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Rasiel

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  1. Upvote
    Rasiel reacted to lightsage in Welcoming 'new' TK members   
    I proudly present to you, the 'new' TK members:


    [size=4][b]Max Mortlock[/b][/size]

    [size=4][b]Pipstickz[/b][/size]

    [size=4][b]Curiose[/b][/size]


    The fifth seat in the alliance shall be kept empty for now, awaiting a relatively new member of the community.


    A small status update:

    Treasury access - pending

    Inventarizing outstanding affairs - Awaiting Fang's logs
  2. Upvote
    Rasiel got a reaction from Jubaris in Let's Decorate!   
    Something i did quick
  3. Downvote
    Rasiel reacted to Silence Dogood in What would you do?   
    I will create the [color=#000000][b][i]greatest[/i][/b] [/color]and the most [color=#000000][b][i]powerful[/i][/b] [/color]principle of them all.

    [color=#000000][b]~ The Principle of Silence ~[/b][/color]

    Through it, I will forge a spell of annihilation. A spell which will bring the realm down to its knees. A spell so massive it will twist the tongues of the people who is full of themselves and are annoying. A spell even Mur won't be able to spell.

    And that is, the spell that the ancient wizard of Golemus will call: [color=#FFA500][b]The Global Silence[/b][/color]

    [i]- "But Mr. Dogood, what does it do?"[/i]
    - [i]"How many casts does is take to screw in a light bulb?"[/i]

    Do you not possess a brain? It casts the overlord of all spells on a global scale! A tremendous amout of silence to all the people of the realm that deserves to be silenced... FOR A WEEK.

    It can be casted 23 times... A DAY.

    Recharges... EVERY WEDNESDAY (except holidays)

    This will help the realm to reach its full glory, and to take out the annoying scums of the lands to ever speak again...

    Your mouths shall be annihilated...
  4. Downvote
    Rasiel reacted to Silence Dogood in The fall of the Silencer   
    The path of the mute person, named " " or also known as "The Silencer" dominates the quiet world of the underground, waiting to strike in silence. Having been conceived by Libya and Julius on their first honeymoon, he was tossed off the cliffs of the Gazebo of Chaos for an unheard reason, rumors says that Libya cheated on Julius and instead of him being the father, it was actually Jokester who had intercourse with Libya. Jokester puked, Libya killed herself on several occasions but failed, and Julius grew a beard.

    The Silencer survived in the underground's underground where he meets "RAWRAWRASPUTIN" also known as "The Shouter"

    The Silencer killed him with silence...

    He broke out of the underground's underground and was given a white cube by the hooded figure, he silenced the hooded one...

    He silenced Marind for inviting him in a stupid game, instead he played his own game...

    Killed the Shades with Silence...

    Silenced the biggest idiot in the realm named "Jester" and all his idiot alts, and silenced The Silencer in return for having a massive butthurt.

    Was sent to the Tempest Fort by *BFH Lightning*

    Went to Drachorn's Lair and got 4 Drachorns (Yes I have a key)

    The Silencer has fallen, he awaits for another chance to make things right, he realizes that silencing other people will not make the world a better place, as opposed to the world he lived once, where the people's survival depends on the number of the people they have silenced.

    ...the Silencer will wait until 00:00 server time for him to be released back to the public, or all hell will break loose.

    ...silently...

    ...
    ...
    ...

    EDIT: Changed the name of the cast 4 times now.
  5. Upvote
    Rasiel reacted to dst in old active day players make it unfair   
    And again, why unfair? It's their right. They've earned it.
  6. Downvote
    Rasiel reacted to DARK DEMON in old active day players make it unfair   
    [font=comic sans ms,cursive][color=#006400](wanted to keep this separate)[/color][/font]

    [font=comic sans ms,cursive][color=#006400]I've noticed that there are some really old players who take up much of the % due to their big land score in some lands. They are either just logging in for AD or are unaware/do not care to vote.[/color][/font]

    [font=comic sans ms,cursive][color=#006400]It's unfair cause their vote makes a huge difference.[/color][/font]

