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Showing results for tags 'attack'.
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Ok, there's this fugitive fellow called smoothbeauty (mp4) who can gain heads but cannot be attacked. Probably a bug. Dst prompted me to report it here and also send an email to the Council, which I did. Here's the topic that got this started: [url="http://magicduel.invisionzone.com/topic/11603-a-fugitive-contestant/page__pid__103018#entry103018"]http://magicduel.inv...018#entry103018[/url]
Okay so this is the combat action of the battle we had... basically, i was after some healing by the nutcrackers... but something weird happened : [attachment=3103:action.png] and here's the battle log : [attachment=3104:rounds.png] basically, there are only 3 creatures capable of 'energy burn' in the ritual, and all of them are 'upgraded beyond maximum level' yet, one of them has attacked me... weird thing is, that didn't happen before... NOTE : for any mod who thinks that this contains spoilers, I don't mind if you edit it and remove the spoilers...
I was looking at the interface for creation of rituals and could it be improved. The idea comes from the fact, that we can heal creatures in the Battle log interface. Is it possible to implement similar thing when creating a ritual. Right now only creatures with some vitality are shown. Those, that are at zero can be healed only when the creatures page is accessed. If we can see all the creatures no matter of vitality, and have the ability to heal them through the process of forming a ritual, be it creating or charging stage, this would spare some time and make the battle system more friendly. This way some unwanted effects when attacking could be avoided.