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VertuHonagan

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  1. Downvote
    VertuHonagan reacted to DARK DEMON in Discussion about HC and BHC   
    [quote name='Vicious' timestamp='1350723212' post='124344']
    i think that certain crits should be used for HC... which is what someone else said... becuase when i was MP3 i remember some people having angiens and other powerful crits that are hard to get... ok it is a bit easy-er to get angiens and stuff at MP4 but thats not my point... i mean that a selected group of crits should be used in HC so it isn't just "oh... i have an angien... i am just going to kick your... Knator's (?) butt!!!" i think that heads contest should be about tactics AS well as strenth.
    [/quote]

    angiens can be easily beatable with simple crits, and you DO need tactics to find out

    if you don't know how, then don't complain
  2. Upvote
    VertuHonagan got a reaction from Magistra in Discussion about HC and BHC   
    [quote name='DARK DEMON' timestamp='1350732701' post='124352']
    I am one of those people with low stats, and I don't have a single crit out of the list you mentioned. All I have is 2 freaking angiens, and I'm sure Vicious can afford to buy them! The rest are completely normal and all my crits are tokenless!

    Do i complain? NO!

    For your information, I've worked terribly hard to become as strong as I am! Hours and hours of training! Had Vicious asked me, I would have given her advice. But she has been very rude to me in-game, which is why I'll not. And anyways, if she wants to become as strong, she'll have to work hard too, ya know!

    I am offended by your statement, and I completely deny it.



    Plus, you think I'd really give away how to beat an angien? There's something called a "spoiler", if you don't know...

    She has to find out herself, just like i did. And I'll say this much: They are very easy to beat once you know how. And I know that Vicious actually has the required crits to do so.
    [/quote]

    Then I would suggest taking it to private messages, rather than displaying your dissatisfaction for someone pubicly. Also you shouldn't judge someone on forums by the way their character is. You must also realize that it is just a game. People create their characters to be a certain personality, and to play a certain role within the realm. Its alright to hate their character, but please try to be conciderate to said player in public forums. They may actually surprise you with how different they can be from their game character.
  3. Upvote
    VertuHonagan got a reaction from Magistra in Discussion about HC and BHC   
    [quote name='DARK DEMON' timestamp='1350723692' post='124345']
    angiens can be easily beatable with simple crits, and you DO need tactics to find out

    if you don't know how, then don't complain
    [/quote]

    Rather than being a jerk. You could help advice the player you know. Just being a complete arse isn't going to help anything. I can completely unerstand how that player feels as well. Being someone that doesn't own drachs, soulweavers, nutrackers, snowmen, etc that are extremely overpowered compared to most normal creatures and unbeatable for those of us with extremely low stats.
  4. Downvote
    VertuHonagan got a reaction from Manda in Discussion about HC and BHC   
    [quote name='DARK DEMON' timestamp='1350723692' post='124345']
    angiens can be easily beatable with simple crits, and you DO need tactics to find out

    if you don't know how, then don't complain
    [/quote]

    Rather than being a jerk. You could help advice the player you know. Just being a complete arse isn't going to help anything. I can completely unerstand how that player feels as well. Being someone that doesn't own drachs, soulweavers, nutrackers, snowmen, etc that are extremely overpowered compared to most normal creatures and unbeatable for those of us with extremely low stats.
  5. Upvote
    VertuHonagan got a reaction from Aelis in Discussion about HC and BHC   
    [quote name='DARK DEMON' timestamp='1350723692' post='124345']
    angiens can be easily beatable with simple crits, and you DO need tactics to find out

    if you don't know how, then don't complain
    [/quote]

    Rather than being a jerk. You could help advice the player you know. Just being a complete arse isn't going to help anything. I can completely unerstand how that player feels as well. Being someone that doesn't own drachs, soulweavers, nutrackers, snowmen, etc that are extremely overpowered compared to most normal creatures and unbeatable for those of us with extremely low stats.
  6. Upvote
    VertuHonagan got a reaction from Plix Plox in Discussion about HC and BHC   
    [quote name='DARK DEMON' timestamp='1350723692' post='124345']
    angiens can be easily beatable with simple crits, and you DO need tactics to find out

    if you don't know how, then don't complain
    [/quote]

    Rather than being a jerk. You could help advice the player you know. Just being a complete arse isn't going to help anything. I can completely unerstand how that player feels as well. Being someone that doesn't own drachs, soulweavers, nutrackers, snowmen, etc that are extremely overpowered compared to most normal creatures and unbeatable for those of us with extremely low stats.
  7. Downvote
    VertuHonagan got a reaction from DARK DEMON in Discussion about HC and BHC   
    [quote name='DARK DEMON' timestamp='1350723692' post='124345']
    angiens can be easily beatable with simple crits, and you DO need tactics to find out

    if you don't know how, then don't complain
    [/quote]

