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lightsage

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  1. Upvote
    lightsage got a reaction from Esmaralda in WTS MP5 HC   
    Under the current circumstances I believe to be in a position to guarantee first placein MP5 HC.

    The conditions you'll have to meet are as follows:

    1. Be online/idle 24/7 during the HC (a little less could be up for discussion)

    2. General willingness to follow directions (eg. accept a creature for transfer, change def rit etc.)

    Offers may be made by forum PM, this is not an auction. If I accept an over no further negotiations will take place.
  2. Downvote
    lightsage got a reaction from Seigheart in WTS MP5 HC   
    Under the current circumstances I believe to be in a position to guarantee first placein MP5 HC.

    The conditions you'll have to meet are as follows:

    1. Be online/idle 24/7 during the HC (a little less could be up for discussion)

    2. General willingness to follow directions (eg. accept a creature for transfer, change def rit etc.)

    Offers may be made by forum PM, this is not an auction. If I accept an over no further negotiations will take place.
  3. Upvote
    lightsage got a reaction from Liberty4life in WTS MP5 HC   
    Under the current circumstances I believe to be in a position to guarantee first placein MP5 HC.

    The conditions you'll have to meet are as follows:

    1. Be online/idle 24/7 during the HC (a little less could be up for discussion)

    2. General willingness to follow directions (eg. accept a creature for transfer, change def rit etc.)

    Offers may be made by forum PM, this is not an auction. If I accept an over no further negotiations will take place.
  4. Downvote
    lightsage got a reaction from J-D in WTS MP5 HC   
    Under the current circumstances I believe to be in a position to guarantee first placein MP5 HC.

    The conditions you'll have to meet are as follows:

    1. Be online/idle 24/7 during the HC (a little less could be up for discussion)

    2. General willingness to follow directions (eg. accept a creature for transfer, change def rit etc.)

    Offers may be made by forum PM, this is not an auction. If I accept an over no further negotiations will take place.
  5. Upvote
    lightsage got a reaction from apophys in WTS MP5 HC   
    Under the current circumstances I believe to be in a position to guarantee first placein MP5 HC.

    The conditions you'll have to meet are as follows:

    1. Be online/idle 24/7 during the HC (a little less could be up for discussion)

    2. General willingness to follow directions (eg. accept a creature for transfer, change def rit etc.)

    Offers may be made by forum PM, this is not an auction. If I accept an over no further negotiations will take place.
  6. Downvote
    lightsage got a reaction from Pipstickz in WTS MP5 HC   
    Under the current circumstances I believe to be in a position to guarantee first placein MP5 HC.

    The conditions you'll have to meet are as follows:

    1. Be online/idle 24/7 during the HC (a little less could be up for discussion)

    2. General willingness to follow directions (eg. accept a creature for transfer, change def rit etc.)

    Offers may be made by forum PM, this is not an auction. If I accept an over no further negotiations will take place.
  7. Downvote
    lightsage reacted to apophys in Combat System Redesign   
    [quote name='Fire Starter' timestamp='1337777709' post='112683']
    Glad to see you back in action, apophys

    Still, the problem with unsatisfied players, who worked hard for those millions of stats would remain...
    [/quote]

    Certainly they should be taken into consideration, but honestly, for them the best system is the current one. However the system gets changed, they will likely be unsatisfied.

    I think my suggestion is the best compromise so far. It still gives some kind of real combat benefit to increasing your stats.
  8. Downvote
    lightsage got a reaction from Watcher in Combat System Redesign   
    I was in the process of writing an email to the council with the shock of: I went from 8500 attack to 1000000 in no time at all.

    Yes, combat system needs to be changed.

    No, solutions cannot be discussed on forum.

    Why not? Because the likely scenario (in fact already on going) is that a proposal is made that wouldn’t work due to some combat mechanic. Changing the stats has impications on the rest of the fighting system. It’d require altering that too. Current combat mechanics themselves (on 0% for example) are flawed as well. To rebut proposals, I’d have to post spoilers on inner game/combat mechanics on the forum.

    Alterations would be preferable if they are to be made the real question is: Who’ll design them?

    There are few people who have an understanding required. Most of them have been around for a while and are not as active as they were. Most people these days copy tactics (The Monkey Banana and Water Spray Experiment). And don’t actually know why that is what works. In addition to this the essence of creatures would have to be maintained.

    I think Rendril would be capable of doing this. However, he already has too much work on his hands. And make no mistake: ‘Balancing’ everything would be a LOT of work. By balancing I mean making sure several tactics are viable and that there’s a higher diversity of creatures that have their uses. As well as making stats less significant.

    I’d suggest that if the council actually wants the combat system/application of stats to be altered they assign a group of people whom have actual understanding to ‘redesign’ it.

    EDIT: Wrote it in a text editor and accidentally pasted it twice.
  9. Upvote
    lightsage got a reaction from Espartano in Trophy Heads Change   
    There's just one obvious flaw: What'd prevent me from gaining a lot of heads then giving them to one of the current participants?
  10. Upvote
    lightsage got a reaction from Tarquinus in Combat System Redesign   
    I was in the process of writing an email to the council with the shock of: I went from 8500 attack to 1000000 in no time at all.

    Yes, combat system needs to be changed.

    No, solutions cannot be discussed on forum.

    Why not? Because the likely scenario (in fact already on going) is that a proposal is made that wouldn’t work due to some combat mechanic. Changing the stats has impications on the rest of the fighting system. It’d require altering that too. Current combat mechanics themselves (on 0% for example) are flawed as well. To rebut proposals, I’d have to post spoilers on inner game/combat mechanics on the forum.

    Alterations would be preferable if they are to be made the real question is: Who’ll design them?

    There are few people who have an understanding required. Most of them have been around for a while and are not as active as they were. Most people these days copy tactics (The Monkey Banana and Water Spray Experiment). And don’t actually know why that is what works. In addition to this the essence of creatures would have to be maintained.

    I think Rendril would be capable of doing this. However, he already has too much work on his hands. And make no mistake: ‘Balancing’ everything would be a LOT of work. By balancing I mean making sure several tactics are viable and that there’s a higher diversity of creatures that have their uses. As well as making stats less significant.

    I’d suggest that if the council actually wants the combat system/application of stats to be altered they assign a group of people whom have actual understanding to ‘redesign’ it.

    EDIT: Wrote it in a text editor and accidentally pasted it twice.
  11. Downvote
    lightsage reacted to Seigheart in Boss Heads Contest   
    Uhhh, Lib clearly you have NO IDEA what you are talking about...

