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Kamisha

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  1. Upvote
    Kamisha got a reaction from Ary Endleg in worst thing about Mur   
    I know this topic is long dead so now that it is 1:00 am here I can circumvent my better judgement and post in a near dead topic. Any ways the worst thing about magic duel is incomplete features which projects toward mur as lack of focus. To defend that I can bring to attention Chapter 2 of the story quest has been under construction or to be continued since at least 2009. Trading between lands has been all but abolished due to lack of mechanisms that full fill those needs. Also alliances that don't have enough players to be actually still be considered an alliance by MD standards live on (you can let them die and replace them with new ones). Although I love this game as a whole and like mur as a person(I have RPed with him once or twice). There is a lack of completion which seems both unprofessional and unpolished.
     
    Please note I have read though this only a little bit mostly looking at murs comments as he seems to sum up the last flak attack so if this has been touched on before I am just here to enforce that. 
  2. Upvote
    Kamisha reacted to MoM in Memory Stones   
    Books store memories of the past, the brain stores memories, both true and imaginary, both sources are reliable, nearly never fading... however, a new 'memory-holder' has appeared, and it in the form of ... a stone???

    Memory stones are now spread throught magic duel, and are being regarded as a recource. The can only be gathered in the precense of a Memory stone detector, that Mur has granted to two people (so far), they are : Aranna, and Lone Wolf. These memory stones do not hold regular memories, but rather, they hold memories of spells, accordint to Mur, the operation is described as such : "They work in the following way: If you have a memory stone, and a spell, you can use all the casts of that spell at once to "memorize" that spell into the stone, enchanting it. The memory stone will then transform into an enchanted stone, named after the stored spell. This is a usable, tradeable item. When someone uses it, it will grant that person a limited number of casts from the stored spell, till the casts get consumed or for a period of 6 month. When casts run out or 6 month pass, the spell will vanish from that persons spells. Memory stones are a resource type of item."

    so basically, memory stones hold spells, but since they are stones with no actual brains, they will forget this spell (in 6 months, so use it quickly) and since this stone is 'sharing' with you memories of another, there is no way you can 'keep' that memory with you, and thus, once you've used up all the memory there is on that stone (all the spells) the stone stops being enchanted, and you can not do that spell anymore, so you throw it out =)
    Also, the memory stone value you find depends on what memory the caster has chosen to put, and how much of the memory he/she will put, so depending on what spell they decide to 'enfuse' and how much casts they decide to enfuse it with, the stones would be of different value.

    Now, and as we speak, memory stones are being integrated into the MD market, the two lucky barrers of the detectors are making a fortune off selling these stones, and there might be a guild for them soon to follow (eventhough whether or not that is a good idea is being highly debated).

    This is one of the many new 'resources' that have appeared in MD, along with the fresh water resource, and mineral water resources, and also the 'memory stone guild' will be one of the many that will soon rise (Water Dowsers guild, and Fusioneers guild will be following shortly) this might be a lot to take in, but it shows that MD is advancing and improving, and thus, I wish it the best in these new ideas, and hope they succeed.
  3. Upvote
    Kamisha got a reaction from Ary Endleg in GG's "Shared" tool policies   
    Personally the way I see it although I am not a GG citizen (or of any location) the way I see it is that the tool is placed in a shared location for everybody to have the option to use it. Its actually directly in the name. A shared tool is supposed to be open to everybody. However in the case of land loyalty I understand that since it makes sure there are tools for that land. However if there is no land loyalty score it should remain open to the public not stored where only there citizens can access it. I think the reasoning behind a tool not requiring a land score is not to horde it but to keep it open to those who are of different lands.
  4. Upvote
    Kamisha got a reaction from lashtal in mp3/mp4 Training Ground Garden   
    Well the community garden has been actually been talked about and has been asked for, for an extended period of time. I think renaming it would be a slap in the face for the people who have been pushing for it for a while now. Currently there is actually a place for MP4's to gather for fights. Its in the marble dale park and somebody has actually taken time to subtitle it Sparring Grounds. It does require consent from both parties to fight but if people are looking to fight they would go there. The rules you can find on the sign post. at the entrance closest to where the gates would be.
  5. Upvote
    Kamisha got a reaction from lashtal in mp3/mp4 Training Ground Garden   
    I think you are failing to see the point here. The point is your idea has already been thought of many years before and addressed in a different location. Adding another location to address the same issue would cause confusion and would have 2 places operating at half capacity. If this where to pass (unlikely) you would actually be hurting what has already been built and organized in Marble Dale Park since it serves the EXACT same function.
     
    Please look at the Marble dale park sign post read the rules and tell me how this new location you are suggesting is different or how another one would aid people.
  6. Upvote
    Kamisha got a reaction from Maebius in Heat   
    Now one of the things I did when I was basically analysing this game for a paper in university There where several things I touched on. One of these was heat and its influence in the game. Since then it has not changed much. Actually it is likely the only thing that has remained and likely will remain a static constant. Ok lets get started. There are three different types of heat in MD there is Unstable Heat, Stable Heat, and stored heat. Stored heat is the simplest to understand. When I creature fights (Win or lose) it gains or loses a heat value. Think of stored heat as experience which can increase or decrease dependent on the results of a battle (along with wins and other things(I could go into battle but that is a completely different animal)). Luckily stored heat is the easy to explain and anything I said on stored heat is completely independent of Unstable and Stable heat.
     
    Unstable heat and stable heat are completely separate. They are managed by the Elroin device in the top right corner. Unstable heat is gained by anything that is an action (anything that uses action points) which makes sense considering that organization balances to chaos. Any action that uses energy transfers potential or kinetic energy into a useless energy called Heat. When energy turns into heat inside our world it is lost into the universe as EMR (electo-magnetic Radiation). In the Magic Duel universe this goes through an intermediate step and gets captured (on the Elroin device) where it is more slowly released to the MD universe. We can also turn it into a stable energy by some sort of magical property of the Elroin Device to use later. It seems also through some magical means the more of it we have the more state increases we get per fight so to conclude this in a simple definition of what heat is in MD.
     
    Definition: Heat is a Bi-product of action.
     