    Rather than being a jerk. You could help advice the player you know. Just being a complete arse isn't going to help anything. I can completely unerstand how that player feels as well. Being someone that doesn't own drachs, soulweavers, nutrackers, snowmen, etc that are extremely overpowered compared to most normal creatures and unbeatable for those of us with extremely low stats.
  8. Upvote
    VertuHonagan got a reaction from Chewett in Discussion about HC and BHC   
    [quote name='DARK DEMON' timestamp='1350723692' post='124345']
    angiens can be easily beatable with simple crits, and you DO need tactics to find out

    if you don't know how, then don't complain
    [/quote]

    Rather than being a jerk. You could help advice the player you know. Just being a complete arse isn't going to help anything. I can completely unerstand how that player feels as well. Being someone that doesn't own drachs, soulweavers, nutrackers, snowmen, etc that are extremely overpowered compared to most normal creatures and unbeatable for those of us with extremely low stats.
  9. Downvote
    VertuHonagan got a reaction from Watcher in Information about Downtime   
    Ok. This is just turning into a flame topic. Can a mod please lock this now? This has gone on long enough.
  10. Upvote
    VertuHonagan got a reaction from Ackshan Bemunah in Information about Downtime   
    Ok. This is just turning into a flame topic. Can a mod please lock this now? This has gone on long enough.
  11. Upvote
    VertuHonagan reacted to MRAlyon in Information about Downtime   
    they are working on it so wait it's the better thing to do
  12. Upvote
    VertuHonagan got a reaction from DARK DEMON in Greetings from a New Player   
    Welcome to Magicduel and if you ever find me in game or wish to send me a pm feel free to. I have a ton of experience in roleplaying. I have played in many roleplays with many diverse characters. So if you ever wish for any advice be sure to ask me, but be warned. I will only teach true roleplay. I will not teach any godmoding crap that you see most noobs using. Literacy, keeping an open mind, and long sequences are a must for great roleplay.
  13. Downvote
    VertuHonagan got a reaction from dst in Greetings from a New Player   
    Welcome to Magicduel and if you ever find me in game or wish to send me a pm feel free to. I have a ton of experience in roleplaying. I have played in many roleplays with many diverse characters. So if you ever wish for any advice be sure to ask me, but be warned. I will only teach true roleplay. I will not teach any godmoding crap that you see most noobs using. Literacy, keeping an open mind, and long sequences are a must for great roleplay.
  14. Downvote
    VertuHonagan got a reaction from Watcher in Happy Birthday dst!   
    Happy b-day
  15. Upvote
    VertuHonagan got a reaction from Ackshan Bemunah in Happy Birthday dst!   
    Happy b-day
  16. Upvote
    VertuHonagan got a reaction from Curiose in I wish to offer my services.   
    Now now Curiose. Please calm down. Dont sucomb to his trolling. Just ignore him and do your best to keep on topic here. If I find that I need help with anything I will be more than happy to message you for assistance. Also if you would just like to discuss things with me feel free to send me a pm. I will be more than happy to talk things over with you.
  17. Upvote
    VertuHonagan got a reaction from Phantom Orchid in I wish to offer my services.   
    Now now Curiose. Please calm down. Dont sucomb to his trolling. Just ignore him and do your best to keep on topic here. If I find that I need help with anything I will be more than happy to message you for assistance. Also if you would just like to discuss things with me feel free to send me a pm. I will be more than happy to talk things over with you.
  18. Upvote
    VertuHonagan reacted to Curiose in I wish to offer my services.   
    I am offering my services to those who are in need.

    I am looking to be a secretary, or messenger of sorts. I do have prior MD experience and am willing to do what is necessary to be of help.

    My past experience was that of first helping Mur with christmas presents. My second was also tied to Mur, as a head TK.

    My services can be public, or discreet, it is your choice.
    I can also pretty much follow instructions on the dot [permitting real life allows me to do so.]

    I am also flexible with what needs to be done and do my best to communicate before and after in regards to the job.

    Please message me in game, forum, or reply here if you need help.

    Edit: There need not be any reward for my work, I just like to help.public, or discreet, it is your choice.
    Let me know if any questions arise.
  19. Downvote
    VertuHonagan reacted to Valldore Nal in Resource skills and how they effect collecting   
    [quote name='lashtal' timestamp='1346963274' post='121499']
    What I had in mind was slightly different, but I can see your points (I'm referring to Eon and Valldore).

