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  1. The above image (click to enlarge) breaks down the interface into different areas, 22 in fact, the rest of this post will go over each area as to what it contains and useful info about each bit. If as a new (or old) player, you feel there is information that should be added to this, please send me a message suggesting such. 1 The top bar, often not seen because of it's unobtrusive nature, is very useful. As a new player there are 4 buttons that will matter the most to you, the rest look at, but they're not as beneficial at the outset. - The first being the "View Announcements" button, this could also be in red, and rather say "View *** New Announcements" with *** being a number. When clicked, this opens up an in-game window detailing the changes the game has gone and is going through, by reading announcements you will be kept up to date on the changes that have taken place in the game. - The second is the "Game Intro" button, this will reopen the introduction to MD that would have appeared when you first logged in, you may have closed this without reading it first time round, or forgotten what it said, so it may be helpful to go through it again. - "Active Forum Posts" may not be immediately helpful in itself, but it will link you onto the forum where there's a lot of information and help available - though not all information found will be helpful. - And lastly "Free Credits" if you are not able to buy credits for whatever reason, or plain don't want to, but feel that credits could come in handy there is the Free Credits section. This area displays a list of weblinks, clicking on each and voting where required will give you some credits over time - the amount you get from each link is shown there. Along with the credits you gain, you also get small stat bonuses for voting. See section 18 for information about and the use of credits. 2 - On the left there's what are referred to as activity day arrows. You initially get 1 per day, which then slows down in rate, the newer arrows laying over the older. When a player reaches a year of active days, this design changes into a diamond type symbol. In short, the more fanciful the design is, the more active days the player has. - Following that is your playername, your ID, and then the amount of active days you have - you get +1 active day every server day you log in (server day will be explained in section 10). - The "Logout" and "Go Idle" buttons are different options for players should they wish to stop playing for the time being. Logout works like it would suggest, as in any other game, it logs you out, players aren't able to interact with your account etc. Go Idle offers you the ability to allow others to interact with your account on a basic level (see you there, send messages, attack etc) without you being active yourself. An account will automatically go idle after a certain period of time of inactivity. 3 This is the "filled" version of the left hand menu, when you start the game you will have a few of the items enabled, and as you play the others will unlock and display for you. The 'lens' currently shown around the scroll will place itself over whichever icon your mouse is hovered near. I'll detail here what each icon is for. - The first item, looks like a scroll, is one. This will show you your current Story Mode progress, clicking this will produce the same effect as clicking the big glowing scroll in the Paper Cabin Study Room. - Second item down represents a compass. Whenever a game instruction says to click on the compass, it means this button. This button will take you from viewing any other page, to viewing the navigation screen - the screen displayed in the main image at the top. - Next we have an icon which looks like the heads and shoulders of three people. This icon is for alliances, if you decide to join one (and they invite you) then this is where you will be able to see the current and online members of your alliance, as well as be able to have conversations with alliance members wherever any of you are in the realm. - The fourth icon, that looks kind of like the head and shoulders of an angel? is for your "Profile and Personal Characteristics" the page displayed when you click it displays your stats like attack, defence, etc as well as your principle values. You pick your principles during Story Mode, and then increase their value later in the gameplay. If you are part of a land or alliance you can also see the bonuses given by them there. The lower part of this page shows you avatar information for when you get one (or want to upload your own), as well as general information about your account, like when you created it. - Then below that you have an icon of a shield with two crossed swords over it - this is for your "Current Equipment" page. This page displays the weapons and varied pieces of armour that you have 'bought' (with Value Points, not connected at all to your actual money) in game, and allows you to view details about each piece, as well as equip the items. You can find equipment shops in various locations around the game. - The sixth icon is actually a little baby dragon, though some people initially think it a "squelch" or even "an elephant with a mace". This will take you onto your "Available Creatures" page. At the top it has an elevated 'Vitality Orb' with a figure, or figures bowing around it, the level of the