    [font=comic sans ms,cursive][color=#006400]EDIT: who put this into a new thread? By separate I meant in another post...[/color][/font]
  7. Downvote
    Rasiel reacted to DARK DEMON in old active day players make it unfair   
    [quote name='dst' timestamp='1355489845' post='128187']
    It's unfair how?
    [/quote]

    [font=comic sans ms,cursive][color=#008000]I thought the system was like this, that the higher land score a person has the higher % he has in voting. Someone with 1000+ land loyalty would make a big difference in voting whereas a person with 1 land loyalty would barely affect votes at all... that's how it goes, I think, doesn't it?[/color][/font]
  8. Downvote
    Rasiel reacted to DARK DEMON in old active day players make it unfair   
    Suggestion!

    When the vote is to let someone into the land, not voting SHOULD count as a negative vote.

    But when you're voting for someone to be kicked out, not voting should NOT be counted as anything. Only those who have voted should be taken into account in the %.
  9. Upvote
    Rasiel reacted to DARK DEMON in old active day players make it unfair   
    [font=comic sans ms,cursive][color=#006400]Never said it's a big issue or something.[/color][/font]

    [font=comic sans ms,cursive][color=#006400]I just pointed out that it's unfair that the people with a large % of land score don't vote and this makes a big difference in the result of the vote.[/color][/font]
  10. Downvote
    Rasiel reacted to Tom Pouce in What would you do?   
    [color=#ffa500]I put it there, but if it would be better in another section like sugestion or other mod plz do so[/color]

    I tried to think idea to help MD improve with the help of players

    [color=#ff0000]first idea:[/color]

    Make avalable for scripting some new tools

    Why: this would enable a completely new dimention on what kind of magic or interaction that can be put in MD.

    MD programer is busy , and making core maintenance and new core development

    Those functions would enable players to put some shining and cosmetic in making new more elaborate and interactive quests

    functions

    MakeCliky(handle,scenelocation,xScreen,yscreen,spriteGiF,private)

    handle: ref to use the cliky
    scenelocation: ex. 3_3x-3_1
    xScreen,yscreen : the xy position in the scene of the cliky
    spriteGiF : custom transparent GIF to make the sprite for the cliky
    private= true (cliky enable only for players specify by another scrip function)
    private= false (clicy enable for all players

    Note: to prevent visual overload and system overload some limitation would be made
    as to the maximum cliky a scrip can have per scene, and total. also the size of the spriteGif limited

    description: that function would put a transparent GIF (sprite) at the specipy location on the specipy scene.
    script would be using that custom cliky as the actual game premade cliky (or if for security needed only a subset of the functionnality)
    The private flag would lower risk of visual clutter



    MakescriptinventoryItem(playerID,name)
    DestroycriptinventoryItem(playerID,name)

    description: those function would add to inventory list and remove it
    (it would not have any functionnality by itself, but could be verify that a player as it or not by existing scrip function or a new function) NOTE: its not about actual MD items or ressources ... just a name like put in inventory "car" "sword of true" and removing or verifying for only those that where in first place put there by THAT script

    [color=#ff0000]secound idea that your enable MD to put new thing (easy) that would improve make beleive play[/color]

    Making default for players to have an generic avatar that if one dont unlock the avatar in md would be the one they would have. (so not change for $ for MD)

    but it could enable making some new spell, that would be interaction with avatar of players

    for exemple some curses

    poisonspell: for a time one its use and an overly green is on the player avatar

    disfigurespell: for a time the target player as his avatar change for a standard disfigure avatar
    (so you see some other and better than my exemples use for it ...)
  11. Upvote
    Rasiel got a reaction from (Zl-eye-f)-nea in Let's Decorate!   
    Something i did quick
  12. Downvote
    Rasiel got a reaction from Nimrodel in Let's Decorate!   
    Something i did quick
  13. Upvote
    Rasiel got a reaction from Change in Let's Decorate!   
    Something i did quick
  14. Upvote
    Rasiel got a reaction from Pipstickz in Let's Decorate!   
    Something i did quick
  15. Downvote
    Rasiel got a reaction from Eon in Let's Decorate!   
    Something i did quick
  16. Downvote
    Rasiel reacted to DARK DEMON in Papers   
    [color=#008000][font=comic sans ms,cursive]See everybody? This is the problem. Ackshan was right about having visc. reduced at MDA gates.[/font][/color]
  17. Downvote
    Rasiel reacted to DARK DEMON in What would you do?   
    [font=comic sans ms,cursive][color=#008000]Wars/Tournaments.[/color][/font]

