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Kamisha

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  1. Upvote
    Kamisha got a reaction from samon in Development Focus - What needs to be worked on next?   
    I think finishing the HTML 5 creature list would be a viable project. Technically the entire game should be converted  to HTML 5 but the creature page is a step in the right direction.
  2. Upvote
    Kamisha got a reaction from Kyphis the Bard in Consecutive Daily Login Bonus   
    I'm not going to comment too much on this because I find these tactics sleazy. Very effective no without a doubt but still sleazy. This often causes games to become very sticky because they want to gain that incentive even sometimes in cases when they have no actual intention of playing the game for any actual reason. Its a psychological thing that you can exploit very well. For examples  I can list a few (tribal wars, The west, erepublick, and anything that works on a very limited energy system (I don't mean in the 200 range I am talking about like a limit of 5 that  you get once an hour so you have to log out and revisit on a schedule. As for the methods that you choose to use here I always see simple actions as better than more complex actions.
  3. Upvote
    Kamisha got a reaction from No one in Consecutive Daily Login Bonus   
    I'm not going to comment too much on this because I find these tactics sleazy. Very effective no without a doubt but still sleazy. This often causes games to become very sticky because they want to gain that incentive even sometimes in cases when they have no actual intention of playing the game for any actual reason. Its a psychological thing that you can exploit very well. For examples  I can list a few (tribal wars, The west, erepublick, and anything that works on a very limited energy system (I don't mean in the 200 range I am talking about like a limit of 5 that  you get once an hour so you have to log out and revisit on a schedule. As for the methods that you choose to use here I always see simple actions as better than more complex actions.
  4. Upvote
    Kamisha got a reaction from Ary Endleg in Consecutive Daily Login Bonus   
    I'm not going to comment too much on this because I find these tactics sleazy. Very effective no without a doubt but still sleazy. This often causes games to become very sticky because they want to gain that incentive even sometimes in cases when they have no actual intention of playing the game for any actual reason. Its a psychological thing that you can exploit very well. For examples  I can list a few (tribal wars, The west, erepublick, and anything that works on a very limited energy system (I don't mean in the 200 range I am talking about like a limit of 5 that  you get once an hour so you have to log out and revisit on a schedule. As for the methods that you choose to use here I always see simple actions as better than more complex actions.
  5. Upvote
    Kamisha got a reaction from Ungod in Consecutive Daily Login Bonus   
    I'm not going to comment too much on this because I find these tactics sleazy. Very effective no without a doubt but still sleazy. This often causes games to become very sticky because they want to gain that incentive even sometimes in cases when they have no actual intention of playing the game for any actual reason. Its a psychological thing that you can exploit very well. For examples  I can list a few (tribal wars, The west, erepublick, and anything that works on a very limited energy system (I don't mean in the 200 range I am talking about like a limit of 5 that  you get once an hour so you have to log out and revisit on a schedule. As for the methods that you choose to use here I always see simple actions as better than more complex actions.
  6. Upvote
    Kamisha got a reaction from Shemhazaj in MD's "Believe it or not"   
    MD used to have over 300 players on-line at one time.
  7. Upvote
    Kamisha got a reaction from Kyphis the Bard in Ann 3177   
    Its just if there is one thing that breaks a game for new users it is bugs, spelling mistakes and occasionally (though I still see allot of Spanish speakers in English servers) language barriers. MD currently matches two of those criteria. The bugs I speak of has a pretty comprehensive list in the bugs thread so I wont list them all here and also spelling in some locations (though it has improved over the years) is not all that great. I'm not going to bother trying to help on this aspect because although I edit some of my friends writing I am more than guilty of using Google as a potential dictionary or plug the entire document into a reading program to find problems.
     
    The biggest lesson that I have learned so far has been from a small little known game called "Prison Architect" where they devote one month every few months of building features to looking through there bug data base fixing as many bugs as possible. To be fair they have a team of five developers and this is there day job but it makes a game in constant development manageable and the bug database doesn't just become a huge mess and the game is actually rather polished.
     
    My final thought is this. When A25 is launched move forward a step and devote a stage to fixes. Then the next major feature you implement could be stage 15. A stage or new release should mark a step forward. Moving forward without a huge or major change to mark it sends the message that you are done with something and it wont be worked on any more.
  8. Upvote
    Kamisha got a reaction from Azrafar in Ann 3177   
    Its just if there is one thing that breaks a game for new users it is bugs, spelling mistakes and occasionally (though I still see allot of Spanish speakers in English servers) language barriers. MD currently matches two of those criteria. The bugs I speak of has a pretty comprehensive list in the bugs thread so I wont list them all here and also spelling in some locations (though it has improved over the years) is not all that great. I'm not going to bother trying to help on this aspect because although I edit some of my friends writing I am more than guilty of using Google as a potential dictionary or plug the entire document into a reading program to find problems.
     