orange content of the orb reflects how much Vital Energy (see section 6) you have, and therefore how much can be given to your creatures should they be injured. Below that image are your creatures, you will see a very basic overview of each one (you can click the creature icon for a more detailed version), and if it has less than it's maximum health an orange bar will appear below it, clicking this will give it a portion of your Vital Energy. The proportion of your own Vital Energy that you give to the creature depends on how many adepts (section 6) you have, the more adepts, the larger the proportion. Having more adepts also increases the amount of figures bowing around the vitality orb. - You then have an envelope icon, this will open an in-game pop up showing you the messages you have received from other players, and gives you the option to reply to them. There are also a couple of paid shop features that enhance the message system, but this help text won't go into that. - Below that is a map icon, this will open up the realm map. As you go through Story Mode you have to pick up a scroll with the map on it, after picking it up, this button is how you will access it in future. When you open the map you will see a rippling orange 'blob' that is where you are on the map. - Second to last icon is of two crossed swords. This is where you can view your previous battle logs. The game is mostly Player vs Player, so don't expect lots of shades dotted about like in the tutorial section of Story Mode. - And last but not least is an icon that looks like....three ink drops in a swirl, yes, that was said. This icon will take you to the "Magic" page. Initially you will have no spells, you gain these through various methods as you progress in the game, but when you do you will find them listed on the "Outer Magic" part of this page. The "Illusions" and "Inner Circle" parts of this page are currently locked off until further game changes are implemented. 4 The top line of this image displays the title of the scene you are currently in, you can also view this in area 6. There may also be a slightly smaller line of text below this (not shown), referred to as the location subtitle. The subtitle of a scene is set by a player using up a Wishpoint (see section 9.1). Not all locations have scene titles. Below the scene title(s) is the line "Research and Connections". When clicking this text the side panel (section 10) will reload displaying some further information. This is a feature of the game whereby you can use research points (you start with 10 and can get more from the Wishshop (section 19)) to reveal information about certain parts of the game, given enough personal research you can also submit research for review and possible inclusion into the game. 5 This, you will not see until you are Mindpower 4 (the next 'level' up from when you start out). It is called the 'Erolin Device', with it and the 'Erolites' above it you can store and release temporary Heat - not to be confused with Heat Tolerance, this game's version of experience (will be explained in another help doc to do with battles). Each erolite stores 1000 heat, to store, you just click on the erolin device itself when you have 1000 or more present and it will be transferred into an erolite, with anything above disappearing - you can do this in multiples, so if you have 2000 heat, you would be able to fill two erolites. You start out with two erolites, and can buy a further four from the MD Shop (section 18), as well as gaining them during the game's winter celebrations and at other announced points. The erolin device itself can hold a maximum of 4400 heat before being capped, and will undergo various different patterns as the amount increases. You can gain heat through moving around the realm, and also through fighting, it works much like the concept of a stat multiplier when fighting. To release stored heat back into the erolin device, all you need to do is click on one of the erolites - this will release the 1000 heat it had stored. 6 - At the top of this area you have your regeneration counter. The bar below the countdown timer displays in a pictorial form how far away from regeneration you are, the more filled the bar, the closer the moment is. When the counter hits 0, you will regain some of the stats listed below it. How long the counter is and how much of each stat you regain depend on whether you are part of a land or alliance (section 3) or not. The values for each land vary. - Below that lists the location you are currently at. - Then you have your Mind Power level. The first number represents how many principles you chose during story mode, up to a maximum of the second number - the second number being your mind power(MP) itself. In this example the player has chosen four principles, and is MP5. - You have the stats as listed on your "Profile and Personal Characteristics" (section 3), and you also have these stats: Vital Energy (also known as VE or Vitality), Action Points (AP), Value Points (VP) and Exploring Points (XPL). - VE is essentially your health in the game, you provide it to your creatures when they fight for you. Having no personal (as opposed to creature) VE doesn't stop you from fighting though. - AP you spend as you move around, travelling from scene to scene uses up these, as well as various other actions, as the name would suggest. - VP is like the stat version of money in the