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Tarquinus

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  1. Upvote
    Tarquinus reacted to Chewett in Anonymous Quest Voting Ann. 2518   
    This has been updated to use a nicer display for warnings and sucess.

    See below:

    [img]http://magicduel.com/temp/better_feedback.jpg[/img]
    [img]http://magicduel.com/temp/better_feedback_2.jpg[/img]

    We are planning to slowly move other warnings and similar over to using this format, for a more standardized and easier to use MD.
  2. Downvote
    Tarquinus reacted to Fang Archbane in Slave Auction   
    [quote name='Fire Starter' timestamp='1367011961' post='135345']
    Magistra, you're making me assume, that you have quite close and painful experience in the field. Please don't refer it as something from RL, since it really isn't. There are many ways this one has become quite useful in the game, and many others when the contract can be ceased, if the willing party is reasonable enough.
    [/quote]

    My thoughts presactly.

    She needs to chillax.

    Ill admit some stuff from real life has leaked into MD from time to time, but slavery in MD and slavery in real life are def not the same thing.

    So breathe Magistra. Nobodys gonna make you call yourself Toby if you dont want to participate.
  3. Upvote
    Tarquinus got a reaction from nadrolski in Happy birthday nadrolski   
    Happy birthday! High Five!
  4. Upvote
    Tarquinus reacted to Shemhazaj in You know you've been on MD too much when...   
    [color=#808080][i]You know you have been in MD too much when... you write an official e-mail to your boss signing it with " *Shemhazaj* " (<-- insert your own MD name there)[/i][/color]
  5. Upvote
    Tarquinus reacted to Zyrxae in You know you've been on MD too much when...   
    - Security letters and logout cooldowns are the rule, not the exception.

    - Drummer for..the who? Keith Moon was a Legend Speaker, not a musician..
  6. Upvote
    Tarquinus reacted to DarkRaptor in Paint Your Aramor!   
    [b]Quest Title: Paint Your Aramor![/b]

    [b]Brief description and rules:[/b]
    This is a quest in the line of my latest "adventure" quests, where player will be driven in a little adventure to collect items, interact with npc's and solve little puzzles.
    This time the goal would be to grab a fresh aramor and paint it! If you can't win it from official quests.. Make One Yourself!!

    You can use the Magic word: [b]PAINT[/b]
    After gather some information you realize that your best option to make a aniversary aramor is to ask for some help.. and who would be better to help you than the Elf?
    From what you have heard the Helper Elf was last seen at the library.. Convince him to help you!

    Go! Have fun!.. and a bit of patience :-P



    [b]Scoring:[/b]
    Along the adventure there will be tasks that will be evaluated and scored, the player to score higher wins. The finnishing time will only be used in case of draw.
    This will give all the same chance to win even if they are not present when the quest is launched.

    Score Table:
    MainTask(40pts) | Puzzle1(0-10pts) | Puzzle2(0-6pts) | Puzzle3(0-10pts) | SecondaryTask1(6pts) | SecondaryTask2(6pts)

    [b]Duration:[/b]
    Until the end of the Aniversary.

    [b]My Rewards:[/b]
    1 Angien (Age 430 days) with 5 tokens.
    1 BloodPact
    Spellstones ( to everybody that finnish the MainTask and does not reach the main prizes ).

    [b]Other Rewards:[/b]
    ?
    ..From what i understand the MDBirthday rewards depend mostly on your FUN.. so Play it and Have Fun!


    Hint:
    1. Carefully READ the dialogs with the NPC's
  7. Downvote
    Tarquinus reacted to rikstar in The roleplay arena (MD birthday quest.)   
    The roleplay arena


    Explanation:
    Every participant has to make a character first. This could be his/her character ingame, but you could also create one that is not your ingame character. After that I will group every person with an other. Those two players have to fight each other. As you already may have guessed you fight through chat. Those fights will last 30 minutes. After that you both will be judged. You'll get to see on the forums who won, and what your score was.
    I understand if the fighting mechanic isn't that clear. So I made a really short example fight.

    Example
    person1: *Runs at person2 with his iron sword ready to attack.*
    person2: *Uses his magic to cover his body with stone.*
    person1: *Slashes in at the stone armour from person's2. He manages to break some of by his stomach.*
    person2: *hits his arm at the person's1 sword. The sword flies out person's1 arm.*


    What you have to do to enter the quest:
    Fill this form in, and place it in this forum topic.

    Form:
    MD player name:
    RP character name:
    Time: (At which time and day you are online at the MD birthday.)
    Gender:
    Age:
    Species:
    Special abilities:
    A small background story:

    I will post at 18 April(So you can sign up untill the server clock is at 18 of April) who will fight who, at which time and where. If you can't at that time PM me and we will find a solution.
    How many fights you have is based on how many people are participating.
    The winner is the person with the most points. If two players have the same points they will fight for who is better(this is for every participants not for who gets first place).


