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lashtal

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  1. Upvote
    lashtal reacted to Chewett in A stumbling block   
    I think the honour system, while attempting to do good, does more harm. Especially given the current lack of MP4's
  2. Upvote
    lashtal reacted to yokin in Weekly silver   
    ”stay unchanged to face the changing conditions."
    It's Chinese ancient Tao philosophy.  
     
    “Bunny doesn't eat grass near its cave." It's interesting because in China it's usually quoted to express one's willing NOT to pick boyfriend/girlfriend among his/her close friends. 
  3. Upvote
    lashtal reacted to Aleph Null in Weekly silver   
    "There is nothing permanent except change."
  4. Upvote
    lashtal reacted to Muratus del Mur in Sounds of MD   
    sounds as they are cool they can become annoying. If someone keeps md in a background window, just to hear if anyone sais something in that scene (the chat sound), it will be frustrating to have to listen to whatever song there is there, or to stop it each time they visit a scene with sound.
    I intend to keep just very few scenes with sound, as a reminder that there is a use of the voice spell that could speak onto someones computer without them clicking anything, great for spooky interaction for some quests
    over the years sound proved to be a major element in keeping player in a scene, or away from it. Having this in all scenes will make all players either decide to stay or to leave, and eventually what is too much is not good, so they will at least keep md on silent, missing important sounds such as trigger activation, pm, or why not, chat.
  5. Upvote
    lashtal reacted to Muratus del Mur in Heat Veins Mapping   
    studying heat veins should reveal this concept that liquid dust is a transformed version of heat, like a reversed polarity heat.
    The veins cross entire realm and reach Deathmarrow (that visually represents the emergence of liquid dust). You could set the veins towards Deathmarrow and forget about reversing them in nc, if this helps, because it still makes sense to consider the transformation to happen at the Deathmarrow and not over entire Necrovion territory.  
     
    I am not even sure if liquid dust is available s a resource yet  ..but i know the plan for it very well, it should be something obtainable from Deathmarrow only,  with one exception in NML via a side quest. As a resource, this should be very rare, maybe with expiry date or other special properties , usable to taint creatures ...and..players.
    Tainting creatures is something initially tested on angiens, but could be extended to any (if we ever get the artworks done), and tainting players is something that becomes more and more possible, considering the Darvin experiment and nightmode.
     
    The are plans scattered over 15years of changes, apparently i am much better at such things than knowing what i did yesterday
     
    update: there are only 4 items with a name related to liquid dust so its not implemented yet, we can go on with the plan
     
  6. Upvote
    lashtal got a reaction from Muratus del Mur in Heat Veins Mapping   
    Very interesting concept, thanks for sharing it with us all!
    I can see an analogy between heat veins and the circulatory system: all lands except Necrovion behaving like "systemic circulation", while Necrovion can be seen like "pulmonary circulation".
  7. Upvote
    lashtal reacted to Aia del Mana in fat reply - Change regarding the creature recruiting cost   
    A simple mathematical method of scaling would be to make the WInertia required simply scale with the power of the number of creatures of that species already possessed.
     
    If one should set the modifier such that WInertia required = 1.2^x, where X were the pre-existing number already possessed by that player, this should allow for very significant scaling, and diminishing returns on larger values of WInertia.
    For example, if a creature were to cost 2000 base points, the second would cost 2400 - a slight increase; but the tenth would cost almost 12400 points, and the twentieth a little over 76000 points. Thus, increasing of these points were still of benefit, and more were always desirable, but one thinkst that she must vary of her ensemble.
  8. Upvote
    lashtal reacted to Shemhazaj in fat reply - Change regarding the creature recruiting cost   
    Perhaps rather than total crits count the scaling would be set to count of a specific crit type.
    For example if I have 40 Walking Trees and just 1 Chaos Archer the cost of recruiting another tree would be significantly affected while archers still remained low cost.
    Ofc, the % scaling could be higher in such case.
    That way collecting different types of creatures wouldn't be affecting recruiting, while farming would indeed be lot harder to do. Especially if the scaling referred to % of player's max Wi. Even to a point where binding another creature of a specific type could cost over 100% of one's max Wi.
  9. Upvote
    lashtal reacted to Aia del Mana in VE/VP isnt visible in new interface   
    Some thoughts, although I fear mine understanding of the inner-workings of the realm were not quite as those who otherwise shape it:

    In regard to "worldly inertia" - I wonder if a simpler (or at least, singular) term for it were corporeality - that which makes one substantial; tethered to reality, rather than ethereal, that which were tethered to the aether. When one should recruit or upgrade of a creature, in example, or obtain of some armour, one may trade of her corporeality to bring that which she wishes into its own corporeality.

