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Tzaroth747

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  1. Downvote
    Tzaroth747 got a reaction from Watcher in Roleplay: Ifs, Ands, And Buts...   
    Seeing as Magic Duel is an online roleplaying game, I think it's important that people roleplay. An online game without roleplaying is simply mechanics without flavour. It would be battles only, there would be no adventure log, no quests, and every room would be filled with chat about the weather, work, common gossip, and the like.

    Does this sound extremely boring to anyone else?

    After I explored the mechanics of the game and the fighting for my first five months or so on the game, I gave away and sacrificed all of my creatures. I took a big step towards embracing the game on another level, to interact with people as my character, to be only as my role allowed. And you know something, it is much more fun for me to do that than to run around attacking people, trying different strategies and combat rituals. Every mechanic that is set in stone has a formula for success -- experience and thinking will eventually yield the result that would make you invincible. That, and a lot of time to grind. Or money to buy the tokens. Again, boring.

    Roleplaying is the underlying fabric of the game, the interactions between the people is what becomes engrossing, makes me want to come back for more. To make friends and enemies, to share in the things we create for our characters. We each have a role to play, we each have stories to co-create with the other players.

    Like Shadow said, it's about us all contributing to the living book that is MD. And I don't blame Z for simply ignoring the preposterous godmodding that he undoubtedly has to suffer through on a weekly basis. Bob has become a living, real part of the game, first through Z's singular dedication, and then through the other players buying into the idea and carrying it on. There are other things like this out there now -- newly seeded trees, for one example -- that add to the nature of the game and invite all participants to experience it.

    Our words and actions create a new dimension to the game, one that is overlayed the base mechanics. And it is good roleplaying that creates it, makes it interesting, sustainable, and ultimately enjoyable for all.

    That's my 0.02.
  2. Upvote
    Tzaroth747 got a reaction from Peace in Roleplay: Ifs, Ands, And Buts...   
    Seeing as Magic Duel is an online roleplaying game, I think it's important that people roleplay. An online game without roleplaying is simply mechanics without flavour. It would be battles only, there would be no adventure log, no quests, and every room would be filled with chat about the weather, work, common gossip, and the like.

    Does this sound extremely boring to anyone else?

    After I explored the mechanics of the game and the fighting for my first five months or so on the game, I gave away and sacrificed all of my creatures. I took a big step towards embracing the game on another level, to interact with people as my character, to be only as my role allowed. And you know something, it is much more fun for me to do that than to run around attacking people, trying different strategies and combat rituals. Every mechanic that is set in stone has a formula for success -- experience and thinking will eventually yield the result that would make you invincible. That, and a lot of time to grind. Or money to buy the tokens. Again, boring.

    Roleplaying is the underlying fabric of the game, the interactions between the people is what becomes engrossing, makes me want to come back for more. To make friends and enemies, to share in the things we create for our characters. We each have a role to play, we each have stories to co-create with the other players.

    Like Shadow said, it's about us all contributing to the living book that is MD. And I don't blame Z for simply ignoring the preposterous godmodding that he undoubtedly has to suffer through on a weekly basis. Bob has become a living, real part of the game, first through Z's singular dedication, and then through the other players buying into the idea and carrying it on. There are other things like this out there now -- newly seeded trees, for one example -- that add to the nature of the game and invite all participants to experience it.

    Our words and actions create a new dimension to the game, one that is overlayed the base mechanics. And it is good roleplaying that creates it, makes it interesting, sustainable, and ultimately enjoyable for all.

    That's my 0.02.
  3. Upvote
    Tzaroth747 got a reaction from Jester in Roleplay: Ifs, Ands, And Buts...   
    Seeing as Magic Duel is an online roleplaying game, I think it's important that people roleplay. An online game without roleplaying is simply mechanics without flavour. It would be battles only, there would be no adventure log, no quests, and every room would be filled with chat about the weather, work, common gossip, and the like.

    Does this sound extremely boring to anyone else?