    What you should actually define is what is the elrion device.
  7. Downvote
    Kamisha got a reaction from Pipstickz in mp3/mp4 Training Ground Garden   
    Well the community garden has been actually been talked about and has been asked for, for an extended period of time. I think renaming it would be a slap in the face for the people who have been pushing for it for a while now. Currently there is actually a place for MP4's to gather for fights. Its in the marble dale park and somebody has actually taken time to subtitle it Sparring Grounds. It does require consent from both parties to fight but if people are looking to fight they would go there. The rules you can find on the sign post. at the entrance closest to where the gates would be.
  8. Upvote
    Kamisha got a reaction from DARK DEMON in Petition to start Heads Contest   
    Currently the realm is sort of dead and I don't think a heads contest at this time would restore the meaning of the competition which is not to hide and accumulate heads but to compete. When I won the heads contest for the first time (MP4) it was hard and I only made it to third. If this competition is going to go ahead I would change my vote to yes if I see at any point a accumulated 250 online players from today being the starting date.
    Once the GGG shut down player drop off was high. When the GGG was dismantled the people who buffed there stats there had not gained not enough experience in the outside world to create rituals which where effective against vets and quit.
  9. Downvote
    Kamisha got a reaction from dst in Petition to start Heads Contest   
    Currently the realm is sort of dead and I don't think a heads contest at this time would restore the meaning of the competition which is not to hide and accumulate heads but to compete. When I won the heads contest for the first time (MP4) it was hard and I only made it to third. If this competition is going to go ahead I would change my vote to yes if I see at any point a accumulated 250 online players from today being the starting date.
    Once the GGG shut down player drop off was high. When the GGG was dismantled the people who buffed there stats there had not gained not enough experience in the outside world to create rituals which where effective against vets and quit.
  10. Upvote
    Kamisha got a reaction from Eon in Complaint against your BHC Organizer   
    [quote name='phantasm' timestamp='1328530461' post='103630']
    As an organizer of an event, doesn't Eon have public points like Grido and the Kings had? If enough complaints come in about an "unfair" leadership of the event, he should be docked a public point. Besides that there isn't much to be done besides blowing air around.
    [/quote]

    Not nessarly becouse there nameisnt public points they are penalty points which are determined by murs judgment on different issues.Penalty points where docked on not public opinion but in the case that they did something wrong or failed to complete duties assigned. I even saw a fourm post put up by mur which if the kings didnt respond within 24 hours they would be docked a point. I am going to tell it straight, at the current moment there is no proof to support any claims which have been making there way into this conversation as there is no proof of specific victimization as I have already said and duxie eaither knowingly or unwittingly has agreed with.

    The basic point that Ican make is that for the current moment at least you dont fulfill any of the requirments in order to have a case. You cant supply mens rea becouse you have no proof that the intent was to hurt your chances. You also cant support actus rea becouse you cant show that you where directly victimized for any reason other than being in the wrong place.

    If you are there and Eon is there you should be exspecting an attack as an inevatbility unless you are fast on the mouse and have the user list refresh at the right time.
  11. Upvote
    Kamisha got a reaction from J-D in Matrix-like fight logs   
    I'm fine with the current format and although I can read the cells I think it makes it a little less clear. though I do like the idea that I can see what type of creature is attacking instead of just a name. The colors are good but i would add the colors to the current fight log in order to highlight portions such as below.



    ###### START ROUND "1" ######
    [color=#0000ff]Applying temporary effects for Kamisha, slot 1 :[/color]
    [color=#0000ff]protect (round:2 protect: defence=105|from 132 to 237; )[/color]
    [color=#0000ff]Applying temporary effects for Kamisha, slot 3 :[/color]
    [color=#0000ff]protect (round:2 protect: defence=105|from 128 to 233; )[/color]
    [color=#0000ff]Applying temporary effects for Kamisha, slot 5 :[/color]
    [color=#0000ff]protect (round:2 protect: defence=105|from 135 to 240; )[/color]
    [color=#0000ff]Applying temporary effects for Kamisha, slot 6 :[/color]
    [color=#0000ff]protect (round:2 protect: defence=100|from 128 to 228; )[/color]
