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vampir last won the day on August 25 2010

vampir had the most liked content!

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  1. I apologize for a bit of an off-topic if it so appears, but given the attention.. Will be interesting to see how changes will continue to develop in a direction of freeing one's mind as it was one of the founding ideas around this game. All that MD originally stands for and all the effort of Mur come to main picture. Any of you still remember that? On-topic: I have found yesterday that all across the newbie zone of NML there was insanely taxing +30 to +40 AP cost. Not sure if it was dealt with.
  2. To dst: Re-read and discover, i asked about the whole new batch of changes, if someone knows and is willing to share. If that was such an off-topic then i apologize. "Automated tag hierarchy" in any form will work for older players, story mode after an AD requirement might not and certainly that new Tutorial will not for which older characters will not have much interest in. Aside from that, i like dogs not cats, alley or househeld. About viscosity: Form parties [b]now[/b] to go around lowering it for eventual new players. Reduce its base cost eventually all across the land that belongs to none and lower MDA gate to something reasonable (60-100) if it doesn't bother anyone (people were encouraged to get at least the papers and "express"). Then again, how many players have quitted due to 2 regeneration timer worth of wait to leave NML viscosity "trap", compared to other factors? What about the new Tutorial? Is that topic closed? Someone _is_ working on it obviously. Perhaps activly sending PM to new players can be more lucrative then typing stuff in chatbox for them to hear that annoying 'bing!". Not many bother to scroll down the screen to see text area anyways.
  3. [quote name='dst' timestamp='1346272955' post='121246'] Or maybe noobs under 30 days (or 42 ) can ignore viscosity and after that day, the visc will gradually increase. [/quote] Not good. Many people come here only sparingly but for really long periods of time. It would be wise to allow them to enjoy those major updates/Changes they read about in the Announcement Box. Speaking of which, any ideas on how the NEW tutorial and optional story mode will reflect upon old characters and/or those that have passed current version of tutorial/story mode/mp4-5 etc?
  4. Grido and BFH taking them out for a measure contest with the rest being observers? My vote goes for BFH, who out of unknown motivation wishes to actually make positive change and is asking for help. I'll revoke that if his motives show as bad to me. And Chewett waving fists or whatever bodypart against an idea to try and better something that is not good (enough)? Good grace people, remember that one thing about MD and mirrors? Even everybody leaves there still can remain ugly memories upon mirrors. Tone it down a bit guys, MD is not yours afterall. With <this and that problem> , pretty much most of the things that adorn the site's main page do not stand. I don't have to log in to see that "player-created quests!" count 2 or 3 at most. Purely from perspective of a new player as i can clearly remember my first time here (and second first time after a year), npcs are barely existant, there is too much difference in power between even MP3 players, fewer people immersed, list is big and pointless to discuss here, ....patience is required at odd milestones. If anybody cares to keep a count, over the years most of my "gaming buddies"/relatives (more than 30) were brought here by me. Only single one made it to 25ActiveDays even by just logging in for credits. Never spent them though. If it doesn't work why not improve it instead of bitching about the change (as many times so far, and then eventually accepting it)? As a side note, i continue to amuze myself with considering random people with over 3 active days It is amazing, given that game itself has so little to offer, yet so much I have noticed something i haven't until now. Seems to me some mysterious part about MD (that keeps lessening with time) needs to stay mysterious. It would then be good to hear at least the boundaries for idea playground - preferably coming from someone with most authority and power such as Mur or Rendril. Then with cool heads perhaps changes would be done rapidly with less of this posting and wasting time. I see there are enough people [b]willing[/b] to administer the effort. I remembered time when due to some bug after a change, all new players were forced to a set of 3 principles upon creation. At first i thought it was intentional, then after reporting Mur went crazy fast to change it. The game (uniqueness of each Character) is clearly about reflecting the choices, and although i do not condone how limiting that can be, i respect it as all should do and as i believe it should be made possible even on a deeper level. Thus no forcing, unless that is one of the hush-hush things that still have to be there? In short, here's a list: - Make free roam from entering the game. Add activity sec/min/hour/day requirement for where you need that "patience check". Hell, assign requirements like that to just about anything. Fun! And