    Rules:
    1 Don't overpower your moves. (Don't use godmode like cutting someone's head off or make yourself invinsible.)
    2 Each turn takes two minutes, when you don't answer your turn the other player can take his/her turn.
    3 Have fun.

    Judging:
    You will get a number between 1 and 10 for every part stated below.
    Originality. (Are your moves original? Are you using different moves?(This doesn't involve how original your character is.))
    Creativity. (Are you using simple moves or complicated ones.)
    Writability. (Are you using simple sentences or are you using some beautifull writing skills.)
    Domination. (How dominant were you in the fight. Did you mostly defend or attack.)(Domination counts twice for your score.)
    I will take the average of those numbers and that's your score.


    Matches round1:
    Thursday:
    23:00 Sunfire against Elthen Airis. *done

    Matches round 2:


    Round 2 gives you rewards and it's after MD birthday.
    The rewards are:
    First: little tokened priest, (8 Shaped Odd Rock) (gets to choose first which 5 stones he/she wants) 2 sticky goop.
    Second: (8 Shaped Odd Rock) (gets to choose second which 4 stones he/she wants) sticky goop.
    Third: (8 Shaped Odd Rock) (gets to choose second which 2 stones he/she wants) sticky goop.

    stones to choose from:
     
    Otherarmy stone
    Silvertongue stone
    Turntofrog stone
    Weaken stone
    2 Locate stone
    Mirroritual stone
    2 heat stones
    help the poor stone
    noarmor stone
  8. Upvote
    Tarquinus got a reaction from Esmaralda in Loreroot Government.   
    We would like to see the monarch's tools given to the Consuls, who are the executive heads of Loreroot (analogous to co-presidents or co-monarchs), but to my knowledge we have not yet broached the subject with the MD Council. Their ruling (or Mur's), of course, will be decisive.

    To answer the question of the powers and responsibilities of the Consuls and Judges of Loreroot, the Consuls are, as I've said, the executives. The Judges have no official powers other than one of judicial review with respect to matters passed as laws and to trials conducted by the Assembly. The Assembly is the actual ruling body of Loreroot, and is responsible for all legislation; on advice from someone on the forum, we will review the 100-day requirement for membership and decide whether it is fair.
  9. Upvote
    Tarquinus got a reaction from Ivorak in Loreroot Government.   
    We would like to see the monarch's tools given to the Consuls, who are the executive heads of Loreroot (analogous to co-presidents or co-monarchs), but to my knowledge we have not yet broached the subject with the MD Council. Their ruling (or Mur's), of course, will be decisive.

    To answer the question of the powers and responsibilities of the Consuls and Judges of Loreroot, the Consuls are, as I've said, the executives. The Judges have no official powers other than one of judicial review with respect to matters passed as laws and to trials conducted by the Assembly. The Assembly is the actual ruling body of Loreroot, and is responsible for all legislation; on advice from someone on the forum, we will review the 100-day requirement for membership and decide whether it is fair.
  10. Downvote
    Tarquinus reacted to Tipu in Forum Death Quest   
    [color=#282828][font=Times]Player Name to receive reward:[/font][/color] Lord Tipu
    [color=#282828][font=Times]Period of Trial: (3-04-13) - (7-04-13)[/font][/color]
    [color=#282828][font=Times]Proof of Pain:[/font][/color]

    From the time i joined MD Forum i have created this Epic eternal relationship with the forum mods. The Bond is soo strong that with just 4days of inactiveness i had felt severe pain. The Pain of not receiving any warning PMs from the mods. Yess thats right ..i can't sleep ..i can't poop and even i can't fart without reading their Awe inspiring lovely response for my posts.


    [spoiler][img]http://i693.photobucket.com/albums/vv291/kvsubash/WarningF.png[/img][/spoiler]

    [spoiler][img]http://i693.photobucket.com/albums/vv291/kvsubash/WarningE.png[/img][/spoiler]

    [spoiler][img]http://i693.photobucket.com/albums/vv291/kvsubash/WarningD.png[/img][/spoiler]

    [spoiler][img]http://i693.photobucket.com/albums/vv291/kvsubash/WarningC.png[/img][/spoiler]

    [spoiler][img]http://i693.photobucket.com/albums/vv291/kvsubash/WarningB.png[/img][/spoiler]

    [spoiler][img]http://i693.photobucket.com/albums/vv291/kvsubash/WarningA.png[/img][/spoiler]

    And now iam back ...i hope i can receive their blessings and continue on my path defeating Fennir and to become the next Forum Legend.
  11. Upvote
    Tarquinus got a reaction from Esmaralda in Day of fear - Quest analysis   
    I joined the quest because it sounded interesting, because of the spell doc, and because the CoE is focusing on dark emotions at this time, and at the heart of such emotions is fear.

    I think Seig over-committed to this quest, judging by how long we had to wait between his appearances. I have a great deal of personal freedom and sometimes can stay logged into MD for 24+ hours non-stop. Waiting for somebody to show up and provide direction for about 30 minutes at a more or less random time, and to do so for several days, taxes the patience. I was starting to get numb when the second challenge was issued, and by the time the third challenge came around I was too apathetic even to contribute a kind word to my fallen comrades.