    An apology is in order, I think.
  12. Downvote
    lightsage reacted to Guillak in Combat System Redesign   
    (Building on Liberty's "offtopic" paragraphs, mods feel free to split)

    [size=2][quote name='Liberty4life' timestamp='1337690996' post='112587'][/size]
    [size=2]if ya ask me, md needs to get rid of stats and rework whole combat system from scratch, md needs one new dev just for that (which md cant afford), and need to implement new ideas that aint affect with stupid numbers, i dunt understand why every game sooner or later has to fall on that: hey lets raise our number value in "damage" then lets raise this up too..... etc etc and we are pro, i hate that kind of approach, the reason why almost all games use that kind of system is becoz its easy to implement, its finished solution, ya dunt have to think much, since implementin system that is both fair to veterancy of fightin and to be balanced while nut usin some stat crap is very hard, well ya can notice that it cant really be done, but ya must that md initially was set towards that path with some quazi-stat system, back then stats didnt mattered ya had some it helped ya but nut much and that was point, mur never anticiapted they would grow up so much, and thats problem, and also addin other things that effect combat like items, spells and tokens well it makes things worse and its too late to go back and fix things up on way they were intended to be, back then spell were oke they were this op as today, but today they are and they need to be cuz of all other stuff that is scalin up, but still they aint good solution to balance things up, which is obvious[/size]

    [size=2][...][/size]

    [size=2]point of stats (i am repeatin myself) is to act as small bonus for fightin veterancy (or dedication towards it), its nut meant to be ultimate tool for destruction[/size]

    [size=2]imo very good solution to all this would be to make base multipliers for each stats used in combat (init, power, luck, att, def) and then make relative system which would compare amount of stats two confronted players have and then make ratio which would be multiplied with base multipliers (which are same for all) and then add those relative stats in combat and use them instead, so if somebody has 10 times more attack for example and if multiplier is for att is 10, then ya get 10 att for that fight, and he gets 100, simple as that, it would make ya stronger in fight so yoar trainin wasnt for nuthin, but it still would be the ALFA&OMEGA of whole fight, ofc there needs to be exceptions for cases such as player with 10mil att attacks dude with 10 att that would make first one still get insane amount of stats in actual fight, so it should have some exception to it[/size]
    [size=2][/quote][/size]


    Another suggestion, possibly "cleaner" than such multipliers: make all stats relative to each other, rather than using absolute values. For instance, if my profile has three stats

    Attack 20
    Defense 100
    Power 5

    Then the actual numbers used in combat would be

    Attack 16% (20 / (20+100+5))
    Defense 80% (100 / (20+100+5))
    Power 4% (5 / (20+100+5))

    Obviously not usable as such (I guess some veterans have very unbalanced stats, e.g. my "attack" is 15 times higher than "trade sense"), but hopefully you get the idea. In the above example, I would clearly have a "defensive" profile.

    To put it differently: [i]shape[/i] is more important than [i]size[/i]. That's what one of the trigger tips suggests, regarding the principles. The longer you stay in the realm (the more you "train"), the more unique, and robust, your shape. Thus your "absolute stats" (current ones) can still grow indefinitely, but there would not be any point in increasing them ad lib, except to reinforce your shape.

    Veterans would thus not be "stronger", but "insensitive to change", as their percentages would evolve much slower if their stats are huge. The older you are, the more difficult it is to change your identity. Veterans already have stronger creatures and tokens already.

    Back to skill damage: in this context, it would only [i]alter[/i] your shape, not [i]hurt[/i] it. You might even [i]need[/i] skill damage if you are a veteran that wants a major change of profile. And I don't think giving skill damage to all players would be a problem …

    Again: not usable as such. But something along this line sounds quite MD-ish in my opinion, as it would introduce the concept of balance in your very profile. And all newbies would have a chance to overcome vets again etc.
  13. Downvote
    lightsage reacted to Liberty4life in Combat System Redesign   
    [color=#0000cd]Split from [/color][url="http://magicduel.invisionzone.com/topic/12348-skill-damage-block/"][color=#0000cd]here[/color][/url][color=#0000cd] ~Burns[/color]

    no lone wolf... point is only elite will be able to win shield from skill dmg, meanin they will be able to keep up trainin

    ya are distributin shield in same manner as skill dmg, thats biggest problem (in addition to others i already said in previous post), it will all finish where on eon, or some other lucky winner who is also one of top fighters soz i dunt see point in that

    and no again, everybody can beat anybody is nut called spells, its called usin creats in smart way by anticipatin wut defender is usin and then usin yoar brain wut to use against him, this concept is lost since stats became ubber high and when ya combine them with tokens good auras and uber creats, ya created unbeatable rit

    yeah i am also against idea of buyin stats from shop thats idiotic imo, and they increase by percentage... even worse, thing is nobody complained that ya can buy shitload of ve attack and def, why? cuz everybody wants to use that option one day when they think they are ready and get few dozen million of stats over night and hopefully bypass eon, and hit the roof of sky with their head, why i didnt complained, well idc actually just sayin how things are, if folks like it like that then np idc really cuz i dunt fight anyways

    if ya ask me, md needs to get rid of stats and rework whole combat system from scratch, md needs one new dev just for that (which md cant afford), and need to implement new ideas that aint affect with stupid numbers, i dunt understand why every game sooner or later has to fall on that: hey lets raise our number value in "damage" then lets raise this up too..... etc etc and we are pro, i hate that kind of approach, the reason why almost all games use that kind of system is becoz its easy to implement, its finished solution, ya dunt have to think much, since implementin system that is both fair to veterancy of fightin and to be balanced while nut usin some stat crap is very hard, well ya can notice that it cant really be done, but ya must that md initially was set towards that path with some quazi-stat system, back then stats didnt mattered ya had some it helped ya but nut much and that was point, mur never anticiapted they would grow up so much, and thats problem, and also addin other things that effect combat like items, spells and tokens well it makes things worse and its too late to go back and fix things up on way they were intended to be, back then spell were oke they were this op as today, but today they are and they need to be cuz of all other stuff that is scalin up, but still they aint good solution to balance things up, which is obvious

    anyway back on topic, by implementin this shield of yoars, we could say yeah its oke we solved problem of stat dmg (read up wut i think about stats....and ignore it for this paragraph since atm i am writin in ideal situation thats nuw actual and from yoar point of view) but then ya would have ppl still complainin and sayin stuff, then they would get reply: "win bhc earn shield", and then the angry poster would reply back and say how the heck am i supposed to win bhc to guard myself from skill dmg if i cant train up stats high enough in first place to win it, so seeeee this aint fixin problem but rather makin it even deeper

    but as i said, skill dmg is there to lower down stats to reasonable levels they were meant to be, but skill dmg aint doin its work succesfully, since acquirin stats is still much higher, and eon is immune to it, it can only slow down others from gainin stats

    all this talk about skill dmg, while actual problem are stats

    point of stats (i am repeatin myself) is to act as small bonus for fightin veterancy (or dedication towards it), its nut meant to be ultimate tool for destruction

    imo very good solution to all this would be to make base multipliers for each stats used in combat (init, power, luck, att, def) and then make relative system which would compare amount of stats two confronted players have and then make ratio which would be multiplied with base multipliers (which are same for all) and then add those relative stats in combat and use them instead, so if somebody has 10 times more attack for example and if multiplier is for att is 10, then ya get 10 att for that fight, and he gets 100, simple as that, it would make ya stronger in fight so yoar trainin wasnt for nuthin, but it still would be the ALFA&OMEGA of whole fight, ofc there needs to be exceptions for cases such as player with 10mil att attacks dude with 10 att that would make first one still get insane amount of stats in actual fight, so it should have some exception to it

    redesign of system like i proposed in last paragraph would solve many things, but thing that ya propose would just add another thing into system that is already crowded and wouldnt solve anythin, current combat system doesnt need new counterbalances, IT NEEDS TO GET REDESIGNED
  14. Upvote
    lightsage got a reaction from Esmaralda in BHC an opinion   
    There are several threads concerning BHC currently on these forums. They have some overlap and to make some points in these threads I’m tempted to argument things that’d make them go off topic. In an attempt to avoid this, I have written the following here:

    The general consensus appears to be that BHC Is a contest for the ‘elite fighters’ as a display of skill and strength. I’d assume the aim of participants ought to be to win. As a side note I like to think it’s supposed to be fun.