it makes for that nice feeling of [b]achieving a milestone[/b]. - Add more people around. What happened with AI? Don't tell me its implemented, would be really bad news. Address the "lag" with optional on/off but not from the MDShop perhaps? Oh, chat messages have nearly doubled in visibility time (among other things), so speak less about server flow - I really like the idea of pop-up helpful tips, perhaps animated pointing arrows/lightning etc. Options>Tooltips>[on/off]? - Don't know if its too much, but assigning music as background to all scenes, or perhaps just a link to it? Could add a dimension, like some wardrums before tutorial fights? While there, Options>Sounds>annoying chat beep [on/off]? - Principles introduction, written by a several people, consolidated together to reflect [b]the real[/b][b] ingame weight[/b]? To be honest, not sure if principle choices affect tokens/sac value/etc randomly or they are thought out, but someone does. Some pointers could be added visibly to new Characters, preferrably in a fashion that does not make them avoided or easily overlooked? - MP4 introduces tokens. And perhaps a random avatar, which is cool and motivating people to move up? - MP5, for a grand finalle , give them a story % bonuses too! Why not? Stay true to that somewhat generic misleading tip: "With enough blah, new players can overcome experienced ones." - Ah, just make MagicDuel real fun for players again? I'm so done.
  5. I see you make a big deal with patience. I say give the free roam to all, for free. Leave all the rest as it is. Seems to me you fighting about making the transition appear as an immense change instead of rooting out the dumb thing(s) and allowing for faster immersion into really nice ones. All things considered i'm not for either option 1 or 2.
  6. Get well soon BFH, and continue the work! Long live the Change!

  7. Gah, meant 'the Change!"

    1. Ackshan Bemunah

      Ackshan Bemunah

      You can delete these you know...
  8. Get well soon BFH, and continue the work! Long live the Chance!

  9. [b]Most fun i had here didn't require me to move further then the free roam.[/b] Though with a single exception - when i jumped from MP3 to MP5 in a couple of minutes, dismantling one of the heaviest grinders present back thenin the realm. Then i realised MP5 is no fun at all. Neither is MP4. Anyways, not to wander too much offtopic for you law-obiding folk.. My eyes almost liquified, vision blurred with tears of joy when i checked again (purely out of professional reasons) to see something is about to be done with the single worst MD feature in my opinion at least. The "tutorial". I underline - [u]tutorial is bad, story is just fine![/u] First. If MD is going to live, why does it care about it's players or even it's "newborn" in it's [b]SEVENTH year of decline[/b]? The "Council" !? Mur gave up? Ok, enuff of that. The resolve i see: Make one grand entrance for all, everything the same. Just do not allow locked features to continue while you "have to wait/pick what you like but don't know etc". In more words - every player should enter paper cabin, and be free to exsist in this magnificent world, [b]unconditionally![/b] Let people learn by themselves how to move, and where to click. Hand out those scrolls, hand out the icons on the slide bar. Remove the stupid land guardian. Freeeedoooom!! If someone wishes to click on sigil under the VP/AP/EP what ever it is called, perhaps they cannot see daily bonus, but certainly could see a nice looking orange-gold arrow pop-up and say "This, my child, you will be able to temper with when you have X Active minutes/hours/days, slap your first enemy, make through 20 rooms etc. When someone is in a fuss, sees a blindingly beautiful LIVE CHAT button usually gets disappointed when it turns out NOT to be live chat Although one can play fancy with the LHO guys to an extent, i guess Imagine a new person feeling confused and alone.. Rarely there is anyone actively present there, with declining numbers even less likely. They eventually hit the LIVE CHAT, even go through writting the message (providing it doesnt screw up on the hourly expiration) and then waits for any sign of life. Not dissing LHO guys, they have their real lives too, i guess Why not allow fighting unrelated to the story? You still _need_ story to advance, for those eager enough haha. No need to switch and slap people about, every single thing in game can have a pop-up tooltip, aye? And whats with these token-talk? Surely some quest can be made during story to give out token or two, not likely that will debalance the entire system. I'm having so much fun writting this, and i'm straight as an arrow! So tokens sure, not that anyone would care for jealousy of older players? *snicker* I really hope BFH gets well soon, seems that he cares for the community a lot. Dunno about who makes the "council" and where Manu's eyes are looking right now, but i see an effort to restructure MD on greater scale that i really salute to. One great experiment hopefully wont evaporate into nothing. Should just be more fun and less "experiment" Well, if i can be of any help..i'm around. Who knows, maybe good restructuring brings me back daily, i know i'd like that. There are some fine minds around.