    The biggest lesson that I have learned so far has been from a small little known game called "Prison Architect" where they devote one month every few months of building features to looking through there bug data base fixing as many bugs as possible. To be fair they have a team of five developers and this is there day job but it makes a game in constant development manageable and the bug database doesn't just become a huge mess and the game is actually rather polished.
     
    My final thought is this. When A25 is launched move forward a step and devote a stage to fixes. Then the next major feature you implement could be stage 15. A stage or new release should mark a step forward. Moving forward without a huge or major change to mark it sends the message that you are done with something and it wont be worked on any more.
  9. Upvote
    Kamisha got a reaction from Kyphis the Bard in Rickroll Quest   
    Well my new goal is not to get RRed this month now. Thanks rophs i guess. I have to think about what links I trust now.
  10. Upvote
    Kamisha got a reaction from Intrigue in MD's "Believe it or not"   
    MD used to have over 300 players on-line at one time.
  11. Upvote
    Kamisha got a reaction from No one in MD's "Believe it or not"   
    Moderators used to combine double, triple or even multi posts.
  12. Upvote
    Kamisha got a reaction from Kyphis the Bard in Inner Circle Magic   
    I am just wondering as I have been looking through the forums that the fact of Inner circle magic has not actually been talked about (or perhaps its been a very long time since it has last been mentioned). I was just looking at my spells [I didn't remember the cast words I set since I don't use them nearly as often as I used to (because roleplay has dropped off)] and I still see the principle box and the inner circle magic greyed out. This was a feature thought about since conception though little work has been done on it.
     
    Of course this is not all I am going to go into. If its already been implemented I apologize and this can be closed however if it has not I think a construction should be made in order to think about how this feature could be implemented but in true MD style before we construct it we should de-construct it.
     
    The first thing we have to work out is what is outer circle magic and how is inner circle magic different. If outer circle magic is a memory transposed and manifested in the physical/spirit world then what is inner circle magic. It isn't a memory and it comes from something more ingrained them memory and is supposedly shaped from your principles.
     
    So we actually have to go one more step back and ask what are principles. 
     
    I'm interested to hear your theories and I have some of my own to offer but its 2:00am and my mind is not in the right place to construct complex thoughts so I will be coming back to this tommorow (or rather much later today) in order to offer my own incites and thoughts.
     
    I think this might actually be a lengthy and interesting thought process during the deconstruction phase even if it doesn't actually get anything implemented.
     
    P.S. Please only start with what are principles and try not to jump ahead. In order to keep peoples minds open and not swayed one direction or the other doing a complete deconstruction can simplify the process. The inner circle may not seem complex at first glance but there is allot more to it then you may think.
  13. Upvote
    Kamisha got a reaction from Muratus del Mur in MD's "Believe it or not"   
    MD used to have over 300 players on-line at one time.
  14. Downvote
    Kamisha reacted to DARK DEMON in Questmaker spells/achievement?   
    Why not have an achievement designated to be given to players who have made X number of quests, or even have a few spells (useful in quests) which would be given to whoever earns the achievement? :D
     
    Some exist, some may be coded (if people agree), eg:
     
    1) bringin
    2) makejumplink
    3) ...
     
     
    This would be a good incentive for people to make good quests.
  15. Upvote
    Kamisha reacted to phantasm in Inner Circle Magic   
    What are Principles:
     
    Principles to me are trained methods.  No different then any mage of old, they were classified under which art they studied the most.
     
      You had the healers who dealt a  lot with Earth.  They rooted and picked leaves, and used nature to define themselves.
    You had the warlocks who dealt with dark arts.  Not necessarily evil, but practiced in incantations, summonings, and deity sacrifice
    You had war mages who dealt with creating weapons.  Often some sort of fire, or explosive material.
    You had the mages that were more like our farmers almanac.  They would study charts of stars, weather cycles, Sun position, and things like that to help with planting.
     
    Back then before we called it science, they were the "principles" upon wich they built their role.  Often all makes were vital to the balance of a region.
     