    [color=#0000ff]protect (round:2 protect: defence=100|from 228 to 328; )[/color]
    [color=#0000ff]Applying temporary effects for Kamisha, slot 2 :[/color]
    [color=#0000ff]protect (round:2 protect: defence=105|from 128 to 233; )[/color]
    [color=#0000ff]Applying temporary effects for AmberRune, slot 3 :[/color]
    [color=#0000ff]protect (round:2 protect: defence=85|from 10 to 95; )[/color]
    [color=#0000ff]Applying temporary effects for AmberRune, slot 5 :[/color]
    [color=#0000ff]protect (round:2 protect: defence=85|from 10 to 95; )[/color]
    [color=#0000ff]Applying temporary effects for AmberRune, slot 1 :[/color]
    [color=#0000ff]weaken (round:1 weaken: defence=-196|from 10 to -186; )[/color]
    [color=#0000ff]weaken (round:0 weaken: effect ended)[/color]
    [b][color=#ff0000]K[/color][color=#FF0000]amisha[/color][/b][color=#ff0000]'s [i]Alen[/i] does [i] energyburn[/i] to [i]weak[/i] creature(s) of [b]AmberRune[/b] and:[/color]
    [color=#ff0000] - [b]Unholy Pope[/b] receives [i]1055[/i] energy burn (attacking creature consumes 145 Ve and remains with 4397 Ve)[/color]
    [color=#ff0000]and remains with [i]1372[/i] vitality[/color]
    [color=#ffa500][b]Kamisha[/b]'s [i]Animated Tree III[/i] does [i] protect[/i] to [i]multirandom[/i] creature(s) of [b]Kamisha[/b] and:[/color]
    [color=#ffa500] - Protection effect: 105[/color]
    [color=#ffa500] - [b]Alen[/b] is protected by [b]Animated Tree III[/b] with defence, maintaining protection[/color]
    [color=#ffa500]protect (round:3 protect: defence=105|from 1492 to 1597; )[/color]
    [color=#ffa500]and remains with [i]4397[/i] vitality[/color]
    [color=#ffa500] - Protection effect: 105[/color]
    [color=#ffa500] - [b]Imperial Aramor Assassin[/b] is protected by [b]Animated Tree III[/b] with defence, maintaining protection[/color]
    [color=#ffa500]protect (round:3 protect: defence=105|from 237 to 342; )[/color]
    [color=#ffa500]and remains with [i]2966[/i] vitality[/color]
    [color=#ffa500] - Protection effect: 105[/color]
    [color=#ffa500] - [b]Winderwild[/b] is protected by [b]Animated Tree III[/b] with defence, maintaining protection[/color]
    [color=#ffa500]protect (round:3 protect: defence=105|from 240 to 345; )[/color]
    [color=#ffa500]and remains with [i]1878[/i] vitality[/color]
    [color=#ffa500] - Protection effect: 105[/color]
    [color=#ffa500] - [b]Imperial Aramor Warrior[/b] is protected by [b]Animated Tree III[/b] with defence, maintaining protection[/color]
    [color=#ffa500]protect (round:3 protect: defence=105|from 233 to 338; )[/color]
    [color=#ffa500]and remains with [i]2875[/i] vitality[/color]
    [color=#ff0000][b]Kamisha[/b]'s [i]Imperial Aramor Assassin[/i] does [i] damage[/i] to [i]weak[/i] creature(s) of [b]AmberRune[/b] and:[/color]
    [color=#ff0000] - [b]Unholy Pope[/b] receives [i]615[/i] damage[/color]
    [color=#ff0000]and remains with [i]757[/i] vitality[/color]
    [color=#ff0000][b]Kamisha[/b]'s [i]Imperial Aramor Warrior[/i] does [i] damage[/i] to [i]weak[/i] creature(s) of [b]AmberRune[/b] and:[/color]
    [color=#ff0000] - [b]Unholy Pope[/b] receives [i]948[/i] damage[/color]
    [color=#ff0000]creature DIES![/color]
    [color=#ff0000][b]Kamisha[/b]'s [i]Imperial Aramor Warrior[/i] does [i] damage[/i] to [i]weak[/i] creature(s) of [b]AmberRune[/b] and:[/color]
    [color=#ff0000] - [b]Walking Tree[/b] receives [i]752[/i] damage[/color]
    [color=#ff0000]and remains with [i]2042[/i] vitality[/color]
    [color=#ffa500][b]Kamisha[/b]'s [i]Winderwild[/i] does [i] weaken[/i] to [i]strong[/i] creature(s) of [b]AmberRune[/b] and:[/color]
    [color=#ffa500] - Weaken defence effect: -196[/color]
    [color=#ffa500] - maintains weaken on [b]Unholy Pope[/b][/color]
    [color=#ffa500]weaken (round:2 weaken: defence=-196|from 95 to -101; )[/color]
    [color=#ffa500]and remains with [i]1518[/i] vitality[/color]
    [color=#008000][b]AmberRune[/b]'s [i]Walking Tree[/i] does [i] regenerate[/i] to [i]multirandom[/i] creature(s) of [b]AmberRune[/b] and:[/color]
    [color=#008000] - Regeneration power: 34, regen. vitality: 889[/color]
    [color=#008000] - Maintaining regeneration, Walking Tree will regenerate next 2 rounds vitality[/color]
    [color=#008000]regenerate (round:3 regenerate: 889) and remains with 3504 vitality[/color]
    [color=#008000]and remains with [i]3504[/i] vitality[/color]
    [color=#808080] - [b]Unholy Pope[/b] doesn't need any regeneration for now[/color]
    [color=#808080]and remains with [i]1518[/i] vitality[/color]
    [color=#808080][b]AmberRune[/b]'s [i]Walking Tree[/i] cant find any enemy creatures to target, skipping turn[/color]
    [color=#ffa500][b]AmberRune[/b]'s [i]Unholy Pope[/i] does [i] protect[/i] to [i]dying[/i] creature(s) of [b]Kamisha[/b] and:[/color]
    [color=#ffa500] - Protection effect: 100[/color]
    [color=#ffa500] - [b]Animated Tree III[/b] is protected by [b]Unholy Pope[/b] with defence, maintaining protection[/color]
    [color=#ffa500]protect (round:3 protect: defence=100|from 328 to 428; )[/color]
    [color=#ffa500]and remains with [i]2453[/i] vitality[/color]