realm, you primarily use it when recruiting creatures, and also when buying armour. - XPL you spend when visiting locations for the first time. - Below those stats you have your adept counter. A player can set who they are an adept of through the Daily Progress Page (section 12), which forms a mentor-student relationship. The adept counter displays how many players have listed you as their mentor, clicking on it will provide a list of them, as well as being able to send a message to each of them. As you gain more adepts the icon changes in design to reflect this. - At the bottom of this section there is a small circle with a bar moving around it, when the bar reaches the top the stats above it refresh their values, keeping them up to date. 7 This is the Trigger box. It serves several purposes; an announcing tool in the form of the "Newsbox", Tips and Hints, and as a display for the 'Triggers' in game. The Newsbox displays informative announcements from time to time, such as when the forum is offline, or when certain contests or events are taking place. The Tips and Hints provide useful information, particularly when starting out, they are fairly varied in content so keep an eye out for what they say. The Triggers themselves reflect magical activity within the realm. The "UID" part is the User ID for the player that has cast the spell, or that it has been cast on (varies between depending on which spell) and the text following is information about what type of magical activity has happened. It doesn't just show spells cast, but the use of certain items as well as fight causes (will be explained in another help doc to do with battles). 8 Town crier info 9 - On the left of this area, the book icon, takes you to a page displaying your "Achievements and Trophies". You have to initially find these within the game before being able to achieve them. There is a "More Info" button at the top of this page which will provide more detailed information. - To the right, the star icons, are Wishpoints, the icons are golden when you have one available to use, the area displays a maximum of ten, though you can achieve more than that. Wishpoints are the currency of the Wish Shop (section 19). You can gain them through completing quests, or by reaching certain achievements, there are also some wish points given out by the system, too, for example; solving the puzzle in the Broken Pattern Gazebo. - At the top of this area it lists the "Server Time", this is set to GMT/UTC+2. When organising things that are happening in the realm, players usually use the server time (ST) as a universal so that everyone can relate to it. - Below this is the game day and year, the day series begins with 0 on January 1st and progresses, whilst the year is counted from when the foundations of the game were first put into place, it increments along with the Gregorian calendar. The picture shows the side panel which contains various things, indicated by each menu item listed together at the top. A few of the ones that are considered to be more important are listed below. - Inventory - The image above displays a player's inventory, you will not start out with any items, but when you do attain some, this is where you will be able to see what you have. By clicking the "<< Details" button, you will be able to view a more detailed list of your items. The bottom part of this side panel page allows you to transfer items to other players. - Personal Page - Clicking this will produce and in-game pop up. This page is considered personal in that it is yours to edit, not in that nobody else can see it. The edits you make to this page reflect on your player page located at "http://magicduel.com/players/<playername>" where <playername> should be replaced with your actual playername. - Notebook - Clicking this will produce and in-game pop up. This is where you can store personal notes or information within the game. Nobody else can access this apart from you. - Mood Panel - This is where people update their status's, it's currently the preset view on the side tab. This is a MD Shop (section 18) feature, in the Extra Features branch. - Options - Where you can change your preferences, as well as changing your registered email address and password. - The "Development Status" indicates what area the development team are currently working on, by clicking the status itself you will be able to determine what each status means. 10 Side panel info 11 This is the Live Help button, by clicking on it you will produce an in-game pop up to appear which will have some help pages to the right, and on the left will give you the option to message(section 3) a Live Help Operator (LHO). If you have any questions about the game or how to go about playing it, the LHOs are there to help. 12 This is the Daily Progress Page icon. Clicking this will display the changes in stats your profile has had that day. Below this will show how many swords(wins) and sheaths(loses) you have had in total (fighting will not be detailed here), you should keep these balanced. In the same area, your stored heat (experience) is shown, along with your current honour and loyalty. You can get more detailed information about honour and loyalty by clicking on the Live Help button (section 11), and opening the help page to the right entitled "Online users, Live chat, Viscosity, Loyalty and Honour". There is then a box where you can enter who you want to be an adept (section 6) of. When you reach Mind Power 4, you will also be able to 'worship' another player, where you donate Heat from your Erolin device (section 5) to another player, in exchange for the donated heat, you gain 1 loyalty. There would be a second box below that for adepting yourself, for entering who you would like to worship. 