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Thanatopic

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Everything posted by Thanatopic

  1. Shall we all peer into the things that connect us at the very heart? Explore the repeating motifs that make us human, make us all human, and make humans of us all? Fire dims the eyes to the night, and the night dims the eyes to the fire. We seek balance, but even that balance has it's price. One may stand at the edges and peer into both sides, but peer too deep from that grey middle and you will find yourself just as blind as if you'd wandered into the depths. So let us make our choices then, and decided which truth we hold dearest. Shall we ply the shadows? Seek out the things that sought to be hidden? Knowledge yes, privacy..and losing the edges of ourselves to the dark edge of night Shall we stand in the light? To be defined properly and measured? Truth at the cost of knowing all the shadowy things that lurk in the depths of the human heart Shall we keep the threshold? To be welcome on both sides, but never really accepted? Knowing just enough of everything to know that you'll never know everything about anything. Shall we?
  2. [color=#1C2837][size=2]"- no forcing someone to next mp, its true some want to stay at mp3 as a role and holding the ability to move them is dengerous"[/size][/color] [color=#1C2837][size=2] [/size][/color] [color=#1C2837][size=2]Just because something is dangerous, doesn't mean it isn't the best decision to make. Just requires more forethought, and places a heavier weight of decision. Honestly, just looking at this whole situation, it seems ...singular..i guess that's the word i'm looking for. Any case like this that crops up will most likely need to be handled on a case-case basis. Any of your listed solutions will cause echoes, and in turn more problems with the game itself. GIving one person the power to enlighten, while dangerous, is the least intrusive of the mentioned solutions, assuming you choose a person that won't immediately abuse it. [/size][/color] [color=#1C2837][size=2] [/size][/color] [color=#1C2837][size=2]On the same note, you could put a balance for that person into the game. A natural limiting factor. I don't necessarily mean someone who can drop mp levels...that would be much more apt for abuse than raising them. Instead, a person in-game who can negate the enlightening effect. Perhaps they can return someone to their previous mp-level at a cost; at a larger extreme they could remove the power to enlighten from the person. [/size][/color] [color=#1C2837][size=2] [/size][/color] [color=#1C2837][size=2]Obviously the players you choose would have to be considered heavily. Still though, even if it is dangerous, it still seems to me to be the best option, with the least amount of permanent consequences. [/size][/color]
  3. Thanatopic

    Lost

    The opposite of lost to me is centered. Sometimes i'll feel diffused, there are parts of me everywhere, and I don't know how to reclaim them. Other times i'll feel hurt, and unwilling to pull the covers off of my head in the morning. And still other times, i'll see no way out of the current situation, and feel suffocated. It allboils down to just..not knowing which way to go, or perhaps having no control at all over the direction. Adrift at sea, in the middle of a tall wood, in the eye of a storm. Ultimately, I have to find my center, collect my thoughts and self, and once again assert myself to the world in the way I best deem appropriate. A night out at the local dive bar with the boys. Maybe a night away from the boys, and chainsmoking in the my basement. A weekend at the beach, a few hours with my nose in a book. I don't believe you're a religious man, but prayer helps me a good bit. It's the best centering technique I've found, but at the same time it's the hardest for me to do. As to the losing everything so you won't be lost? I get that, really get that. That's how I did it way back, when I saw no way out of my life. I didn't know who I was, and was lost because of it. No direction, no knowledge. So I gradually destroyed everything inside of me, until i got down to the things that couldn't be destroyed. That's how I found myself, and I was no longer lost. So It's not a crazy thought you have, but It's a long road dude. And it's not something any kind of will-power will get you though; quite the opposite in fact. You have to learn how to let everything go. I can't offer you any advice, other than the previous recitation of how I did/do it. Everyone is different.
  4. What's up man? How've you been? Just came back myself.
  5. [quote name='(Zl-eye-f)-nea' timestamp='1283006936' post='67225'] [color="#0000FF"] - community force whether by a king, an individual or a committee - [/color] If you want to do this, then you will as a consequence (even with thanatopic's idea which is pretty cool) also change what the MP levels mean and what the game means as far as I'm concerned. Although it does already seem to be going in this direction. [color="#0000FF"] [/color][/quote] What do you mean by this? Which direction would that be? And how would this do that? I'm curious, not attacking.
