MaGoHi

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MaGoHi last won the day on March 16

MaGoHi had the most liked content!

About MaGoHi

  • Rank
    Ocult Arts Practitioner
  • Birthday 02/15/1994

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  • Gender
    Male
  • Location
    Austria
  • Interests
    Anime, Manga, Games(PC), music, electrical engineering, world domination, philosophising,
  • Playername
    MaGoHi

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  1. can confirm this also congrats Kyphis!
  2. well yeah, but i thought it would be cool ingame and if you dont even have to meet, just because it is easier, i like easier stuff xD and there would be no waiting after completion of the quest ps: you could also implement quests where you get some stuff you need in a next step or something, i just think it would make "doing a quest" a lot easier^^
  3. well yeah the initial idea was just that people dont actually have to meet the questmaker to get the reward, because due to timezones and online times it can happen that you just never meet and even with itc it can take a while, so the idea was just a place or box where the questmaker can put the reward for the players. so in my initial post i just thought that anyone could put a reward for any player in there, thats when we noticed that there could be some sort of "unwanted" use for storing stacks
  4. while i see that it would work i just want to say that the initial idea was to have a questmaker hand out rewards easier, if they have to pay for it they might not want to use it and therefore it could lead to people not using it in the way it was initially thought of PS: you could have some sort of it as reward box for quests that you put in as permanent ones, like you asked in Anni 4290 for
  5. happy birthday
  6. got already one thanks
  7. i think since i'm on perma balance i cant compete
  8. happy birthday mate !
  9. hmm, well in the system it was not supposed to be more than one stack, i guess that this is the main problem So lets get rid of the stack system
  10. I thought more about it and came up with this: When you do the reservation in the clickie the stack that you have gets "frozen" in your inventory, if you collect more of the same a new stack is started, if the other player fulfills the requirements the "frozen" stack gets removed from your inventory and the player gets the reward, if the player that you addressed the stack to doesnt pick it up the stack disappears after 30 days. When you do the reservation in the clickie the stack that you have gets "locked"(you cant give it to anyone else) in your inventory, if you collect more of the same it gets added to the stack, if the other player fulfills the requirements the "locked" stack gets removed from your inventory and the player gets the reward, if the player that you addressed the stack to doesnt pick it up the stack disappears after 30 days. yes both are very similar, freezing and locking them might spare you of coding a storage type clickie since the stacks remain in the inventories
  11. i guess its low priority
  12. yes, i can imagine that and 30 days should be enough to pick it up
  13. well ITC would require both parties to get the itc and then exchange it confirm if it was the right thing and then you could send the itc with the reward the automated system speeds that up, because you could get the reward instantly also prevents cheating on exchange
  14. i see your point but it doesnt feel right to me in my original idea i thought it would be cool if i could just place for example 20 water with an information or quest text that they get that if they provide 20 branches or 1 metal bar, or what ever, with an automated logic that they can exchange it themself if they provide at least that much (because of stacking system) and if they do they can exchange it i know that this sounds more like a market system but my main thought was being able to issue collecting quests and their rewards without being actually there, like a notice-board in RPGs where you pick up random requests, it would just make it easier to play if there is a timezone difference EDIT: i could also imagine a free system for players with less than 100 AD, to encourage young players to use the system
  15. yes that is where this idea really gets tricky, on one hand it should be long enough to actually make sense (som people can only play on weekends and not even every weekend) and on the other hand short enough to prevent use as storage, the only thing i could think of now is rather big stack reduction after timespan x is reached for resource stacks, no idea for the number limit yet