  10. [quote name='Phantom Orchid' timestamp='1345059897' post='120177'] What is interesting about colors is that they can be associated with personalities. Zyrxae, I wonder if any of the colors you came up with were ones chosen by their corresponding players. [/quote] Since all my accounts (currently under restricted access) have mostly differing choices in DNA sequence as well as have produced unique DNAs at the finish and as i performed the one same thing in many elaborate ways with them,... does that make me a Rainbow Man? Also, could the DNA sequence potentially be used in diagnosis with reliable accuracy?
  11. I have an Angien by the name of [b]Virgil[/b], and it currently is available for changing the owner. It has been a loyal to me, and only me, for what is now more than 250 days. It was involved in certain cases of misbehavior as well as some interesting duels for which i am certain it will provide some insight. At this moment, [b]it is sporting 10 Million experience and some intelligence. [/b] Maximum public bid reached is 5 silver coins by Phear Wolf, followed by Ravenstrider's 4 silver coins. Maximum anonymous bid is interesting, they all usually are. Time is not of much importance in this story. Bids are. Just to give you a small part of the hint list, all bids are valid - be they legal or illegal, unique or not, material, creatures, favors, experience, items, coins, favors, secrets... Be creative in bidding, bids as well as ways of approaching with your offers. [b]UPDATE:[/b] Public bid leader - [b]I am Bored[/b] (2 gold coins), followed by [b]Phear Wolf[/b] (5 silver coins) Anonymous bid - "considerable"
  12. vampir


  13. If you are a pesimist i can help you or point you at someone who can do a better job. Probably. If you are an optimist, i can almost certainly work with you to make the world a better place. Mainly the real world. In which you can contact me on dr.rashman@gmail.com if the text sparks any of the stronger emotions. This is an article of some 4500+ words that i wrote for MRD's Final Quest, for which i was awarded a WishPoint. I got last (5th) place, just below player "dst", and i seriously doubt there were more than 5 participants. I could have made the point in 45 words but the guy asked it to be of specified length and i really wanted publicity DISCLAIMER: This article is strictly from my own point of view, my own thoughts and feelings are here out of my own experience. Even if it appears otherwise, this writting should not be considered suggestive or at least generalizing. 1.) "What are your thoughts about MD?" Magic Duel is an interesting and in a refreshing way positive project. There are just too many influental addictions arround that one could afford to make certain game become one, specially if said game is a waste of time. I strongly believe this game is quite the opposite as long as you accept the positive change in yourself. There was sort of a local web knowledge site linked to the game, mdarchives, which triggered literary inspiration in me. Now, it was not the site for the random people to write just any crap. Mainly the writters have been privileged to post there and they did focus on one or two domains, but there were many other articles that i personally found much more useful at the time. My feeling about the idea behind the said site however was that it was really.. unwise. The other site of notice and much closer related to the game itself is the forum. Any game, actually any single occurrence, from games over child pornography to terrorist organizations have at least one forum about it, and most of the ones i saw so far visually appear better than MD's. It was before my time here that i've learned forums had somewhat of a hand-drawn art or at least a decoration, the bit of wisdom i owe to the one with the current outlook. Articles, management and general feel are mostly as bad as any other. Upon my hasty premiere post i have learned that moderators are low in numbers, courtesy of player-forum moderator named dst, and i never would hold anything against any single one of them. I will mention just the facebook similarity vaguely and quickly amplify the statement with paralel universe. There is positive in everything.. i simply don't enjoy forums that much. When i was testing the game, more precisely doing so with completely ill amount of successive accounts i obviously step on toes of innocent bystanders who transparently frown upon use of such barbaric methods and since no one would have any belief in me being an obsessive perfectionist, i've decided not to apply myself so devotedly for another feature of the game - it's newspapers through a mailing list. Just a few thousand created accounts later, i came to realize that although once subscribed, i have never received a single copy. It was a real shame, the ones i've downloaded in .pdf had nice pictures, some text, informations of useful and not so useful nature, printed on professionally cheap virtual