    Status Effects: [color=#ffa500]Orange[/color]
    Damage: [color=#ff0000] Red[/color]
    Heal: [color=#006400]Green[/color]
    Absance of change: [color=#808080]Grey[/color]
    Opening round: [color=#0000ff] Blue[/color]

    [color=#000000]The thing I do like the though is the matrix showing what the creature is as I said [/color][color=#ff0000][b]Kamisha[/b]'s [i]Alen[/i] [/color]for example gives you no information on what your fighting its just an arbitrary name.
  12. Upvote
    Kamisha got a reaction from apophys in Matrix-like fight logs   
    I'm fine with the current format and although I can read the cells I think it makes it a little less clear. though I do like the idea that I can see what type of creature is attacking instead of just a name. The colors are good but i would add the colors to the current fight log in order to highlight portions such as below.



    ###### START ROUND "1" ######
    [color=#0000ff]Applying temporary effects for Kamisha, slot 1 :[/color]
    [color=#0000ff]protect (round:2 protect: defence=105|from 132 to 237; )[/color]
    [color=#0000ff]Applying temporary effects for Kamisha, slot 3 :[/color]
    [color=#0000ff]protect (round:2 protect: defence=105|from 128 to 233; )[/color]
    [color=#0000ff]Applying temporary effects for Kamisha, slot 5 :[/color]
    [color=#0000ff]protect (round:2 protect: defence=105|from 135 to 240; )[/color]
    [color=#0000ff]Applying temporary effects for Kamisha, slot 6 :[/color]
    [color=#0000ff]protect (round:2 protect: defence=100|from 128 to 228; )[/color]
    [color=#0000ff]protect (round:2 protect: defence=100|from 228 to 328; )[/color]
    [color=#0000ff]Applying temporary effects for Kamisha, slot 2 :[/color]
    [color=#0000ff]protect (round:2 protect: defence=105|from 128 to 233; )[/color]
    [color=#0000ff]Applying temporary effects for AmberRune, slot 3 :[/color]
    [color=#0000ff]protect (round:2 protect: defence=85|from 10 to 95; )[/color]
    [color=#0000ff]Applying temporary effects for AmberRune, slot 5 :[/color]
    [color=#0000ff]protect (round:2 protect: defence=85|from 10 to 95; )[/color]
    [color=#0000ff]Applying temporary effects for AmberRune, slot 1 :[/color]
    [color=#0000ff]weaken (round:1 weaken: defence=-196|from 10 to -186; )[/color]
    [color=#0000ff]weaken (round:0 weaken: effect ended)[/color]
    [b][color=#ff0000]K[/color][color=#FF0000]amisha[/color][/b][color=#ff0000]'s [i]Alen[/i] does [i] energyburn[/i] to [i]weak[/i] creature(s) of [b]AmberRune[/b] and:[/color]
    [color=#ff0000] - [b]Unholy Pope[/b] receives [i]1055[/i] energy burn (attacking creature consumes 145 Ve and remains with 4397 Ve)[/color]
    [color=#ff0000]and remains with [i]1372[/i] vitality[/color]
    [color=#ffa500][b]Kamisha[/b]'s [i]Animated Tree III[/i] does [i] protect[/i] to [i]multirandom[/i] creature(s) of [b]Kamisha[/b] and:[/color]
    [color=#ffa500] - Protection effect: 105[/color]
    [color=#ffa500] - [b]Alen[/b] is protected by [b]Animated Tree III[/b] with defence, maintaining protection[/color]
    [color=#ffa500]protect (round:3 protect: defence=105|from 1492 to 1597; )[/color]
    [color=#ffa500]and remains with [i]4397[/i] vitality[/color]
    [color=#ffa500] - Protection effect: 105[/color]
    [color=#ffa500] - [b]Imperial Aramor Assassin[/b] is protected by [b]Animated Tree III[/b] with defence, maintaining protection[/color]
    [color=#ffa500]protect (round:3 protect: defence=105|from 237 to 342; )[/color]
    [color=#ffa500]and remains with [i]2966[/i] vitality[/color]
    [color=#ffa500] - Protection effect: 105[/color]
    [color=#ffa500] - [b]Winderwild[/b] is protected by [b]Animated Tree III[/b] with defence, maintaining protection[/color]
    [color=#ffa500]protect (round:3 protect: defence=105|from 240 to 345; )[/color]
    [color=#ffa500]and remains with [i]1878[/i] vitality[/color]
    [color=#ffa500] - Protection effect: 105[/color]
    [color=#ffa500] - [b]Imperial Aramor Warrior[/b] is protected by [b]Animated Tree III[/b] with defence, maintaining protection[/color]
    [color=#ffa500]protect (round:3 protect: defence=105|from 233 to 338; )[/color]
    [color=#ffa500]and remains with [i]2875[/i] vitality[/color]
    [color=#ff0000][b]Kamisha[/b]'s [i]Imperial Aramor Assassin[/i] does [i] damage[/i] to [i]weak[/i] creature(s) of [b]AmberRune[/b] and:[/color]
    [color=#ff0000] - [b]Unholy Pope[/b] receives [i]615[/i] damage[/color]
    [color=#ff0000]and remains with [i]757[/i] vitality[/color]