  6. Find a suitable character, and add it to their role. Hell, you could have more than one of them if they each of them had different styles of fitting it into their role. Like I said earlier, enlightenment does not always come gently. Sometimes your mind get's blown, and you move forward whether you'd like it or not. It would have to be someone you can trust, and the power itself would have to be one you could remove if it was being abused. There are a lot of roles I could imagine that would do this. And that's how I would do it..because it's interesting.
  7. [quote name='zeTsu grass' timestamp='1282926436' post='67174'] oh my.. i noticed your posts are somehow selfish.. and one-sided.. . they all say he's "not an mp3" mp3.. and they keep airing senseless ideas.. feb has done no wrong.. and still you insist he has done something wrong.. he has attained great knowledge at mp3.. so what? it's never your choice to decide for feb. in fact, he helps mp3s, as he had said. where's the sin in that? [/quote] I'm pretty sure So far i'm the only one said pretty much what you're quoting, so i'll be the one to reply. No, never said he did anything wrong. The man can do whatever he wants. I'm merely saying there are consequences for actions. The mp levels are pretty much intended to be a reflection of personal knowledge, at least as far as I understand them. With his actions, feb has shown that he respects power, but does not respect the wisdom that must necessarily temper that power. He wishes to posses it without consequence. He wishes to grow in power, but not to accept the growth that comes along with that power. If this were in the real world, he would be met by someone who could put him in his place, and that would be the forced evolution i'm referring to. Int his world, however, it is difficult ( as far as I understand, i'm no fighter) for this to happen. Therefore, we as a community, are attempting to do what is necessary to help a person grow. He is a child in a man's body ( as far as game mechanics go), as is shown by all the files he attached to the post that caused this outcry. He exhibits power, with no great wisdom. So I believe the wisdom must be impressed upon him, even if it is unwillingly. As to the helping of mp3's? I don't care. In my eyes, it bears no relevance to the subject. And by the by, it's my choice to do whatever the F*** i want to. Don't even believe otherwise. I'm sure you could retort that it is his prerogative to do the same, the difference? I know theres consequences to that, and every point in my life i've considered and accepted them. It's rare that a negative effect comes to my surprise. Does all of this surprise you Feb?
  8. [quote name='The Phoenix' timestamp='1282924185' post='67167'] [b][size="2"], if this topic created to forcing him advance then use other reasonable thing, yes yes..i understand what u "mean" inside this but.. This is not fair[/size][/b] [/quote] No, it most definitely is not fair. But he is clearly not an 'mp3'. His grossly vain and very public display of his prowess proves that. He suggests that his status as 'mp3' is what makes his accomplishments have merit. "Feb vs the MP5 giants". I am merely suggesting that his label accurately express what he is. His strength, resources, and most importantly knowledge, are not what an mp3 is. He is -not- an mp3 in anything other than name, i suggest that his position should reflect that.
  9. I have no complaints against the mentioned party: not of a personal nature, a professional nature, or of any nature other than general distaste. These are not reasons, in my opinion that a person should be punished, simply because I do not agree with how they chose to conduct their lives. I do, however believe, that this should not be allowed to continue. As an mp3, he is posing as one of the uninitiated, when his demonstrable knowledge affirms the complete opposite. One cannot be other than who they are. Therefore, my voice is cast with forcing upon him the growth he so staunchly resists. I do not consider it a punishment, it is more inline with the following paragraph. Enlightenment does not always come gentle, sitting in repose contemplating the nature of things is not the only path that will lead to awareness of what is and what is not. On occasion, that knowledge will rip through you like a storm, igniting the tinder in your soul into a wild-fire..and at times it is not welcome. You will, on occasion, be shown things you did not wish to see, learn things you had not wished to learn. You will be forced, unwilling, to a higher plane of understanding, and wish for all your self that you could go back to simpler times. The first time a child learns of Death...when one realizes that no one is responsible for themselves but their self. No amount of fighting it will prevent it, but refusal to accept will cause a schism of self that cannot be denied.
