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Everything posted by Ungod

  1. Nep, Aia, would you submit your guesses?
  2. For a week or so, I will read a Necronomicon spellbook I downloaded from the appstore (it was by accident, I was looking for books; I am a sucker for artwork and this one had cool screenshots) inside Necrovion. A jumplink will be created to a nice quiet place. I'll start it this evening. This is not a quest, so there are no rewards or anything, it is just me reading from it (I've never read such a thing, it should be interesting) and, in case there are people around that are interested, sharing opinions and discussing.
  3. Due to… circumstances, we'll have this on forum, if you're willing to participate in this way. Aia and Nepgear would be players and Le Dah and dst - gamblers. First three cards; players guess for each whether it is bird, plant or bug, gamblers choose one player (can be the same) and gamble on their answer. 1 point for correct guess, -1 for a mistake, first card pardons mistakes: People can still enter the play, within 8 hrs from now.
  4. Ok, soon we'll start. I'll be at MDP, but we'll choose a suitable location afterwards (if that one is no good). (btw, whoever else is free and willing can participate)
  5. Meh...no inspiration. When the Paper Cabin popped up, I thought this was an adventure game and I clicked scrolls and the ink bottle to find clues or items. I also thought it might be a hidden object game, but...it's all hidden in plain sight in MD... The light from the window gave it a very warm feeling, I think this scene encapsulates the essence of old-style adventure. Pencil drawing, old books, warm light, a stylish desk...it's pretty much the haven of a reader of adventure. (I read a lot of genres, and each creates a certain vibe in your head; the adventure books gave me *this* kind of vibe) However, as soon as I went up and used 80 AP (out of 100) and there was no way to go down (except waiting for half an hour) and there was nothing to do in the damn scene, I cursed the game and the developer.
  6. There are enough players! This could be all done on the forum, but it would be nicer to do the choices in-game (cards will be posted here). How about tomorrow at 8 pm server time? Or you guys suggest a time.
  7. Alright, let's see how this will work out. The rules are such: round 1 - you have 9 cards, 3 holding a bird, 3 holding an insect, 3 a plant. You will have to guess for each card what it holds; each correct guess gives you 1 point, each mistake takes out 1 point (except first round). This is the job of the 'players'. The 'gamblers', on the other hand, will gamble whether a player (their choice) gets it right or wrong, getting 1 point for a correct guess and losing 1 point for a mistake. The rewards are 1 anniv for each top player and gambler (and 5 sc for second places), We need at least 2 and 2 to start the game. Just post here your names if you want to play. The cards look like this:
  8. Since MD has grown yet again, I think it's appropriate to sing a birthday song, right? So go and write one, then post it here! First place will get 10 sc and all other songs that hit the bar get 5 sc. Deadline: end of anniversary. I myself will present a humble song composed on a sunny day, since it has a nice ring to it :
  9. I'll quote from ann. 4626: There is a feature that i wanted to add for many years, but i waited for artworks and never managed to get/do some that i liked. The weirdest things bug me - and that glowing thing with letters in it that stays between 'boxes' does. Let's design something that Mur will (hopefully) like and put in the interface. There are no rewards for this, I have not been asked to do this and chances are we'll fail. However, it's your chance to design an interface thingie. Here's my idea:
  10. I will release it this Sunday, but I need a collaborator - a neutral party that sees the cards and confirms everything is fair and square. You don't have to do anything. Message me or post here your name if you want to help me.
  11. Best of luck to you as well, ChaosWord. where have they gone, indeed...
  12. Ungod


    From the album: Blessings

  13. Ungod


    Here can be found blessings collected from players, given a visual cue.
  14. Ungod


    From the album: Blessings

  15. I will post this half-finished project because I cannot get the results I want, the way I want them. My goal was to discuss the subject with all who are awake and willing, but while doing that, I realized I cannot reach my goal this way. I have heard different opinions from everyone, there were no two alike, and while I enjoyed it, it's making things soo difficult. What follows are my own thoughts, although some were created only by talking to others. 'To bless'' or ''to curse'' are terms associated with religion, magic rituals and other esoteric. Yet to bless is nothing more than wishing someone well and to curse is nothing but wishing someone ill. Words are not even needed; it is intention that puts things in motion. What we do, what life does in general, needs no explanations, no definitions, no descriptions. Yet we come up with categories, definitions, rules, because that is a path we create in the sea of chaos. So I try to describe this concept of wishing someone well, although it needs no descriptions. A blessing is the act of wishing someone well. A blessing can be silent; words only augment the reality of a blessing. A silent blessing is an intention that came into existence - this is not something passive. A blessing is usually born in extraordinary circumstances. It can accompany great deeds or it can be humble, but it always carries comfort. Another way to augment the reality of a blessing is by an additional act - the gifting of a helpful item. Intention puts things in motion and is carried by material means, and the lack of a tangible aid either means the lack of such means or a deceiving act. A blessing reveals the bond between two beings. Because of this, blessing were and are employed in many 'businesses'. Living, you create and undo bonds, but the desire for bonding and the fear of severing makes blessings profitable, when they can be faked. A blessing can be seen as a symbol - a symbol of a union between two selves into an imperfect/unstable ''greater self''. This greater self can expand to family, tribe, nation, although with every level of expansion the blessing is losing reality. Since I like playing in Photoshop, those of you who wish to, can message me and I will add their blessing to the album I will be creating in a minute (that was another failed idea). As for discussing the ''paper'' I made, I'm available, but not in this thread.
  16. Ungod


    I started reading the 'dawn of astronomy' again, but this time mixing chapters. But I digress - here's what caught my eye: the Egyptians had a 365 days year, they had 12 months, they had the zodiac, they had 12 hrs, but they had...3 seasons. Sowing season, harvesting season and inundation season. It was all about the Nile - IT created this peculiarity. For the Egyptians, the rising of the Nile, which coincided with the summer solstice, was the New Year's day - they had to prepare for plowing and sowing henceforth. For us, New Year's when the long winter nights finally give in. I've heard of (obviously) 4 seasons and 2 seasons, but not of 3. Does anyone know of other strange numbers of seasons? Now or then?
  17. I was thinking like 2 days ago 'I wish there were an auction for leashes'. Back when I started, the idea seemed grotesque and...well, it still does. Treating people like dogs was very common, especially after wars, and it somewhat gives extra props to Darwin. then again, one who saw himself drowned in debts could sell himself as a gladiator in ancient Rome, so we could call it the auction for 'gladiators'...meh, maybe not.
  18. Principles are treated like a resource, with size and limits. But, even if you choose 3 or 4 or 5 or 6, it's not like the other principles do not exist anymore. Only your character is limited (to observing how some of them work and try to apply them in your spellcasting or be guided by them). Maybe principles should have no limit, but their use should (say, the system only applies a max value of 4000 per token effect, even if you have 11700 darkness). I think casting a spell is observing the principle application, using it, living by it, therefore it should make you gain instead of lose. Casting a spell which obeys another principle should make you lose principle size, because it makes you confuse, it weakens your attitude. Casting enough spells that obey the darkness principle can eventually cancel your light principle and make you able to start another.
  19. Happy birthday, Sasha Lilias!

  20. How about connecting spells and principles so that spellcasting also increases principle amount?
  21. I'd like to see it finished, I think it would help a lot with roleplay. I think it's important enough to think about improving it now and then.
  22.  Happy birthday, Menhir!

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