newspaper..paper. Well anyway, they had really plain journalists but also very devoted ones, those whose eyes glow in the dark (but not from perpetual exposure to computer screen or any other radiation). I wonder if all them forums could turn into newspaper form, or was it that the newspapers have turned into forums? I like the colors. Gold is royal, that is a no-brainer. It is said that orange sparks violence and unrest. It drives me sometimes just to enjoy a piece inside the game that i consider a perfect eye-candy for the moment. A part of the screen..a flash of color here or there can fit the puzzle perfectly. Chaos of ideas around this project is in perfect order. If in some instance you have multiple persons and a single idea, basically drives me to think there is just a bunch of morons (psyc.). With all the quality arround it MD is in a shaded state at this very moment. One of the noted ideas were some adjustments to the game that i feel very positive about. Moving to a stage 10 or v1.0 sends message of a certain level of seriousness. Softer tone in gameowner's writting radiates a caring, fluid emotion. As balanced out i can extract the new players, who drop through that Paper Cabin into this often confusing world, and Live Help Operators. The fighting takes a tremendous part of a complete virtual character in Magic Duel. After i have experienced shocking emotional surges while searching another newbie during the Torch Competition many months ago, roleplaying it and eventually outwitting the opponent, i was enjoying the spoils of that ritual child war briefly until i realised there was only me and a moment to be remembered. Nothing else. Ever again. So yet again i had to move to other things but i am full of love for the change in me. There are two legitimate shops in the game, god knows how many outside, that offer a trade. As with any glass-eyed merchant, most of the wares are simply crap, either way past expire date or bunch of completely used up junk that said merchant is trying to fence to you for a chilly price. Both merchants of MD are decent enough to tell you in advance what they are going to do. However, if you let yourself beyond being insulted, you will come to realize that there are certain deals you can make that will enrich you (your character) deeply or empower you right up to the world's frontiers, perhaps take you even further. Another idea that i like was recent challenging downgrade of ActionPoints pool by 10. I had to remind my old mate to vote because he did that so long ago that he was freaking about not being able to upgrade one of those colored winged flamethrower thingies or what not. Layed-back easy going mate of mine he is. But what is really a blast of joy for me is Aprils Fool jokes and any similar moves randomly thrown about MD to instil agonizing horrors into the hearts of the fallen. All in all, what the main page of the MD site says, is not a lie. For me from my first moment here this actually is the biggest "salad" i have ever experienced. There is not a single ingredient that is perfectly raised, harvested, applied or completely organic yet all it takes for it to taste good is genetically unique method of chewing and when you have a prickly aftertaste sometimes - just wash it down with a bottle of "Jack", straight. 2.) "What do you think about the people in game?" Ah, the lovely people of Magic Duel. There is a saying about wars, that they bring out the best and the worst out of humanity.. on all sides, in all levels. That can be pretty accuratelly applied to this game. As opposed to a deadly conflict, this Magic War (more and more i appreciate the reflecting sound of it) supposedly has the same affect on the psyche just without actual casualties (i sincerely hope so far nobody died) and destruction. This is the downcycle of MD and so it mirrors on the playerbase the same. For the game that was supposedly breeding magi, it has incredible amounts of idiots (psyc.) at large. From the lower of the lowest, people who insist on using different punctuation, signs and letter-number combinations to express generic feelings, no matter the occasion, are the ones i would pity the most due to their decay of natural emotion and somewhat automated process of faked feelings. I say i would pity them but i can't since often they drastically decrease the quality of local environment to other present entities, be they some other similar idiots or not. At the same margin i have met, or witnessed in quick passing, the ones that have strangely powerful, deep problems with selfexpression. It is understandable that games attract that kind of human race, but still not being able to exist on at least slightly higher level is a problem that is not solved by wasting time, and that saddens me the most, and as well brings me to another point. The top of the range human beings that play here, there are some that i admire and really respect, and every single one of them is lacking the supreme fuel to floor the