    Let’s first have a look at the fighting part. Back in the day having to get a victory was introduced to make it more challenging (Ann. 395). Through time the challenge has become smaller and smaller, angiens, unholy priests and tokens have resulted in the stronger players simply being able to crush the weaker ones and get a victory out of it. The ritual I personally use I’d also be likely to use in a tournament or torch contest in outgoing fights for the best chance at beating my opponent. Those that are weaker than the one they’re attacking generally use mirrorritual which enables an easy victory. Frankly through, there’s not a lot of fighting going on.

    So what does happen? Well other than the spells being thrown about making people unable to attack or attack the way they intend there’s a lot of movement. Back when I participated in the normal HC what you’d do if someone took your heads is either hit them back right away or wait. There wasn’t that many places they could go and if you waited you might be able to take the more efficient path. They’d never get that far as AP counts were low as well as other people going for the heads. Now, it’s different though. Because of certain items and high max AP counts, people don’t run out easily. Assuming two players click at the same rate, you’ll need to chase to the end of the map to have a shot at catching up. This is not a huge problem with people hiding in Golemus or Loreroot as they are essentially a circle and you could catch up from either side with multiple contestants. Necrovion is a bit harder but manageable.

    The edge of the map is a long way with the current size of it. Most of the new scenes available are located in the tribunal. They have high AP cost and it takes a long time to get through the tribunal even if you use all the consumables you can produce. There is one exception to this: People with tribunal land loyalty. With enough of this they can go all over with barely any AP limitations. This makes it near impossible to catch someone who does have plenty of land loyalty there. The difference in AP cost is just too big even if you were to chase with several people.

    As for the rewards, personally I’m not really willing to put in effort for the difference between first and second place. Don’t get me wrong I’d love to have a BHC medal and an extra morph for the collection does look fancy. However, I considered skilldamage a downside to winning first place, a price you have to pay. Second place offers a tainted, which is worth roughly the same as a morph according to recent sales, is a lot less effort and the BHC medal versus the skilldamage is a close call. In addition to this I don’t really find BHC in its current setup enjoyable.

    Why don’t I have fun in this contest? It’s boring. There’s hardly any action, head balls get picked up and shipped off to remote locations, if you approach the location the people there have an advantage and are gone before you get there. When you get the heads, all you can do is sit somewhere and wait for people to come for you. You can’t hunt heads because you’d enter territory with high viscosity making you run out of AP and turning you into a sitting duck. I don’t find it enjoyable to merely be able to refresh my screen every 15 seconds or so to see rather someone is moving towards me. The contest is way too long to be able to maintain that as well. It will take a long time before anyone hits 400k. On top of the value difference between first and second place in my opinion is so small, I’m rather content to just pick up second. Currently, I appear to be able to do this while hanging about MDP.

    BHC has become a test of endurance; most people can’t compete because they lack the creatures or spells. Amongst the remaining there’s hardly anyone finding it enjoyable and for the time required to be invested should it really be a competition the rewards are lacklustre. BHC is currently merely grinding higher return than your investment. A test of endurance. It should, however, not be mistaken for a contest of strength or skill.



    [color=#808080][size=2]I’d appreciate people out to discuss certain specific points in detail to open a new topic and avoid derailing this one.

    Should you have need for clarification on what I’m trying to say, a PM would be preferable to a post as it avoids cluttering the topic and makes it easier to read. If needed I will edit the clarification into this post.[/size][/color]
  15. Upvote
    lightsage got a reaction from Liberty4life in BHC an opinion   
    There are several threads concerning BHC currently on these forums. They have some overlap and to make some points in these threads I’m tempted to argument things that’d make them go off topic. In an attempt to avoid this, I have written the following here:

    The general consensus appears to be that BHC Is a contest for the ‘elite fighters’ as a display of skill and strength. I’d assume the aim of participants ought to be to win. As a side note I like to think it’s supposed to be fun.

    Let’s first have a look at the fighting part. Back in the day having to get a victory was introduced to make it more challenging (Ann. 395). Through time the challenge has become smaller and smaller, angiens, unholy priests and tokens have resulted in the stronger players simply being able to crush the weaker ones and get a victory out of it. The ritual I personally use I’d also be likely to use in a tournament or torch contest in outgoing fights for the best chance at beating my opponent. Those that are weaker than the one they’re attacking generally use mirrorritual which enables an easy victory. Frankly through, there’s not a lot of fighting going on.

    So what does happen? Well other than the spells being thrown about making people unable to attack or attack the way they intend there’s a lot of movement. Back when I participated in the normal HC what you’d do if someone took your heads is either hit them back right away or wait. There wasn’t that many places they could go and if you waited you might be able to take the more efficient path. They’d never get that far as AP counts were low as well as other people going for the heads. Now, it’s different though. Because of certain items and high max AP counts, people don’t run out easily. Assuming two players click at the same rate, you’ll need to chase to the end of the map to have a shot at catching up. This is not a huge problem with people hiding in Golemus or Loreroot as they are essentially a circle and you could catch up from either side with multiple contestants. Necrovion is a bit harder but manageable.

    The edge of the map is a long way with the current size of it. Most of the new scenes available are located in the tribunal. They have high AP cost and it takes a long time to get through the tribunal even if you use all the consumables you can produce. There is one exception to this: People with tribunal land loyalty. With enough of this they can go all over with barely any AP limitations. This makes it near impossible to catch someone who does have plenty of land loyalty there. The difference in AP cost is just too big even if you were to chase with several people.

    As for the rewards, personally I’m not really willing to put in effort for the difference between first and second place. Don’t get me wrong I’d love to have a BHC medal and an extra morph for the collection does look fancy. However, I considered skilldamage a downside to winning first place, a price you have to pay. Second place offers a tainted, which is worth roughly the same as a morph according to recent sales, is a lot less effort and the BHC medal versus the skilldamage is a close call. In addition to this I don’t really find BHC in its current setup enjoyable.

    Why don’t I have fun in this contest? It’s boring. There’s hardly any action, head balls get picked up and shipped off to remote locations, if you approach the location the people there have an advantage and are gone before you get there. When you get the heads, all you can do is sit somewhere and wait for people to come for you. You can’t hunt heads because you’d enter territory with high viscosity making you run out of AP and turning you into a sitting duck. I don’t find it enjoyable to merely be able to refresh my screen every 15 seconds or so to see rather someone is moving towards me. The contest is way too long to be able to maintain that as well. It will take a long time before anyone hits 400k. On top of the value difference between first and second place in my opinion is so small, I’m rather content to just pick up second. Currently, I appear to be able to do this while hanging about MDP.

    BHC has become a test of endurance; most people can’t compete because they lack the creatures or spells. Amongst the remaining there’s hardly anyone finding it enjoyable and for the time required to be invested should it really be a competition the rewards are lacklustre. BHC is currently merely grinding higher return than your investment. A test of endurance. It should, however, not be mistaken for a contest of strength or skill.



