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Mallos

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Everything posted by Mallos

  1. Princess Fang, my liege, heiress to the throne, vassal of Golemus, keeper of the sky flame, dethroner of tyrants, monicker of the foolish, infector of the wise, slayer of none, maker of MagicDuel great again, the dog which became bird, holiest of smiters, deepest of lacerators, leader of the pack, countess to the familia, bringer of redemption, savior of Azeroth, burner of nightshades, the one true prophet of the new era, I shall forever abide by your powers until I one day overthrow you. Until then we will bring new justice to these lands and unite what has fallen into ashes to be reborn anew
  2. Taking applications for an adept, one slot available. Apply below xD

    1. Tissy

      Tissy

      I'm not sure if we match. But I'm interested in how to apply.

  3. I will indulge in your vote need just to share in the frustration of the lack of coffee. ☕
  4. Mallos

    An odd fear

    Yeah I'm at a point where random day to day conversations seem very pointless to me, so often I go days without speaking. It would just be better if figuring out immortality was a little easier and maybe I'd have more to talk about. Would you forget how to ride a bike if you haven't done so in a long time? I'm sure you will retain the ability to speak, just that your vocabulary and pronunciations might degrade over time. Practice makes perfect as the saying goes.
  5. That may be the case considering the 6 I applied recently all went onto creatures with preexisting tokens, one of which the token was a broken one.
  6. This bug doesn't seem to be occurring anymore as I've applied 6 tokens since then that all worked, not sure if random luck, but I still have 6 creatures that have broken tokens. Is there some way to fix the problem with these tokens? 854381 854853 861468 861469 863544 867661
  7. As stated, not being able to participate after a win destroyed the amount of participants after a while. I'd suggest making the winners be disqualified for the next contest or next two contests, but no more than that. This way they rotate out who is playing and you can make tactical decisions whether to fight this one or the next based on who is going for it currently. Also most of my heads contest ideas involve some form of distribution of heads through a player considering I cannot control automated spawning of heads, so making either an npc that can hold heads or a "container" that can
  8. My straightforward opinions here are that only the leader or players designated by the leader should be able to invite players to an alliance, and that alliances should not be able to be disbanded by any action other than an administrator of the game deciding an alliance is no longer needed. Allowing just any player to invite other players is a recipe for disaster in that you need to strongly trust any new invitee if you are worried about your loyalty values being overwritten by some rogue invitee kicking you and all your members out. This creates, in my opinion, a distasteful attitude in
  9. More death anchors and ability to get between them on occasion while dead. That way players aren't shut out from playing MagicDuel, considering that interaction with other players is a key part of the gameplay, rather they have various limitations on doing so. I'd argue that alone would fix about half of the issue of being dead which is being stuck in the graveyard the whole time. Currently very few players are able to kill other players so retaliation is almost a moot point. Revival items are also very rare and in some senses more costly than the kill items. If you revive a player you ri
  10. Torch contest was so long ago that I was still new and I don't remember it too well, but it was a bit intimidating to participate in from the whole dying mechanic even though you would get resurrected afterwards. I suppose this could conflict with the current death mechanics by giving the dead a free way to resurrect by participating, if that is even possible while dead, or it could be looked at as a free resurrection opportunity for long since dead players perhaps depending on how frequently the contest would be run. The problem with torch in some sense is the rewards, if I remember corr
  11. Just a quick idea: Change how the mp6 adept count is done, make it so you only have to meet the adept count to become and stay mp6 allowing you to drop below the 15 adepts and stay as mp6. What will cause you to lose mp6 status is if someone else from your land reaches 15 adepts as well as passes you in number of adepts, thus allowing only one mp6 for each land determined by who has the most adepts. *slight correction: you will need both 15 adepts and to be the highest adept count in your land to become mp6
  12. 0 currently, 1 maybe but it is generally not worthwhile to do. It is less likely now with tool guardians being able and ideally ready to counter such actions. In the past it has happened at least 3 times I can think of, between passing to npcs or hoarding on other players.
  13. Transfer by ITC tag restricts passing directly. We do already have a return mechanic in the tool guardians, which will return all the tools that you took from a specific location and stop you from taking them for a day. I don't see a need for this feature other than slight convenience for people who take too many tools and then want specific ones they can't grab themselves or no longer can grab, which better inventory management is suffice to avoid most of the time. The need is also lessened when there are other people willing to take the tools off your hands. If I had to make a suggestio
  14. Ann. 4630 - [2019-03-05 01:27:07 - Stage 14] - Permalink - Posted By Muratus del Mur 4 likes Research and connection clues taken from personal notes I posted a new research and connections clue in Gateway Island doc. Honest feedback is welcome. Also based on your feedback i will decide if i should continue to post unfinished work as clues or not. I have A LOT of notes prepared for my second book about balance, and i am not sure if i will ever be able to put them in a coherent form to form a book with start and end, but as pieces of information they are valuable and interesting. If you w
  15. Mallos