    Of Action-Points - mayhap, the concept may be described by Willpower (or even just Will) - one expends of this to perform of any movement or activity.
  10. Upvote
    lashtal got a reaction from Lintara in Gates   
    The history of mankind is a history of migrations.
    Be it for food, wealth, climate, wars or whatever.
    I think building walls, creating a 'us vs them' culture is kinda shortsighted.
    For sure it may have positive short-terms implications, from a strictly economic point of view.
    But we are expanding so rapidly, and our influence on our habitat is so dramatic, that we should start to think more in perspective, and as a "whole".
     
    OR, we could stop making children, realize we are fucked up anyway and walk hand in hand towards extinction, but that's a bit unpopular.
  11. Upvote
    lashtal got a reaction from Lazarus in Gates   
    The history of mankind is a history of migrations.
    Be it for food, wealth, climate, wars or whatever.
    I think building walls, creating a 'us vs them' culture is kinda shortsighted.
    For sure it may have positive short-terms implications, from a strictly economic point of view.
    But we are expanding so rapidly, and our influence on our habitat is so dramatic, that we should start to think more in perspective, and as a "whole".
     
    OR, we could stop making children, realize we are fucked up anyway and walk hand in hand towards extinction, but that's a bit unpopular.
  12. Upvote
    lashtal got a reaction from Aelis in Gates   
    The history of mankind is a history of migrations.
    Be it for food, wealth, climate, wars or whatever.
    I think building walls, creating a 'us vs them' culture is kinda shortsighted.
    For sure it may have positive short-terms implications, from a strictly economic point of view.
    But we are expanding so rapidly, and our influence on our habitat is so dramatic, that we should start to think more in perspective, and as a "whole".
     
    OR, we could stop making children, realize we are fucked up anyway and walk hand in hand towards extinction, but that's a bit unpopular.
  13. Upvote
    lashtal reacted to Chewett in Gates   
    You would probably grow a greater economy accepting those trying to enter your country and helping them integrate than demonising them.
  14. Upvote
    lashtal reacted to Muratus del Mur in VE/VP isnt visible in new interface   
    worldly inertia or profane fluidity?
    like this negative vp makes more sense, because its not a form of debt, or anything monetary related, but more like when you get entangled in everyday financial concerns, its the feeling, not the value, you get my point?
    creatures you dont "pay" to recruit, as they are not mercenaries, they get bound to your soul as avatars to represent parts of who you are in a fight.
  15. Upvote
    lashtal reacted to Muratus del Mur in Creature Name as MD Shop Feature   
    Not sure if i can add this via shop, but i could add it some other way and make it cost lets say 1 silver to change a crit name, ..does it make sense?
  16. Upvote
    lashtal reacted to Fang Archbane in Auction part 2   
    I am basically his backpack, so i can say without a doubt that that Taint is fully untokened.
  17. Upvote
    lashtal reacted to Aia del Mana in The Progress Indicator doth appear in decay   
    Do find it herewith.

  18. Upvote
    lashtal reacted to Muratus del Mur in Creature pages are clipping   
    Some creature pages are clipping quite badly as the height isnt transferred to the page: crit  10382
    fixed, also fixed issue with crit missing image breaking the page entirely
     
    Its possible other crits might have issue, there are 4 page templates for them , this was just one
  19. Upvote
    lashtal reacted to Blackshade Rider in Auction part 2   
    I forgot about this, and had to read back into messages. I cant respect that as I said I would. I will be given it to someone then and not sell it.
  20. Upvote
    lashtal reacted to Muratus del Mur in How Do you like the new interface so far?   
    Made several fixes both to super small screen and very large screens. The top menu will hide several less significant items on smaller screens also. No more horizontal scrolling and better overall layout. I hope it makes a difference. I will continue placing unfinished things such as stats, or remove them maybe. 
    Its starting to get better.
    Ps: Also, just because of Nava, i made it so jailed people can't use the moodpanel anymore, but once i will put the new interface back it will be possible. I am still thinking if to leave it so or still allow jailed to use moodpanel. 
  21. Upvote
    lashtal reacted to Aeoshattr in Auction part 2   
    It is unfortunate to see you go, Blackshade.
    I had kindly asked you to not resell the Imprinted Dark, as attributing a value in gold to it taints the personal nature of the item and the quest that was in place to obtain it.
    If you are departing the game, I'd kindly ask for the item to be returned - or passed down to one other that you deem worthy.
  22. Upvote
    lashtal reacted to Mallos in How Do you like the new interface so far?   
    1. How do you like the new interface
    I like it