    [color=#808080][size=2]I’d appreciate people out to discuss certain specific points in detail to open a new topic and avoid derailing this one.

    Should you have need for clarification on what I’m trying to say, a PM would be preferable to a post as it avoids cluttering the topic and makes it easier to read. If needed I will edit the clarification into this post.[/size][/color]
  16. Upvote
    lightsage got a reaction from lashtal in BHC an opinion   
    There are several threads concerning BHC currently on these forums. They have some overlap and to make some points in these threads I’m tempted to argument things that’d make them go off topic. In an attempt to avoid this, I have written the following here:

    The general consensus appears to be that BHC Is a contest for the ‘elite fighters’ as a display of skill and strength. I’d assume the aim of participants ought to be to win. As a side note I like to think it’s supposed to be fun.

    Let’s first have a look at the fighting part. Back in the day having to get a victory was introduced to make it more challenging (Ann. 395). Through time the challenge has become smaller and smaller, angiens, unholy priests and tokens have resulted in the stronger players simply being able to crush the weaker ones and get a victory out of it. The ritual I personally use I’d also be likely to use in a tournament or torch contest in outgoing fights for the best chance at beating my opponent. Those that are weaker than the one they’re attacking generally use mirrorritual which enables an easy victory. Frankly through, there’s not a lot of fighting going on.

    So what does happen? Well other than the spells being thrown about making people unable to attack or attack the way they intend there’s a lot of movement. Back when I participated in the normal HC what you’d do if someone took your heads is either hit them back right away or wait. There wasn’t that many places they could go and if you waited you might be able to take the more efficient path. They’d never get that far as AP counts were low as well as other people going for the heads. Now, it’s different though. Because of certain items and high max AP counts, people don’t run out easily. Assuming two players click at the same rate, you’ll need to chase to the end of the map to have a shot at catching up. This is not a huge problem with people hiding in Golemus or Loreroot as they are essentially a circle and you could catch up from either side with multiple contestants. Necrovion is a bit harder but manageable.

    The edge of the map is a long way with the current size of it. Most of the new scenes available are located in the tribunal. They have high AP cost and it takes a long time to get through the tribunal even if you use all the consumables you can produce. There is one exception to this: People with tribunal land loyalty. With enough of this they can go all over with barely any AP limitations. This makes it near impossible to catch someone who does have plenty of land loyalty there. The difference in AP cost is just too big even if you were to chase with several people.

    As for the rewards, personally I’m not really willing to put in effort for the difference between first and second place. Don’t get me wrong I’d love to have a BHC medal and an extra morph for the collection does look fancy. However, I considered skilldamage a downside to winning first place, a price you have to pay. Second place offers a tainted, which is worth roughly the same as a morph according to recent sales, is a lot less effort and the BHC medal versus the skilldamage is a close call. In addition to this I don’t really find BHC in its current setup enjoyable.

    Why don’t I have fun in this contest? It’s boring. There’s hardly any action, head balls get picked up and shipped off to remote locations, if you approach the location the people there have an advantage and are gone before you get there. When you get the heads, all you can do is sit somewhere and wait for people to come for you. You can’t hunt heads because you’d enter territory with high viscosity making you run out of AP and turning you into a sitting duck. I don’t find it enjoyable to merely be able to refresh my screen every 15 seconds or so to see rather someone is moving towards me. The contest is way too long to be able to maintain that as well. It will take a long time before anyone hits 400k. On top of the value difference between first and second place in my opinion is so small, I’m rather content to just pick up second. Currently, I appear to be able to do this while hanging about MDP.

    BHC has become a test of endurance; most people can’t compete because they lack the creatures or spells. Amongst the remaining there’s hardly anyone finding it enjoyable and for the time required to be invested should it really be a competition the rewards are lacklustre. BHC is currently merely grinding higher return than your investment. A test of endurance. It should, however, not be mistaken for a contest of strength or skill.



    [color=#808080][size=2]I’d appreciate people out to discuss certain specific points in detail to open a new topic and avoid derailing this one.

    Should you have need for clarification on what I’m trying to say, a PM would be preferable to a post as it avoids cluttering the topic and makes it easier to read. If needed I will edit the clarification into this post.[/size][/color]
  17. Upvote
    lightsage got a reaction from Fire Starter in BHC an opinion   
    There are several threads concerning BHC currently on these forums. They have some overlap and to make some points in these threads I’m tempted to argument things that’d make them go off topic. In an attempt to avoid this, I have written the following here:

    The general consensus appears to be that BHC Is a contest for the ‘elite fighters’ as a display of skill and strength. I’d assume the aim of participants ought to be to win. As a side note I like to think it’s supposed to be fun.

    Let’s first have a look at the fighting part. Back in the day having to get a victory was introduced to make it more challenging (Ann. 395). Through time the challenge has become smaller and smaller, angiens, unholy priests and tokens have resulted in the stronger players simply being able to crush the weaker ones and get a victory out of it. The ritual I personally use I’d also be likely to use in a tournament or torch contest in outgoing fights for the best chance at beating my opponent. Those that are weaker than the one they’re attacking generally use mirrorritual which enables an easy victory. Frankly through, there’s not a lot of fighting going on.

    So what does happen? Well other than the spells being thrown about making people unable to attack or attack the way they intend there’s a lot of movement. Back when I participated in the normal HC what you’d do if someone took your heads is either hit them back right away or wait. There wasn’t that many places they could go and if you waited you might be able to take the more efficient path. They’d never get that far as AP counts were low as well as other people going for the heads. Now, it’s different though. Because of certain items and high max AP counts, people don’t run out easily. Assuming two players click at the same rate, you’ll need to chase to the end of the map to have a shot at catching up. This is not a huge problem with people hiding in Golemus or Loreroot as they are essentially a circle and you could catch up from either side with multiple contestants. Necrovion is a bit harder but manageable.

    The edge of the map is a long way with the current size of it. Most of the new scenes available are located in the tribunal. They have high AP cost and it takes a long time to get through the tribunal even if you use all the consumables you can produce. There is one exception to this: People with tribunal land loyalty. With enough of this they can go all over with barely any AP limitations. This makes it near impossible to catch someone who does have plenty of land loyalty there. The difference in AP cost is just too big even if you were to chase with several people.

    As for the rewards, personally I’m not really willing to put in effort for the difference between first and second place. Don’t get me wrong I’d love to have a BHC medal and an extra morph for the collection does look fancy. However, I considered skilldamage a downside to winning first place, a price you have to pay. Second place offers a tainted, which is worth roughly the same as a morph according to recent sales, is a lot less effort and the BHC medal versus the skilldamage is a close call. In addition to this I don’t really find BHC in its current setup enjoyable.

    Why don’t I have fun in this contest? It’s boring. There’s hardly any action, head balls get picked up and shipped off to remote locations, if you approach the location the people there have an advantage and are gone before you get there. When you get the heads, all you can do is sit somewhere and wait for people to come for you. You can’t hunt heads because you’d enter territory with high viscosity making you run out of AP and turning you into a sitting duck. I don’t find it enjoyable to merely be able to refresh my screen every 15 seconds or so to see rather someone is moving towards me. The contest is way too long to be able to maintain that as well. It will take a long time before anyone hits 400k. On top of the value difference between first and second place in my opinion is so small, I’m rather content to just pick up second. Currently, I appear to be able to do this while hanging about MDP.