pedal to their own full potential. Now, if you put fuel in the latter, they can easily voodoo the idiots out of their state. If you fuel the idiots, i dont know what ill shit can happen, or it already did. Anyhow, the next cycle of MD will be positive for certain. Now back to the idiots of material. There is a group of people connected by commonly being impaired due to low skill in foreign languages. And that is something relatively easily fixable. There is, although i believe are small in percent, a group that resorts to money whenever a problem occurs, in any and every sense possible. These are generally positive people, and as far as MD is concerned, they grow up once they utilize their tactic, usually. There are also my favourites, the real children. Aged three to twelve, maybe somewhat more. But i have yet to see one, male or female from any single corner of our Earth, that uses it's brain as i have witnessed it used in real life, respectful to the circumstances. What i cant ever embrace is insisting on the mandatory supporting 'stupid branch' of any tree. I have noticed a veil of fear arround the hearts of most of the people i have met. Not realizing the adequate importance and order of things, they are easily manipulated. What some of them need or try to achieve was many times the reason for Prosvetitelj to withdraw to meditation state. What comes out of those hearts is very negative, very destructive and very unwise. As i mentioned in the saying about the wars, mostly negative things happen but the positive ones even if fewer make up for the difference in quality, with a little luck. Now, i dont believe in good and evil but i do believe there are positive and negative personalities. And as long as someone is true to themselves be they on either of the sides it is generally a positive occurence. But if someone is stupid and plain destructive no prison can rehabilitate them because there is no positive habit to rehab..sort of. In a real world, there is time and effort after the wars and quite a few appropriate examples (unfortuanately). In this game world only thing i can see fit is the more fluid change of the roles, or more command to the each individual, but i feel that is unlikely to come by my standards. I cannot say i have met a complete positive personality around any character inside the game world, as i understand them through a very complex method. However, of all the interesting aspects of the game, there are people who are leaders in each by their great uniqueness, or specialization sort to say. First of all there are roleplayers. Hardcore ones could agree that the process of smooth adjusting to the circumstances or environment in which one resides, roleplays or exists is the single most important skill one roleplayer can posses. You can never be the only roleplayer inside a community that doesn't want to roleplay, the old fashion way. That simply makes you look like a joke. Other aligning factors are the circumstances themselves, such is the scenery and the code support, along with the real world forces on act (what happens in roleplayers' life outside the gameworld). It is as anything else pretty chaotic but for a few, specially for one or two of great purity and virtue, ones that i have met and sadly disappointed (due to the forced real life conditions), but it left me with the hope that there is in essence a leading star that should be followed when the time comes correct. I have learned that there were quite a few good examples in the past, and i did so reading the Adventure Log. As it happens, those people are long gone perhaps never to return. Others that are around in these days really are not worth the mention. From my first day here, i have exercized great amount of respect for anyone who would provide me with insightful information or push me in the correct direction. Doing so with stylish performance made me their invisible associate for infinite time, actually until their decay of virtue, providing it ever happens. One of that kind of people had a major influence in myself becoming what i am today, still that person is not available anymore in this downphase of MD. As anybody else, you can still see traces of it here and there, but in real sense it is gone. Fighters, or people that evolve around combat and rituals, without resorting to spells, are the group that i distantly admire sometimes. There is a single one, a natural leader as he burns his wisdom onto the friend and foe alike. And strangely, again the one i know from my first moment in Magic Duel. Hats off. There are certainly others, a majority of the playerbase is fighting oriented, many not even realizing the depth behind violence or victory etc. There are good fighters, most of which also take membership in the above mentioned idiotic lower levels, and some are simply empty, misguided people that even perservere in their shalowness after their illusions are shattered. Finally, there are the True Magicians. The ones that i