    [color=#008000][font=comic sans ms,cursive]Everything would be based on a new thing called "Land Influence" or LI. [/font][/color]

    [color=#008000][font=comic sans ms,cursive]Keep wars (tournaments) of 6 lands (namely Marinds Bell, Loreroot, Golemus Golemicarum, Necrovion, MDA, and East) every 3 months a year, kinda like the heads contest but on a massive scale. A land would get LI for winning these wars. 3 of the strongest fighters from a land would participate. Winning a battle against an opponent would not only increase LI of the respective land but also increase land loyalty (i.e. landscore which reduced AP cost when travelling through a land) by 25 or something like that (can be decided on later). [/font][/color]

    [color=#008000][font=comic sans ms,cursive]LI would determine the strength of a land. At the end of the tournament, a win/loss ratio would be used for this. Total LI throughout the realm would be 100%. The land that wins the tournament would have the highest share of that, lets assume it turns out to be 40%. This would mean that the rest of the lands together would have 60% LI, but obviously less each individually. (for example: Necrovion has 40% in this case. Loreroot would have, say 13%, GG would have 9%, MDA might have 13%, East might have 17% and MB might have 8%. All make up 100% together)[/font][/color]

    [color=#008000][font=comic sans ms,cursive]The land with the highest LI in the realm would gain a certain stat bonus for all its members. Second would get half of that, and so forth.[/font][/color]

    [color=#008000][font=comic sans ms,cursive]I dunno, just something to encourage activity, teamwork and most of all, competition. Also, I've heard some people say that these days the purpose of lands and alliances has completely degraded and they are nothing more than methods to make walking through the land easier. I want to change that, and I believe this will do that trick.[/font][/color]

    [color=#008000][font=comic sans ms,cursive]What will this do?[/font][/color]

    [color=#008000][font=comic sans ms,cursive]1) It will create that "spirit" of teamwork. You'll see people of the same land in groups, learning and training hard together to win the next tournament.[/font][/color]
    [color=#008000][font=comic sans ms,cursive]2) Competition between lands. The "bragging rights" if you know what I mean [/font][/color]
    [color=#008000][font=comic sans ms,cursive]3) Something to attract new players.[/font][/color]
    [color=#008000][font=comic sans ms,cursive]4) Competition not only on the global level, but within lands too (to become one of the 3 fighters chosen)[/font][/color]
    [color=#008000][font=comic sans ms,cursive]5).......[/font][/color]




    [color=#008000][font=comic sans ms,cursive]I'll even state the flaws of this myself if people want to discuss them:[/font][/color]

    [color=#008000][font=comic sans ms,cursive]1) If a land is too strong, such that there is no competition against it, what then?[/font][/color]

    [color=#008000][font=comic sans ms,cursive]2) Would this actually increase a person's loyalty towards his/her land, or decrease it by causing them to switch sides? [/font][/color]

    [color=#008000][font=comic sans ms,cursive]3) Such a large update of introducing LI and also organizing such tournaments will take along time to code and be implemented. Why do this when there are still bugs and other problems? (My answer to this would be that it will attract lots of players and increase activity. And I believe that more players and more fun is more important than some bugs which can be tolerated meanwhile.) [/font][/color]


    [color=#008000][font=comic sans ms,cursive]EDIT: [/font][/color]