    [color=#ff0000][b]Kamisha[/b]'s [i]Imperial Aramor Warrior[/i] does [i] damage[/i] to [i]weak[/i] creature(s) of [b]AmberRune[/b] and:[/color]
    [color=#ff0000] - [b]Unholy Pope[/b] receives [i]948[/i] damage[/color]
    [color=#ff0000]creature DIES![/color]
    [color=#ff0000][b]Kamisha[/b]'s [i]Imperial Aramor Warrior[/i] does [i] damage[/i] to [i]weak[/i] creature(s) of [b]AmberRune[/b] and:[/color]
    [color=#ff0000] - [b]Walking Tree[/b] receives [i]752[/i] damage[/color]
    [color=#ff0000]and remains with [i]2042[/i] vitality[/color]
    [color=#ffa500][b]Kamisha[/b]'s [i]Winderwild[/i] does [i] weaken[/i] to [i]strong[/i] creature(s) of [b]AmberRune[/b] and:[/color]
    [color=#ffa500] - Weaken defence effect: -196[/color]
    [color=#ffa500] - maintains weaken on [b]Unholy Pope[/b][/color]
    [color=#ffa500]weaken (round:2 weaken: defence=-196|from 95 to -101; )[/color]
    [color=#ffa500]and remains with [i]1518[/i] vitality[/color]
    [color=#008000][b]AmberRune[/b]'s [i]Walking Tree[/i] does [i] regenerate[/i] to [i]multirandom[/i] creature(s) of [b]AmberRune[/b] and:[/color]
    [color=#008000] - Regeneration power: 34, regen. vitality: 889[/color]
    [color=#008000] - Maintaining regeneration, Walking Tree will regenerate next 2 rounds vitality[/color]
    [color=#008000]regenerate (round:3 regenerate: 889) and remains with 3504 vitality[/color]
    [color=#008000]and remains with [i]3504[/i] vitality[/color]
    [color=#808080] - [b]Unholy Pope[/b] doesn't need any regeneration for now[/color]
    [color=#808080]and remains with [i]1518[/i] vitality[/color]
    [color=#808080][b]AmberRune[/b]'s [i]Walking Tree[/i] cant find any enemy creatures to target, skipping turn[/color]
    [color=#ffa500][b]AmberRune[/b]'s [i]Unholy Pope[/i] does [i] protect[/i] to [i]dying[/i] creature(s) of [b]Kamisha[/b] and:[/color]
    [color=#ffa500] - Protection effect: 100[/color]
    [color=#ffa500] - [b]Animated Tree III[/b] is protected by [b]Unholy Pope[/b] with defence, maintaining protection[/color]
    [color=#ffa500]protect (round:3 protect: defence=100|from 328 to 428; )[/color]
    [color=#ffa500]and remains with [i]2453[/i] vitality[/color]

    Status Effects: [color=#ffa500]Orange[/color]
    Damage: [color=#ff0000] Red[/color]
    Heal: [color=#006400]Green[/color]
    Absance of change: [color=#808080]Grey[/color]
    Opening round: [color=#0000ff] Blue[/color]

    [color=#000000]The thing I do like the though is the matrix showing what the creature is as I said [/color][color=#ff0000][b]Kamisha[/b]'s [i]Alen[/i] [/color]for example gives you no information on what your fighting its just an arbitrary name.
  13. Upvote
    Kamisha reacted to Maebius in would it be possible to get a mds_is_itc() function?   
    With the addition of more 'physical' resources, shared tools, and such, would it be possible to adapt the same sort of functionality that mds_is_ctc() uses, to get the info from an ITC code?

    The CTC checker is nice to confirm trades, and rewards of quest sponsors, and I'd like to have the ability to confirm items sponsored as well, before actually trading the items.

    (and on a more personal note, I have a basic @storage for my own quest rewards, that ensures the CTC is still valid for things I saved in it a while ago... it would be awesome to validate ITC as well, so folks can save their own sponsored rewards via my "clickie treasury" )

    Thoughts?
  14. Downvote
    Kamisha got a reaction from Watcher in Seigheart's Auction   
    I guess that yields my previous statement null.
  15. Downvote
    Kamisha got a reaction from Shemhazaj in Seigheart's Auction   
    Hold on why is this revived. The council has made a decision and there decision by definition is law. Somebody please close this topic there is no reason for this to flare up again when a decision has been made.
  16. Upvote
    Kamisha got a reaction from Mallos in Seigheart's Auction   
    [quote name='AmberRune' timestamp='1330884197' post='105868']
    [cquote]
    The council trusts everyone with a public role to do their job
    correctly and well. Therefore, we trust Siegheart to not steal
    creatures or use funds for his own personal gain. However, if anyone
    feels there is any occurrence of wrong-doing then they are free to
    contact us regarding it. Bear in mind when responding to this topic or
    contacting us, as he has stated: His auction was conducted in an
    unofficial capacity as a player of Magic Duel, not as head of the TKs.

    If you wish to provide further evidence on this please email us, but
    as it stands there will be no trial.