13 NEEDS REPHRASE FOR GoE This is the scene you are in, there aren't always arrows to click to move around, in the case of the Gazebo of Chaos seen here the bridge leading away from the central area allows you to click it to leave. There are also a lot of other things that can be clicked on in the realm, have a look around each scene for what you can click on, you might find some fun things. 14 Resources in this location 15 - The online player list. This area lets you know how many players are currently in your current location, and then lists them. If the player is listed in orange it means that the player is currently there, and if they are in grey then they were online in the last 60 minutes or have just passed by. - To the left of the playername is sometimes a small icon, they vary in design, but reflect that the player is part of an alliance. Inbetween that icon and the playername are some vertical dots - either two or three, and orange or black depending on Mind Power level of the player. - There is also reference to "RP Reality Requirement" this basically defines how realistic a player should be with their roleplaying in each particular location, based on the amount of players present. Exact specifications can be found on the More Info link next to it. 16 Live Chat. -At the top of this area there is a narrow box which you can type into, pressing enter/clicking 'talk' will then cause you to speak. Different things that you can do in chat can be seen in the "More Info" link just above this, as shown in the section 15 image. Talking will cause what you say to appear in the left of the two columns in the picture, where it says "No recent messages...". As indicated by the message below the chat, the messages written last for 12 hours. - The right hand column can display a player's mini-profile when you click their name in the playerlist, or in chat. The mini-profile will let you see a bit of information about the player, as well as being able to view their personal papers (will explain that in the next paragraph). In addition to being able to view various bits about the player, it also gives you the option to attack the player (not explaining here) and send them a message (section 3). - Below the chat area are three buttons; friends, papers, spells. - 'friends' are an MD Shop (section 18) feature, but can also be attained during our winter festival. When pressed it displays in the right hand column all the players you have added as friends. By having this list of friends, you will be able to message these players easier, as well as being able to tell if they're online. If you have paid for the feature, you can add a friend by viewing their mini-profile and clicking the add friend button there. - 'papers' when pressed, displays a list of various documents you have picked up in game and allows you to edit them to display information about your character to other players, they are known as your personal papers. You can pick these documents up in the MagicDuel Archives (MDA) which is a land to the north of the map, more specifically in the 'Indexed Room of Memories' - enter the Archive building itself when you get there, and take the left doorway once inside. The man at the table has the papers. Due to viscosity (section 22) you may find it difficult/impossible to reach there when you first start, but it will become easier and certainly possible later. You will have to first pick up the documents from MDA, prior to seeing them clickable in this side list. - 'spells' by clicking this a list of spells you are able to use, and have casts available of, will show in the right side column. As mentioned in section 3 about the Magic icon, you begin with no spells, so this list will initially be empty. You can get spells from the Wish Shop (section 19) or on special occasions. 17 This is the armour statue. You will not, at least initially, have this as it is an MD Shop (section 18) feature. If you do choose to purchase it, it's function is to display your current armour (section 3). 18 The MD Shop. Below the icon you can see how many credits you currently have available to spend. You can buy credits yourself through various methods listed, get credits from other people, as rewards, or out of players being generous, or alternatively through the free credits (section 1). The MagicDuel shop has a wide variety of items in it, split into different related areas. You are spending actual money in this area, so be sure about what you wish to get, you can't return items. New accounts get 5ยข credited to their account automatically, so long as nobody from the same computer or network / IP address has previously claimed the bonus. 