    Free Will

    To put it simply if you could know the laws of physics perfectly and all information about a system you could describe and predict everything that will happen in that system after a specific moment. So in my opinion it is a bit of semantics, what you mean by free will. Does knowing what will happen diminish the choices made by a conscious entity in that system? You can't exactly make the choices for them, only influence the choices if you are a part of that system as well.
  16. Mallos

    Amulets

    Good idea, it would be nice to see more items to use in those slots. That could simply be extra stats, rings are considered valuable and sometimes 'powerful' items so it would make sense to give them less combat related stats like energetic immunity and briskness, or possibly boosts to resource related skills. While one might not protect you like a shield it could possibly increase your defense while lowering your attack among other variations, or just be all normal positive values but I think that's less unique and fun. I would prefer it to go the other route, causing specific mechanics
  17. No the problem occurred with more than just the tokens you have given me from that santa
  18. When using vial of token essences some of them have trouble applying properly to the creatures. Watching the popup box in the triggers when applying the tokens it didn't seem any problems occurred but when checking the creatures page it is obvious, certain creatures affected can no longer load the portrait correctly on the creature page (loads fine in the create ritual page though) as seen here. somewhat similar to http://magicduel.invisionzone.com/topic/18042-html-crit-inventory-page-bug/ The issue being that these tokens have no effects in battle, exhibited below. I'm not sure which
  19. "this role, in its current form, isnt needed in MD. That it may become more important in the future but for now it shouldn't be something that time is spent on managing and distributing tools for. Most agreed that it would be better to move them all to shared role based titles, so people who belonged to the land could become it as needed." I'll just echo this statement, very few times have the tools been used to ban a player and I see only one location that is perhaps in need of a guardian, which is the candy boxes since there is so few of those to take. The role isn't necessary to spen
  20. I have a similar issue, certain creatures with a broken token applied to them are not loading on the HTML 5 creature page (loads on flash) as seen: firefox browser These broken [] tokens were applied with gelled tokens, and I have several creatures that have this issue currently. The tokens have no effects in battle.
  21. I'd like to see more rainbow candy types added, particularly one that uses the language flask system that made you speak in a different language. Possibly ones that would add small amounts of stats to your profile similarly to how land/alliance bonuses work, for a short time. One for exploring points. One that can add a temporary bonus to one of your principles, or preferably permanently remove some of your principle points. Now personally I'd love to be able to use that nice golden avatar Sushi drew for me 💀
  22. I'd like to refute your presumptuous claims a bit, I know you think highly of yourself dst but thinking doesn't make things true. Now you're here essentially arguing in favor of continuing the AL as it would be common sense while simultaneously telling people they can't do anything and I assume by upvotes agreeing with subverting the process of (patiently, I might add) returning the altars back to a functional state through the actions of people within the AL, so consistency out the window now. I'd suggest you either relearn about the MD community or learn to be less critical. Currently
  23. Currently I agree that the altars not being functional is a bit excessive as that takes away a large portion of the combat system, being unable to recruit further and sacrifice creatures that you've been training being the main issues. If any character needs to lose heat I have had a heat loss ritual set consistently for a while now, and I'm rather active so I can help you build a combo ritual if you want. On one side I see how it can be annoying without the altars, but on the other I see some emphasis on player interactions as far as heat loss goes and further for wanting players to ban
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