    [/cquote]
    [/quote]

    council sent in there response if there is to be anymore evidence it should be sent to them. Public opinion has no more baring and evidence is not going to be looked over if posted here. If council confirms a trial go ahead re-open it but any additional comments are just going to be used to incite a response which I am sure will be less than polite.
  17. Downvote
    Kamisha got a reaction from Watcher in Seigheart's Auction   
    [quote name='AmberRune' timestamp='1330884197' post='105868']
    [cquote]
    The council trusts everyone with a public role to do their job
    correctly and well. Therefore, we trust Siegheart to not steal
    creatures or use funds for his own personal gain. However, if anyone
    feels there is any occurrence of wrong-doing then they are free to
    contact us regarding it. Bear in mind when responding to this topic or
    contacting us, as he has stated: His auction was conducted in an
    unofficial capacity as a player of Magic Duel, not as head of the TKs.

    If you wish to provide further evidence on this please email us, but
    as it stands there will be no trial.


    [/cquote]
    [/quote]

    council sent in there response if there is to be anymore evidence it should be sent to them. Public opinion has no more baring and evidence is not going to be looked over if posted here. If council confirms a trial go ahead re-open it but any additional comments are just going to be used to incite a response which I am sure will be less than polite.
  18. Downvote
    Kamisha got a reaction from Eon in Seigheart's Auction   
    Hold on why is this revived. The council has made a decision and there decision by definition is law. Somebody please close this topic there is no reason for this to flare up again when a decision has been made.
  19. Downvote
    Kamisha got a reaction from Watcher in Seigheart's Auction   
    Hold on why is this revived. The council has made a decision and there decision by definition is law. Somebody please close this topic there is no reason for this to flare up again when a decision has been made.
  20. Upvote
    Kamisha reacted to Chewett in Forum Post Reputation Reset?   
    ah thats very intresting. when loading a page it doesnt load the rep stored...

    Rep is there, you just cant see it. When you press +/- rep it updates and shows the correct number after you have repped it...
  21. Upvote
    Kamisha got a reaction from Dragual in The word "Fenths": does it exist in english?   
    For example my name was just a whole slue of letters mixed togeather. It wasent untill last year that it was pointed out my MD name means master of desire.
  22. Upvote
    Kamisha got a reaction from Soothing Sands in Matrix-like fight logs   
    I'm fine with the current format and although I can read the cells I think it makes it a little less clear. though I do like the idea that I can see what type of creature is attacking instead of just a name. The colors are good but i would add the colors to the current fight log in order to highlight portions such as below.



    ###### START ROUND "1" ######
    [color=#0000ff]Applying temporary effects for Kamisha, slot 1 :[/color]
    [color=#0000ff]protect (round:2 protect: defence=105|from 132 to 237; )[/color]
    [color=#0000ff]Applying temporary effects for Kamisha, slot 3 :[/color]
    [color=#0000ff]protect (round:2 protect: defence=105|from 128 to 233; )[/color]
    [color=#0000ff]Applying temporary effects for Kamisha, slot 5 :[/color]
    [color=#0000ff]protect (round:2 protect: defence=105|from 135 to 240; )[/color]
    [color=#0000ff]Applying temporary effects for Kamisha, slot 6 :[/color]
    [color=#0000ff]protect (round:2 protect: defence=100|from 128 to 228; )[/color]
    [color=#0000ff]protect (round:2 protect: defence=100|from 228 to 328; )[/color]
    [color=#0000ff]Applying temporary effects for Kamisha, slot 2 :[/color]
    [color=#0000ff]protect (round:2 protect: defence=105|from 128 to 233; )[/color]
    [color=#0000ff]Applying temporary effects for AmberRune, slot 3 :[/color]
    [color=#0000ff]protect (round:2 protect: defence=85|from 10 to 95; )[/color]
    [color=#0000ff]Applying temporary effects for AmberRune, slot 5 :[/color]
    [color=#0000ff]protect (round:2 protect: defence=85|from 10 to 95; )[/color]
    [color=#0000ff]Applying temporary effects for AmberRune, slot 1 :[/color]
    [color=#0000ff]weaken (round:1 weaken: defence=-196|from 10 to -186; )[/color]
    [color=#0000ff]weaken (round:0 weaken: effect ended)[/color]
    [b][color=#ff0000]K[/color][color=#FF0000]amisha[/color][/b][color=#ff0000]'s [i]Alen[/i] does [i] energyburn[/i] to [i]weak[/i] creature(s) of [b]AmberRune[/b] and:[/color]
    [color=#ff0000] - [b]Unholy Pope[/b] receives [i]1055[/i] energy burn (attacking creature consumes 145 Ve and remains with 4397 Ve)[/color]
    [color=#ff0000]and remains with [i]1372[/i] vitality[/color]
    [color=#ffa500][b]Kamisha[/b]'s [i]Animated Tree III[/i] does [i] protect[/i] to [i]multirandom[/i] creature(s) of [b]Kamisha[/b] and:[/color]
    [color=#ffa500] - Protection effect: 105[/color]
    [color=#ffa500] - [b]Alen[/b] is protected by [b]Animated Tree III[/b] with defence, maintaining protection[/color]
    [color=#ffa500]protect (round:3 protect: defence=105|from 1492 to 1597; )[/color]
    [color=#ffa500]and remains with [i]4397[/i] vitality[/color]
    [color=#ffa500] - Protection effect: 105[/color]
    [color=#ffa500] - [b]Imperial Aramor Assassin[/b] is protected by [b]Animated Tree III[/b] with defence, maintaining protection[/color]
    [color=#ffa500]protect (round:3 protect: defence=105|from 237 to 342; )[/color]
    [color=#ffa500]and remains with [i]2966[/i] vitality[/color]
    [color=#ffa500] - Protection effect: 105[/color]
    [color=#ffa500] - [b]Winderwild[/b] is protected by [b]Animated Tree III[/b] with defence, maintaining protection[/color]
    [color=#ffa500]protect (round:3 protect: defence=105|from 240 to 345; )[/color]
    [color=#ffa500]and remains with [i]1878[/i] vitality[/color]
    [color=#ffa500] - Protection effect: 105[/color]
    [color=#ffa500] - [b]Imperial Aramor Warrior[/b] is protected by [b]Animated Tree III[/b] with defence, maintaining protection[/color]
    [color=#ffa500]protect (round:3 protect: defence=105|from 233 to 338; )[/color]
    [color=#ffa500]and remains with [i]2875[/i] vitality[/color]
    [color=#ff0000][b]Kamisha[/b]'s [i]Imperial Aramor Assassin[/i] does [i] damage[/i] to [i]weak[/i] creature(s) of [b]AmberRune[/b] and:[/color]
    [color=#ff0000] - [b]Unholy Pope[/b] receives [i]615[/i] damage[/color]
    [color=#ff0000]and remains with [i]757[/i] vitality[/color]
    [color=#ff0000][b]Kamisha[/b]'s [i]Imperial Aramor Warrior[/i] does [i] damage[/i] to [i]weak[/i] creature(s) of [b]AmberRune[/b] and:[/color]
    [color=#ff0000] - [b]Unholy Pope[/b] receives [i]948[/i] damage[/color]
    [color=#ff0000]creature DIES![/color]
    [color=#ff0000][b]Kamisha[/b]'s [i]Imperial Aramor Warrior[/i] does [i] damage[/i] to [i]weak[/i] creature(s) of [b]AmberRune[/b] and:[/color]
    [color=#ff0000] - [b]Walking Tree[/b] receives [i]752[/i] damage[/color]
    [color=#ff0000]and remains with [i]2042[/i] vitality[/color]
    [color=#ffa500][b]Kamisha[/b]'s [i]Winderwild[/i] does [i] weaken[/i] to [i]strong[/i] creature(s) of [b]AmberRune[/b] and:[/color]
    [color=#ffa500] - Weaken defence effect: -196[/color]
    [color=#ffa500] - maintains weaken on [b]Unholy Pope[/b][/color]
    [color=#ffa500]weaken (round:2 weaken: defence=-196|from 95 to -101; )[/color]
    [color=#ffa500]and remains with [i]1518[/i] vitality[/color]
    [color=#008000][b]AmberRune[/b]'s [i]Walking Tree[/i] does [i] regenerate[/i] to [i]multirandom[/i] creature(s) of [b]AmberRune[/b] and:[/color]
    [color=#008000] - Regeneration power: 34, regen. vitality: 889[/color]
    [color=#008000] - Maintaining regeneration, Walking Tree will regenerate next 2 rounds vitality[/color]
    [color=#008000]regenerate (round:3 regenerate: 889) and remains with 3504 vitality[/color]
    [color=#008000]and remains with [i]3504[/i] vitality[/color]
    [color=#808080] - [b]Unholy Pope[/b] doesn't need any regeneration for now[/color]
    [color=#808080]and remains with [i]1518[/i] vitality[/color]
    [color=#808080][b]AmberRune[/b]'s [i]Walking Tree[/i] cant find any enemy creatures to target, skipping turn[/color]
    [color=#ffa500][b]AmberRune[/b]'s [i]Unholy Pope[/i] does [i] protect[/i] to [i]dying[/i] creature(s) of [b]Kamisha[/b] and:[/color]
    [color=#ffa500] - Protection effect: 100[/color]
    [color=#ffa500] - [b]Animated Tree III[/b] is protected by [b]Unholy Pope[/b] with defence, maintaining protection[/color]
    [color=#ffa500]protect (round:3 protect: defence=100|from 328 to 428; )[/color]
    [color=#ffa500]and remains with [i]2453[/i] vitality[/color]