    Our principles in game are "supposed" to be the reflection on which we create our players.  Most of the time though players don't know enough at the beginning stages and then are stuck with whatever principles they have, not those that define their role.
  16. Upvote
    Kamisha got a reaction from Ackshan Bemunah in Inner Circle Magic   
    I am just wondering as I have been looking through the forums that the fact of Inner circle magic has not actually been talked about (or perhaps its been a very long time since it has last been mentioned). I was just looking at my spells [I didn't remember the cast words I set since I don't use them nearly as often as I used to (because roleplay has dropped off)] and I still see the principle box and the inner circle magic greyed out. This was a feature thought about since conception though little work has been done on it.
     
    Of course this is not all I am going to go into. If its already been implemented I apologize and this can be closed however if it has not I think a construction should be made in order to think about how this feature could be implemented but in true MD style before we construct it we should de-construct it.
     
    The first thing we have to work out is what is outer circle magic and how is inner circle magic different. If outer circle magic is a memory transposed and manifested in the physical/spirit world then what is inner circle magic. It isn't a memory and it comes from something more ingrained them memory and is supposedly shaped from your principles.
     
    So we actually have to go one more step back and ask what are principles. 
     
    I'm interested to hear your theories and I have some of my own to offer but its 2:00am and my mind is not in the right place to construct complex thoughts so I will be coming back to this tommorow (or rather much later today) in order to offer my own incites and thoughts.
     
    I think this might actually be a lengthy and interesting thought process during the deconstruction phase even if it doesn't actually get anything implemented.
     
    P.S. Please only start with what are principles and try not to jump ahead. In order to keep peoples minds open and not swayed one direction or the other doing a complete deconstruction can simplify the process. The inner circle may not seem complex at first glance but there is allot more to it then you may think.
  17. Upvote
    Kamisha got a reaction from phantasm in Inner Circle Magic   
    I am just wondering as I have been looking through the forums that the fact of Inner circle magic has not actually been talked about (or perhaps its been a very long time since it has last been mentioned). I was just looking at my spells [I didn't remember the cast words I set since I don't use them nearly as often as I used to (because roleplay has dropped off)] and I still see the principle box and the inner circle magic greyed out. This was a feature thought about since conception though little work has been done on it.
     
    Of course this is not all I am going to go into. If its already been implemented I apologize and this can be closed however if it has not I think a construction should be made in order to think about how this feature could be implemented but in true MD style before we construct it we should de-construct it.
     
    The first thing we have to work out is what is outer circle magic and how is inner circle magic different. If outer circle magic is a memory transposed and manifested in the physical/spirit world then what is inner circle magic. It isn't a memory and it comes from something more ingrained them memory and is supposedly shaped from your principles.
     
    So we actually have to go one more step back and ask what are principles. 
     
    I'm interested to hear your theories and I have some of my own to offer but its 2:00am and my mind is not in the right place to construct complex thoughts so I will be coming back to this tommorow (or rather much later today) in order to offer my own incites and thoughts.
     
    I think this might actually be a lengthy and interesting thought process during the deconstruction phase even if it doesn't actually get anything implemented.
     
    P.S. Please only start with what are principles and try not to jump ahead. In order to keep peoples minds open and not swayed one direction or the other doing a complete deconstruction can simplify the process. The inner circle may not seem complex at first glance but there is allot more to it then you may think.
  18. Upvote
    Kamisha got a reaction from Ackshan Bemunah in Favors and such   
    Personally what I am seeing is more people want structure. I am not sure 100% what this post is asking for but from skimming through the odd posts from people I know or have a large quantity of posts I can be about 63% sure of what your asking for.
     
    So what I see currently is the veteran players are saying they want to return to RPC roles or basically a very structured, hard coded and carefully monitored system. Although I am a slave to nostalgia like most people I like to write my thoughts out on paper since it lets me glance past the Vail of my emotions (yes when you read my posts you are entering the chaos of my mind at work). Though I think the abolishment of RPC's during the festival of pain was a step in the right direction with a somewhat unexpected result. My personal thoughts on magic duel have never been that this is a game. You often see me silent but that is not just because I am inactive (I attack people in the location) but I observe more than anything. See in my mind magic duel is more of a twisted sociological experiment and it really is when you look at it closely. A bunch of faceless people come from there own respective wooden boxes (random sample) and are dropped in a blank slated world that they have to construct for them selves what it is.
     
