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Krioni

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Krioni last won the day on September 12 2014

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About Krioni

  • Rank
    Ocult Arts Practitioner
  • Birthday 12/12/1991

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    Male
  • Playername
    Krioni

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  1. Thank you so much everyone! I miss you all quite a bit, and I cannot wait to be back. Hope you all are doing fantastic!
  2. Playername: Krioni I may not have been on the last few days or so, but mainly from my own work and schoolwork outside the game causing my attention to get pulled away. (I didn't sleep at all the last two nights, with project work and such).    As for my role, I am a Consul of Loreroot, and Innkeeper of the Root of the Matter Inn. I try to help with coordinating events and activity, and so my activity fluctuates with posting and keeping up with ideas here on the forum, and trying to be on when I can. Examples being more with the Summer Festival, the events surrounding Mya's death and such, and the Chewett celebration. I try to be on for such events or help coordinate them as much as I can.        
  3.   We are currently waiting on the people with the proper abilities to open it up. Will happen soon, hopefully!
  4. That is what I meant, Ary. Most attacked with 0% influence, so tokens should have been at 100% application
  5. In Alyon's event, both alliance and tokens seems to have no affect on attack times and other such things. I am not certain on the ally part, but I definitely remember no affect of tokens. Tokens should have been applied at 100% most of the time, but they definitely didn't. Maybe there is a setting somewhere in setting up the BHC that will allow you to have this functionality?
  6.     Still thinking about this, but wanted to comment here. If this is about design goals, and not proposed fixes or changes, then these suggestions should be about goals. This differs by this: goals define what and why to change, based on what conflict or conform to the goals, while fixes and changes are meant to follow the goals.   What, then, are the goals for combat? Based on some of the suggestions in the pages like "Understanding the combat system.", this would be that there is a ritual, a combination, for whatever you want to accomplish. Now, this causes some confusion, as it could be used as defense of powerful rituals, saying that something like the ultimate ritual should exist, while it could also be used for a counter argument, that something to break an ultimate rit should exist.    Now, this lack of clarity in design goals leads to a lot of the debate on whether certain things should be changed or not. There will always be people who disagree or do not want something to change, but instead of just going by gut or the whim of what is the opinion of the time, we need well designed, clear goals that can help steer us toward well reasoned changes to the combat system.    tl;dr: This should not be about how to change mechanics, but what motivations are core to what the combat should be that would help us define how to (or how not to) change such mechanics. 
  7.   Alright, since it is known, do you want me to hold off reporting it, or post it as a reminder? Just lemme know what I can do to help!
  8. Thanks MRAlyon! There is a bug we will be reporting though. Near the end, with  a couple hours left, we cloned the heads ball. During an attack, I refreshed the contest page at the same time. It meant I took the head ball, but my opponent also kept the heads. Boom: doubled the heads in play. Pretty big bug, but might be a severe corner case. I will be posting it in the bug forum. 
  9.   Ah, so tokens/stats/VE will not apply, no matter what we do? I have never participated in a BHC before, which is why I ask.    Thanks for the clarification dst.
  10. Pardon my ignorance, but with stats/ve/tokens not active, does that mean 0% influence with untokened critters?
  11.   Of course not. While I believe in this event, I have still been in contact and continued to reach out when I have been informed of another revive tool. I am still pouring heat in to the jar, and getting others to help as well. And, even though combat is not something I focus on, I have been training hard in the meantime. If not, I can see how this would be just me complaining about the other ways, and giving up without an effort. That is not the case at all. In fact, most of those efforts generate 'heat' in the realm, and are just more ways to play with this theme. 
  12.   Price is relative, there is also the cost of time, of effort. Since Mya's death, the majority of my own efforts in the realm, and some outside, have been towards discovering and pursuing methods of her revival. That is a cost, even if we disagree on its value. As for a love of MD, that can be argued as well. I can only say words, then do some things in game, to show that I want to increase activity for all, both older and new players that come through, from interesting activity.  In the end, I do not have another way to show that I am not trying to be greedy or anything like that. I have reached out to those I have been informed have revival tools, I (and others) are still trying at Molquert's guards. This is another way that we are trying to revive her, one that I think can be healthy for the land in general through the activity it creates. 
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