    [color=#008000][font=comic sans ms,cursive]I thought about the battle system... as far as I think, there would be 3 fighters from each land and 6 lands in total. 2 lands would face each other at a time (obviously) and that would be one round, which means that 3 rounds would take place simultaneously. It would be best if one of the 3 fighters from each land are MP4. Lands have a choice to send whichever player they like (out of the 3 chosen at the start) to fight their opponents. A win would score a point, but no negative points for losing. One by one, all lands would face each other (this will take 4 days if there are 3 rounds per day simultaneously like explained above). To give fighters time to regenerate vitality/talk, the fights in a round can be kept at different times of the day. After the 4 days of contesting, LI will be changed respectively according to who won the wars. This would also mean that it wouldn't matter how badly you got beaten. In a war, the side which wins 2/3 fights would be the winner. If two or more lands win equal number of wars, then yes, the "how badly you lost" part can come into play. [/font][/color]
  18. Upvote
    Rasiel reacted to lashtal in What would you do?   
    Principles. One of the aspects that impressed me the most when I discovered MD.
    Yet on a practical level, they only influence tokens. (I wasn't there when RPC, spell docs and such were around)

    I would definitely connect them with more aspects, unrelated to stats and combat system.

    Just a quick example: the Principles one masters could "react" with the Principles associated to the Land s/he is affiliated to.
    Creating friction, resonance, nullifying each others... It depends.
    Some "lucky" combinations could unlock paths (locations, spells, whatever), others may lead to unwanted consequences...


    [b]EDIT: what do I mean with "Principles associated to a Land"?[/b] The answer is in its altars. Take No Man's Land, its Fenth Press boosts certain Principles. Hence, those Principles should be considered the ones associated to No Man's Land.
    No idea regarding the lands with no altars...
  19. Upvote
    Rasiel reacted to Liberty4life in What would you do?   
    bring back spark of md, wheres inner magic and other elements of game that kept ppl intrigued and really pinned to the game, that somethin which was beyond the game itself, md was always for me more than a game, now... now its just a game, when it comes to combat its just another click-to-grind game, when it comes to rp its awesome sandbox, althout i like chews idea of new coders, burns idea of remake of combat, seighs idea of major changes, it all falls towards improving md into better game, but at cost of its soul, i am personally not here for game, i am for somethin of higher value that stretches beyond game itself, if it were about combat no matter how good or even if i was the best, i wouldnt be playin this game more than 2 months, if it were about rp, no matter if i could become anythin my imagination ever desired, i wouldnt be playin more than 3 months, if it were about quality of player base and relationships, i wouldnt be playin more than 4 months, truely by end 08 i would quit the game, only thing that made me stay and return is the endless potential to awe and explore new things which are unseen to me ever before, finding connections about things that have never been found before by anybody and attempt to figure out how to do the "impossible", becoz exploring magic concepts made you feel that way, all of this were ideas md was based on, seein game move away from that special base spice is very hard for me to accept

    and i dont expect any player who havent played before start of 10 to understand the above
  20. Upvote
    Rasiel reacted to Burns in What would you do?   
    Re-do the stats and tokens system from scratch and set tight limits on stats.

    Because i feel that we've gone too far from 'good strategy beats high stats', and i want that back.
  21. Downvote
    Rasiel reacted to DARK DEMON in What would you do?   
    [quote name='Peace' timestamp='1354798146' post='127661']
    [font=comic sans ms,cursive]Remove killing items.[/font]

    [font=comic sans ms,cursive]Why? Because killing is the easiest thing, reviving is not. It takes one person and 5 seconds to kill someone, it requires much more poeple and much more time to revive them. And people do not kill for good reasons (roleplay references), only because they do not like someone or because they are irritated for said person.[/font]
    [/quote]

    [font=comic sans ms,cursive][color=#008000]Instead, [b]add more reviving items.[/b][/color][/font]

    [font=comic sans ms,cursive][color=#008000]Keep them the same amount of killing items, and make it as easy. It would make roleplay SO much more fun. [/color][/font]
  22. Downvote
    Rasiel reacted to Nimrodel in What would you do?   
    Change skill damage to be effective only on defence.
    Why? Would be a huge plus for fighters.
  23. Downvote
    Rasiel reacted to Jubaris in What would you do?   
    Kill all MD characters. Let them register one more time. Kill them again.
  24. Upvote
    Rasiel reacted to Change in Conspiracy Theories   
    166) Magicduel will merge with 'reality' on December 21, 2012.
  25. Upvote
    Rasiel reacted to The 7th Scroll in Vote for the new head of Treasure Keepers   
    ZenTao. Pretty much what Phantasm has stated.
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