  10. So yeah..i'm sorry, all of you who auto, and god-mode, look like fools with your text-fighting. Let me give you some resources on how to do it correctly. This will be several posts, so it's not just a giant wall of text. All of these documents are being pasted from an old ChatRP I used to do, and I claim no credit in their creation. As Posted from Red Tide Inc. TYPE 1: [left][font="Tahoma"][color="#FF0000"]Style One - Type One[/color][/font][/left] [font="Verdana"][color="red"]Style One is a Type based on vivid narratives from the players to drive the story, creating Combat written and described for the most pleasurable experience. The idea of this fighting is to make it vivid. Do not over-use your vocabulary, though be descriptive. Mention in which way your wound festers in mid-battle, and how it ails your ability. Describe your hatred for your opponent, make your opponent and others feel as if they are in the midst of a life or death situation. The whole point of T1 Turn Based is to create and tell a Fair Story. It is turn based; you attack, your opponent defends. You cannot connect as you can in Type Two, nor can you continue writing attack after attack after attack... a fight may last 30 minutes yet incorporate moves that would finish the job in just a quarter of that time. Type One requires strategy and character prowess, not typing speed. Here are the Requirements: [color="#ffffff"]Attacking -[/color] [color="#ffffff"]A -[/color] Describe [color="#ffffff"]where[/color] you are attacking; the body's target. [color="#ffffff"]B -[/color] Describe [color="#ffffff"]what[/color] you are attacking with. [color="#ffffff"]C -[/color] Describe [color="#ffffff"]how[/color] you are attacking. A character's attack must be fluent and realistic, in your turn you may not leap up to a Rafter and fire an arrow. That is two turns that you couldn't do, accurately, simultaneously. Though perhaps you swung to your knee to evade a high punch and lashed out with your foot to trip them. If it can be done in one fluid motion, and you can describe it realistically, than you're good to go. [b][color="blue"]Tusk[/color][/b] [color="#000000"]swung his arms around though his grip on his Axe beginning to slip, and he twisted his hips for momentum when he dragged the blade down above Esta's head. Defending - [/color] [color="#ffffff"]"[/color]Dodging must also be as well-developed as an attack. Take note of all scenary around your character, for if you are against a wall, then you can't exactly move back to avoid now can you? The same thing goes for obstacles in your characters way. Do not fear losing a character, it is better to die fairly, then to pull cheap monuvers and avoids out of your ass, things that far exceed your character's actual limitations. Make sure your oponent clearly understands where your character is going, what he is doing, why he is doing it, and how he is doing it. Not all of these must be implimented, but if the majority is stated then this could very well help solve arguements, and even avoid them.[color="#ffffff"]"[/color] -Kyle. These are the requirements for Defending, although you have a long amount of time (for there is no limit unless you want to set one up, which I do recommend before a good 1-on-1 battle) to type it up. [color="#ffffff"]A -[/color] State [color="#ffffff"]where[/color] your character is evading toward. [color="#ffffff"]B -[/color] State [color="#ffffff"]what[/color] she is doing when she does it. [color="#ffffff"]C -[/color] State What she is doing it [color="#ffffff"]with[/color]. Your defense must be as fluent as an attack, if not more so. If something is possible to do in a realistic, fluent motion, then do so. Defending is the greatest part of the battle, because it unconciously is described in the best fashion, and simply the neatest to picture. If you can counter attack in your one turn, then I recommend it. Taking a simple hit in the site or a small gash may not hurt your character terribly, and if you trust the weapon to be clean of poison- then I recommend you take it and go in for an undodgeable hit (be creative). [b][color="green"]Esta[/color][/b][color="#ffffff"]'[/color][color="#000000"]s eyes widened when she rolled her crouched body over her shoulder and between the slender legs of a table. The axe crushing the rim of the furniture where she would've been. [/color] After Esta rolled beneath the table, there is no legitimate way that she can use her turn to attack now, because it wouldn't be fluent and in the same motion. She may've attempted to kick him while she did a backward summersault, though that probably would've taken her leg off. That brings me to the Last point. [b][u][color="#000000"]Connecting -[/color][/u][/b] Yes, you can connect in battle. The idea of Force Hitting will take up a spare a turn of Tusk's attacking by simply inflicting damage on the poor braud to begin with. This is where the strategy of your attacking, your cornering, you making it impossible to dodge... pays off. If Tusk chops down at Esta's head, and Esta Jumps up... The idea of her dodging now is impossible, and despite what she may say, Tusk may cleave her head wide open. He swung down, she jumped up. If an attack and defense are, direction wise, complete opposites of one another, and the defender is trapped, than feel free to unleash your fury. [color="#000000"] Final Note [/color][color="#ffffff"]-[/color] This does not mean you can use a giant fireball and trap everyone. Magics are just as complex, if not more so, than melee fighting styles. Read the document on magic use for more information.