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Mallos

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Posts posted by Mallos

  1. I just say combiner to stick with the common nomenclature, yes your guillotine is more of a marketplace, or a multifaceted combiner.

    Introducing more stat gain options will certainly not eliminate the will to train for stats, although for someone perhaps like you who may be less interested in combat it introduces another way to grind for those stats in a medium you enjoy more.

    If I have to comment on the death chance I am not against the idea being there but I suggest it should be rather minuscule, less than 10%, maybe even less than 5%, or you will often end up with people not using it entirely. If we want to parallel real life the chances are quite small that any day to day trade you participate in will result in some adverse effects on you, mostly that is from black market type deals.

  2. Well your suggestion implies that there are some hypothetical bad guys trying to kill you for your resources, it makes sense that if you aren't killed there's a chance they failed the attack on you. Meaning you beat them in combat = you gain stats for that. While it doesn't have to be the main use for your suggestion it would be a nice side effect that would be attractive for some people.

    You are fine to disagree with me but I must disagree with your disagreement! Look at it in a sense of what are people trading and buying.

    Spoiler

    e·con·o·my

    noun

    1. the wealth and resources of a country or region, especially in terms of the production and consumption of goods and services.

    2. careful management of available resources.

     Specifically for us we tend to trade with resources and gold, and buy items and creatures. The resources and gold are not the end result, it is not what you want, it is what you need to get what you want. In most cases we use the resources in a creature/item combiner to get something else. Although there are very limited uses currently because we do not have a flushed out economy on the scale such as @MaGoHi has suggested, and I think we need something like that. The gold tends to be used to buy creatures and custom/rp items.

    I would suggest that we make more ways for us to actually create tools/rp items, but there are problems with those. RP items themselves would need tons of effort to actualize the uses for each resource in order to make the items. Creating tools with resources, while I support the idea, it has been pointed out that this does not solve the end goal of the economy, rather exacerbates it, you are just making tools to create more resources to make more tools and so on.

    So my main idea is give us ways to create implements that grant stat gains upon use. Such as a treadmill, punching bag, dumbbells and etc. Because players certainly want stats as much as they want every other thing you can buy, except you can not buy stats outside of the shop. Furthermore you can also make more craft-able and customize-able armor sets using our resources, anything that affects combat in ways other than purely through combat actions.

    Your combiner idea is potentially one place we could buy these implements.

    "Nah, the economy is usually enforced by weapons, don't think otherwise."

  3. Hijacking this topic here, I'll just copypasta 👾 something I wrote in a pm convo that went nowhere, I think too many pm convos are happening where it should be an open forum topic, I see people reading their pms all the time.

    "What do people want, mostly two things, stats and creatures. A third thing, shop common/uncommon items but those are 'fixed' as it is.

    How to fix the economy, give us uses for our resources in order to make stats. We already have uses for resources in order to make creatures but this is super underwhelming and rare currently, plus it will be hard to either make more creatures to build or to justify removing more creatures from current recruitment standards. I will honestly say the creature rarity just tends to make me not care anymore, specifically unobtainable creatures, and creatures are my favorite thing in the game asides from players.

    So find ways to make stats be rewarded by taking up our thousands of resources piled up."

    I would prefer to see a use for this "guillotine" to gain stats as well, as per my suggestion. Whether that be buying them outright or gaining them when a failed 'kill attempt' on you has occured.

  4. Bring back torch contest and modify it so the land winner of the torch contest would have their land expand one scene into No Man's Land towards GoE, and subsequently further towards the other lands. Losing the contest would decrease your influence by one scene. The influence would never pass the opposing land's gates. The Path of Loneliness would be skipped over, always a part of Established Housings.

    The goal would be to gain as much influence over NML as possible in order for your citizens to have easier effort moving in the area, and particularly to be able to enter your land with the land loyalty afforded through controlling your gate, and even to control other lands gates!

    Any more thoughts/ideas?

  5. Not to be confused with creatures, although they would take their forms. Basically have a minipet you can display and it would show up somewhere on screen for you, and potentially in certain tagged scenes for others as well!