19 The Wish Shop. This is where you can redeem your Wishpoints (section 9.1). At first, you won't have many visible wishes in this shop, but like the MD Shop, more interesting things get unlocked as you spend more wishes. The wish shop features a variety of spells as well as a few wishes that grant access to locked places or mutate creatures to create rare ones. You will not initially be able to access this area, you need 40+ active days to enter it. 20 Some more help documents, every help document you find will contain at least some useful information, do be sure to read them all at some point. Secret status is secret..shhh..... 21 Clicking this will produce a pop up giving you options of how to spread the word and tell your friends about the game. 22 +sky visibility, edit play music - Top left of this area you have 'Visits Here' this displays how many times you have travelled through or stopped in that location. - Then you have 'Location Viscosity' there is detailed information through the 'More Info' button located above chat, but essentially if a place isn't visited much, it becomes harder to access, and those visited regularly become much easier to. The +36 in this scene reflects that it'll cost 36 extra action points to enter this scene, so if the regular action point cost was 1, it will require 37 action points to move. - If you are a part of a land or alliance, you will gain loyalty towards that day, +1 each day. Whilst travelling on your own homeland, this will be removed from the usual travel costs of the location. - The 'Play Music' button is for scenes in which music is playing, if music is coming from the game you can both start and stop it from here. - Along the right starts with the 'Territory'. This is what land the current location belongs to. Each land has their own territory which affiliated players gain benefits for travelling across. - 'Coord' is the co-ordinate for each scene in MagicDuel. Every scene has one and it means that you can pinpoint your location, even when you're a little lost. - 'Tags' certain scenes throughout the realm have tags attached to them, allowing certain things to be able to be done in particular locations, or denying other actions. Keep an eye on what the tags might be in any particular scene. - What isn't seen in this scene, but is present in a number of other scenes, are "resources". Resources come in a variety of forms, and are collectable through the use of certain items (section 9.3).
  2. Split out of this thread: http://magicduel.invisionzone.com/topic/15855-questmaker-spellsachievement/   ~Burns   DD, when you are doing quests ... there are some ppl that you can ask for help. But that will come if they think it s worth it. see nim's quests for example. Just because you say you want to do something you'll get help. You have to get a reputation for youself first (and not like yours at least not yet ... i think) or some simpathy.
  3. New or old, you may have questions about what various things do in game, what things are, or what you're meant to do. Whilst some of this information would be spoilers and so shouldn't be public, there's a lot of information around the game designed to help you. The picture below (click to enlarge) is there to indicate where you might find answers to your questions, be that through in game text, or from the Live Help messaging system where you can ask LHOs questions. [attachment=3882:FAQ Help Mk2.png] Anywhere (aside from the game chat) you see a linked "?", "Info" or "More Info" will direct you towards help text relevant to where you find it. A few are pointed out with arrows in the picture. There are other help texts pointed out below the figure in armour. You may not have this armour figure - it is an Extra Feature in the game shop, in this case they will display slightly higher than in the picture, but still be fairly noticeable. Alongside these there are some signposts, as circled in the first image, in certain scenes. In the case of signposts some are helpful game texts, others are 'clickables' which players can edit after gaining the ability, the difference in appearance is below. 'Clickables' are all over the realm in different shapes and sizes, the attic cord in the Paper Cabin Study Room is one for instance. Players tend to use them for quests, but they're also used for other purposes. [attachment=3804:Game Text vs Clickable.png] The other main place for finding help is the Live Help button, it's the golden coloured button to the right of the circled signpost, with an arrow pointing at it in the first image. You can see an example of it below this paragraph. To the right there is a list of help pages about various topics which might be of use. To the left allows you to send a message to a Live Help Operator, they're there to answer any questions you might have about what to do. [attachment=3806:Live Help Box.png] If you feel anything is missing from the help pages please let me, or an LHO know. In the meantime do ask the LHOs the questions that aren't there currently.
  4. Hello. 1. Yesterday I gained MP4. And then I saw these strange yellow circle and two smaller circles above. When I clicked on them, they were rotating and a number emerged inside. Can you tell me what is that? [attachment=4199:MD 2.jpg] 2. My two grassans advanced on 3rd level. I can choose a name for them. If I name them properly they can gain some special features. Can you give me some clues how to call them or where can I find guidance about that? Thank you
  5. Hey, I'm pretty new to the game and keep getting told to check people's Public Logs for information, but I can never find them! Where are they and how do you access them? I'm sure I'm just overlooking a tiny detail and will feel like an idiot when someone tells me where they are, but nevertheless I can't find them… *Sighs* Thanks in advance!