    I don't think the second challenge was worded very well, because my response to it took the challenge at face value: roleplay a situation like this. I was well aware that my cursory treatment of the objects involved would not be satisfactory in terms of the strength of an essay, but I felt I wasn't really being asked for an essay - not clearly, anyway, and I wasn't too inclined to indulge elaborate hypotheses about something that is as wholly subjective as fear. I could have given Seigheart the benefit of the doubt and expounded upon the theories I exchanged with JadenDew, AmberRune, lashtal, Syrian, and Nava, but I chose to take the instructions literally. There is an element of grumpiness in that decision, I freely admit. What? I'm in a box? Hmm. Let's examine more carefully and then get out. Not going to do anything being stuck in a box. And this is where the disconnect hits me with respect to roleplaying and how some people in this game choose to view it: I didn't do what I would do. I didn't do what a scholar researching fear would do. I did what Tarq would do, and Tarq is arrogant and impatient (more so than I am, I think). But it's at best a simplification to say Tarq contributed little or nothing to the quest, since with lashtal's help I spearheaded the translation of the dog-Latin and prompted the rewording by JadenDew that Seigheart said was so dead-on. Seigh might not have noticed that I was around for the better part of the quest, but I was, constantly, mostly listening, but offering interjections when it seemed useful or appropriate.

    The third challenge really turned me off. Revive the dead people? Really? That felt like being invited to a party and then being told you needed to stay and help clean the house afterward. It is clear to me that both the second and third challenges demanded a great deal from the participants but represented very little preparation on the part of the quest "host". That seems lazy to me.

    In all, I think the concept of the week of fear was and is a good one, but I don't think it was well presented. If the quest cannot "run itself" based on clues, clickies, and what-have-you, the host should be prepared to be accessible and prompt in responding to participants' requests. I would like to see a bit more imagination used for the challenges: fear is a rich subject, and I don't think this quest went any further than ankle-deep into the water in terms of exploring it. If you want people to roleplay around the concept of fear, [i]you must give them a storyline[/i]. No story, no (or bad) roleplay.

    I feel I've been nothing but harsh in this analysis, and that is not my intent. I was very encouraged to see sparks of interest among players, participants and non-participants alike, and I think it says a great deal that the DoF questers were able to stay together and keep discussion alive as long as they did. Seigh deserves credit for giving that impulse a chance to be acted on, and I would try to characterize my remarks in the spirit of "lessons learned".
  12. Upvote
    Tarquinus got a reaction from Kyphis the Bard in Day of fear - Quest analysis   
    I joined the quest because it sounded interesting, because of the spell doc, and because the CoE is focusing on dark emotions at this time, and at the heart of such emotions is fear.

    I think Seig over-committed to this quest, judging by how long we had to wait between his appearances. I have a great deal of personal freedom and sometimes can stay logged into MD for 24+ hours non-stop. Waiting for somebody to show up and provide direction for about 30 minutes at a more or less random time, and to do so for several days, taxes the patience. I was starting to get numb when the second challenge was issued, and by the time the third challenge came around I was too apathetic even to contribute a kind word to my fallen comrades.

    I don't think the second challenge was worded very well, because my response to it took the challenge at face value: roleplay a situation like this. I was well aware that my cursory treatment of the objects involved would not be satisfactory in terms of the strength of an essay, but I felt I wasn't really being asked for an essay - not clearly, anyway, and I wasn't too inclined to indulge elaborate hypotheses about something that is as wholly subjective as fear. I could have given Seigheart the benefit of the doubt and expounded upon the theories I exchanged with JadenDew, AmberRune, lashtal, Syrian, and Nava, but I chose to take the instructions literally. There is an element of grumpiness in that decision, I freely admit. What? I'm in a box? Hmm. Let's examine more carefully and then get out. Not going to do anything being stuck in a box. And this is where the disconnect hits me with respect to roleplaying and how some people in this game choose to view it: I didn't do what I would do. I didn't do what a scholar researching fear would do. I did what Tarq would do, and Tarq is arrogant and impatient (more so than I am, I think). But it's at best a simplification to say Tarq contributed little or nothing to the quest, since with lashtal's help I spearheaded the translation of the dog-Latin and prompted the rewording by JadenDew that Seigheart said was so dead-on. Seigh might not have noticed that I was around for the better part of the quest, but I was, constantly, mostly listening, but offering interjections when it seemed useful or appropriate.

    The third challenge really turned me off. Revive the dead people? Really? That felt like being invited to a party and then being told you needed to stay and help clean the house afterward. It is clear to me that both the second and third challenges demanded a great deal from the participants but represented very little preparation on the part of the quest "host". That seems lazy to me.