    I've always loved minipets in games and this would give another aspect to creature collecting, sometimes people just like the looks and don't care for the combat abilties. Although maybe these minipets could even be expanded to take part in mini-combat (purely for fun) with other people's minipets in those specially tagged scenes. Other ideas are welcome.

  6. Technically a "shade" but the distinction is that they are the kind you will find in the old tutorial in NML, not ones you can find in Necrovion which would also be generally called shades or from a certain creature recruiter which are sword shades.

  7. Want To Trade a tutorial shade for one of the following:

    Independent herb basket

    Permanent kill tool

    Wind Ward documents

    CTC694965ATWIT46MDC
    Stored Heat 688967
    Age 2853
    Tokens Claw I

    This is not an auction and I maintain the right to deny any offers.

  8. Morlecid sat at the Undermined Foundations next to Steno, questioning his loyalty.

    "We must act soon..."

    ___

    Meanwhile the shades remain inside Necrovion coalescing around the stone of twisted souls as normal, though now protected by the death patrol once again.

    No word was heard from the little old man for quite some time, or so it seemed.

  9. Aelis wins the silver! ... Can a hollow warrior talk with cats? 🐱

    This week let's hear what your favorite movie or movies are, and maybe why. Again don't spoil stuff

    __

    Well my favorite is V for Vendetta, not much to add I guess except maybe vive la révolution! My others would be Boondock Saints, I am Legend, The Wolf of Wall Street, Django Unchained, Interstellar. All good.

  10. Well I think heads are rather iconic to the realm by now, I don't care what they are called but if you did rename them to toilet paper, it could be a fun joke for a while but hopefully not a permanent joke.

    There is more toiletpaper where that came from Syrian but sometimes I need to let others have a chance ;)

  11. Mirus wins the silver! Dishonorable mention to Dark Demon, maybe we will roast you some day.

    This week I want to hear what your favorite character from a book is, and why! Also if spoilers be kind to mark it as such by using the spoiler tag, the eye icon in the formatting menu above the reply box

    Spoiler

    like this

    Credit to Steno for the idea, using this one because I wanted to do similar, but yes if you have ideas you can PM them to me and I might use them some week. I just want them to be lower effort, no requiring an essay or something, you can see past ideas to see the theme.

    ____

    Well my favorite character is Walter O'Dim from The Dark Tower series, because he is the main antagonist at least in the first book

    Spoiler

    and when Roland finally meets him it seems like a good payout, it gives some insight into the universe of the dark tower and explains to Roland basically our real world with his experience of it that is completely lost to everyone else in the dark tower universe, as their world has "moved on" since then. It sets up how people can come from different worlds and how everything is connected, the character appears many times throughout the series in different forms.

     

  12. Fatal error: Call to a member function query() on null in /home/magicdue/public_html/ui/marketitems/iteminterface/itemmixer.php on line 32

    So I was making tea with Tissy, we finished one batch, and I had them give me the teapot/recipe book, after finishing the second batch I notice upon clicking through the page of the teapot

    ITEMS READY
    HEAT BURNING FULL
    Materials to be processed are depending on instructions/recipe used. When heat extincts all loaded items required to operate the device will be consumed.



    You get all this stuff below in the scene:

    Teapot

    READY
      A nicely decorated teapot for preparing tea.
    Available instructions in the area (recheck):
    aromatictea
    Next instruction in 35
     
    No messages...
    Heat: 17594 (min: 16000)
    Listening to instructions...
     
    Now preparing: Aromatic Tea (check status)
    ##ALL INSTRUCTIONS PERFORMED##
    Players online here: 3    |    RP Reality requirement: loose



     

     

    Clicking the Continue button on this page gives you the error above, Fatal error: Call to a member function query() on null in /home/magicdue/public_html/ui/marketitems/iteminterface/itemmixer.php on line 32

    But clicking the "Check status" button will continue to give you tea as many times as you click it, maybe not before clicking the continue button again.

     

  13. MaGoHi wins the... Just kidding.

    Chewett wins the silver! What an altruistic character. Anyways I found an extra silver for this week, that one will go to yokin for their not-so speechless not-so tadpole. My honorable mention to lashtal with their cat in the box cliche kitty.