    BHC has become a test of endurance; most people can’t compete because they lack the creatures or spells. Amongst the remaining there’s hardly anyone finding it enjoyable and for the time required to be invested should it really be a competition the rewards are lacklustre. BHC is currently merely grinding higher return than your investment. A test of endurance. It should, however, not be mistaken for a contest of strength or skill.



    [color=#808080][size=2]I’d appreciate people out to discuss certain specific points in detail to open a new topic and avoid derailing this one.

    Should you have need for clarification on what I’m trying to say, a PM would be preferable to a post as it avoids cluttering the topic and makes it easier to read. If needed I will edit the clarification into this post.[/size][/color]
  18. Upvote
    lightsage got a reaction from Azull in BHC an opinion   
    There are several threads concerning BHC currently on these forums. They have some overlap and to make some points in these threads I’m tempted to argument things that’d make them go off topic. In an attempt to avoid this, I have written the following here:

    The general consensus appears to be that BHC Is a contest for the ‘elite fighters’ as a display of skill and strength. I’d assume the aim of participants ought to be to win. As a side note I like to think it’s supposed to be fun.

    Let’s first have a look at the fighting part. Back in the day having to get a victory was introduced to make it more challenging (Ann. 395). Through time the challenge has become smaller and smaller, angiens, unholy priests and tokens have resulted in the stronger players simply being able to crush the weaker ones and get a victory out of it. The ritual I personally use I’d also be likely to use in a tournament or torch contest in outgoing fights for the best chance at beating my opponent. Those that are weaker than the one they’re attacking generally use mirrorritual which enables an easy victory. Frankly through, there’s not a lot of fighting going on.

    So what does happen? Well other than the spells being thrown about making people unable to attack or attack the way they intend there’s a lot of movement. Back when I participated in the normal HC what you’d do if someone took your heads is either hit them back right away or wait. There wasn’t that many places they could go and if you waited you might be able to take the more efficient path. They’d never get that far as AP counts were low as well as other people going for the heads. Now, it’s different though. Because of certain items and high max AP counts, people don’t run out easily. Assuming two players click at the same rate, you’ll need to chase to the end of the map to have a shot at catching up. This is not a huge problem with people hiding in Golemus or Loreroot as they are essentially a circle and you could catch up from either side with multiple contestants. Necrovion is a bit harder but manageable.

    The edge of the map is a long way with the current size of it. Most of the new scenes available are located in the tribunal. They have high AP cost and it takes a long time to get through the tribunal even if you use all the consumables you can produce. There is one exception to this: People with tribunal land loyalty. With enough of this they can go all over with barely any AP limitations. This makes it near impossible to catch someone who does have plenty of land loyalty there. The difference in AP cost is just too big even if you were to chase with several people.

    As for the rewards, personally I’m not really willing to put in effort for the difference between first and second place. Don’t get me wrong I’d love to have a BHC medal and an extra morph for the collection does look fancy. However, I considered skilldamage a downside to winning first place, a price you have to pay. Second place offers a tainted, which is worth roughly the same as a morph according to recent sales, is a lot less effort and the BHC medal versus the skilldamage is a close call. In addition to this I don’t really find BHC in its current setup enjoyable.

    Why don’t I have fun in this contest? It’s boring. There’s hardly any action, head balls get picked up and shipped off to remote locations, if you approach the location the people there have an advantage and are gone before you get there. When you get the heads, all you can do is sit somewhere and wait for people to come for you. You can’t hunt heads because you’d enter territory with high viscosity making you run out of AP and turning you into a sitting duck. I don’t find it enjoyable to merely be able to refresh my screen every 15 seconds or so to see rather someone is moving towards me. The contest is way too long to be able to maintain that as well. It will take a long time before anyone hits 400k. On top of the value difference between first and second place in my opinion is so small, I’m rather content to just pick up second. Currently, I appear to be able to do this while hanging about MDP.

    BHC has become a test of endurance; most people can’t compete because they lack the creatures or spells. Amongst the remaining there’s hardly anyone finding it enjoyable and for the time required to be invested should it really be a competition the rewards are lacklustre. BHC is currently merely grinding higher return than your investment. A test of endurance. It should, however, not be mistaken for a contest of strength or skill.



    [color=#808080][size=2]I’d appreciate people out to discuss certain specific points in detail to open a new topic and avoid derailing this one.

    Should you have need for clarification on what I’m trying to say, a PM would be preferable to a post as it avoids cluttering the topic and makes it easier to read. If needed I will edit the clarification into this post.[/size][/color]
  19. Upvote
    lightsage got a reaction from Espartano in BHC an opinion   
    There are several threads concerning BHC currently on these forums. They have some overlap and to make some points in these threads I’m tempted to argument things that’d make them go off topic. In an attempt to avoid this, I have written the following here:

    The general consensus appears to be that BHC Is a contest for the ‘elite fighters’ as a display of skill and strength. I’d assume the aim of participants ought to be to win. As a side note I like to think it’s supposed to be fun.

    Let’s first have a look at the fighting part. Back in the day having to get a victory was introduced to make it more challenging (Ann. 395). Through time the challenge has become smaller and smaller, angiens, unholy priests and tokens have resulted in the stronger players simply being able to crush the weaker ones and get a victory out of it. The ritual I personally use I’d also be likely to use in a tournament or torch contest in outgoing fights for the best chance at beating my opponent. Those that are weaker than the one they’re attacking generally use mirrorritual which enables an easy victory. Frankly through, there’s not a lot of fighting going on.

    So what does happen? Well other than the spells being thrown about making people unable to attack or attack the way they intend there’s a lot of movement. Back when I participated in the normal HC what you’d do if someone took your heads is either hit them back right away or wait. There wasn’t that many places they could go and if you waited you might be able to take the more efficient path. They’d never get that far as AP counts were low as well as other people going for the heads. Now, it’s different though. Because of certain items and high max AP counts, people don’t run out easily. Assuming two players click at the same rate, you’ll need to chase to the end of the map to have a shot at catching up. This is not a huge problem with people hiding in Golemus or Loreroot as they are essentially a circle and you could catch up from either side with multiple contestants. Necrovion is a bit harder but manageable.

    The edge of the map is a long way with the current size of it. Most of the new scenes available are located in the tribunal. They have high AP cost and it takes a long time to get through the tribunal even if you use all the consumables you can produce. There is one exception to this: People with tribunal land loyalty. With enough of this they can go all over with barely any AP limitations. This makes it near impossible to catch someone who does have plenty of land loyalty there. The difference in AP cost is just too big even if you were to chase with several people.

    As for the rewards, personally I’m not really willing to put in effort for the difference between first and second place. Don’t get me wrong I’d love to have a BHC medal and an extra morph for the collection does look fancy. However, I considered skilldamage a downside to winning first place, a price you have to pay. Second place offers a tainted, which is worth roughly the same as a morph according to recent sales, is a lot less effort and the BHC medal versus the skilldamage is a close call. In addition to this I don’t really find BHC in its current setup enjoyable.