    In all, I think the concept of the week of fear was and is a good one, but I don't think it was well presented. If the quest cannot "run itself" based on clues, clickies, and what-have-you, the host should be prepared to be accessible and prompt in responding to participants' requests. I would like to see a bit more imagination used for the challenges: fear is a rich subject, and I don't think this quest went any further than ankle-deep into the water in terms of exploring it. If you want people to roleplay around the concept of fear, [i]you must give them a storyline[/i]. No story, no (or bad) roleplay.

    I feel I've been nothing but harsh in this analysis, and that is not my intent. I was very encouraged to see sparks of interest among players, participants and non-participants alike, and I think it says a great deal that the DoF questers were able to stay together and keep discussion alive as long as they did. Seigh deserves credit for giving that impulse a chance to be acted on, and I would try to characterize my remarks in the spirit of "lessons learned".
  13. Upvote
    Tarquinus got a reaction from Watcher in Day of fear - Quest analysis   
    I joined the quest because it sounded interesting, because of the spell doc, and because the CoE is focusing on dark emotions at this time, and at the heart of such emotions is fear.

    I think Seig over-committed to this quest, judging by how long we had to wait between his appearances. I have a great deal of personal freedom and sometimes can stay logged into MD for 24+ hours non-stop. Waiting for somebody to show up and provide direction for about 30 minutes at a more or less random time, and to do so for several days, taxes the patience. I was starting to get numb when the second challenge was issued, and by the time the third challenge came around I was too apathetic even to contribute a kind word to my fallen comrades.

    I don't think the second challenge was worded very well, because my response to it took the challenge at face value: roleplay a situation like this. I was well aware that my cursory treatment of the objects involved would not be satisfactory in terms of the strength of an essay, but I felt I wasn't really being asked for an essay - not clearly, anyway, and I wasn't too inclined to indulge elaborate hypotheses about something that is as wholly subjective as fear. I could have given Seigheart the benefit of the doubt and expounded upon the theories I exchanged with JadenDew, AmberRune, lashtal, Syrian, and Nava, but I chose to take the instructions literally. There is an element of grumpiness in that decision, I freely admit. What? I'm in a box? Hmm. Let's examine more carefully and then get out. Not going to do anything being stuck in a box. And this is where the disconnect hits me with respect to roleplaying and how some people in this game choose to view it: I didn't do what I would do. I didn't do what a scholar researching fear would do. I did what Tarq would do, and Tarq is arrogant and impatient (more so than I am, I think). But it's at best a simplification to say Tarq contributed little or nothing to the quest, since with lashtal's help I spearheaded the translation of the dog-Latin and prompted the rewording by JadenDew that Seigheart said was so dead-on. Seigh might not have noticed that I was around for the better part of the quest, but I was, constantly, mostly listening, but offering interjections when it seemed useful or appropriate.

    The third challenge really turned me off. Revive the dead people? Really? That felt like being invited to a party and then being told you needed to stay and help clean the house afterward. It is clear to me that both the second and third challenges demanded a great deal from the participants but represented very little preparation on the part of the quest "host". That seems lazy to me.

    In all, I think the concept of the week of fear was and is a good one, but I don't think it was well presented. If the quest cannot "run itself" based on clues, clickies, and what-have-you, the host should be prepared to be accessible and prompt in responding to participants' requests. I would like to see a bit more imagination used for the challenges: fear is a rich subject, and I don't think this quest went any further than ankle-deep into the water in terms of exploring it. If you want people to roleplay around the concept of fear, [i]you must give them a storyline[/i]. No story, no (or bad) roleplay.

    I feel I've been nothing but harsh in this analysis, and that is not my intent. I was very encouraged to see sparks of interest among players, participants and non-participants alike, and I think it says a great deal that the DoF questers were able to stay together and keep discussion alive as long as they did. Seigh deserves credit for giving that impulse a chance to be acted on, and I would try to characterize my remarks in the spirit of "lessons learned".
  14. Downvote
    Tarquinus got a reaction from dst in Poor taste? Cheating? Or simply crude laziness ?   
    Dark Demon does not consider himself a member of the Eclipse. Those who do are working together, planning together.
  15. Upvote
    Tarquinus got a reaction from Plix Plox in Day of fear - Quest analysis   
    I joined the quest because it sounded interesting, because of the spell doc, and because the CoE is focusing on dark emotions at this time, and at the heart of such emotions is fear.

    I think Seig over-committed to this quest, judging by how long we had to wait between his appearances. I have a great deal of personal freedom and sometimes can stay logged into MD for 24+ hours non-stop. Waiting for somebody to show up and provide direction for about 30 minutes at a more or less random time, and to do so for several days, taxes the patience. I was starting to get numb when the second challenge was issued, and by the time the third challenge came around I was too apathetic even to contribute a kind word to my fallen comrades.

