Jump to content

MaGoHi

Member
  • Content count

    208
  • Joined

  • Last visited

  • Days Won

    9

MaGoHi last won the day on March 16

MaGoHi had the most liked content!

About MaGoHi

  • Rank
    Ocult Arts Practitioner
  • Birthday 02/15/1994

Profile Information

  • Gender
    Male
  • Location
    Austria
  • Interests
    Anime, Manga, Games(PC), music, electrical engineering, world domination, philosophising,
  • Playername
    MaGoHi

Recent Profile Visitors

500 profile views
  1. Honor points at MP3

    i see your points you are right there
  2. Is the rightbar entirely broken?

    Firefox user working fine for me
  3. Honor points at MP3

    I think it would be a good idea in general, but there are things you have to take into consideration: you have to be careful not to make it pay2win, if people are more or less forced to use it they are also foreced to spend their credits on it while they maybe wanted to use on something else (this could lead to frustration and make them give up on MD) what are the ways to abuse this system and how can you prevent it?(thinking of perma mp3) could you implement some training in rituals or explanations as part of the starter island if there is no such thing yet?(to maybe even let them experiment "in a safe environment) would it be easier if you just gave them a certain amount of honor to start with? would it be easier if the honor was just frozen at a certain amount for the first x fights would it be easier if you couldnt get negative honor points in the first X lost fights well my thoughts on this matter, greetings Mag
  4. Happy birthday dst

    happy birthday !
  5. Mood Panel not loading properly?

    can confirm this also congrats Kyphis!
  6. Public storage, exchange storage

    well yeah, but i thought it would be cool ingame and if you dont even have to meet, just because it is easier, i like easier stuff xD and there would be no waiting after completion of the quest ps: you could also implement quests where you get some stuff you need in a next step or something, i just think it would make "doing a quest" a lot easier^^
  7. Public storage, exchange storage

    well yeah the initial idea was just that people dont actually have to meet the questmaker to get the reward, because due to timezones and online times it can happen that you just never meet and even with itc it can take a while, so the idea was just a place or box where the questmaker can put the reward for the players. so in my initial post i just thought that anyone could put a reward for any player in there, thats when we noticed that there could be some sort of "unwanted" use for storing stacks
  8. Public storage, exchange storage

    while i see that it would work i just want to say that the initial idea was to have a questmaker hand out rewards easier, if they have to pay for it they might not want to use it and therefore it could lead to people not using it in the way it was initially thought of PS: you could have some sort of it as reward box for quests that you put in as permanent ones, like you asked in Anni 4290 for
  9. Happy bday azull

    happy birthday
  10. MD Birthday Medal ceremony

    got already one thanks
  11. The Path to Pipness

    i think since i'm on perma balance i cant compete
  12. happy birthday mate !
  13. Split resources - cannot view quantity

    hmm, well in the system it was not supposed to be more than one stack, i guess that this is the main problem So lets get rid of the stack system
  14. Public storage, exchange storage

    I thought more about it and came up with this: When you do the reservation in the clickie the stack that you have gets "frozen" in your inventory, if you collect more of the same a new stack is started, if the other player fulfills the requirements the "frozen" stack gets removed from your inventory and the player gets the reward, if the player that you addressed the stack to doesnt pick it up the stack disappears after 30 days. When you do the reservation in the clickie the stack that you have gets "locked"(you cant give it to anyone else) in your inventory, if you collect more of the same it gets added to the stack, if the other player fulfills the requirements the "locked" stack gets removed from your inventory and the player gets the reward, if the player that you addressed the stack to doesnt pick it up the stack disappears after 30 days. yes both are very similar, freezing and locking them might spare you of coding a storage type clickie since the stacks remain in the inventories
×