    After I explored the mechanics of the game and the fighting for my first five months or so on the game, I gave away and sacrificed all of my creatures. I took a big step towards embracing the game on another level, to interact with people as my character, to be only as my role allowed. And you know something, it is much more fun for me to do that than to run around attacking people, trying different strategies and combat rituals. Every mechanic that is set in stone has a formula for success -- experience and thinking will eventually yield the result that would make you invincible. That, and a lot of time to grind. Or money to buy the tokens. Again, boring.

    Roleplaying is the underlying fabric of the game, the interactions between the people is what becomes engrossing, makes me want to come back for more. To make friends and enemies, to share in the things we create for our characters. We each have a role to play, we each have stories to co-create with the other players.

    Like Shadow said, it's about us all contributing to the living book that is MD. And I don't blame Z for simply ignoring the preposterous godmodding that he undoubtedly has to suffer through on a weekly basis. Bob has become a living, real part of the game, first through Z's singular dedication, and then through the other players buying into the idea and carrying it on. There are other things like this out there now -- newly seeded trees, for one example -- that add to the nature of the game and invite all participants to experience it.

    Our words and actions create a new dimension to the game, one that is overlayed the base mechanics. And it is good roleplaying that creates it, makes it interesting, sustainable, and ultimately enjoyable for all.

    That's my 0.02.
  4. Upvote
    Tzaroth747 got a reaction from No one in Banning Of Player Blood Prince   
    [quote name='Metal Bunny' date='27 July 2009 - 03:39 PM' timestamp='1248723580' post='38056']
    I object to this monstrosity out of a big fat reason.
    How do you come close to roleplaying a villain otherwise?
    Sure there are other ways, but if it fits the role and it makes you hated, then by all means. Let it be.
    Ban and especially permanent bans should only be for things that threaten everything or seriously cross the rules of the realm. Such as theft of any kind, spamming, continues advertising, exploiting bugs, hacking, etc etc.

    So, hell no.
    [/quote]

    [quote name='(Zl-eye-f)-nea' date='27 July 2009 - 08:16 PM' timestamp='1248740210' post='38079']
    Totally agree.
    [/quote]


    What they said.
  5. Upvote
    Tzaroth747 got a reaction from Prince Marvolo in Banning Of Player Blood Prince   
    [quote name='Metal Bunny' date='27 July 2009 - 03:39 PM' timestamp='1248723580' post='38056']
    I object to this monstrosity out of a big fat reason.
    How do you come close to roleplaying a villain otherwise?
    Sure there are other ways, but if it fits the role and it makes you hated, then by all means. Let it be.
    Ban and especially permanent bans should only be for things that threaten everything or seriously cross the rules of the realm. Such as theft of any kind, spamming, continues advertising, exploiting bugs, hacking, etc etc.

    So, hell no.
    [/quote]

    [quote name='(Zl-eye-f)-nea' date='27 July 2009 - 08:16 PM' timestamp='1248740210' post='38079']
    Totally agree.
    [/quote]


    What they said.
  6. Upvote
    Tzaroth747 got a reaction from Raven in The Death Of Peace, Princess Of The Evening Blue Sky   
    With the Sentinels standing their vigilant guard over their Leader, a change began to be a apparent in Peace. Her corpse was undergoing a strange metamorphosis. It was changing, ever so slowly before their eyes. Those paying their respects looked on in complete awe at the sight of the transformation. Whispers began to drift in the air, thoughts of what her fate was to become. Was Peace becoming a half-shade like her Father, or something else?
  7. Upvote
    Tzaroth747 got a reaction from Raven in The Death Of Peace, Princess Of The Evening Blue Sky   
    My theory on Peace's Transformation:

    The Traveler was in the graveyard with the Shade Sentinel. The Shade Sentinel did not see the Traveler, but the Traveler saw the Shade Sentinel.

    They merged forms, and became an orb. A byproduct of this was the Shade Sentinel dropped, or left behind, a white cube.

    The orb became white and drifted towards Deathmarrow, and has been there for over five weeks. Its low vibration had been more or less been ignored for some time.