    I don't think the second challenge was worded very well, because my response to it took the challenge at face value: roleplay a situation like this. I was well aware that my cursory treatment of the objects involved would not be satisfactory in terms of the strength of an essay, but I felt I wasn't really being asked for an essay - not clearly, anyway, and I wasn't too inclined to indulge elaborate hypotheses about something that is as wholly subjective as fear. I could have given Seigheart the benefit of the doubt and expounded upon the theories I exchanged with JadenDew, AmberRune, lashtal, Syrian, and Nava, but I chose to take the instructions literally. There is an element of grumpiness in that decision, I freely admit. What? I'm in a box? Hmm. Let's examine more carefully and then get out. Not going to do anything being stuck in a box. And this is where the disconnect hits me with respect to roleplaying and how some people in this game choose to view it: I didn't do what I would do. I didn't do what a scholar researching fear would do. I did what Tarq would do, and Tarq is arrogant and impatient (more so than I am, I think). But it's at best a simplification to say Tarq contributed little or nothing to the quest, since with lashtal's help I spearheaded the translation of the dog-Latin and prompted the rewording by JadenDew that Seigheart said was so dead-on. Seigh might not have noticed that I was around for the better part of the quest, but I was, constantly, mostly listening, but offering interjections when it seemed useful or appropriate.

    The third challenge really turned me off. Revive the dead people? Really? That felt like being invited to a party and then being told you needed to stay and help clean the house afterward. It is clear to me that both the second and third challenges demanded a great deal from the participants but represented very little preparation on the part of the quest "host". That seems lazy to me.

    In all, I think the concept of the week of fear was and is a good one, but I don't think it was well presented. If the quest cannot "run itself" based on clues, clickies, and what-have-you, the host should be prepared to be accessible and prompt in responding to participants' requests. I would like to see a bit more imagination used for the challenges: fear is a rich subject, and I don't think this quest went any further than ankle-deep into the water in terms of exploring it. If you want people to roleplay around the concept of fear, [i]you must give them a storyline[/i]. No story, no (or bad) roleplay.

    I feel I've been nothing but harsh in this analysis, and that is not my intent. I was very encouraged to see sparks of interest among players, participants and non-participants alike, and I think it says a great deal that the DoF questers were able to stay together and keep discussion alive as long as they did. Seigh deserves credit for giving that impulse a chance to be acted on, and I would try to characterize my remarks in the spirit of "lessons learned".
  16. Upvote
    Tarquinus got a reaction from Ivorak in Day of fear - Quest analysis   
    I joined the quest because it sounded interesting, because of the spell doc, and because the CoE is focusing on dark emotions at this time, and at the heart of such emotions is fear.

    I think Seig over-committed to this quest, judging by how long we had to wait between his appearances. I have a great deal of personal freedom and sometimes can stay logged into MD for 24+ hours non-stop. Waiting for somebody to show up and provide direction for about 30 minutes at a more or less random time, and to do so for several days, taxes the patience. I was starting to get numb when the second challenge was issued, and by the time the third challenge came around I was too apathetic even to contribute a kind word to my fallen comrades.

    I don't think the second challenge was worded very well, because my response to it took the challenge at face value: roleplay a situation like this. I was well aware that my cursory treatment of the objects involved would not be satisfactory in terms of the strength of an essay, but I felt I wasn't really being asked for an essay - not clearly, anyway, and I wasn't too inclined to indulge elaborate hypotheses about something that is as wholly subjective as fear. I could have given Seigheart the benefit of the doubt and expounded upon the theories I exchanged with JadenDew, AmberRune, lashtal, Syrian, and Nava, but I chose to take the instructions literally. There is an element of grumpiness in that decision, I freely admit. What? I'm in a box? Hmm. Let's examine more carefully and then get out. Not going to do anything being stuck in a box. And this is where the disconnect hits me with respect to roleplaying and how some people in this game choose to view it: I didn't do what I would do. I didn't do what a scholar researching fear would do. I did what Tarq would do, and Tarq is arrogant and impatient (more so than I am, I think). But it's at best a simplification to say Tarq contributed little or nothing to the quest, since with lashtal's help I spearheaded the translation of the dog-Latin and prompted the rewording by JadenDew that Seigheart said was so dead-on. Seigh might not have noticed that I was around for the better part of the quest, but I was, constantly, mostly listening, but offering interjections when it seemed useful or appropriate.

    The third challenge really turned me off. Revive the dead people? Really? That felt like being invited to a party and then being told you needed to stay and help clean the house afterward. It is clear to me that both the second and third challenges demanded a great deal from the participants but represented very little preparation on the part of the quest "host". That seems lazy to me.

    In all, I think the concept of the week of fear was and is a good one, but I don't think it was well presented. If the quest cannot "run itself" based on clues, clickies, and what-have-you, the host should be prepared to be accessible and prompt in responding to participants' requests. I would like to see a bit more imagination used for the challenges: fear is a rich subject, and I don't think this quest went any further than ankle-deep into the water in terms of exploring it. If you want people to roleplay around the concept of fear, [i]you must give them a storyline[/i]. No story, no (or bad) roleplay.