    I think that being skilled in gathering resources means also being able to do it in the most efficient way, allowing the needed time for them to regenerate.
    Depleting a scene means decreasing the scene's potential to (re)generate said resource.
    I'm not saying it's immoral to deplete resources and my post wasn't "against" those who enjoy depleting.
    I'm saying it's un-efficient from the resource's point of view.

    Ok, bones is probably unhappy as an example, not all of you has free access to graves and morgues...
    Let's take basil. Being skilled in gathering basil, imo means also knowing how much you can get of it without damaging the plant itself. It's the plant's point of view I am considering,

    That's why I was thinking of a penalty in said skill. To me, from the resource's point of view, depleting means being rough, not skilled.
    [/quote]

    The truth is that this wasn't the way i saw the idea. Lets continue with the basil example then.

    Skill gathering of basil means you know how much you can take without damaging the plan. If for months, i train myself in becoming skillful on gathering basil , but one day i'm in a bad mood and decide i want to deplete the plan (or even i stay in bad mood a week, and have several plants to take my wrath on them) or lets say i want to take as much as possible because i don't want to grow basil anymore .

    Does that mean that the next time i am going to grow basil, i will have no idea how to gather it without hurting the plant ? (if i want to do it that way)
    I don't think that i would have forgotten how to do it just because i would have destroyed some plants.

    If the suggestion was that when someone depletes, he doesn't get a skill increase because he doesn't do it the proper way (he is being rough) , yes, totally agree with that.

    Also, give a really high percentage that this last gather won't give any resource (because i'm being rough and i'm putting the plant in danger), yes again. Give it a 50% or even more that won't give any resource.

    But being rough doesn't make me forget how the proper way is, since i've spend so much time training my self in that way.


    [quote name='VertuHonagan' timestamp='1346965797' post='121501']
    I completely agree with Lashtal. I would think some sort of stat damage should be dealt for depleting resources. If you deplete resources completely it shows that you lack the skill to realize how efficiently you are working that item. Take real life gardening for example. Lets say your growing lettuce. Knowing that keeping a certain amount of those lettuce leaves still alive in that garden will produce more plants, you would logicaly keep that amount there to increase the productivity of that plant. If you just cut off every single lettuce leaf and wait for the next batch to regrow, then your not tending to the plant properly, and you have a chance of destroying that plant.

    So I would also suggest not just a stat damage for depletion, but possibly lowering the regeneration rate for that resource as well. Making it take twice as long for the resource to regenerate. There should also be higher risk for depleting that resource multiple times. Lowering the regeneration rate of the resources even more for the constant miss-handling of the resource.
    [/quote]

    Lets keep lettuce as the example then. I have a field where i grow lettuces, but i also have an antagonist for the local market that does the same thing. I grow mine with care and the proper way (have trained on doing so and i have learned the proper way in time).

    But one day i decide to go to my antagonists field and gather all his (don't ask me why he left them unguarded, that's another story). I go in there and gather every single leaf, being rough cause i am on a hurry and without caring for the plants and if i destroy them.

    The next day that i will go to my field again, i would have forgotten how the proper way is ? Just because i destroyed my antagonist field , i need to learn how to do it again ?

    Same idea for stat damaging someone who lowers the regeneration . Don't increase his stat, he is being rough and hasty. Give a high chance of not gathering a resource after all.

    P.S. I don't say either that depletion is good or bad, it's not the subject of the discussion. I don't even look at whether the punishment is fair, too weak or too severe for the depletor. Just looking for something to be a realistic punishment , that's all.
  20. Downvote
    VertuHonagan got a reaction from Eon in Resource skills and how they effect collecting   
    I completely agree with Lashtal. I would think some sort of stat damage should be dealt for depleting resources. If you deplete resources completely it shows that you lack the skill to realize how efficiently you are working that item. Take real life gardening for example. Lets say your growing lettuce. Knowing that keeping a certain amount of those lettuce leaves still alive in that garden will produce more plants, you would logicaly keep that amount there to increase the productivity of that plant. If you just cut off every single lettuce leaf and wait for the next batch to regrow, then your not tending to the plant properly, and you have a chance of destroying that plant.