    Why don’t I have fun in this contest? It’s boring. There’s hardly any action, head balls get picked up and shipped off to remote locations, if you approach the location the people there have an advantage and are gone before you get there. When you get the heads, all you can do is sit somewhere and wait for people to come for you. You can’t hunt heads because you’d enter territory with high viscosity making you run out of AP and turning you into a sitting duck. I don’t find it enjoyable to merely be able to refresh my screen every 15 seconds or so to see rather someone is moving towards me. The contest is way too long to be able to maintain that as well. It will take a long time before anyone hits 400k. On top of the value difference between first and second place in my opinion is so small, I’m rather content to just pick up second. Currently, I appear to be able to do this while hanging about MDP.

    BHC has become a test of endurance; most people can’t compete because they lack the creatures or spells. Amongst the remaining there’s hardly anyone finding it enjoyable and for the time required to be invested should it really be a competition the rewards are lacklustre. BHC is currently merely grinding higher return than your investment. A test of endurance. It should, however, not be mistaken for a contest of strength or skill.



    [color=#808080][size=2]I’d appreciate people out to discuss certain specific points in detail to open a new topic and avoid derailing this one.

    Should you have need for clarification on what I’m trying to say, a PM would be preferable to a post as it avoids cluttering the topic and makes it easier to read. If needed I will edit the clarification into this post.[/size][/color]
  20. Upvote
    lightsage got a reaction from Handy Pockets in BHC an opinion   
    There are several threads concerning BHC currently on these forums. They have some overlap and to make some points in these threads I’m tempted to argument things that’d make them go off topic. In an attempt to avoid this, I have written the following here:

    The general consensus appears to be that BHC Is a contest for the ‘elite fighters’ as a display of skill and strength. I’d assume the aim of participants ought to be to win. As a side note I like to think it’s supposed to be fun.

    Let’s first have a look at the fighting part. Back in the day having to get a victory was introduced to make it more challenging (Ann. 395). Through time the challenge has become smaller and smaller, angiens, unholy priests and tokens have resulted in the stronger players simply being able to crush the weaker ones and get a victory out of it. The ritual I personally use I’d also be likely to use in a tournament or torch contest in outgoing fights for the best chance at beating my opponent. Those that are weaker than the one they’re attacking generally use mirrorritual which enables an easy victory. Frankly through, there’s not a lot of fighting going on.

    So what does happen? Well other than the spells being thrown about making people unable to attack or attack the way they intend there’s a lot of movement. Back when I participated in the normal HC what you’d do if someone took your heads is either hit them back right away or wait. There wasn’t that many places they could go and if you waited you might be able to take the more efficient path. They’d never get that far as AP counts were low as well as other people going for the heads. Now, it’s different though. Because of certain items and high max AP counts, people don’t run out easily. Assuming two players click at the same rate, you’ll need to chase to the end of the map to have a shot at catching up. This is not a huge problem with people hiding in Golemus or Loreroot as they are essentially a circle and you could catch up from either side with multiple contestants. Necrovion is a bit harder but manageable.

    The edge of the map is a long way with the current size of it. Most of the new scenes available are located in the tribunal. They have high AP cost and it takes a long time to get through the tribunal even if you use all the consumables you can produce. There is one exception to this: People with tribunal land loyalty. With enough of this they can go all over with barely any AP limitations. This makes it near impossible to catch someone who does have plenty of land loyalty there. The difference in AP cost is just too big even if you were to chase with several people.

    As for the rewards, personally I’m not really willing to put in effort for the difference between first and second place. Don’t get me wrong I’d love to have a BHC medal and an extra morph for the collection does look fancy. However, I considered skilldamage a downside to winning first place, a price you have to pay. Second place offers a tainted, which is worth roughly the same as a morph according to recent sales, is a lot less effort and the BHC medal versus the skilldamage is a close call. In addition to this I don’t really find BHC in its current setup enjoyable.

    Why don’t I have fun in this contest? It’s boring. There’s hardly any action, head balls get picked up and shipped off to remote locations, if you approach the location the people there have an advantage and are gone before you get there. When you get the heads, all you can do is sit somewhere and wait for people to come for you. You can’t hunt heads because you’d enter territory with high viscosity making you run out of AP and turning you into a sitting duck. I don’t find it enjoyable to merely be able to refresh my screen every 15 seconds or so to see rather someone is moving towards me. The contest is way too long to be able to maintain that as well. It will take a long time before anyone hits 400k. On top of the value difference between first and second place in my opinion is so small, I’m rather content to just pick up second. Currently, I appear to be able to do this while hanging about MDP.

    BHC has become a test of endurance; most people can’t compete because they lack the creatures or spells. Amongst the remaining there’s hardly anyone finding it enjoyable and for the time required to be invested should it really be a competition the rewards are lacklustre. BHC is currently merely grinding higher return than your investment. A test of endurance. It should, however, not be mistaken for a contest of strength or skill.



    [color=#808080][size=2]I’d appreciate people out to discuss certain specific points in detail to open a new topic and avoid derailing this one.

    Should you have need for clarification on what I’m trying to say, a PM would be preferable to a post as it avoids cluttering the topic and makes it easier to read. If needed I will edit the clarification into this post.[/size][/color]
  21. Upvote
    lightsage got a reaction from Pipstickz in BHC an opinion   
    There are several threads concerning BHC currently on these forums. They have some overlap and to make some points in these threads I’m tempted to argument things that’d make them go off topic. In an attempt to avoid this, I have written the following here:

    The general consensus appears to be that BHC Is a contest for the ‘elite fighters’ as a display of skill and strength. I’d assume the aim of participants ought to be to win. As a side note I like to think it’s supposed to be fun.

    Let’s first have a look at the fighting part. Back in the day having to get a victory was introduced to make it more challenging (Ann. 395). Through time the challenge has become smaller and smaller, angiens, unholy priests and tokens have resulted in the stronger players simply being able to crush the weaker ones and get a victory out of it. The ritual I personally use I’d also be likely to use in a tournament or torch contest in outgoing fights for the best chance at beating my opponent. Those that are weaker than the one they’re attacking generally use mirrorritual which enables an easy victory. Frankly through, there’s not a lot of fighting going on.

    So what does happen? Well other than the spells being thrown about making people unable to attack or attack the way they intend there’s a lot of movement. Back when I participated in the normal HC what you’d do if someone took your heads is either hit them back right away or wait. There wasn’t that many places they could go and if you waited you might be able to take the more efficient path. They’d never get that far as AP counts were low as well as other people going for the heads. Now, it’s different though. Because of certain items and high max AP counts, people don’t run out easily. Assuming two players click at the same rate, you’ll need to chase to the end of the map to have a shot at catching up. This is not a huge problem with people hiding in Golemus or Loreroot as they are essentially a circle and you could catch up from either side with multiple contestants. Necrovion is a bit harder but manageable.

    The edge of the map is a long way with the current size of it. Most of the new scenes available are located in the tribunal. They have high AP cost and it takes a long time to get through the tribunal even if you use all the consumables you can produce. There is one exception to this: People with tribunal land loyalty. With enough of this they can go all over with barely any AP limitations. This makes it near impossible to catch someone who does have plenty of land loyalty there. The difference in AP cost is just too big even if you were to chase with several people.