    Peace sacrificed herself, as noted above. She drank the vial of poison, which was filtered through the blood of Khalazdad the Black.

    Now we have Peace's lifeforce stripped from her body, and a corpse left behind, guarded at the Howling Gates. But the orb at Deathmarrow, somewhat forgotten, has suddenly become alive with more activity than ever. And the reason for this? Food. The orb has absorbed Peace's life-force, and is beginning to complete its cycle.

    In what manner can most eggs be physically described? As a white orb. And what happens when an egg completes its cycle? It hatches. So with these thoughts pieced together and laid out, it's my theory that Peace will be reborn as the child of the Traveler and Shade Sentinel.

    Discuss. Alternate ideas encouraged!
  8. Downvote
    Tzaroth747 got a reaction from death ray in The Death Of Peace, Princess Of The Evening Blue Sky   
    My theory on Peace's Transformation:

    The Traveler was in the graveyard with the Shade Sentinel. The Shade Sentinel did not see the Traveler, but the Traveler saw the Shade Sentinel.

    They merged forms, and became an orb. A byproduct of this was the Shade Sentinel dropped, or left behind, a white cube.

    The orb became white and drifted towards Deathmarrow, and has been there for over five weeks. Its low vibration had been more or less been ignored for some time.

    Peace sacrificed herself, as noted above. She drank the vial of poison, which was filtered through the blood of Khalazdad the Black.

    Now we have Peace's lifeforce stripped from her body, and a corpse left behind, guarded at the Howling Gates. But the orb at Deathmarrow, somewhat forgotten, has suddenly become alive with more activity than ever. And the reason for this? Food. The orb has absorbed Peace's life-force, and is beginning to complete its cycle.

    In what manner can most eggs be physically described? As a white orb. And what happens when an egg completes its cycle? It hatches. So with these thoughts pieced together and laid out, it's my theory that Peace will be reborn as the child of the Traveler and Shade Sentinel.

    Discuss. Alternate ideas encouraged!
  9. Downvote
    Tzaroth747 got a reaction from death ray in The Death Of Peace, Princess Of The Evening Blue Sky   
    With the Sentinels standing their vigilant guard over their Leader, a change began to be a apparent in Peace. Her corpse was undergoing a strange metamorphosis. It was changing, ever so slowly before their eyes. Those paying their respects looked on in complete awe at the sight of the transformation. Whispers began to drift in the air, thoughts of what her fate was to become. Was Peace becoming a half-shade like her Father, or something else?
  10. Upvote
    Tzaroth747 got a reaction from Granos in Investigating possible clues of shades holding the second cube   
    [quote name='Yami no Sakura' post='28447' date='Apr 7 2009, 06:24 PM']Okay...let's bring this baby back from the dead. >D

    [spoiler]So...where do the Shades fit into this?
    Well, one of the things we learned from the Shade Balance story is that the Shade have no individuality. They're like drops of water in an ocean, to use that analogy. They are incapable of having unique experiences and memories. Therefore, they cannot form their own cubes, and they cannot further their own set of Principles (even if they could possess some).

    As for the color/shape changing that happened to the Knator soldiers and Khal's group...
    I think that that is an effect of the walls of the cube (our limitations) reacting to the Shades.[/spoiler][/quote]


    If the Principles were to be modified in a specific way, I believe you could have an assortment of disparate entities that share the same consciousness. In this way, to fit the schema of your theory, the Shades would, indeed, possess a Cube. Just formatted in a different way than humans... Each manifestation of a Shade would be a reflection of the uniquely configured Principles that form the Shade Cube. To coincide with this idea, the changing and morphing of the soldiers and Khal's group could be the reaction of two differently configured Principles interacting with each other.

    The idea of the Cube is that it is a unique, static (yet malleable) soldification of the Principles. Place two Cubes together and they change each other in surprising ways -- as the inherently fluid Principles act upon each other. Like magnetism, opposites attract, and opposing Cube configurations can't help but touch and change each other when they get close.
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