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Muratus del Mur

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  1. Upvote
    Muratus del Mur got a reaction from Fang Archbane in The Power of Emails   
    I remember you, glad to see you back
    many.. many ..things changed, but even more things remained the same
     
    btw..i rushed a bit with the email campaign, it was sent out about 2 weeks too early  The cool stuff just started to show up as there is a very strong A25 team now, and they are just getting the best tools. This year will be a heavy one.
  2. Like
    Muratus del Mur reacted to Steno in The Power of Emails   
    Hello MD community!
    It has truly been along time! I had dwelled among you about a dozen years ago and played consistently for at least half a year. I even managed to try to do a promotional thingy for MD where I managed the game's ratings on other sites (and tried to get us hosted on others as well). I had a lot of fun, well I never beat BigC, but I did have a lot of fun.
    Then... my computer broke and I couldn't get a new one for 6 months, which led me to stop being a part of this community.
    I am so glad that I was summoned back through electronic communication. Apparently the spell that Mur cast, called MagicDuels was not through with me yet. Nor was I through with it. 
    May both MD and myself keep growing!
  3. Upvote
    Muratus del Mur reacted to Chewett in Map identities (shop item) cost   
    Keep it in the shop and also make it available with WP's?
    Then you have two different ways of attaining it, allowing different "types" of players to get it
  4. Upvote
    Muratus del Mur got a reaction from Aelis in Weekly silver   
    I just want to say i find it beautiful that you do this with your "weekly coin", as you called it. This is so much in the spirit of MD that you give what you earn.
  5. Upvote
    Muratus del Mur got a reaction from Mallos in Weekly silver   
    I just want to say i find it beautiful that you do this with your "weekly coin", as you called it. This is so much in the spirit of MD that you give what you earn.
  6. Upvote
    Muratus del Mur reacted to Aleph Null in Weekly silver   
    "All of us have two lifes.
    The other one starts when we realise we only have one."
  7. Like
    Muratus del Mur reacted to Lazarus in Weekly silver   
    "waka waka waka waka wak... awaka waka..."
    - Pac-Man
  8. Upvote
    Muratus del Mur reacted to Aleph Null in Weekly silver   
    "There is nothing permanent except change."
  9. Upvote
    Muratus del Mur got a reaction from lashtal in Sounds of MD   
    sounds as they are cool they can become annoying. If someone keeps md in a background window, just to hear if anyone sais something in that scene (the chat sound), it will be frustrating to have to listen to whatever song there is there, or to stop it each time they visit a scene with sound.
    I intend to keep just very few scenes with sound, as a reminder that there is a use of the voice spell that could speak onto someones computer without them clicking anything, great for spooky interaction for some quests
    over the years sound proved to be a major element in keeping player in a scene, or away from it. Having this in all scenes will make all players either decide to stay or to leave, and eventually what is too much is not good, so they will at least keep md on silent, missing important sounds such as trigger activation, pm, or why not, chat.
  10. Upvote
    Muratus del Mur got a reaction from Mallos in Sounds of MD   
    sounds as they are cool they can become annoying. If someone keeps md in a background window, just to hear if anyone sais something in that scene (the chat sound), it will be frustrating to have to listen to whatever song there is there, or to stop it each time they visit a scene with sound.
    I intend to keep just very few scenes with sound, as a reminder that there is a use of the voice spell that could speak onto someones computer without them clicking anything, great for spooky interaction for some quests
    over the years sound proved to be a major element in keeping player in a scene, or away from it. Having this in all scenes will make all players either decide to stay or to leave, and eventually what is too much is not good, so they will at least keep md on silent, missing important sounds such as trigger activation, pm, or why not, chat.
  11. Upvote
    Muratus del Mur reacted to Dhyone in The Book of Dried Herbs 🌿​​​​​​​   
    The Book of dried herbs was a gift from the Queen of Loreroot to help in my researches in Herbology. Then, as a token of appreciation, for the lorerootians and enthusiasts, I will present here about herbs and weeds that are subject of my research:
    Adder's Tongue (Erythronium americanum) is a perennial herb also called dog-tooth violet, serpent's tongue and yellow snowdrop. Adder's tongue is used internally to treat a variety of conditions ranging from vomiting to hiccups and externally in poultice for skin inflammations, and hives. However, adder's tongue may contain the alkaloid colchine. Colchine is extremely toxic, also anyone taking adder's tongue internally should be advised to use only minute amounts.
    Bitterroot (Apocynum androsaemifolium and A. cannabinum) is also called dogbane, milk weed, and westernwall. Bitteroot is widely used to treat numerous conditions including sore throats, colds and coughs, constipation and convulsions. It contains cymarin, a poisonous substance. It's also used in a decoction of the dried root to threat heart palpitations. Because it is poisonous, and because of it's heart-stimuling properties, bitterroot is considered too toxic to ingest.
    Bloodroot (Sanguinaria canadensis) is also called red puccoon, indian plant, and tetterworth. The root of this plant is used to treat respiratory problems and digestive problems. It contains the poisonous alkaloid sanguinare, as well other alkaloids. Bloodroot acts as a narcotic and an emetic, but higher doses can lead to total collapse.
    Henbane (Hyoscyamus niger) is also called devil's eyes and stinking nightshade. Used to treat insomnia and to induce hypnosis (as a hallucinogen). 
    To be continued...
  12. Like
    Muratus del Mur got a reaction from redneck in New front site layout   
    Ok, now that you voted, i can tell you this
    Its done by the same person that drew most of the md scenes , he is a webdesigner now..a good one actually ...how times change
  13. Upvote
    Muratus del Mur got a reaction from Shemhazaj in Heat Veins Mapping   
    Maybe it helps to picture them in terms of up and down on terrain. Water will always flow down, leaving whatever is in the opposite direction as up.
    Of course there could be multiple ups and downs, but in reality it can at most be equal, lower, higher.
    One even older thing in md, was that i always put action id 1 on items taking you deeper in a land.. not 1,2,or 3, just one. I want to keep same qay of thinking when setting heat veins, one way matters the other is just the opposite.
    This influence of ap cost, or if a path is closed by a gate, makes no sense for me when thinking of heatveins.
    You can put a dam on a river to stop the water, (water=heat analogy), and the river bed is the heat VEIN. 
    Dont mistaken veins for the flow, what flows on the veins is sonething else than the veins itself, and here we are setting up the veins.
     