have met come in all different varieties and they all have their imperfections but there is a single difference that makes that kind of people not lead any of the former groups (even though they belong to most except the lowest ones), but simply walk together hand in hand leading or tearing appart all the rest. And that is a mindset. Their mindset is focused on action. In other words, those people do by merely existing. They were in Magic Duel before i got here, and some still are. Some left and returned, some left never to come back again. They move on, somewhat in a kamikaze fashion (regarding to observers, being all around project MD), since that is the only best thing one in their shoes is allowed to do. I believe that more than anything. But only when They leave is a true loss, as a part of Magic Duel dies with them, never respecting what it had. Speaking of which, the one that recently made a departure shook me pretty bad. I still have the respect for what came to my lap, and felt a weakening sensation as i read what is to follow. Perhaps more clear would be if i say that logic of events is that the departure triggered a quest which in turn triggered myself into writting this which will evole again into something next. Did anyone of us ever existed before Magic Duel? As many doubts as i had, i know that a part of the idea behind this whole project Magic Duel concept was really positive thing. Something like the comunity which will let the individuals evolve. Unwise one as well, since to start something that large you need tons of requirenments fulfilled,not an immature single person ready to release the demon out of personal fun. But there is positive in everything. Some of the magicians will return, some of the idiots will be illuminated, and even though it will never come to MD lands - something good will happen inside the Real World. 3.) "Can't quite remember the question for this one.." I have played games for many years and as with all in my life i have a pesonal style in making a choice as well as method of playing with my choice. Searching for something more close to fulfulling all my needs out of a Persistant Browser Based Game (no mention of player numbers inside this abrevation), Magic Duel rang in my head as an outwitting (extremely non-violent) war against a single target. In the beginning here the target was myself, to some extent it still is. I had some experience but many questions unsolved, religious, medical, scientific etc, which all had a next step, a step called Magic Duel me. If you consider life a path or a ladder towards the Holy Graal, or what ever else you can associate eternal life kind of things with, you can really understand how it feels to move towards another stair on that ladder. And it took me a while. My character is months old, but i was here for quite some time longer. Background research was an inevitable task since the waste of time i was facing talking to people and acting inside the game was tremendous. Fortunatelly, the change that Magic Duel experience brought in my lap was ready to be accepted, and to some extent it made me focus on larger fields, which is exactly what i am presently practicing. I have that insatiated child in myself so it is not yet time for me to leave, but the objective now is to coherently exist in mere positivity. Game wise, i endure in my own style of play, which can be safely interpreted as trying to get out of the game what ever i can get on my own. There was a recent period in which i was using the game mechanics to play my role but i dropped it for the sake of a new method of doing the same. The old school was active before certain events in my recent personal life and latest phase of the game. There was an intent to keep the work invisible as it was so far, but that is an incredibly stresfull thing to do now and is not one of the primary interests for me anymore. As much as i enjoy being rude, i am trying not to be rude when i cannot provide help, and of course try to match it with random assaults of helpfulness to those who need it, constantly considering my time invested. If you do pay attention to something that evolves around you, it is possible that you will find some form of illumination. There are many things that i can experience in the game world, or around it but directly related. As it is at the present time, or later with some other changes, it is the same. So, under the proper conditions, i seek to tap into minds of other people, and as many can characterize as 'good' - try to fulfill my current role. And of course to witness the outcome, to see if it will be the mental fun i expect it to be. 4.) "Who is your 'archnemesis' in MD if you have one?" The enemy to my MD character is any player who tries to affect me in a negative fashion. What i mean is, people who pose as do-gooders but cannot see farther then the pride that blinds them, people who live the same nightmare over and over again forcing what ever power they can posses