[/color][/font] TYPE TWO: [left][font="Tahoma"][color="#FF0000"]Style Two - Speed Fighting[/color][/font][/left] [font="Verdana"][color="red"]Type 2, or Style Two, is the strategic choice of Murdering for the faster typists. It is widely misunderstood; often you will find a number of Yahoo! Roleplay realms suggest that T2 is 4-4-3, 7-7-6, or any number of ### patterns. Understand that 7-7-6 was a Veteran implimentation to the style several years ago, I suppose it stuck. Out of boredom, I suppose, and a far greater interest in this style of Speed, I am going to teach you the True layout of Speed Fighting. [color="#ffffff"]Attacking -[/color] There are only 3 Requirements in this layout to attack properly: [color="#000000"] A - You clearly state the Body's Target. B - You clearly state what you are trying to connect to it with. C -: You clearly state HOW you are going to attack. [/color] Hell, as far as I care, you can add as much flavor into the style as you wish- though it's not required. Those mere things included, more or less will average out to be about 8 words a line, if you can do it in less, then you are far better off. [b][color="#000000"]Tusk[/color][/b][color="#000000"] swings his arm across his chest [C], meat-cleaver in hand [/color][b][color="#000000"], toward Esta's collarbone [A]. [/color] This included everything. [color="#ffffff"]Connecting - [/color] In speed fighting you are allowed to continue typing right after you've entered an attack, and this is your connecting the attack. There is one requirement in connecting, and That is DESCRIBING the amount of logical damage inflicted upon your opponent. Be realistic, I implore, damage is dealt depending on your the character's weapon, where she is attacking, and how much force she has behind it. An undercut swing with a knife at the shoulder, will sever No Limbs- though gash the flesh. A mallet ontop of the head, will probably knock someone unconcious, break their neck, or crush their skull. Yes, that brings me to another point, You can kill someone in ONE SHOT, as long as legitimately you both decide on T2 (Since T1 is the Default Fighting Style). [b][color="blue"]Tusk[/color][/b] [color="#000000"]grimaces when blood spattered his forehead, the Cleaver gouging into an artery just above the throat. [/color] Notice how it didn't cut off her head, it makes a death far more interesting if it isn't instantaneous. [color="#ffffff"]Defending -[/color] This is the real deal, this determines whether a character lives for yet another attack. The requirements to Defend are exactly the same save for one, they are: [color="#ffffff"]A -[/color] Describe how you evaded the blow, and [color="#ffffff"]B -[/color] If you choose to, Describe how you Counter-Attack (with the ATTACK requirements). Counter attacking is very confusing, but very fluent, and very neat to simply watch... if two opponents are good T2'ers. Ultimately, evading the blow is the most important part. [b][color="#000000"]Esta[/color][/b][color="#000000"] twisted her body beneath the attack while falling onto her back [A], kicking her heel in front of her at Tusk's Knee [/color][b][color="#000000"]. [/color] If you decide to counter attack, you may continue typing your connection directly afterward. If not, which is probably the smartest thing to do (less typing), then all the steps start over (whoever punches out their next phrase/attack first has the most advantage). What a Fight should look like: [b][color="#000000"]Tusk[/color][/b][color="#000000"] swings his arm across his chest [C], meat-cleaver in hand [/color][b][color="#000000"], toward Esta's collarbone [A]. [b]Esta[/color][/b][color="#000000"] twisted her body beneath the attack while falling onto her back [A], kicking her heel in front of her at Tusk's Knee [B]. [b]Tusk[/color][/b][color="#000000"] grimaces when blood spattered his forehead, the Cleaver gouging into an artery just above the throat. [b]Esta[/color][/b][color="#ffffff"][color="#000000"] feels the bone buckle beneath her foot, dislodging the kneecap. [/color] [/color]Tusk, even though he wrote his Connection, missed - because Esta punched out her defense before hand. Esta's Connection was legitimate because Tusk didn't defend in that time frame. [color="#000000"] [/color][color="#ffffff"][color="#000000"]Lastly - I wrote that with above average flavor for the Default Speed, it all depends on how difficult the attack is. If a character swings at the side of your head, directly from left to right, you can easily *Crouches beneath the blade*. Simple attacks and Defenses like this work if you are being gang-banged, 4 against 1, for example... Yes, that's legal. Any Questions? [/color] [/color][/color][/font]
  11. I don't know romanian, but I know poetry. If you were to let me pick your brain a while, i could write an...adaptation I suppose. It wouldn't be a translation per se, more of an interpretation. I've actually already written one if you were curious.