  6. I tried to edit my Personal page, but decided it wasen't worth it and wanted to turn it back. however, it's completly blanco now. anyone knows how to turn this back normal, just as the way it was before? greetings, Orlando.
  7. Is there some reason that my browser screen goes grey anytime I click on a link? And sometimes when it refreshes it does that too. I turned off my ad blocker function. Is there some other thing I can try? I am using the latest firefox with windows XP Thanks. AbsintheDragonfly
  8. OK there are several new people out there trying to figure out what to do and how to go about it where there creatures are concerned. Many of these things have been outlined by Muratus (AKA King Manu). But for the little details that weren't readily covered, i'll try to give it a go. 1. Get at least 6 creatures. You want to mix it up a bit. Don't stay with the old Aramors and Barren Souls. There are all kinds of goodies out there for you to play with. Aramor - attacker Barren Soul - healer Grasan - multi attacker Water Being - healer/support Archer - attacker Fire Elemental - support Scout - attacker Savage Knator - attacker 2.Attack rituals vs defense rituals Here is where it gets kind of touchy. You want to put at least 4 attacking creatures in your ritual. Back them up with a support and a healer creature. In the beginning you should already have attackers and healers - if not, then how did you get past the shades? A good starting ritual if you just got out of story mode could look like this: 2 Aramors, 1 Grasan, 1 Archer (or scout), 1 Barren Soul, & 1 Water Being (or elemental). But mix it up a bit. Don't just use what I have posted here. There are many different variations, and what really counts is the settings you put your creatures at. What works for one person, may not work as well for you. Play with the different settings and creature types until you find something you are comfortable with. You can use the same creatures to attack and defend - I don't recommend this when you are first starting out. you will be better off getting a total of 12 creatures. use 6 to create an attacking ritual, and 6 to create a defense ritual. For defense you are defaulted at using 50% vitality. I say use more. Set it from 75% to 100%. But please don't get cocky. After you have fought (whether you won or lost) go somewhere and lick your wounds or you are an easy target for anyone around you. Also - the starting creatures will not advance as far as some of the creatures you can get at Marind Bell, or LoreRoot. You want to get these creatures as soon as you can when you hit free roam. 3.Healing There are a few ways to heal up in Magic Duel. If you are just starting out and want to heal up your creatures after a fight, go to the creature page. Click the orange bar under the hurt creature - this will give some of your vitality to this creature. This is a long process. Another way you can heal is by setting a "healing" ritual, and getting someone to help you heal. To do this, put all your healers in the ritual and the attacking creatures that can be set to not hurt the person helping you. There are some creatures you can set from attack to weaken defense (usually only available at lvl 2 or higher for the creature). Do this. then get someone to attack you with a single barren soul. This will help to heal your creatures faster. but be warned - for this method you will get either a win or a loss - and possible honor loss as well. be sure that this is the step you want to take before you decide to use it. Alliance members can heal another way - but if you are in an alliance you more than likely know everything I have so far written. 4.Attack Strategy Too many people are reluctant to attack people at full vitality. But i tell you that you want to attack people with full vit. If you go around only attacking people who are hurt, or much weaker than you, you gain nothing but that win. When you fight there is a chance to get a stat increase as well as vp and exp. You will gain little exp or anything else for attacking weakened players. You want to go for the gold. No guts no glory and all that. I see players with MP4 and less than 100k exp. these people have either won against a lot of people throwing just a single creature at them, or they have hit weak(ened) players. Bad form. To do it right, go nuts with it. the worst that can happen is that you lose the fight. If you don't balance your wins and losses just right, there will eventually come a time when you have gained so many wins that you can no longer attack anyone without losing honor. Oh well. Also if you lose too much, (or keep attacking only those weaker than you) and go below -500 honor you cannot attack anyone unless you get honor from them. Needless to say, when you hit this point, it sucks. try to avoid this at all costs. 