    Status Effects: [color=#ffa500]Orange[/color]
    Damage: [color=#ff0000] Red[/color]
    Heal: [color=#006400]Green[/color]
    Absance of change: [color=#808080]Grey[/color]
    Opening round: [color=#0000ff] Blue[/color]

    [color=#000000]The thing I do like the though is the matrix showing what the creature is as I said [/color][color=#ff0000][b]Kamisha[/b]'s [i]Alen[/i] [/color]for example gives you no information on what your fighting its just an arbitrary name.
  23. Upvote
    Kamisha got a reaction from Liberty4life in Matrix-like fight logs   
    I'm fine with the current format and although I can read the cells I think it makes it a little less clear. though I do like the idea that I can see what type of creature is attacking instead of just a name. The colors are good but i would add the colors to the current fight log in order to highlight portions such as below.



    ###### START ROUND "1" ######
    [color=#0000ff]Applying temporary effects for Kamisha, slot 1 :[/color]
    [color=#0000ff]protect (round:2 protect: defence=105|from 132 to 237; )[/color]
    [color=#0000ff]Applying temporary effects for Kamisha, slot 3 :[/color]
    [color=#0000ff]protect (round:2 protect: defence=105|from 128 to 233; )[/color]
    [color=#0000ff]Applying temporary effects for Kamisha, slot 5 :[/color]
    [color=#0000ff]protect (round:2 protect: defence=105|from 135 to 240; )[/color]
    [color=#0000ff]Applying temporary effects for Kamisha, slot 6 :[/color]
    [color=#0000ff]protect (round:2 protect: defence=100|from 128 to 228; )[/color]
    [color=#0000ff]protect (round:2 protect: defence=100|from 228 to 328; )[/color]
    [color=#0000ff]Applying temporary effects for Kamisha, slot 2 :[/color]
    [color=#0000ff]protect (round:2 protect: defence=105|from 128 to 233; )[/color]
    [color=#0000ff]Applying temporary effects for AmberRune, slot 3 :[/color]
    [color=#0000ff]protect (round:2 protect: defence=85|from 10 to 95; )[/color]
    [color=#0000ff]Applying temporary effects for AmberRune, slot 5 :[/color]
    [color=#0000ff]protect (round:2 protect: defence=85|from 10 to 95; )[/color]
    [color=#0000ff]Applying temporary effects for AmberRune, slot 1 :[/color]
    [color=#0000ff]weaken (round:1 weaken: defence=-196|from 10 to -186; )[/color]
    [color=#0000ff]weaken (round:0 weaken: effect ended)[/color]
    [b][color=#ff0000]K[/color][color=#FF0000]amisha[/color][/b][color=#ff0000]'s [i]Alen[/i] does [i] energyburn[/i] to [i]weak[/i] creature(s) of [b]AmberRune[/b] and:[/color]
    [color=#ff0000] - [b]Unholy Pope[/b] receives [i]1055[/i] energy burn (attacking creature consumes 145 Ve and remains with 4397 Ve)[/color]
    [color=#ff0000]and remains with [i]1372[/i] vitality[/color]
    [color=#ffa500][b]Kamisha[/b]'s [i]Animated Tree III[/i] does [i] protect[/i] to [i]multirandom[/i] creature(s) of [b]Kamisha[/b] and:[/color]
    [color=#ffa500] - Protection effect: 105[/color]
    [color=#ffa500] - [b]Alen[/b] is protected by [b]Animated Tree III[/b] with defence, maintaining protection[/color]
    [color=#ffa500]protect (round:3 protect: defence=105|from 1492 to 1597; )[/color]
    [color=#ffa500]and remains with [i]4397[/i] vitality[/color]
    [color=#ffa500] - Protection effect: 105[/color]
    [color=#ffa500] - [b]Imperial Aramor Assassin[/b] is protected by [b]Animated Tree III[/b] with defence, maintaining protection[/color]
    [color=#ffa500]protect (round:3 protect: defence=105|from 237 to 342; )[/color]
    [color=#ffa500]and remains with [i]2966[/i] vitality[/color]
    [color=#ffa500] - Protection effect: 105[/color]
    [color=#ffa500] - [b]Winderwild[/b] is protected by [b]Animated Tree III[/b] with defence, maintaining protection[/color]
    [color=#ffa500]protect (round:3 protect: defence=105|from 240 to 345; )[/color]
    [color=#ffa500]and remains with [i]1878[/i] vitality[/color]
    [color=#ffa500] - Protection effect: 105[/color]
    [color=#ffa500] - [b]Imperial Aramor Warrior[/b] is protected by [b]Animated Tree III[/b] with defence, maintaining protection[/color]
    [color=#ffa500]protect (round:3 protect: defence=105|from 233 to 338; )[/color]
    [color=#ffa500]and remains with [i]2875[/i] vitality[/color]
    [color=#ff0000][b]Kamisha[/b]'s [i]Imperial Aramor Assassin[/i] does [i] damage[/i] to [i]weak[/i] creature(s) of [b]AmberRune[/b] and:[/color]
    [color=#ff0000] - [b]Unholy Pope[/b] receives [i]615[/i] damage[/color]
    [color=#ff0000]and remains with [i]757[/i] vitality[/color]
    [color=#ff0000][b]Kamisha[/b]'s [i]Imperial Aramor Warrior[/i] does [i] damage[/i] to [i]weak[/i] creature(s) of [b]AmberRune[/b] and:[/color]
    [color=#ff0000] - [b]Unholy Pope[/b] receives [i]948[/i] damage[/color]
    [color=#ff0000]creature DIES![/color]
    [color=#ff0000][b]Kamisha[/b]'s [i]Imperial Aramor Warrior[/i] does [i] damage[/i] to [i]weak[/i] creature(s) of [b]AmberRune[/b] and:[/color]
    [color=#ff0000] - [b]Walking Tree[/b] receives [i]752[/i] damage[/color]
    [color=#ff0000]and remains with [i]2042[/i] vitality[/color]
    [color=#ffa500][b]Kamisha[/b]'s [i]Winderwild[/i] does [i] weaken[/i] to [i]strong[/i] creature(s) of [b]AmberRune[/b] and:[/color]
    [color=#ffa500] - Weaken defence effect: -196[/color]
    [color=#ffa500] - maintains weaken on [b]Unholy Pope[/b][/color]
    [color=#ffa500]weaken (round:2 weaken: defence=-196|from 95 to -101; )[/color]
    [color=#ffa500]and remains with [i]1518[/i] vitality[/color]
    [color=#008000][b]AmberRune[/b]'s [i]Walking Tree[/i] does [i] regenerate[/i] to [i]multirandom[/i] creature(s) of [b]AmberRune[/b] and:[/color]
    [color=#008000] - Regeneration power: 34, regen. vitality: 889[/color]
    [color=#008000] - Maintaining regeneration, Walking Tree will regenerate next 2 rounds vitality[/color]
    [color=#008000]regenerate (round:3 regenerate: 889) and remains with 3504 vitality[/color]
    [color=#008000]and remains with [i]3504[/i] vitality[/color]
    [color=#808080] - [b]Unholy Pope[/b] doesn't need any regeneration for now[/color]
    [color=#808080]and remains with [i]1518[/i] vitality[/color]
    [color=#808080][b]AmberRune[/b]'s [i]Walking Tree[/i] cant find any enemy creatures to target, skipping turn[/color]
    [color=#ffa500][b]AmberRune[/b]'s [i]Unholy Pope[/i] does [i] protect[/i] to [i]dying[/i] creature(s) of [b]Kamisha[/b] and:[/color]
    [color=#ffa500] - Protection effect: 100[/color]
    [color=#ffa500] - [b]Animated Tree III[/b] is protected by [b]Unholy Pope[/b] with defence, maintaining protection[/color]
    [color=#ffa500]protect (round:3 protect: defence=100|from 328 to 428; )[/color]
    [color=#ffa500]and remains with [i]2453[/i] vitality[/color]

    Status Effects: [color=#ffa500]Orange[/color]
    Damage: [color=#ff0000] Red[/color]
    Heal: [color=#006400]Green[/color]
    Absance of change: [color=#808080]Grey[/color]
    Opening round: [color=#0000ff] Blue[/color]

    [color=#000000]The thing I do like the though is the matrix showing what the creature is as I said [/color][color=#ff0000][b]Kamisha[/b]'s [i]Alen[/i] [/color]for example gives you no information on what your fighting its just an arbitrary name.
  24. Upvote
    Kamisha got a reaction from Esmaralda in Matrix-like fight logs   
    I'm fine with the current format and although I can read the cells I think it makes it a little less clear. though I do like the idea that I can see what type of creature is attacking instead of just a name. The colors are good but i would add the colors to the current fight log in order to highlight portions such as below.