    Now from a game play perspective I understand the need for RPC's and strict structure. Though I think RPC's where done away with since in a real world the only roles which are controlled are peoples jobs where peoples sociological roles are not controlled. It may be if mur is willing to have 2 different role types. The first being what we have currently unregulated sociological roles and in turn also have regulated roles or people with a job in order to complete it. Basically people that are under the jurisdiction of mur or a king which have an actual job to do. These roles would be judges, secretaries, and event organizers.
     
    So I think mur should be a active but limited active god and when required a coder. The wookie seems quite on top of it at the moment (if you are not in a rush for new features and balancing like me).
  19. Upvote
    Kamisha reacted to Fang Archbane in You know you've been on MD too much when...   
    You know you've been on MD too much, when you can no longer tell if the Person controls the Player, if the Player controls the Person, what the difference between the two is anymore, and define your own "Research" in and out of MD as one of many truths.
  20. Upvote
    Kamisha got a reaction from Menhir in Favors and such   
    Personally what I am seeing is more people want structure. I am not sure 100% what this post is asking for but from skimming through the odd posts from people I know or have a large quantity of posts I can be about 63% sure of what your asking for.
     
    So what I see currently is the veteran players are saying they want to return to RPC roles or basically a very structured, hard coded and carefully monitored system. Although I am a slave to nostalgia like most people I like to write my thoughts out on paper since it lets me glance past the Vail of my emotions (yes when you read my posts you are entering the chaos of my mind at work). Though I think the abolishment of RPC's during the festival of pain was a step in the right direction with a somewhat unexpected result. My personal thoughts on magic duel have never been that this is a game. You often see me silent but that is not just because I am inactive (I attack people in the location) but I observe more than anything. See in my mind magic duel is more of a twisted sociological experiment and it really is when you look at it closely. A bunch of faceless people come from there own respective wooden boxes (random sample) and are dropped in a blank slated world that they have to construct for them selves what it is.
     
    Now from a game play perspective I understand the need for RPC's and strict structure. Though I think RPC's where done away with since in a real world the only roles which are controlled are peoples jobs where peoples sociological roles are not controlled. It may be if mur is willing to have 2 different role types. The first being what we have currently unregulated sociological roles and in turn also have regulated roles or people with a job in order to complete it. Basically people that are under the jurisdiction of mur or a king which have an actual job to do. These roles would be judges, secretaries, and event organizers.
     
    So I think mur should be a active but limited active god and when required a coder. The wookie seems quite on top of it at the moment (if you are not in a rush for new features and balancing like me).
  21. Upvote
    Kamisha got a reaction from Kyphis the Bard in You know you've been on MD too much when...   
    You search your shed for a basket to harvest your herb garden.
  22. Upvote
    Kamisha got a reaction from Eagle Eye in Happy Birthday   
    Thanks for the birthday wishes I would have liked to have responded sooner but I was transferred to Health Sciences Centre on the seventh and had an empynema [the closest spelling I can conjure] on my left lung drained on the eighth and just got home three days ago. I've been in hospital for the last two weeks. I will also take this opportunity to say that I will likely be relatively inactive during my recovery.
     
    I actually have video explaining farther on my youtube channel as to why I wont be posting videos for the next few months if you want to look into if farther.
     
    P.S. I know this likely sounds very cynical but its not intended to come across that way.
  23. Upvote
    Kamisha got a reaction from Ackshan Bemunah in MDA Restoration   
    Ok this is very side tracked and I am quite sure that this is going to turn into a personal attack. The point of this topic isn't necessarily to attack ideas but to offer any ideas that you may have. The topic although supported by curi is not about curi.

    I think I should just make that clear before a counter productive dispute erupts and somebody says something they will really regret.
  24. Downvote
    Kamisha reacted to No one in Sheath balance not gained   
    I thought you asked on why you didn't received the loss.
     
    hmm, can you enlighten me on what do you think "sheath balance" is ? maybe I don't know what it means. (please indulge me)
     
    Also, are you by any chance in an alliance ? and what is your win/loss ration (the actual values ) and your MP level ?
    ----
    I cannot currently access MD.
  25. Downvote
    Kamisha reacted to No one in Sheath balance not gained   
    Consider yourself lucky that due to such behavior, the heat draining works.
    And ... as for you not getting a lose ... either you are too lame / weak (128% difference) to give you a loss or you are not under the limit for a loss to be granted to you.
     
    Either way, change this behavior and the process of losing heat will go to next age.
     
    Oh, and this behavior was known since the combat rules changed and the priests took the main role in losing heat/exp.
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