    2. Compared to current MD interface, how do you find this one?
    Worse, just because of resolution issues and other small errors or missing features

    3. Do you think its ready to be go live on main MD?
    No, same reasons it is worse

    4. What do you like about it?
    Colors/Animations, darker page background is nice. Pin/unpin buttons are good, I think the compass wheel needs something similar to keep it open so we can use the left bar links more easily, as the compass closes quickly when you mouse away.

    5. What do you hate about it
    Page structure, obvious resolution errors. I don't think the scene art to the right side of the online players/chat is the best place, maybe on the left side instead or above like in MD. Different positions for certain other elements too, specially the live help operator button since it is on the bottom right and I didn't notice it with the mood panel pinned, it could go above the achievements book.
  23. Upvote
    lashtal reacted to Muratus del Mur in How Do you like the new interface so far?   
    yeah i know  what actually happens is that everyone got used to current md, it gives a certain feel of "home", and now everything "changed". Current md had the details put in order, i put much time and care in that, over the last 14 years, and this is an interface that was done in a month, its not the same thing.
    This one it will take probably an other several month to look pixel perfect, to get the colors right and so on. 
    Let me tell you a story about the curent interface, and why i used the same "tree bark" and paper edge  .. When i started md i was really a beginner with interfaces and such, especially with image editing. Back then both the technology and my skills where not that much. To make that tree bark and paper edge, i made an actuall picture of a tree here (still there the tree) and crumbled some paper to scan that edge...i still have that paper  ..I wanted to keep same design elements in this new one because they hold a bit of a memory for me, reminding me from where it all started.
    The colors where not random. Due to my synesteshia (i confuse colors with numbers and shapes all the time), the current md interface was a masterpiece in terms of what it did to ones perception when looked at. It It was supposed to give you a light feeling of home, and was going in harmony with a very slow gameplay (something that is no longer the case nowdays).
     
    The new interface on WV was mainly done to save md from the flash apocalipse :P, and its ok for that, but i didn't got to the really important details yet. Erolin device is 80% done from this perspective, the details are in the way the orbs move and their palcement, but there are things that don't fit well together, and people can't see what is not ok, hence to overall feeling of "meeh.."...
     
    I just wish you could see how much of an improvement this new interface is from a technical point of view and how hard it was to do it ..just think how many things i had to totally recode from scratch to do in html instead of flash..chew knows how hard it was when he did the creature page.
    When i see negative votes i feel kind of disapointed in myself, but i do appreciate your negative votes if they come with an explenation, so i can work on improvements, like i did with the vertical mobile view last
     
    I am not sure if you realize but i am trying to tailor this interface to you, a handful of people that look at it, so a bit of cooperation would be great
     
    Thank you to all those that gave me feedback 
  24. Upvote
    lashtal reacted to Muratus del Mur in Uploading and configuring converted scenes   
    Aia finished converting flash scenes to individual images for artwork and clickables, over 200 of them.
    Now we need to assamble a team for uploading these and configuring their clickables to mimic original functionality.
    Please post here if you are willing to help.
    Because past experience with people that offered to help but did nothing, i am asking you not to offer your help if you are not sure you have time for this.
    This announcement is mainly for people that have past experience with A25 tools but also for people that are convinced they could learn using them.
    Lets get rid of this flash
     
    Updated list
     
    Azull (x) [ok] - has access
    Ungod (x) [ok] - has access, delay possible
    Aia (b) [ok] - has access
    Shemhazaj (ne) [test pending] - docs acc sent
    redneck (ne) [denied - not active in general or recently]
    Fang Archbane (ne) [denied - complain received against this application, plus we have enough participants as it is]
     
     
    (ne) = no a25 tools experience previously
    (b) = beginner level or very limited a25 use prev
    (×) = experienced with a25 tools
    [review pending] = i will consider if you will be participating or not
    [test pending] = you will receive a test with these tools so you see how they work and we both decide if you will help with the scenes or not. 
     
    ANYONE WITH THE A25 MEDAL WILL BE AUTOMATICALLY ACCEPTED.
  25. Upvote
    lashtal reacted to Muratus del Mur in How Do you like the new interface so far?   
    This is what i get on mobile, landscape mode:
    About 800x400
     
     

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