    ###### START ROUND "1" ######
    [color=#0000ff]Applying temporary effects for Kamisha, slot 1 :[/color]
    [color=#0000ff]protect (round:2 protect: defence=105|from 132 to 237; )[/color]
    [color=#0000ff]Applying temporary effects for Kamisha, slot 3 :[/color]
    [color=#0000ff]protect (round:2 protect: defence=105|from 128 to 233; )[/color]
    [color=#0000ff]Applying temporary effects for Kamisha, slot 5 :[/color]
    [color=#0000ff]protect (round:2 protect: defence=105|from 135 to 240; )[/color]
    [color=#0000ff]Applying temporary effects for Kamisha, slot 6 :[/color]
    [color=#0000ff]protect (round:2 protect: defence=100|from 128 to 228; )[/color]
    [color=#0000ff]protect (round:2 protect: defence=100|from 228 to 328; )[/color]
    [color=#0000ff]Applying temporary effects for Kamisha, slot 2 :[/color]
    [color=#0000ff]protect (round:2 protect: defence=105|from 128 to 233; )[/color]
    [color=#0000ff]Applying temporary effects for AmberRune, slot 3 :[/color]
    [color=#0000ff]protect (round:2 protect: defence=85|from 10 to 95; )[/color]
    [color=#0000ff]Applying temporary effects for AmberRune, slot 5 :[/color]
    [color=#0000ff]protect (round:2 protect: defence=85|from 10 to 95; )[/color]
    [color=#0000ff]Applying temporary effects for AmberRune, slot 1 :[/color]
    [color=#0000ff]weaken (round:1 weaken: defence=-196|from 10 to -186; )[/color]
    [color=#0000ff]weaken (round:0 weaken: effect ended)[/color]
    [b][color=#ff0000]K[/color][color=#FF0000]amisha[/color][/b][color=#ff0000]'s [i]Alen[/i] does [i] energyburn[/i] to [i]weak[/i] creature(s) of [b]AmberRune[/b] and:[/color]
    [color=#ff0000] - [b]Unholy Pope[/b] receives [i]1055[/i] energy burn (attacking creature consumes 145 Ve and remains with 4397 Ve)[/color]
    [color=#ff0000]and remains with [i]1372[/i] vitality[/color]
    [color=#ffa500][b]Kamisha[/b]'s [i]Animated Tree III[/i] does [i] protect[/i] to [i]multirandom[/i] creature(s) of [b]Kamisha[/b] and:[/color]
    [color=#ffa500] - Protection effect: 105[/color]
    [color=#ffa500] - [b]Alen[/b] is protected by [b]Animated Tree III[/b] with defence, maintaining protection[/color]
    [color=#ffa500]protect (round:3 protect: defence=105|from 1492 to 1597; )[/color]
    [color=#ffa500]and remains with [i]4397[/i] vitality[/color]
    [color=#ffa500] - Protection effect: 105[/color]
    [color=#ffa500] - [b]Imperial Aramor Assassin[/b] is protected by [b]Animated Tree III[/b] with defence, maintaining protection[/color]
    [color=#ffa500]protect (round:3 protect: defence=105|from 237 to 342; )[/color]
    [color=#ffa500]and remains with [i]2966[/i] vitality[/color]
    [color=#ffa500] - Protection effect: 105[/color]
    [color=#ffa500] - [b]Winderwild[/b] is protected by [b]Animated Tree III[/b] with defence, maintaining protection[/color]
    [color=#ffa500]protect (round:3 protect: defence=105|from 240 to 345; )[/color]
    [color=#ffa500]and remains with [i]1878[/i] vitality[/color]
    [color=#ffa500] - Protection effect: 105[/color]
    [color=#ffa500] - [b]Imperial Aramor Warrior[/b] is protected by [b]Animated Tree III[/b] with defence, maintaining protection[/color]
    [color=#ffa500]protect (round:3 protect: defence=105|from 233 to 338; )[/color]
    [color=#ffa500]and remains with [i]2875[/i] vitality[/color]
    [color=#ff0000][b]Kamisha[/b]'s [i]Imperial Aramor Assassin[/i] does [i] damage[/i] to [i]weak[/i] creature(s) of [b]AmberRune[/b] and:[/color]
    [color=#ff0000] - [b]Unholy Pope[/b] receives [i]615[/i] damage[/color]
    [color=#ff0000]and remains with [i]757[/i] vitality[/color]
    [color=#ff0000][b]Kamisha[/b]'s [i]Imperial Aramor Warrior[/i] does [i] damage[/i] to [i]weak[/i] creature(s) of [b]AmberRune[/b] and:[/color]
    [color=#ff0000] - [b]Unholy Pope[/b] receives [i]948[/i] damage[/color]
    [color=#ff0000]creature DIES![/color]
    [color=#ff0000][b]Kamisha[/b]'s [i]Imperial Aramor Warrior[/i] does [i] damage[/i] to [i]weak[/i] creature(s) of [b]AmberRune[/b] and:[/color]
    [color=#ff0000] - [b]Walking Tree[/b] receives [i]752[/i] damage[/color]
    [color=#ff0000]and remains with [i]2042[/i] vitality[/color]
    [color=#ffa500][b]Kamisha[/b]'s [i]Winderwild[/i] does [i] weaken[/i] to [i]strong[/i] creature(s) of [b]AmberRune[/b] and:[/color]
    [color=#ffa500] - Weaken defence effect: -196[/color]
    [color=#ffa500] - maintains weaken on [b]Unholy Pope[/b][/color]
    [color=#ffa500]weaken (round:2 weaken: defence=-196|from 95 to -101; )[/color]
    [color=#ffa500]and remains with [i]1518[/i] vitality[/color]
    [color=#008000][b]AmberRune[/b]'s [i]Walking Tree[/i] does [i] regenerate[/i] to [i]multirandom[/i] creature(s) of [b]AmberRune[/b] and:[/color]
    [color=#008000] - Regeneration power: 34, regen. vitality: 889[/color]
    [color=#008000] - Maintaining regeneration, Walking Tree will regenerate next 2 rounds vitality[/color]
    [color=#008000]regenerate (round:3 regenerate: 889) and remains with 3504 vitality[/color]
    [color=#008000]and remains with [i]3504[/i] vitality[/color]
    [color=#808080] - [b]Unholy Pope[/b] doesn't need any regeneration for now[/color]
    [color=#808080]and remains with [i]1518[/i] vitality[/color]
    [color=#808080][b]AmberRune[/b]'s [i]Walking Tree[/i] cant find any enemy creatures to target, skipping turn[/color]
    [color=#ffa500][b]AmberRune[/b]'s [i]Unholy Pope[/i] does [i] protect[/i] to [i]dying[/i] creature(s) of [b]Kamisha[/b] and:[/color]
    [color=#ffa500] - Protection effect: 100[/color]
    [color=#ffa500] - [b]Animated Tree III[/b] is protected by [b]Unholy Pope[/b] with defence, maintaining protection[/color]
    [color=#ffa500]protect (round:3 protect: defence=100|from 328 to 428; )[/color]
    [color=#ffa500]and remains with [i]2453[/i] vitality[/color]

    Status Effects: [color=#ffa500]Orange[/color]
    Damage: [color=#ff0000] Red[/color]
    Heal: [color=#006400]Green[/color]
    Absance of change: [color=#808080]Grey[/color]
    Opening round: [color=#0000ff] Blue[/color]

    [color=#000000]The thing I do like the though is the matrix showing what the creature is as I said [/color][color=#ff0000][b]Kamisha[/b]'s [i]Alen[/i] [/color]for example gives you no information on what your fighting its just an arbitrary name.
  25. Downvote
    Kamisha got a reaction from No one in Seigheart's Auction   
    [quote name='Esmaralda' timestamp='1330452581' post='105424']
    I don't really see what the issue is here. As far as I can tell, he held a slave auction, and from the proceedings he gave half to all the slaves, and kept half for himself. That is a win-win situation. The slaves came in with nothing, and left with coin (and a leash around their neck . He also left with coin. I don't see what's so bad about this...
    [/quote]

    The problem that people are attempting to submit is that only 50% of the gold and silver where traded and that leases where made. That being said the people with leashes where warned of the possibility of them being made. That much is clear and understood and thus do not have a case. However the holding of 50% of the gold and silver may actually have a case. Seigheart kept 50% of the silver which was not determined in the contract that he showed. However he didn't say that any of it will be kept to himself which is true.

    The thing is that law states that the agreement has to be understood by both sides. Since it is not stated in the contract the slaves could bring that issue to the courts. However the issuing of the leash you may not as the uncertainty was stated.

    Lone wolf pup however has a curious claim that he was not put up with his consent. However he consented before hand which means he was still contractually obligated because he agreed to the terms and the contract did not state any terms of withdrawal and a contract that does not state terms of withdrawal does not allow withdrawal without consent of the 1st and 2nd party.
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