    I feel I've been nothing but harsh in this analysis, and that is not my intent. I was very encouraged to see sparks of interest among players, participants and non-participants alike, and I think it says a great deal that the DoF questers were able to stay together and keep discussion alive as long as they did. Seigh deserves credit for giving that impulse a chance to be acted on, and I would try to characterize my remarks in the spirit of "lessons learned".
  17. Upvote
    Tarquinus got a reaction from lashtal in Day of fear - Quest analysis   
    I joined the quest because it sounded interesting, because of the spell doc, and because the CoE is focusing on dark emotions at this time, and at the heart of such emotions is fear.

    I think Seig over-committed to this quest, judging by how long we had to wait between his appearances. I have a great deal of personal freedom and sometimes can stay logged into MD for 24+ hours non-stop. Waiting for somebody to show up and provide direction for about 30 minutes at a more or less random time, and to do so for several days, taxes the patience. I was starting to get numb when the second challenge was issued, and by the time the third challenge came around I was too apathetic even to contribute a kind word to my fallen comrades.

    I don't think the second challenge was worded very well, because my response to it took the challenge at face value: roleplay a situation like this. I was well aware that my cursory treatment of the objects involved would not be satisfactory in terms of the strength of an essay, but I felt I wasn't really being asked for an essay - not clearly, anyway, and I wasn't too inclined to indulge elaborate hypotheses about something that is as wholly subjective as fear. I could have given Seigheart the benefit of the doubt and expounded upon the theories I exchanged with JadenDew, AmberRune, lashtal, Syrian, and Nava, but I chose to take the instructions literally. There is an element of grumpiness in that decision, I freely admit. What? I'm in a box? Hmm. Let's examine more carefully and then get out. Not going to do anything being stuck in a box. And this is where the disconnect hits me with respect to roleplaying and how some people in this game choose to view it: I didn't do what I would do. I didn't do what a scholar researching fear would do. I did what Tarq would do, and Tarq is arrogant and impatient (more so than I am, I think). But it's at best a simplification to say Tarq contributed little or nothing to the quest, since with lashtal's help I spearheaded the translation of the dog-Latin and prompted the rewording by JadenDew that Seigheart said was so dead-on. Seigh might not have noticed that I was around for the better part of the quest, but I was, constantly, mostly listening, but offering interjections when it seemed useful or appropriate.

    The third challenge really turned me off. Revive the dead people? Really? That felt like being invited to a party and then being told you needed to stay and help clean the house afterward. It is clear to me that both the second and third challenges demanded a great deal from the participants but represented very little preparation on the part of the quest "host". That seems lazy to me.

    In all, I think the concept of the week of fear was and is a good one, but I don't think it was well presented. If the quest cannot "run itself" based on clues, clickies, and what-have-you, the host should be prepared to be accessible and prompt in responding to participants' requests. I would like to see a bit more imagination used for the challenges: fear is a rich subject, and I don't think this quest went any further than ankle-deep into the water in terms of exploring it. If you want people to roleplay around the concept of fear, [i]you must give them a storyline[/i]. No story, no (or bad) roleplay.

    I feel I've been nothing but harsh in this analysis, and that is not my intent. I was very encouraged to see sparks of interest among players, participants and non-participants alike, and I think it says a great deal that the DoF questers were able to stay together and keep discussion alive as long as they did. Seigh deserves credit for giving that impulse a chance to be acted on, and I would try to characterize my remarks in the spirit of "lessons learned".
  18. Upvote
    Tarquinus got a reaction from Chewett in Day of fear - Quest analysis   
    I joined the quest because it sounded interesting, because of the spell doc, and because the CoE is focusing on dark emotions at this time, and at the heart of such emotions is fear.

    I think Seig over-committed to this quest, judging by how long we had to wait between his appearances. I have a great deal of personal freedom and sometimes can stay logged into MD for 24+ hours non-stop. Waiting for somebody to show up and provide direction for about 30 minutes at a more or less random time, and to do so for several days, taxes the patience. I was starting to get numb when the second challenge was issued, and by the time the third challenge came around I was too apathetic even to contribute a kind word to my fallen comrades.

    I don't think the second challenge was worded very well, because my response to it took the challenge at face value: roleplay a situation like this. I was well aware that my cursory treatment of the objects involved would not be satisfactory in terms of the strength of an essay, but I felt I wasn't really being asked for an essay - not clearly, anyway, and I wasn't too inclined to indulge elaborate hypotheses about something that is as wholly subjective as fear. I could have given Seigheart the benefit of the doubt and expounded upon the theories I exchanged with JadenDew, AmberRune, lashtal, Syrian, and Nava, but I chose to take the instructions literally. There is an element of grumpiness in that decision, I freely admit. What? I'm in a box? Hmm. Let's examine more carefully and then get out. Not going to do anything being stuck in a box. And this is where the disconnect hits me with respect to roleplaying and how some people in this game choose to view it: I didn't do what I would do. I didn't do what a scholar researching fear would do. I did what Tarq would do, and Tarq is arrogant and impatient (more so than I am, I think). But it's at best a simplification to say Tarq contributed little or nothing to the quest, since with lashtal's help I spearheaded the translation of the dog-Latin and prompted the rewording by JadenDew that Seigheart said was so dead-on. Seigh might not have noticed that I was around for the better part of the quest, but I was, constantly, mostly listening, but offering interjections when it seemed useful or appropriate.