    As for the rewards, personally I’m not really willing to put in effort for the difference between first and second place. Don’t get me wrong I’d love to have a BHC medal and an extra morph for the collection does look fancy. However, I considered skilldamage a downside to winning first place, a price you have to pay. Second place offers a tainted, which is worth roughly the same as a morph according to recent sales, is a lot less effort and the BHC medal versus the skilldamage is a close call. In addition to this I don’t really find BHC in its current setup enjoyable.

    Why don’t I have fun in this contest? It’s boring. There’s hardly any action, head balls get picked up and shipped off to remote locations, if you approach the location the people there have an advantage and are gone before you get there. When you get the heads, all you can do is sit somewhere and wait for people to come for you. You can’t hunt heads because you’d enter territory with high viscosity making you run out of AP and turning you into a sitting duck. I don’t find it enjoyable to merely be able to refresh my screen every 15 seconds or so to see rather someone is moving towards me. The contest is way too long to be able to maintain that as well. It will take a long time before anyone hits 400k. On top of the value difference between first and second place in my opinion is so small, I’m rather content to just pick up second. Currently, I appear to be able to do this while hanging about MDP.

    BHC has become a test of endurance; most people can’t compete because they lack the creatures or spells. Amongst the remaining there’s hardly anyone finding it enjoyable and for the time required to be invested should it really be a competition the rewards are lacklustre. BHC is currently merely grinding higher return than your investment. A test of endurance. It should, however, not be mistaken for a contest of strength or skill.



    [color=#808080][size=2]I’d appreciate people out to discuss certain specific points in detail to open a new topic and avoid derailing this one.

    Should you have need for clarification on what I’m trying to say, a PM would be preferable to a post as it avoids cluttering the topic and makes it easier to read. If needed I will edit the clarification into this post.[/size][/color]
  22. Upvote
    lightsage got a reaction from Tarquinus in BHC an opinion   
    There are several threads concerning BHC currently on these forums. They have some overlap and to make some points in these threads I’m tempted to argument things that’d make them go off topic. In an attempt to avoid this, I have written the following here:

    The general consensus appears to be that BHC Is a contest for the ‘elite fighters’ as a display of skill and strength. I’d assume the aim of participants ought to be to win. As a side note I like to think it’s supposed to be fun.

    Let’s first have a look at the fighting part. Back in the day having to get a victory was introduced to make it more challenging (Ann. 395). Through time the challenge has become smaller and smaller, angiens, unholy priests and tokens have resulted in the stronger players simply being able to crush the weaker ones and get a victory out of it. The ritual I personally use I’d also be likely to use in a tournament or torch contest in outgoing fights for the best chance at beating my opponent. Those that are weaker than the one they’re attacking generally use mirrorritual which enables an easy victory. Frankly through, there’s not a lot of fighting going on.

    So what does happen? Well other than the spells being thrown about making people unable to attack or attack the way they intend there’s a lot of movement. Back when I participated in the normal HC what you’d do if someone took your heads is either hit them back right away or wait. There wasn’t that many places they could go and if you waited you might be able to take the more efficient path. They’d never get that far as AP counts were low as well as other people going for the heads. Now, it’s different though. Because of certain items and high max AP counts, people don’t run out easily. Assuming two players click at the same rate, you’ll need to chase to the end of the map to have a shot at catching up. This is not a huge problem with people hiding in Golemus or Loreroot as they are essentially a circle and you could catch up from either side with multiple contestants. Necrovion is a bit harder but manageable.

    The edge of the map is a long way with the current size of it. Most of the new scenes available are located in the tribunal. They have high AP cost and it takes a long time to get through the tribunal even if you use all the consumables you can produce. There is one exception to this: People with tribunal land loyalty. With enough of this they can go all over with barely any AP limitations. This makes it near impossible to catch someone who does have plenty of land loyalty there. The difference in AP cost is just too big even if you were to chase with several people.

    As for the rewards, personally I’m not really willing to put in effort for the difference between first and second place. Don’t get me wrong I’d love to have a BHC medal and an extra morph for the collection does look fancy. However, I considered skilldamage a downside to winning first place, a price you have to pay. Second place offers a tainted, which is worth roughly the same as a morph according to recent sales, is a lot less effort and the BHC medal versus the skilldamage is a close call. In addition to this I don’t really find BHC in its current setup enjoyable.

    Why don’t I have fun in this contest? It’s boring. There’s hardly any action, head balls get picked up and shipped off to remote locations, if you approach the location the people there have an advantage and are gone before you get there. When you get the heads, all you can do is sit somewhere and wait for people to come for you. You can’t hunt heads because you’d enter territory with high viscosity making you run out of AP and turning you into a sitting duck. I don’t find it enjoyable to merely be able to refresh my screen every 15 seconds or so to see rather someone is moving towards me. The contest is way too long to be able to maintain that as well. It will take a long time before anyone hits 400k. On top of the value difference between first and second place in my opinion is so small, I’m rather content to just pick up second. Currently, I appear to be able to do this while hanging about MDP.

    BHC has become a test of endurance; most people can’t compete because they lack the creatures or spells. Amongst the remaining there’s hardly anyone finding it enjoyable and for the time required to be invested should it really be a competition the rewards are lacklustre. BHC is currently merely grinding higher return than your investment. A test of endurance. It should, however, not be mistaken for a contest of strength or skill.



    [color=#808080][size=2]I’d appreciate people out to discuss certain specific points in detail to open a new topic and avoid derailing this one.

    Should you have need for clarification on what I’m trying to say, a PM would be preferable to a post as it avoids cluttering the topic and makes it easier to read. If needed I will edit the clarification into this post.[/size][/color]
  23. Upvote
    lightsage got a reaction from Aelis in BHC an opinion   
    There are several threads concerning BHC currently on these forums. They have some overlap and to make some points in these threads I’m tempted to argument things that’d make them go off topic. In an attempt to avoid this, I have written the following here:

    The general consensus appears to be that BHC Is a contest for the ‘elite fighters’ as a display of skill and strength. I’d assume the aim of participants ought to be to win. As a side note I like to think it’s supposed to be fun.

    Let’s first have a look at the fighting part. Back in the day having to get a victory was introduced to make it more challenging (Ann. 395). Through time the challenge has become smaller and smaller, angiens, unholy priests and tokens have resulted in the stronger players simply being able to crush the weaker ones and get a victory out of it. The ritual I personally use I’d also be likely to use in a tournament or torch contest in outgoing fights for the best chance at beating my opponent. Those that are weaker than the one they’re attacking generally use mirrorritual which enables an easy victory. Frankly through, there’s not a lot of fighting going on.

    So what does happen? Well other than the spells being thrown about making people unable to attack or attack the way they intend there’s a lot of movement. Back when I participated in the normal HC what you’d do if someone took your heads is either hit them back right away or wait. There wasn’t that many places they could go and if you waited you might be able to take the more efficient path. They’d never get that far as AP counts were low as well as other people going for the heads. Now, it’s different though. Because of certain items and high max AP counts, people don’t run out easily. Assuming two players click at the same rate, you’ll need to chase to the end of the map to have a shot at catching up. This is not a huge problem with people hiding in Golemus or Loreroot as they are essentially a circle and you could catch up from either side with multiple contestants. Necrovion is a bit harder but manageable.

