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Czez

Member
  • Content Count

    108
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About Czez

  • Rank
    Ocult Arts Practitioner
  • Birthday December 28

Profile Information

  • Gender
    Female
  • Playername
    Czez
  1. Czez carries pine needles. She and Emerald Arcanix collected them for their scent, in Loreroot, and they appeared in her inventory.
  2. I am still alive :] Thanks for remembering me.
  3. Czez

    Alt Liberation

    One would hope people can resist flaming, and find better reasons to kill a discussion. This topic has helped bring some things to light, but I still have some questions. I like alts, I play alts. It is nice to see the realm through fresh eyes, or anonymously. In MD it's very challenging to develop multiple separate chars because everything is so interconnected and also because many people play primarily ooc. So, as others have mentioned, there is a lot of grey area when it comes to the difference between an account and a char. Specificaly regarding the GGG, what's the difference between alts training in there, and alts elsewhere in the realm like Venger and Gogu, or the Libs? Is the rule for GGG that no player can have more than one char/account in the GGG at one time, or is it meant to exclude all less active chars/accounts, and how do you draw that line? This is a sincere question. Are we not meant to actively train more than one account?
  4. Czez

    Alt Liberation

    [quote name='Chewett' date='09 May 2010 - 07:41 PM' timestamp='1273423273' post='59585'] Your stupidity has reached a new level of unintelligibility.[/quote] C'mon! I really need to explain this is satire?! But there is a serious point to it. I want a discussion of how ppl really use alts, and what exactly is abuse. I use an alt Zezc as a peer mp3 to help noobs learn to set rits. She lives in the Paper Cabin. She is Czez, only mp3. Is this an abuse alt? Perhaps…. I used to play another char, who had separate life, goals, interests and friends from Czez. That clearly was not. Recent public discussion, as well as the new rule restricting alts from GGG made this topic relevant. The restriction on alts previously had been that multiple accounts are not created with the purpose of aiding the main. There are clear cases where this has happened, and they have been punished when the abuse is egregious. But I don't see the alts in GGG as posing the same kind of problem, so I want to hear more about the motives for this restriction. There have been alts in GGG for a long time. In public training areas they benefit everyone, not mains. I don't care if you agree with me, but it is a topic worthy of sncere debate, rather than petty personal insults, Chewett, which are unbecoming of a Moderator.
  5. [I am posting this on behalf of a friend who because of 'Alt' status cannot even get a forum account!] People of MD! For too long we have tolerated injustice perpetrated on our brethren! The time has come! End Alt Abuse and Discrimination now! Demand more Rights for Alts! Who among us can say he is not an Alt? Who has not been forced into idle mode while another 'Alt' is active?! We, concerned Alts of MD, are seeking redress to include the following: 1. Henceforth, stop using the offensive terminology 'main' !!! 2. End discrimination in training areas such as GGG. We Alts have long provided public service keeping such areas rich with targets during off-peak hours, and some of us with honor as well! No longer shall we be forced into slavery, hidden in remote locations and abused by a select few! 3. End abusive practises which give us all a bad name, such as bringing us unto alliances solely to pass Heads and kicking us out with no role! You know who you are! Support our cause! Liberation for Alts! Sincerely, X Alt Liberation Front p.s. If you do support this cause, show your solidarity by marking your own PL with 'I AM AN ALT'
  6. What's with all the handwringing? It is NOT RP! This is merely a tool that allows you to give any number of your heads to someone, whether they want them or not.
  7. Yes, yes, yes! It is fun. I may look like RP, and there are no creature fights involved, but it is just another tool, like spells. Fighting is not just about who is strongest. HC is fun because of things like strategy and diplomacy. It is interesting to be able to give someone heads they don't want, for example.
  8. Czez

    Initiative

    [quote name='Shadowseeker' date='29 April 2010 - 07:00 PM' timestamp='1272556831' post='58909'] They don't really increase anything..2% is a laughable amount of like 2 or 1 initiative. [/quote] So what about this, from an actual log (name changed): [font="Georgia"][blooddrop3] XXX gets 940 attack (20 percent) and 260 initiative (20 percent).[/font] edit: tested.
  9. Czez

    Initiative

    What about the other init tokens, the Blood Drops?
  10. Czez

    Initiative

    I should lose against people who put a lot more work and money into their rituals. But you are right there are a handful out there that are uninterestingly dominant. An advantage should not be the same as a guarantee. Given what we have, what does nerfing the init tokens get us? Losing 100% of the time to some untokened as well as to tokened rits is not going to feel better. How does that create a more just system and also maintain shop incentives?
  11. Czez

    Initiative

    It is not a solution if it only addresses balance Within an already elite group of fighters and not for the rest of us. I will give an example, because I have one. I consider myself an average player. I have an angien rit I have been working on since the shrine opened, close to a year ago. I train and gind daily, however without the dedication of many. My personal initiative is still shy of 500. I bought tokens from the shop and let them fall randomly on a full barnyard. I was lucky some landed on angien eggs. I have never owned a BP or a rustgold. The angiens finally matured and are awesome! They can challenge some drach rits. But I still lose 90% of the time against elite players, and usually in 0 rounds. Because of a couple of init tokens, I do not lose 100% of the time. Do you think that is unfair? I always wanted to see something other than tokens, and I still think we should have skills capped the way principles were. The principles cap was effective, imo, and we still have inentive to buy tokens from the shop.
  12. Czez

    Initiative

    How many rits do you really see with 6 init tokens? What does a balanced system look like to you?
  13. Czez

    Initiative

    Claw 3 gives 1333 with maxed principles, right? For me, this is in balance now.
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