  12. Why is that? With Rpcs gone, theres no one to hand them out; how then will knowledge, information, and truth be propagated? (I missed the no way of doing so; but the second half of my question still applies)
  13. So, seeing as there are no longer rpcs, what are the rules regarding the distribution of Spell-Docs. I have a few, and I'd like to hand them out as Quest Docs, but if that's not kosher I wont. Also..i'd like to get some more spell-docs. So..WHat's the word?
  14. ( The essay was left folded on an empty desk; the broad windows seeming to cast all points and rays of lights to the small parchment with it's coal handwriting. Drift had left his mark at the bottom. It had arrived by mountain eagle, clutched in the birds beak and left to rest on the desk.. for the man had been absent for days from the mainland of the Realm, considering, contemplating, mayhaps creating while he walked the mountaintops of Golemus) THese few days among the mountains have given me much time to think. I have hunted for food once more, and survived only by my wits and strength of arm. My God has been absent, perhaps understanding that hsi presence can be grueling for one such as I, just a man...This is a strange land indeed...and what my God want's from this place I cannot know. He has preserved my life, for this I will serve..but if I desire understanding, I must seek it out myself. God's are not know for their concern of mere mortals. I have traveled the lands of loreroot in this new life. Indulging of fruits and the sounds of life. Their library does not lend, and their weapon-smith no longer sells to me. I consider myself cast out from that old home. The forest can taste the difference in me as I walk; though I am not forbidden entrance..I am no longer allowed succor there. Still though..one can glean it's secrets. Look simply at the creatures who call that forest home. THe Knator, The Neried, the Ents. Impossibly weak they begin, though not without teeth. Strength In life? Growth...Self-Discovery? Perhaps that is the truth of Lore root. To find yourself in repose, considering the nature of the great cycle. Strength in self-awareness, and how one relates to everything around it. I have, on occasaion, set foot to the desert sands of Necrovian. A bleak and desolate place, steeped with the ancient power of silence and shadow. It is a part of of ourselves we all must explore. The Sacrifice of self, of walking in the darker parts of our mind. THe trees there are twisted and frightening, it's Denizens those whom believe in slavery and knowledge at the cost of everything held dear. Though i find myself disturbed, their peoples have a certain level of respect. Sacrifice is the lesson i've taken from the necrovian lands. Nothing is gained without sacrifice. Even it's ruling body, the many-headed god of necrovian, is a sacrifice. A thousand souls who have given up identity, to find a sum power greater than their whole parts. Now I find myself in the Mountains of Golemus, and as My bare feet tred the sharp stone I find myself wondering what secrets will be had here. Each of the lands Before this has revealed a part of myself, by it's very existence it has showed me truths I could not have previously comprehend. THis land is strange, empty shells of soldiers wander aimlessly..at it's peak an army of tiny men seem to wait for nothing more than to be fought. Perhaps the secret of golemus is measurement..in its exacting technomagic. Loreroot Gives one a place in the world. NEcrovian Asks one to sacrifice that place. Golemus..asks perhaps for one to test and define their own place. To measure oneself against the cold and callous mountain. Against it's armies of homonculi, to see exactly what one is made of...Creation, defintion, Exacting discipline. Perhaps..but still I wander these forlorn peaks. (OOC: In writing this, I had no intention of divulging secrets...for I have been told none, and found even less. This is merely my interpretation of the world. All thoughts here were stumbled upon by observation, and meditation. )