    The third challenge really turned me off. Revive the dead people? Really? That felt like being invited to a party and then being told you needed to stay and help clean the house afterward. It is clear to me that both the second and third challenges demanded a great deal from the participants but represented very little preparation on the part of the quest "host". That seems lazy to me.

    In all, I think the concept of the week of fear was and is a good one, but I don't think it was well presented. If the quest cannot "run itself" based on clues, clickies, and what-have-you, the host should be prepared to be accessible and prompt in responding to participants' requests. I would like to see a bit more imagination used for the challenges: fear is a rich subject, and I don't think this quest went any further than ankle-deep into the water in terms of exploring it. If you want people to roleplay around the concept of fear, [i]you must give them a storyline[/i]. No story, no (or bad) roleplay.

    I feel I've been nothing but harsh in this analysis, and that is not my intent. I was very encouraged to see sparks of interest among players, participants and non-participants alike, and I think it says a great deal that the DoF questers were able to stay together and keep discussion alive as long as they did. Seigh deserves credit for giving that impulse a chance to be acted on, and I would try to characterize my remarks in the spirit of "lessons learned".
  19. Upvote
    Tarquinus got a reaction from Zyrxae in Day of fear - Quest analysis   
    I joined the quest because it sounded interesting, because of the spell doc, and because the CoE is focusing on dark emotions at this time, and at the heart of such emotions is fear.

    I think Seig over-committed to this quest, judging by how long we had to wait between his appearances. I have a great deal of personal freedom and sometimes can stay logged into MD for 24+ hours non-stop. Waiting for somebody to show up and provide direction for about 30 minutes at a more or less random time, and to do so for several days, taxes the patience. I was starting to get numb when the second challenge was issued, and by the time the third challenge came around I was too apathetic even to contribute a kind word to my fallen comrades.

    I don't think the second challenge was worded very well, because my response to it took the challenge at face value: roleplay a situation like this. I was well aware that my cursory treatment of the objects involved would not be satisfactory in terms of the strength of an essay, but I felt I wasn't really being asked for an essay - not clearly, anyway, and I wasn't too inclined to indulge elaborate hypotheses about something that is as wholly subjective as fear. I could have given Seigheart the benefit of the doubt and expounded upon the theories I exchanged with JadenDew, AmberRune, lashtal, Syrian, and Nava, but I chose to take the instructions literally. There is an element of grumpiness in that decision, I freely admit. What? I'm in a box? Hmm. Let's examine more carefully and then get out. Not going to do anything being stuck in a box. And this is where the disconnect hits me with respect to roleplaying and how some people in this game choose to view it: I didn't do what I would do. I didn't do what a scholar researching fear would do. I did what Tarq would do, and Tarq is arrogant and impatient (more so than I am, I think). But it's at best a simplification to say Tarq contributed little or nothing to the quest, since with lashtal's help I spearheaded the translation of the dog-Latin and prompted the rewording by JadenDew that Seigheart said was so dead-on. Seigh might not have noticed that I was around for the better part of the quest, but I was, constantly, mostly listening, but offering interjections when it seemed useful or appropriate.

    The third challenge really turned me off. Revive the dead people? Really? That felt like being invited to a party and then being told you needed to stay and help clean the house afterward. It is clear to me that both the second and third challenges demanded a great deal from the participants but represented very little preparation on the part of the quest "host". That seems lazy to me.

    In all, I think the concept of the week of fear was and is a good one, but I don't think it was well presented. If the quest cannot "run itself" based on clues, clickies, and what-have-you, the host should be prepared to be accessible and prompt in responding to participants' requests. I would like to see a bit more imagination used for the challenges: fear is a rich subject, and I don't think this quest went any further than ankle-deep into the water in terms of exploring it. If you want people to roleplay around the concept of fear, [i]you must give them a storyline[/i]. No story, no (or bad) roleplay.

    I feel I've been nothing but harsh in this analysis, and that is not my intent. I was very encouraged to see sparks of interest among players, participants and non-participants alike, and I think it says a great deal that the DoF questers were able to stay together and keep discussion alive as long as they did. Seigh deserves credit for giving that impulse a chance to be acted on, and I would try to characterize my remarks in the spirit of "lessons learned".
  20. Upvote
    Tarquinus reacted to Menhir in Do you realize ...   
    ... how many credits you will get in 1 year only by voting?

    [color=#ff0000][size=6]You will receive 69 CREDITS !!![/size][/color]

    for investing only 3 Minutes of your time everyday and with this helping MD to be more known out there.

    I found MD through such a voting side and today I´m happy that you all voted for MD back in those days ...

