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Found 2 results

  1. I made a list with 5 items that can be created from common and resources. I have other similar ideas and one grand idea. Should I continue or let this die? 1) Malodorous Potion - when poured on a player, the player loses all their Vitality Points due to fainting Muddy skull Fungal mass Bit of rotten skin Spicy maggots Finger nail 26 Toxic plants 3 Toxic Gas 3 Solid stench 100 Uses 2) Vial of Misery - when inhaled by a player, his tongue turns blue and starts to swallow taking the ability to speak for 5 minutes Wormy driftwood Handful of Dirt Musk Incense Cat's eye Blue ink 1 Flask of Toxic Extract 13 Unidentified plants 3 Wiiya 30 Uses 3) Phial of Frosted Shards - this potion will freeze for the next battle a random number creatures of a player on which it is poured Glass Rose Broken China Plate Crystal Bell Crystalline structure Glass bead Piece of frosted glass 13 Tea leaves 3 Raw Glass 3 Crystal 100 Uses 4) Odoriferous brew - this brew is very potent and will allow the player on which it is used to dream of the letters at the scene the caster resides Bundle of Stems Pomegranate seeds Flower petals Exotic Perfume Cherry Jam 13 Flowers 3 Gems 1 Lonsdaleite Shards 30 uses 48 hours cooldown 5) Drought of Sorrow - this potion will instantly turn a random number of candies to sticky goop or number of spicy pickles to garbage. Rusted gears Scarab beetle fossil Spider web Dead fish Coarse bone dust 13 Toxic Plants 13 Mineral Water 13 Rainwater 30 uses
  2. I was thinking (ow ow ow my brain) that it would make sense to me that walking around a land would be making you more familiar with it would be a better way to get land loyalty then just sitting in one scene for 1 minute while waiting for new day to start. maybe there's a way to separate viscosity so it recognizes which land you are walking in and you gain land loyalty by being familiar with the land rather then just by logging in or being somewhere at a certain time.
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