Miq

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Everything posted by Miq

  1. story mode page (scroll icon) returns: 404 :( You appear to be trying to visit: /ifrm/ifrm.quest.php This doesnt exist
  2. All Hail The Iron Hand.
  3. Pizza. I demand pizza.
  4. I have the mark!
  5. Purrrrrrrrrrrrfect
  6. Seems that the https version of invisionzone goes there if you don't have https enabled on your forum.
  7. Pip, the illusions and invites are about recovering an ally not about takeovers.
  8. Ave, As dst said, mur is not in a habit to take stuff that has already been given. So that settles the question of should or should not they have had the Alliance. They had it and that's it. Why they can not access the island is purely for them or mur to say. For anyone who cares or needs to know my option on the ally. Then it's that i will actively refuse to join it (or any other).
  9. Well you could just point at me about it. Been stalking people who err on they way but obv i don't find them all. But you can shrink the max if you want. Makes my life easier
  10. Kill items take anything with a word gold in it.
  11. if we try to be realistic then gold is gold and a nugget of gold is probably lots of cold coins. But if we think on an economy then gold coin does not even need to be made of gold... It's currency and only a official mint can make currency. Gold nuggets are just resources to sell to the mint maybe or for making gold statues of Miq
  12. As i sometimes get some random ideas then here is one:   separate slider for stats and VE influence in combat.
  13. So long time missing. First later image from the greenhouse: Sample of produce picked: The Big brown one is not a potato its a seed cucumber. which leads us to me taking the seeds: Some pics seem to be missing but in any case, I thought long and hard how to bring the herbs/fruits to MD. And finally i decided to mail the seeds of my cucumbers to the MD'ers i know. The seeds are packed along with some beads because... The receivers will know.
  14. Value can be determined by demand, supply, desirability, habits. With brilliants we can only have the first two parameters. The others will present themselfs after first deals. So a person can make 6 brilliants a year. Barring GM's spoiling the game you can create only 6 gold coins a year. Cost of those 6 coins is ~300-400 credits with extra benefits. So i'm at this point valuing a brilliant at 7gc. You are free to refuse or counter this is all good for determining the pain point. Miq Edit: i forgot the demand part. Every player wants a currency that can be obtained from in game activities so when a ratio is atleast somewhat set the demand will rise.
  15. Since they exist as valuables in the same category. 4 brilliants.
  16. ??? is bad also. Maybe replace it with default name when unsupported chars are used.
  17. Champion Fighter - MaGoHi for more than doubling his stats this year. (from 9k to ~22k attack for example)
  18. Ave, I was thinking why is it possible to sac only creatures. Why not everything in inventory also? Miq
  19. or frogs.
  20. Indeed, in my case the level 1 marksman and nutcracker are missing the buttons. lvl1 grasan works.
  21. So with the latest changes a TTC would be nice.    So i'm going to start one.    Mainlands only (for now). Location will be the front of the land gate and rotation will be once a week Tuesdays.    rotation order: LR MB LotE NV GG       Any ideas and suggestions welcome :)   Miq
  22. So in the Spring i decided to participate and now i'm almost done. So here i started 10.04 with seeds for tomatoes, cucumbers, bazil Progress over a bit less than a month: And then i realized that there is no way i'll grow tomatoes in my apartment So... Time to build a greenhouse. Note MD letters: Not finished but i needed to plant them fast Finished: Progress in the greenhouse (got also more plants): Somehow i have missed to make more photos in the last month. Next week i'll give you the last image from inside and the produce and something else