5. Gaining/Losing Honor from a fight Honor Penalty: total win count is taken into consideration for honor penalty it you lose a fight. If you have more wins than your opponent and you lose, you lose 1-15 honor - and vice versa. Gaining Honor: If the defending opponent has more wins than losses than you do, (if you win the attack) you gain that much honor. On the flip side of that, if you attack and defeat someone who has less wins over losses you will lose honor for your victory. example - say you have 15 wins and 12 losses(3 wins), and your chosen opponent has 23 wins 16 losses(7 wins) - Your opponent will be worth 4 honor to you, but you will be worth negative value to him. Try to keep wins and losses balance out if you can. 6. Experience How experience works herein Magic Duel is a lot different than other games. You gain no experience, your creatures do. The experience points gained from a victory are equal to the amount of damage you do to your opponents creatures (heat adjustments get calculated into the total). To gain any experience, you must survive the fight. A dead creature gains no experience, no matter how much damage you do to the opposition. If you lose the fight, your surviving creatures gain a small amount of experience. It will not be the total damage done to the opposition, only a portion of it. The experience points gained are divided between the surviving creatures. Yes, even those creatures you have already maxed out. You gain no experience from using a healing ritual. If you do no damage, you get nothing - even if you happen to win. (The following is copied from topic: http://magicduel.invisionzone.com//index.php?showtopic=852 ) 7. Stat Increases The amount you get by winning a battle isn't static. It depends on the person you fight, what creatures are used and the amount of damage done. So, the tougher the opponent, and the more vitality, the greater the potential reward. On average, perhaps one stat will see an increase after winning a fight. Values of .1 are normal, sometimes you will see a higher value depending on your current heat, and then sometimes you will get absolutely nothing. It all depends on the total amount of vitality taken from the opponent. If you win an attack you can view the stat increase only once. When you view the battle, and go to the report page, you will see what increased just above the report. Winning a defense you can view the stat increase at anytime by replaying the battle and going into the report - scroll to the bottom of the page for this information. 8. Heat Heat is used as a bonus multiplier for a victory. The maximum heat that a person can build is 3000. When you move around in Magic Duel you will build heat. Heat counts down 1 second per point. On average, heat is 25% of your briskness (fractions do not count) + 1-10. The higher your heat, the greater the potential reward. With no heat built You will be able to gain .1 in one or more stats for a challenging victory. With heat, this bonus increases. Max heat (3000) can award a gain of 3 times the bonus(.3). The heat modifier is also added to experience and value rewards. If any of this information is in error, please let me know and I will correct it or remove it completely - Thanks ~____________________________~ I hope some of this has helped you out, and if I have missed anything (and I am sure I have) the people who post after me will fill in the gaps. Good Luck, and enjoy Magic Duel! Disclaimer: King Manu's word is law - If he states anything thats contradicts or corrects what I have written here, that is the final word on the subject. If/when King Manu says the word, I will change the information provided in this post. The "Edit" at the bottom of this post will reflect any changes I make. Thank you Edit: Latest Content Added/Changed: 16 Nov 05:46 Corrected number value in "Gaining Honor" from 7 to 4. Added "Stat Increase" Added Disclaimer Adjusted experience info Changed Stat increase info Added heat
  9. I have not had success putting a picture in my pages. What exactly, and very slowly...should I do?
  10. Main target of this post are MP3 players. Purpose of this topic: - explain the purposes of the rituals, - why should they be created and - how are the picked If you feel you are too advanced for this ... then ... you might still read it and send me some info I missed. For any comments, please use the the "Comments on basics" topic. LE (one year later ): This topic was made by the previous owner of dst's account, currently known as No one. As you can see it is really old (happy B-day Mr. Topic!) but it did not lose its...validity. I checked it and they are few things that need to be adjusted but I will do that as soon as possible. I will keep it locked and add new info as I see fit or as I receive requests or even small texts from players. So, if you want to contribute, use the other topic we made: "Comments on the basic" and I will add the info here as a new lesson/stage/etc. There is in the other topic a nice reply from STF. I will use that one to improve the current topic. Hope new players will find it useful (and why not older players ). Have fun!
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