  15. This world, as all other worlds, exists in relation that which surrounds it. It has it's knights, and it's champions. It's rulers, it's gods, and it's shapers. Temporal at best, these are the forces which give name to that which exists here. Before all of these, before The Cross Templars flew their flags, before the chief Deity of this realm sought to put to life what passed through his mind, there was the Maker. His ways are barely comprehensible, in fact often attributed to other devices. His existence is in question, and often outright denined; but still there is the maker. Every thing ever created, every word written, every idea given life, springs from him. From the void, he brought substance, from nothing something. THe force is undeniable; though others claim to have made this world, they've only given shape to what the maker originally conceived. Nothing passes without his consent, nothing is shaped without his guiding touch. Every act of genesis springs from him, for everything in this world, and all other worlds, are made of him. You can choose to deny this existence, you can choose to claim for yourself that which is only his. Know this, one day the maker will come in full glory, and he will bring his Rule to this world, as he has to every world before he has walked. I am his servant, his vessel, through me may his Voice be known in this world which remains ignorant of him. Ill-will is not offered, but know that his rule is inexorable; as the tsunami crashes to the shore, as the molten stone pours from the earth, as the storm passes and fades, so too will the Maker come to bring this world under his Gaze. (OOC: Don't think that i'm claiming ANY hand in what Mur has built here, It's enjoyable and I could have done none of it. I'm simply introducing a new God, and claiming my character as his Servant and Avatar. I'm not a power-gamer, my purpose is not to upset or usurp. What is said here may be true or not, my character believes it all to be true. What is true (In character) is that some power took Drift, protected him through the Three hells, and brought him safely back home to loreroot. The power has little belief in him here, so his strength is minimal. His only form of combat is The Oldest Game; and his goal is to consolidate power of the realm in his hands, by which to rule it).
  16. Post Removed by Poster: My apologies, I was unaware. I yield to the next highest bidder.
  17. Ten Credits ( assuming you mean MDshop Credits, and assuming you can tell me how one may transfer them)
  18. That's correct, but it effectively counter the attack from the bear. That's just an example of a highly clever defensive form.
  19. How is it anyone's business what has gone one behind closed doors between two engaged ina joint venture? Honestly, Kragel has every right to be indignant. He has every right to question your private apology when he was attacked in a public manner twice. And honestly, your glib remark regarding permission stinks of scrambling to save face. This has gotten out of hand, and Kragel is right regarding slander. It is within his rights to demand reparations for the harm done to his reputation as a Tradesman. This is probably a low-scale offense to be brought before our newly created court, but that is the only manner in which this is a low-scale offense.
  20. I understand what you're asking, how exactly does the 'battleground' affect the game itself. I'm sorry to say though that it is difficult to explain. It all has to do with the oneness. This entire thing is a roleplaying endeavor, so the effects would have to be roleplayed out. I'll try to answer though. It's more of a psychological advantage than anything, like home field advantage in advantage in a sport. When Dream of the Endless challenged the Demon for his lost helm, the Demon chose a night-club in the depths of hell. It put Dream in an unfamiliar situation, in the end though Dream ended up winning. The location is an actual physical location, not a place where the worded forms are presented. If you were to challenge me I would choose Fenth's game. It offers no strength or weakness to the forms themselves. It is however where my friends may gather and support me, while at the same time jeering and distracting my opponent.
  21. Timeless Shot. Who am I? More importantly, who are you? Where does the beginning become the end? With the strength of my desire I name thee. What is it that makes a man who he is? When does one decide what the future portends? In this exact moment, I strike thee. Why do you fight? I have made your death true. How do you stop what never began? At the price of my life, I claim thee. I tried very hard to make this one fit the context of the spell in form, not only in content. The three stanzas are indicative of the three components listed in the the first level of the spell. Initiation, Contact, as well as Effect. I hope that the poem is effective in it's purpose; this one was much harder than the previous one.