onto anyone in their proximity just to cause noting of true, lasting importance. People who prevent the few ones that trully want to learn from learning. Idiots that do harmful things to any passerby, without a hint of style at least. People that scream "Go away!" to other people to keep their decaying playground just for their own misery. People that aren't worthy of the power they sometimes wield. There is however a single person whose power and negative influence goes beyond that of anyone else inside the game, and that is Muratus del Mur. I'm the egg and he's the chicken, and the game was mostly been a Magic Duel. 5.) "Who is your best friend, or something like that, in game?" My character in MD is a loner, since that is the only way he can stay true to himself. Making a bond inside a virtual world is very wrong by my standards as by and by the bond itself is pretty much virtual. I can associate very pleasant times with many of the characters that are or were in the game. I had business arangements with few, which lead to illumination on one side and excommunication on the other. Where ever i have received a supportive tap on the back i felt amazing joy; or a helping hand when i needed one was enough fire to move a mountain; or an insightful thought presented made for a bend in my character's lifeline.. - i made a friend for life in my own virtual world. Or the real world, cant remember now. There is however a single person whose wisdom and positive influence can go beyond that of anyone else inside the game, mainly because it is his world, and that is Muratus del Mur. At that place, he's the egg and and the chicken, and i am the game of duel against the all odds. 6.) "If you can change ONE thing in MD, what would it be?" I would like to see an addition in landscape of Magic Duel world, in form of a island of sandy white beaches, surrounded by warm, turquoise sea, with a spa center inside a native-like hut and a real beach bar on opposite side of the wooden dock. I think it would be beneficial to see something nice for a change. Games are an essential part of life, no matter the age, whereabouts, personality or even species. They relieve of stress, they consume time, they provide feelings, but can also teach, inspire, guide or prepare for something that follows be it good or bad. Anyone who understood what raising a lifeform is, knows that games are part of it. But as in any sphere of existance, perils are abundant and not all games are good. Actually a majority of computer games, which in this era humans seem to prefer, are at least repetitive (and that is not good, unless you are a mentally ill person). For those humans that choose something to rely on usually end up on a Persistant Browser Based Game, for the most part out of obvious practical reasons. Magic Duel will persist for quite some time, somehow i find that certain. As it evolves, among other more personal and less noble things, around people doing nice things to or for the people, somehow leads me to believe that the actual people are considered the most important aspect of the game world. One one side you have people that are receiving the action, be it a new creature, help with overcoming a step or two, reaching out for another level of the game through guidance and so on. And those people end up satisfied at some point. It is very pleasant to see, and i am sure the feeling is wonderful in those who receive the benefit. There are people who do..stuff. More importantly and not necessarilly exclusive, there are very mature people who are at the same time nice, or polite, or really really smart, stylish, plain virtuous, that act positively upon others or on their behalf. Those people do not perform miracles for a WishPoint, or a rare creature, or for a benefit of their numberless alternative account. They do it for something that only they can transform into material if they so wish. Now try to imagine a playerbase of Magic Duel as a huge spherical bowl that ones was shining bright and slow, holding perhaps three thousand lit candles at the same time (more or less words of my brother from whom later i have learned played long before i did), now shining not as bright but with drastically fewer number of candles.. Imagine how the candles are all very unique, no matter the composition, or their color, volume, wick length or their tolerance to heat exposure. Try to place more than one candle inside any sphere and you will realize that no matter where you place each of them, inevitably some will get burnt and melted by some others. This doesn't mean that the candles that burn other candles are to be considered evil candles in any way. With the risk of setting your appartment or internet caffee to flames and leading to considerable casualties and-or jail time, you can try it on your own. After i have experimented, in my mind, as a result i saw only molten wax and some slight shading, until it all went dark. Instantly i have realized the problem is in placing