    The edge of the map is a long way with the current size of it. Most of the new scenes available are located in the tribunal. They have high AP cost and it takes a long time to get through the tribunal even if you use all the consumables you can produce. There is one exception to this: People with tribunal land loyalty. With enough of this they can go all over with barely any AP limitations. This makes it near impossible to catch someone who does have plenty of land loyalty there. The difference in AP cost is just too big even if you were to chase with several people.

    As for the rewards, personally I’m not really willing to put in effort for the difference between first and second place. Don’t get me wrong I’d love to have a BHC medal and an extra morph for the collection does look fancy. However, I considered skilldamage a downside to winning first place, a price you have to pay. Second place offers a tainted, which is worth roughly the same as a morph according to recent sales, is a lot less effort and the BHC medal versus the skilldamage is a close call. In addition to this I don’t really find BHC in its current setup enjoyable.

    Why don’t I have fun in this contest? It’s boring. There’s hardly any action, head balls get picked up and shipped off to remote locations, if you approach the location the people there have an advantage and are gone before you get there. When you get the heads, all you can do is sit somewhere and wait for people to come for you. You can’t hunt heads because you’d enter territory with high viscosity making you run out of AP and turning you into a sitting duck. I don’t find it enjoyable to merely be able to refresh my screen every 15 seconds or so to see rather someone is moving towards me. The contest is way too long to be able to maintain that as well. It will take a long time before anyone hits 400k. On top of the value difference between first and second place in my opinion is so small, I’m rather content to just pick up second. Currently, I appear to be able to do this while hanging about MDP.

    BHC has become a test of endurance; most people can’t compete because they lack the creatures or spells. Amongst the remaining there’s hardly anyone finding it enjoyable and for the time required to be invested should it really be a competition the rewards are lacklustre. BHC is currently merely grinding higher return than your investment. A test of endurance. It should, however, not be mistaken for a contest of strength or skill.



    [color=#808080][size=2]I’d appreciate people out to discuss certain specific points in detail to open a new topic and avoid derailing this one.

    Should you have need for clarification on what I’m trying to say, a PM would be preferable to a post as it avoids cluttering the topic and makes it easier to read. If needed I will edit the clarification into this post.[/size][/color]
  24. Upvote
    lightsage got a reaction from Ivorak in BHC an opinion   
    There are several threads concerning BHC currently on these forums. They have some overlap and to make some points in these threads I’m tempted to argument things that’d make them go off topic. In an attempt to avoid this, I have written the following here:

    The general consensus appears to be that BHC Is a contest for the ‘elite fighters’ as a display of skill and strength. I’d assume the aim of participants ought to be to win. As a side note I like to think it’s supposed to be fun.

    Let’s first have a look at the fighting part. Back in the day having to get a victory was introduced to make it more challenging (Ann. 395). Through time the challenge has become smaller and smaller, angiens, unholy priests and tokens have resulted in the stronger players simply being able to crush the weaker ones and get a victory out of it. The ritual I personally use I’d also be likely to use in a tournament or torch contest in outgoing fights for the best chance at beating my opponent. Those that are weaker than the one they’re attacking generally use mirrorritual which enables an easy victory. Frankly through, there’s not a lot of fighting going on.

    So what does happen? Well other than the spells being thrown about making people unable to attack or attack the way they intend there’s a lot of movement. Back when I participated in the normal HC what you’d do if someone took your heads is either hit them back right away or wait. There wasn’t that many places they could go and if you waited you might be able to take the more efficient path. They’d never get that far as AP counts were low as well as other people going for the heads. Now, it’s different though. Because of certain items and high max AP counts, people don’t run out easily. Assuming two players click at the same rate, you’ll need to chase to the end of the map to have a shot at catching up. This is not a huge problem with people hiding in Golemus or Loreroot as they are essentially a circle and you could catch up from either side with multiple contestants. Necrovion is a bit harder but manageable.

    The edge of the map is a long way with the current size of it. Most of the new scenes available are located in the tribunal. They have high AP cost and it takes a long time to get through the tribunal even if you use all the consumables you can produce. There is one exception to this: People with tribunal land loyalty. With enough of this they can go all over with barely any AP limitations. This makes it near impossible to catch someone who does have plenty of land loyalty there. The difference in AP cost is just too big even if you were to chase with several people.

    As for the rewards, personally I’m not really willing to put in effort for the difference between first and second place. Don’t get me wrong I’d love to have a BHC medal and an extra morph for the collection does look fancy. However, I considered skilldamage a downside to winning first place, a price you have to pay. Second place offers a tainted, which is worth roughly the same as a morph according to recent sales, is a lot less effort and the BHC medal versus the skilldamage is a close call. In addition to this I don’t really find BHC in its current setup enjoyable.

    Why don’t I have fun in this contest? It’s boring. There’s hardly any action, head balls get picked up and shipped off to remote locations, if you approach the location the people there have an advantage and are gone before you get there. When you get the heads, all you can do is sit somewhere and wait for people to come for you. You can’t hunt heads because you’d enter territory with high viscosity making you run out of AP and turning you into a sitting duck. I don’t find it enjoyable to merely be able to refresh my screen every 15 seconds or so to see rather someone is moving towards me. The contest is way too long to be able to maintain that as well. It will take a long time before anyone hits 400k. On top of the value difference between first and second place in my opinion is so small, I’m rather content to just pick up second. Currently, I appear to be able to do this while hanging about MDP.

    BHC has become a test of endurance; most people can’t compete because they lack the creatures or spells. Amongst the remaining there’s hardly anyone finding it enjoyable and for the time required to be invested should it really be a competition the rewards are lacklustre. BHC is currently merely grinding higher return than your investment. A test of endurance. It should, however, not be mistaken for a contest of strength or skill.



    [color=#808080][size=2]I’d appreciate people out to discuss certain specific points in detail to open a new topic and avoid derailing this one.

    Should you have need for clarification on what I’m trying to say, a PM would be preferable to a post as it avoids cluttering the topic and makes it easier to read. If needed I will edit the clarification into this post.[/size][/color]
  25. Downvote
    lightsage reacted to Pipstickz in Boss Heads Contest   
    There are consequences to using your responsibility in this fashion too, Eon. Ignnus clearly did not plan to stay in the Fields of Fear, so even if you were waiting there for him, you might not have attacked him before he left. Shadowseeker's screenshot corroborates this, as it is not a screenshot of ignnus actually in the Fields of Fear, but one of him having left the Fields of Fear. Furthermore, your rules do not specifically warn that being present in a location will result in disqualification, it only states that the battle between BHC competitors will not take place in those locations, which it clearly did not:
    [quote]
    In this BHC fighters will battle all throughout the realm, excluding locations like path keeper, Fields of Fear, Inside the GG mountain, and any other area that isn't normally accessible.[/quote]
    A non-native English speaker might not understand your implied meaning, because it can be interpreted in different ways. Finally, another competitor could have potentially attacked him, if for example, SS took Lone Wolf's leash into the Fields of Fear and used it to bring him there. Though, the rule only states that players must be able to attack you, not just other competitors, so SS himself could have attacked ignnus, making the Fields of Fear a legal place to be.
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