    This week I want to know what your favorite food(s) are! Best favorite foods wins my silver in ~7 days. Maybe bonus points if you can give us a picture of it that you cooked.

    ____

    Well my favorite is definitely fish, probably halibut. I also love white rice. Combine the two..? 🍣

  14. Currently I doubt I will notice this change, only when I hit 0 action points which only really happens if I cross a huge gate, then I will notice and be annoyed. The problem is that newer players will much more often hit 0 action points, this hurts them not us.

    The past approach to our action points was to give us viscosity, then to give us action points for active days, then to increase costs for gates, then to give us cartography. Excuse me if I miss one, like land loyalty, or this was out of order. But to put it in general terms: Higher AP cost, more AP, higher AP cost, lower AP cost.

    I'm glad to see you try something new, reduce our AP gains, but I don't think this is the correct solution to make AP meaningful. I think action points were most meaningful right when viscosity was introduced, before we accumulated huge action point stores that are simply going unspent. Since you want us to have these large stores of action points, it makes sense that we could gain less action points over time but this doesn't really end up in us running out of points unless there are sufficient sources to spend the AP on, which I don't believe there are. All this does to us is make the regen period when we run out longer, and that is frustrating. With the increased max AP it already took longer to regenerate it all, this just double punishes that.

    Even viscosity itself is meaningless now with land loyalty. Maybe make viscosity bypass land loyalty and cost AP no matter what. This makes land loyalty somewhat useless for ap reduction so you can also add an extra ap cost like the East has to all lands, this ends up hurting new players again though.

  15. 4 hours ago, Ungod said:

    It could be as you say, but what exactly are the perks of staying mp4 and not rushing to mp5?

    The perks are a more succinct combat system, fewer creature choices and fewer stats on those who you could fight. Once you go mp5 these go wildly out of control (I'm looking at you drachorns)

  16. If we have enough NPCs so that any mp4 could farm them to gain sufficient heat to advance this is at least a bandaid fix to the wider problem being that there is not enough players that stay as mp4. In my experience most players will go to mp5 rather quickly, while a select few will stay mp3 for a long time or forever. Very few will stay as mp4 for great lengths of time. In the past this was not too big an issue, the playerbase was large enough to suit the demand of the few mp4s but many years now there has been no mp4s at all, likely the main reason we need so many mp7s now.

    I have suggested before to allow players to decrease their mind power. Again, I would use this to go mp4 and stay there, I could be one of the few active mp4s. Although with the win/loss ratio I maintain to stay in statdamage, I would not even be much help to these mp4s as they will quickly accrue -500 honor and be unable to fight.

    Honor was by far one of the most harmful effects to mp4s, most of the fresh mp3s would come with many greater losses than wins meaning you always had to have more losses when you went mp4, or be stuck managing your honor until you could get to mp5. Perhaps if honor is not to be removed as a concept entirely, make it not affect mp4s in particular.

  17. If you have 100 max health (here action points instead of health), and add 5 max health, the 5 extra max health does not matter up until the point you go below 6 current health and would have died otherwise. Decreasing our Ap gains from the timer is similar in that if we are above 0 AP the timer is practically irrelevant to how we function up until we hit 0 AP. Then it becomes a game of waiting, boring, I will sit and stare at online player list when I have nothing to do...

    The point being that we have too much max AP which isnt bad, but not enough to spend it on to make it relevant. The timer is besides the issue here and I feel if you want us to have slower timers you should rather increase the AP/VE gains to keep it proportionate to how it is now.

    Give us more potential, but not necessary, uses of our action points.

  18. To clarify I just mean to remove the boots outside of Necrovion, as in MPD/Necro gates/meeting of the roads puzzle, the free AP boosts that can be easily taken advantage of. Maybe if removing them is not the best option, give them a cost to use like the boots inside Necro have.

    I think the movement style of using the boots inside Necro is just fine and you need to use the AP they give you in order to get out, generally disallowing use of the AP outside of Necro anyways. Tying the ap boost to the arrows might make it too prohibitive of which direction to move or require too many heat checks, although it is not a bad idea if done right.

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