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samon

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samon last won the day on March 17

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About samon

  • Rank
    Mage
  • Birthday 09/08/1993

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  • Gender
    Male
  • Location
    Netherlands
  • Playername
    samon

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  1. The thorn messed me up. Should have realized considering it is literally a thorn and all the other characters only contain straight lines. I did try and brute force my way through the substitution cypher, but couldn't find a good combination for the "the", "thee" and "see" combination. I even thought of "tee" and "see" for a while, but "tee" wasn't quite right and "te" didn't really work either, so eventually decided it probably was some other form of encryption. Alas, it was an interesting puzzle. Compliments to Jubaris on figuring it out.
  2. I had fun puzzling this out, so would love to donate a Joker for the next person to solve it
  3. There are only a few level 2 avatars and they are (sadly) usually sold out. Shuffling should give a new selections of avatars though, so if you keep getting the same that might be a bug.
  4. Perhaps instead of having TC as the kind of battle royale it is right now it could be something one land declares upon another to force the other land to do something. E.g. Loreroot only allows Lorerootians to use axes, so to break the monopoly Golemus could declare a TC on Loreroot. If GG wins the axes will be accessible to all and they can't be locked away again for an X amount of time.
  5. I loved Heads Contest, but it did have two major flaws. One, there were not enough participants, and two if you 'won' second or third place you were kinda screwed. HC gave some pretty good rewards, but second/third place got only half the rewards first place got and with no way to try again this resulted in a sort of match fixing where some of the stronger players would decide not to participate in the same contests, leaving the lower ranks to be filled up by the unsuspecting noobs and alts. I would suggest allowing anyone to participate, but have rewards depend on previous achievements. If you win Silver for the first time you will get a major reward (i.e. 20 credits) If you win Gold for the first time you will get an even bigger reward (i.e. 40 credits) However if you already have Silver you will only get the difference (20 credits) If you win a rank you have already obtained you will get a minor reward (e.g. a small amount of stats, maybe a few silver, bragging rights, etc.) This way the incentive to participate is far greater for those who have not yet won, but there is no reason to avoid an uphill battle. If it turns out the same people keep winning regardless it would still be possible to place a ban for X rounds on the winners.
  6. The main problems with death seems to be the feeling of helplessness that comes along with it. While there are multiple ways to be resurrected, unless you own your own revive item you will be dependent on others to bring you back to life. Meanwhile there is nothing much one can do while dead. I know Azull is working on some things to make death more interesting/allow people to revive on their own, but from what I understood Gateway has priority. This problem is only aggravated by the way death works. You are bound to a remote corner on the map, so it is unlikely you will run into many random passer by's, people can't PM you unless they have you on your friends list or you send them a PM first, the mood panel is prohibitively expensive as you gain only one AP per day, your movement is extremely limited and even if you move you'll probably be send back within half an hour. Most of them minor nuisance on their own, but they add up to an almost complete isolation within the game, forcing the player to take things almost completely to the forums. For example a Death anchor at the GoE would already make it a lot easier for the dead to make contact with the living (and it makes sense, as the dead have been brought there to plea for their case since times immemorial). Furthermore I'd love to see the AP cost for the mood panel removed as too often something happens I'd love to comment on, but which doesn't really warrant a forum post, yet am unable to because of AP. As for killing, there should always be a way to prevent being killed. Sanctuaries should be absolutely safe, and even outside those there should be some way to stop the killer, even if it takes some effort. More than once I've heard the dead say something along the lines of "it doesn't atter, because I'll be killed again anyway."
  7. I could create a quick logging clicky if wanted. although the statue at the floating book is not normally editable. I could also help to keep it updated as I tend to hang out around the graveyard either way.
  8. A log in the house of tainted times, perhaps? Either way I do agree a log like that would be useful.
  9. Auch, being picky with research points did not pay off :(

  10. A few days ago I hit 666 land loyalty in one of the less common lands:
  11. It always is a shame to see someone leave, but perhaps a break from MD will do you well. Either way, I wish you all the best and hope you will return one day.
  12. Nava, when I speak of corpses only do so with the greatest respect and when I speak of test subjects, I do so with reasonable respect. After all, good test subjects can be hard to come by Thank you Fang, but I have had plenty of time to speak with Nava, the Lands of the Dead are small after all. We have our philosophical differences, but that is all. I offered Nava help with resurrecting, but the help I offered wasn't the help Nava wanted. He went and found his own way to resurrection, which I can only applaud. As for the offer of revival, I'm not planning on reviving any time soon, though I might have to for a lack of other test subjects, and even if I were I wouldn't take an offer that would prevent me from helping with the revival of someone else. On that note, this resurrection isn't particularly my resurrection or even exclusive to the Caretakers as a whole. So if anyone finds themselves dead, looking into this might be worthwhile
  13. That's a shame, you would have made a good test subject.
  14. The problem is that right now for many people there aren't enough opportunities to obtain principles to reach their MP max.
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