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Everything posted by Aelis

  1. 12th Anni Hollow Warrior - 10 plushies 11th Anni Hollow Warrior - 10 plushies
  2. I think it won't make a big difference for us vets, since we've "seen it all", but it might severely impact the newcomers (due to lack of cartography and low ap limit). I remember being young and walking around relentlessly looking for any sign of activity around the realm (instead of sitting around in GGG where people would be silently attacking everyone else). As Tissy said, with every change, we must consider how the new players will be impacted. Most of us are past the point of needing game mechanics to keep us around MD. We're here for other reasons (and that might be your goal, I guess), but new players haven't reached that point yet. Imo we need to focus on their opinions.
  3. 10th Anniversary Aramor - 12 plushies 12th Anni Hollow Warrior - 6 plushies 11th Anni Hollow Warrior - 6 plushies
  4. Here's my attempt: The Dominion Journey To celebrate MD’s highly symbolic 7th birthday, Mur presented us with a challenging quest/journey that would take place in his Dominion [Ann. 2277]. To put things into perspective: he had forcefully taken rulership over the East [Ann. 1689] around Year 5 and, only on the occasion of a Boss Heads Contest edition [Ann. 1849], had opened his lands [Ann. 1862] to a select group of contestants. From time to time, he would also summon players to his Throne Hall so he could deal with their requests without being bothered by others [Ann. 2104]. Therefore, this was the very first time his personal lands would be “open to the general public”. On the occasion of the previous birthday, we had already seen a significant expansion of the Lands of the East [Ann. 1789] as a new path after the Temple of the Void (back then simply referred to as the temple, if I remember correctly) up to The Gate of the Bored [Ann. 1817] was uncovered. This was already very exciting, but now there would be big challenges with even bigger rewards! The rules were simple: 8 gate keepers would guard 8 locations. If we failed any of their challenges, we needed to return to the beginning and face all guards again, and sometimes they would give us brand new challenges. Beat all guards and you win! Simple, right? But in practice beating all of them in a row was extremely difficult! The first guard was I am Bored, stationed at the Gate of Bored (who would’ve guessed?). After completing his task, we would enter the Dominion and face the infamous Deathwhisper Tunnel, where one would find a guard at each step taken. I cannot remember the exact order, but my guess would be Isabella Finch at the tunnel entrance, then Falronn, Kyphis, Windy, Mya Celestia and then Brulant inside the tunnel. Finally, one could take a breath and a few steps after exiting the tunnel before facing Liberty, the final guard. The challenges ranged from doable to very difficult, but always fun and sometimes thought-provoking as well. A lot of players would get sent back to the beginning over and over again, but most persisted because the journey was one of those rare events that managed to attract and unite the realm as a whole: everyone was having loads of fun. As people passed the last gate keeper, they got to enter the infamous Throne Hall and wait for the others there, all while enjoying the company of the Demon of the East. It took around 6 days for the first 10 winners to be declared [Ann. 2286]. After that, the gates were closed and the winners got a puzzle medal and either a custom reward or one of the newly created drach melodic charms [Ann. 2283], which could be used to put Drachorns in the Drachorn Lair to sleep long enough so one of their riches could be taken from their treasure. The first generation of charm holders had access to extremely valuable tools, such as kill and revive items. In addition, another group of players also received rewards for reaching the last gate [Ann. 2298]. Finally, rewards were sent to the gate keepers for their hard work. The Dominion Journey was finally over and, with it, MD’s 7th Birthday festivities. This was one of the greatest birthdays I ever witnessed in my years around this realm. Note: I tried my best to use announcements as references in an attempt to provide “historical accuracy”. I invite others who were around back then to contribute with more information if they like. I believe this is a great opportunity for us to create an Archive of old and also upcoming events.
  5. Posting here as requested by @Muratus del Mur: The original action on the clickie is: Currently, artefactkeys is undocumented, so I I tested all parameters and deleting removekey seemed to 'fix' the pop-up issue. It shows up like this: However, this would pop up at every click. Since everything newbie related is happening at GWI right now, I temporarily replaced the action with the following message:
  6. Aelis