the candles, since every thing else is a plain constant. In a romantic mood, i used to look at the melting candles for far longer than i perhaps should and that built up a suffocating sensation in me. Anyhow, somewhat of a pattern appeared, that is the candles placed on top burn the fastest, but also happens that in the process their dripping wax extinguishes lower placed ones. It was really vague result, so i experimented more.. All the extinguished candles had something in common. They left a trace of wax inside the sphere. And their action was observed by me. At first, the original placement of the candles was apparently adequate. In a static sphere, they even pooled at the bottom and gave birth to some brand new young candles. When the sphere moved all chaos broke loose. In the final stage of the experiment, i tried to find similarities between all those unique candles around, and then place them in the correct order to get the most out of my sphere - make it's bright shine enough to be a light source, make it effective on fuel consumption and make it simply positive to hold above the ground by itself. And i have succeeded, by placing the candles made of certain type of wax that matured for a while above groups of candles that are in maturing process. In the center of the sphere still are the most worthless candles available that need both fueling by molten, mature wax as well as occasional extinguishing by the same source. And it works like a charm as long as my sphere is on the move. Even when completely burnt, the upper placed candles beam that last surge of light and a burst of wax flows from them that is sufficient to both fuel and ignite ones that are in dire need. And i know that those burnt out old candles go to candle heaven because they did good all their life and fulfilled their purpose. And i know that some of the middle range candles move up by inertion, maturing in the process. And of course, the candles in the middle, some of them, will always stay in the middle, filtering out the particles that solidify over time and by that allowing surprise fuel injection to random candle of joy. For as long as the sphere keeps spinning.. By all current standards it can be called my role, but it is not my world nor it is my change to make. Now when i can, i try to fly around the sphere puffing all kinds of etheric oils inside to make the scent more enjoyable, like in the beautiful spa centers on some small island of deserted appeal in the middle of a warm, turquoise sea, where everything is about that peaceful, easy feeling.. 7.) "I guess he ran out of ideas for the quest, asking whom i see most powerful in 4 categories.." If i was to judge a player by his role, fighting ability, popularity and activity, i would chose a character named 'dst' as the most powerful player around. It's inside role is, however small, enriched by becoming a helpful hand to the new and needy. It stands pretty high in popularity (number of friends) and activity (days logged in), stretching even further to owning it's own alliance. Aside from spells, wealth of coins and vast array of tokened and untokened creatures, it's fighting ability when compared to the majority of others' is enhanced by the knowledge of the code along with having tremendous time invested in experimenting repeatedly, as well as with the knowledge of not so noble methods possible in certain situations where the code or common sense would object, along with the lack of spiritual depth triggering readiness to indulge in such methods, and a pitbull appearance.
  14. If payments would stop tomorrow and there would be no more creature fights nor tokens in the shop they would all still reside in my heart If i let everything be free and give the power to the masses my nature would accept the change but my tainted soul would burn the freedom If i was to move on, athough not sure where, what i have left does not satisfy me what will come is an adventure however i'm uncertain i'm ready for If the rest of you would leave tomorrow, simply i would be no more, will ever come The One, and be welcomed in My little World?
  15. [quote name='dragonrider7' date='02 August 2010 - 04:30 PM' timestamp='1280763000' post='64965'] This is where I am coming about. I already have abt 25 avys sold to the shop, but I recently unlocked my level 0 avatar and I want to find some of my avatars so that I can use it. I dont really get the idea that "all avatars to be purchased once", its the player's choice right? (may be this could be the reason that pulls back playerd from purchasing avys) . Anyways custom avatar creation had helped me in improving my drawing skills, will try and put more. and [b]I DO HAVE A SCANNER AND ALSO A PEN TABLET [/b] -rider [/quote] I love this guy! Full support to the topic, specially since it comes from both personal drive and experience. Stay mild towards the ignorant, hone your style and praise your gift. Peace!
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