    So I would also suggest not just a stat damage for depletion, but possibly lowering the regeneration rate for that resource as well. Making it take twice as long for the resource to regenerate. There should also be higher risk for depleting that resource multiple times. Lowering the regeneration rate of the resources even more for the constant miss-handling of the resource.
  21. Upvote
    VertuHonagan got a reaction from Ivorak in Resource skills and how they effect collecting   
    I completely agree with Lashtal. I would think some sort of stat damage should be dealt for depleting resources. If you deplete resources completely it shows that you lack the skill to realize how efficiently you are working that item. Take real life gardening for example. Lets say your growing lettuce. Knowing that keeping a certain amount of those lettuce leaves still alive in that garden will produce more plants, you would logicaly keep that amount there to increase the productivity of that plant. If you just cut off every single lettuce leaf and wait for the next batch to regrow, then your not tending to the plant properly, and you have a chance of destroying that plant.

    So I would also suggest not just a stat damage for depletion, but possibly lowering the regeneration rate for that resource as well. Making it take twice as long for the resource to regenerate. There should also be higher risk for depleting that resource multiple times. Lowering the regeneration rate of the resources even more for the constant miss-handling of the resource.
  22. Downvote
    VertuHonagan reacted to Eon in Resource skills and how they effect collecting   
    That's incredibly unrealistic. I take the last herb so I somehow magically lose 20+ herbs because of it... come on. It still wouldn't stop the depleting, since I I'd still be doing it no matter what the negative effect is (yes, even if I lost a percentage of my overall stats, which wouldn't make any sense, but I'm sure someone will eventually end up suggesting).

    Losing stats doesn't make any sense either. I don't see how picking the last x from a spot makes you less skilled at gathering it.

    There is currently already a negative in place as well, and that's the fact that we have to wait longer before we get to pick anymore herbs.

    I'm all for negative's, but at least propose negatives that are actually realistic.
  23. Upvote
    VertuHonagan reacted to lashtal in Resource skills and how they effect collecting   
    How about incorporating a sort of stat damage for who deplete resources?
    An example:
    Every time I collect bones, my excavation stat is incremented by 0.05.
    Every time I deplete bones, my excavation stat is lowered by, let's say, 1.

    Or it could be a percentage of my current stat value.

    In the end, it would be as if I gathered said resource irresponsibly.

    lashtal
  24. Upvote
    VertuHonagan reacted to AmberRune in Resource skills and how they effect collecting   
    [cquote]
    Recently a couple of you have reached a specific level of skill whereby
    you are able to collect more than one resource per use with your tools.
    Some tools will allow you to gather more than one resource per use,
    provided you have the nesscary level of skill. I don't have the list of
    these items offhand, nor the specific value of skill, so please don't
    ask.

    Some were concerned that, after reaching the required skill, they could
    deplete a resource accidentally.

    I am considering changing the system so that higher skill levels are
    still useful in giving multiple resources without the possibility of
    gathering more than one resource per use.

    The initial idea, and it is only an idea at this stage, is that all
    resource gathering items will require a level of skill to harvest a
    resource with 100% success rate every time. This required level will
    differ from the tool and the resource, balancing out tools which can be
    used with a very short cooldown and ones that have a much longer
    cooldown. This skill level can be called the "base level" for now, for
    reference.

    If you use a tool which you don't have the required base level skill,
    then you will have a percentage chance of gathering that resource. If
    you succeed or fail you will gain a skill increase, as your attempt has
    given you some knowledge, and you will also remove one resource from the
    landscape. An example practically would be when you gather herbs, you
    might mess it up because you dig too shallow and cut the roots, losing
    the herb. This is merely an example.

    There will also be an advanced level where you gather 2 of the resource
    at a time without removing 2 from the scene. This means you can
    potentially gather more of a resource from the scene than it possibly
    holds. If you have more than the base skill, and less than the advanced
    level there will be a percentage chance of gathering multiple of the
    resource.

    This rewards those who have been gathering a resource a lot, and have
    been skilled, and gives some form of progression where it becomes easier
    to use certain "better" tools over time, but that you can still use them
    and learn from them.

    Comments on the idea would be good. Its only an idea that im
    considering and it won't nesscarily be implemented at all.

    find me at
    bugs at MagicDuel dot com [/cquote]
  25. Upvote
    VertuHonagan reacted to Magistra in Neg-repping   
    [size="3"][color="#000000"][font="Calibri"]I would very much like to see that neg-repping was restricted to the contents of a post and not was used as a weapon against people one doesn’t like. It is unbelievable childish to do so, especially since most of us here are adults.[/font][/color][/size]

    [size="3"][color="#000000"][font="Calibri"]I would therefore ask the people who do so – and I’m sure they know for themselves – to stop this petty behaviour. [/font][/color][/size]

    [font="Calibri"][size="3"][color="#000000"] [/color][/size][/font]
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