    Weekly silver

    “What I am in search of is not so much the gratification of a curiosity or a passion for worldly life, but something far less conditional. I do not wish to go out into the world with an insurance policy in my pocket guaranteeing my return in the event of a disappointment, like some cautious traveller who would be content with a brief glimpse of the world. On the contrary, I desire that there should be hazards, difficulties and dangers to face; I am hungry for reality, for tasks and deeds, and also for privation and suffering.” - Hermann Hesse
  7. I can kinda picture the heat veins following a path that costs more (in terms of ap or # of steps) if I consider that heat veins choose a path containing/requiring more information (entropy). This way, it makes perfect sense to me that the veins should flow through gates and have capitols as sources/target, which are heavily symbolic places, carrying a lot of information and requiring a lot of energy. Another way of looking at things is that it flows through the most "intuitive"/easily accessible (in terms of information) paths. Like when you need to go somewhere and you reach a location where you've never been before. In that case, I guess most people will probably follow the main/safe road, even if there is some shortcut that only locals know (because we'd never know about it or risk getting lost at that point).
  8. I was thinking that most capitols can seen as close to edge of the world due to how high they reach (see the Gateway mountaintop, for example). From that point of view, it makes sense for them to be the heat vein origins, making the heat flow from the borders towards Deathmarrow, which due to NC reverse polarity would in turn reach the borders again, but now "expelling" liquid dust. Does that make sense?
  9. The second way (flowing towards Deathmarrow) might make things easier when it comes to disambiguation of out paths, since we can figure out a way towards Necrovion (and therefore Deathmarrow) from most locations in the realm. As for the in paths, we'd make them point to heat vein sources at each land (should there be multiple sources for some lands?), is that correct? That way, in the GoE case, it should point out towards the Path of Loneliness (towards Howling Gates) and point inwards to itself (considering it as NML's heat vein source)?
  10. I'd like to help in mapping the heat veins of the Lands of the East, if possible.
  11. Materiality? Material Points? Material Potential (this one sounds funny )? Edit: I like the idea of changing its name. It'll definitely help in better defining the concept.
  12. Also when using narrow view: the notifications popup show up in front of the scene, which is a bit annoying since we have to wait for it to disappear before having access to some clickables (left arrow in this scene for instance).
  13. When in narrow mode, the scene information (or players online/rp reality when no info is available) gets too close to the orange glow. Also, the talk button isn't aligned with the text box.
  14. Two quick points: 1. Being able to pick 5 items makes getting the rustgold drachorn too easy (just tested) 2. The quantity increase in Gold Bottles of Learning might make it too easy to increase the newer skills (cartography, excavation, finesse, etc.) (id31) Gold Bottle of Learning - increasess skills by 3 permanent , stoc increased from 1 to 20 Are those intended?
  15. I know the contest is over (with no entries, apparently), but I figured this would be a good place to show some experiments with Neural Style Transfer. I tried it a couple times (got a lot of crappy weird stuff) with a couple different pieces from Yoshitaka Amano, an artist whose work was one of the main inspirations for this avatar. I might get better results with some extra work, but the ones below made me smile already (one of them really captured the MD feel in my opinion) And here's the original:
  16. I was taking a closer look at the sidebar and I noticed a couple of minor things (see red "circles"). I compared with old screenshots and it seems most of them were always like this, but the ropes used to be aligned (don't really know if it's this update's fault) -- check the other screenie. I know it's not a big deal, but I figured it wouldn't hurt reporting it here
  17. I don't think the list of winners was made public. I don't remember seeing it here or in any of MD's Facebook posts. I might have missed it though...
  18. As per: The winners 1st, 2nd, and 3rd will get the following rewards; 1st -1 gold coin and a Santa, or snowman. (Wishpoint could be a possibility if we get enough participants) 2nd - Santa or the snowman (1st place picks of the two first) and 1 lock in chaos stone 3rd - 7 silver and 1 lock in chaos stone All other participants will receive 5 silver coins. (Thanks to the mighty wookie )
  19. We all need a break from MD sometimes. The other participants might be going through some busy/rough days too, so it's understandable if they don't reply immediately. That's what I was trying to say in my previous post. As for the sponsorship thing, I wouldn't mind waiting more so you can work the whole thing out. This way you wouldn't need to sell your stuff. That would also give more time for people to post their entries here.
  20. I think it's not fair to give people less than a week to resubmit stuff and "assume they don't want a reward" if they don't do so. The contest ended roughly a year ago, I believe you could wait a little bit too.
  21. Glory to the East! 2 out of the top 3 Congratulations to the winners!
  22. Wiiya is identity in its pure form, like the others already said. I see it as some kind of "mind" aspect (with fenths being "body" and heat something like "blood"). It's as hard to describe as the concept of identity itself. Awiiya demonstrated this idea masterfully when, even after being stripped of his creatures, items, stats -- almost everything that defines us game mechanic-wise -- he remained this insanely strong identity of a character. He ended up becoming "a wiiya". The great thing about him, though, is that he managed to strengthen our own identities as we talked to him. That's some amazing power to me, like he was able to adapt to the person (identity) that was addressing him at the time. That's kind of how I see Wiiya... I think what Wiiya as a concept represents in MD is bigger than the identity of an individual. It's like it contains every single possible representation of identity in MD's lifespan (even the ones that still weren't conceived). "A wiiya" might take form of any specific identity when needed.
  23. Hey everyone, First of all, I’d like to thank Aia for inviting me to judge this quest 😊 The entries were evaluated on 2 main aspects: ‘Spell-docity’: The resemblance of its content to a real spell document (both in content and spell choice) Progression: How each level gradually evolves in complexity and the cohesion between levels While I really enjoyed reading your submissions, I have decided not to award a wishpoint to the winner. That being said, here is the final ranking: 1st: Malediction (lashtal) 2nd: Flight (Aia) 3rd: Explosions (Nepgear) Congrulations to the winning authors! PS: The entries were made anonymous beforehand so as to remove any bias. The authors were only revealed to me after I sent Aia my final decision.
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