    Thank you and all the best.
  21. Downvote
    Tarquinus reacted to Ackshan Bemunah in Forum Death Quest   
    Submission deadline will be June 21. You may submit submissions before the entry deadline of June 14, you could even submit one tomorrow. They will all be judged as one starting June 21.

    [size=1]I did this so that anyone choosing to leave the forum for the duration of the quest has a chance to submit[/size]

    [quote name='Shadowseeker' timestamp='1363782501' post='134228']
    Might as well. I'm kind of amazed you set the deadline into June...[/quote]

    I don't expect very many people to really understand what this quest is about for a while. So far my expectations are confirmed. My hope is that people will have the chance to see what a good submission looks like and then will have ideas of their own.

    [quote]
    I think I will too participate, and go on strike. I don't think it'll be the entire time, but who knows when I'll come back here?
    [/quote]

    Generally people go on strike AGAINST something and say what it is...but okay.

    [quote]
    My calendar now has an entry reminding me to come back on the 15th of June.

    How am I supposed to prove that I did experience pain though, when I normally just check regularly for info? Removal of bookmarks? I sincerely hope you will be able to address my concerns and explain this further ingame, for I shall not be able to read this anymore. I will also refuse reading by proxy of someone else sending me the things you post in here, since that would mean I receive news from the forums while pretending I left.
    [/quote]

    I am posting an answer on the forum anyway, but will inform you directly in game some time soon. The proxy thing is your choice, if that will help you improve your submission's quality, then so be it.

    Obviously, the pain that you prove must be a provable pain. How you go about ensuring that provable pain happens -- more careful tracking would make pain that is more subtle provable, while inflicting pain that is less subtle and still in some sense a consequence of your absence would make the pain itself more provable.

    [size=1]If that makes sense, lol[/size]

    [size=1]specified June [/size]
  22. Downvote
    Tarquinus reacted to Ackshan Bemunah in Forum Death Quest   
    [size=1]historical content removed[/size]

    [size=1]thank you chewett for helping me fix the quest[/size]
  23. Upvote
    Tarquinus reacted to dst in Hot Stones   
    Ok...now a bit of feedback.

    The overall idea is very good and in theory it should work flawlessly. The problem was that there were too few active players who concentrated on getting the number rather than keeping the stones hot because those active players were balanced (like Lightsage, Ratbert, Clock, Shem) or were not affected by heat + a low number of battles (new players like Dan). So for them it was just a wait, see it be the first who sends the PM with the answer. I was probably the only imbalanced one (with almost 200 difference which translated into 200 seconds - it's HUGE). So I would suggest a better incentive for players to heat the stones.

    Then, there was the timing - once you knew when the stones would cool down you'd just forget the rest of the day, come like 1 hour before the last one cools down, get all the others, get the last one and ta da! I would suggest some tasks in between (to add a variable which depends entirely on the player's skills - it can be a riddle, something combat related or skills related or anything) in addition to the waiting time. This way doesn't matter if you started earlier than the rest or later - it's all up to you how fast you do your tasks. Maybe have something like: player 1 did task 1 in 10 mins - this will reduce waiting time by x amount and he can use that bonus on whatever stone he chooses; player 2 completed task 1 in 5 mins - this reduces bla bla - you get the main idea.

    I understand your disappointed Burnsy but I had no other way since I was handicapped by the imbalance. And hey! you said you like creativity, right?

    Anyway...now that the adrenaline cooled down I can say I did have fun . It's the first clicky quest I take part in in...OMG more than 1 year!

    Thank you, my opponents, for making me THINK and thank you Burns for making me feel excited as I used to when I was a young MD player
  24. Upvote
    Tarquinus reacted to Burns in Hot Stones   
    Hey folks, as promised, here goes the first Drach Charm Quest!

    I've ran around with my trusted Drachorns and searched for 6 stones around MB and NML. I've had each stone engraved with a number, then turned it over and had my babies breath onto it to heat them.
    As they are, you probably won't get to turn them over, they are just too hot. But over the next day, they'll likely cool off again.
    If you find a stone, you need to use the password 'Hot Stones' to get in.

    You win this quest by sending me a message with the SUM of all the numbers i left behind.

    Drachorns Flames are tricky, though. Some will find them hotter than others. The closer you are to balance, the cooler they will feel, and the more heat you carry around with you (including erolin devices), the hotter they will feel. So you might want to rid yourself of your heat and get balanced to increase your chances...

    And if you feel sneaky, you can invest your own heat to make the stones hot again and make sure the others who want the numbers can't get them...

    Good Luck, and i honestly wonder how this will play out.

    Only one prize, a drach charm.

    (Also, the stones have an evil log that shows me if you saw the number or not. You'd better show up on all 6 logs if you send an answer, obviously with the one account that wants to win.)

    [Also, for the sake of fairness: There is one location with more than one stone, and one stone is NOT on the ground.]
  25. Upvote
    Tarquinus reacted to Nimrodel in Forum Death Quest   
    He was a moderator for the Market thread for a while if I remember correct. I think He got trolled or he quit something. or was that curi?
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