  22. [i]OOC[/i] [i]I don't think that this particular forum is the absolute correct place for this topic, I do feel however that it is the closest. I didn't invent this idea, I am however implementing it because it is a game I enjoy. Hope you feel the same. [/i] The Oldest Game The name is deceiving, for this is more than just a game. When all the worlds, and all the planes were but formless mist, this is how Powers claimed their superiority. How can that without a shape, without a form, test their strength against one another. The obvious answer is with influence, how we mere mortals are affected by their presence and their promises. How then, before men and monsters, was dominance established? That is how The Oldest Game arose. It is a contest of ideas, of dreams, of natures, and of innate power. Blows are never laid, fingers are never curled into fists and steel is never shown. Instead, in that ephemeral twilight realm, ideas are given form, and combatants are always shifting. It is a difficult thing to explain, if you wish to learn, This one will show you. Worry not, you risk nothing but your pride....at least the first time. Do not forget though, this is the way the first wars were waged, and idle sparring is saved for those dearly trusted. As all things, this form is not without it's rules. One must be challenged, or issue a challenge; the challenge must then be accepted. It is by the giving and acceptance of the challenge that the conflict is given weight, given life. The Challenger strikes first, the Challenged however chooses where the combat will take place Strength is not measured from sword-arms and speed, instead from innate oneness and wisdom of the world. Strikes are not born of steel and magery, rather from ones nature. If you find it cryptic, This one apologizes, but there are few ways to actually give word to The Oldest game; to do so risks oversimplification. The attacks are given life by a particular diction. " I am the Stag, Elusive and Silent". In response " I am the Hunter, Trap-setting, Stag-Hunting". This is the simplest of forms, a training form really in which one who is not familiar may be made familiar. The forms must begin with what is literal, The stag and the hunter. As combat rages, more abstract concepts may be used. The speed at which the abstract may take form is directly related to the power of the Combatant. To attempt a form beyond your ken, beyond your strength, is frightfully dangerous at best. On the topic of combat forms. The strength of one's form is directly proportional to how in tune that form is with the Combatant. This is a difficult thing to word. If a man is Brash, impulsive, and passionate, then his forms should suit. Constraining forms, binding forms, are lacking a oneness with him, and as such are weak and easily broken. Victory is simple. One must yield. One may yield actively, declaring his own defeat. One may also yield by the inability to present a a form that effectively counters their opponents form, or by the inability to present a form in a timely manner. OOC: These rules are difficult to enforce, by the very nature of the game. It was originally written by Neil Gaiman in the graphic novel series The Sandman. As I wrote, it is intended for Gods, Power, and Principalities to do battle. By their nature they are bound by rules; as such the 'rules' for this game are just an expression of the way battle actually took place between these entities. If you wish to engage in this form of combat with me, I would love to oblige; however, please come with a sense of honor, fair-play, and respect for the game.
  23. The carrot on a stick is the only method that proves effective in changing the hearts and minds of people. Offer something people want in, in exchange for the thing you want. Personally I find that fact disappointing ,but whatever, that's a different discussion. So , offer up weekly bracket tournaments. One may only enter if their profile is balanced, each MPlevel has it's own bracket. Winner gets a spell-doc, silver coins, gold coins, well aged creatures, or a neat little RP item. This would serve your cause in a two major ways. One, it will encourage people to be balanced, since it has a reward beyond the obvious experience bonus. This will start slowly of course, so I'd have weaker prizes until you really get registrations going. Two, it will create a social forum in which those of like minds can meet and exchange knowledge and ideas. This is the real 'subversive' part of it, the part that digs into hearts and minds and changes the way people are. Also, it allows for an interesting roleplay avenue, something that is difficult to find believe it or not. It feels like unless I want to roleplay as someones father or son, or in some other way work myself into a preexisting roleplay 'clique' , i find myself sitting idle a lot, clicking names and seeing whether it's worth attacking them or not. So there's my suggestion for you Willem, and I'll give it whatever backing I can. I have little in the way of rewards, but my character can offer up manpower, and a voice. I'm not balanced yet, but It's something I've been striving for, though when I just get bored and idle in Marble Dale or The Gazebo of equilibirum it makes it hard.
  24. Group Scattering. I am the rock against the river, and I am the stone against the Storm. Wind and flood, break against me and find themselves alone. The one against the many, The solace of the rock, the Silence of the stone; Gnash your teeth, Bare your steel, But each of you, stand alone.
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