    Thats wverything i have to say on the subject unless specifically asked. Maybe its enough time to reach a decision by this weekend? I don't rush anywhere, i just need to know a plan, and if it requires voting (if you cant reach a decision) or unanimous decision (would be awesone)
    If you need a month to debate, also fine, just lets set a deadline to avoid stretching infinitely, i have other interesting activities for you after
     
     
  14. Upvote
    Muratus del Mur got a reaction from lashtal in Heat Veins Mapping   
    studying heat veins should reveal this concept that liquid dust is a transformed version of heat, like a reversed polarity heat.
    The veins cross entire realm and reach Deathmarrow (that visually represents the emergence of liquid dust). You could set the veins towards Deathmarrow and forget about reversing them in nc, if this helps, because it still makes sense to consider the transformation to happen at the Deathmarrow and not over entire Necrovion territory.  
     
    I am not even sure if liquid dust is available s a resource yet  ..but i know the plan for it very well, it should be something obtainable from Deathmarrow only,  with one exception in NML via a side quest. As a resource, this should be very rare, maybe with expiry date or other special properties , usable to taint creatures ...and..players.
    Tainting creatures is something initially tested on angiens, but could be extended to any (if we ever get the artworks done), and tainting players is something that becomes more and more possible, considering the Darvin experiment and nightmode.
     
    The are plans scattered over 15years of changes, apparently i am much better at such things than knowing what i did yesterday
     
    update: there are only 4 items with a name related to liquid dust so its not implemented yet, we can go on with the plan
     
  15. Upvote
    Muratus del Mur got a reaction from Shemhazaj in Heat Veins Mapping   
    studying heat veins should reveal this concept that liquid dust is a transformed version of heat, like a reversed polarity heat.
    The veins cross entire realm and reach Deathmarrow (that visually represents the emergence of liquid dust). You could set the veins towards Deathmarrow and forget about reversing them in nc, if this helps, because it still makes sense to consider the transformation to happen at the Deathmarrow and not over entire Necrovion territory.  
     
    I am not even sure if liquid dust is available s a resource yet  ..but i know the plan for it very well, it should be something obtainable from Deathmarrow only,  with one exception in NML via a side quest. As a resource, this should be very rare, maybe with expiry date or other special properties , usable to taint creatures ...and..players.
    Tainting creatures is something initially tested on angiens, but could be extended to any (if we ever get the artworks done), and tainting players is something that becomes more and more possible, considering the Darvin experiment and nightmode.
     
    The are plans scattered over 15years of changes, apparently i am much better at such things than knowing what i did yesterday
     
    update: there are only 4 items with a name related to liquid dust so its not implemented yet, we can go on with the plan
     
  16. Upvote
    Muratus del Mur reacted to Ungod in Heat Veins Mapping   
  17. Upvote
    Muratus del Mur reacted to Aelis in Heat Veins Mapping   
    The second way (flowing towards Deathmarrow) might make things easier when it comes to disambiguation of out paths, since we can figure out a way towards Necrovion (and therefore Deathmarrow) from most locations in the realm. As for the in paths, we'd make them point to heat vein sources at each land (should there be multiple sources for some lands?), is that correct?
     
    That way, in the GoE case, it should point out towards the Path of Loneliness (towards Howling Gates) and point inwards to itself (considering it as NML's heat vein source)?
     
  18. Upvote
    Muratus del Mur reacted to lashtal in Heat Veins Mapping   
    Very interesting concept, thanks for sharing it with us all!
    I can see an analogy between heat veins and the circulatory system: all lands except Necrovion behaving like "systemic circulation", while Necrovion can be seen like "pulmonary circulation".
  19. Like
    Muratus del Mur reacted to Chewett in Heat Veins Mapping   
    Doing that would create an interesting area which could then have the next "stage" of MD take place in. The balance between NC and the rest of the world, staying away yet being drawn to it.
  20. Upvote
    Muratus del Mur got a reaction from Ungod in Heat Veins Mapping   
    Things we need to discuss:
    - How will be heat veins distributed, there are two ways. Initially i wanted them in a way that combines these two ways, but very fast i realized its not possible. Since then i set them up in a mix of these two ways, we need to discuss what is better and reset all of them accordingly. 
    - Aelis needs to play with the tools and learn what to do and what he should do. For this he needs the tools (Azull, you will do the honors) but not before we talk with him about that. He will do Loreroot, a the veins there are easier to plan than the rest of the land.
    - Chew if you have any unclarities about the tools or the new thigbs thet support, let me know
    - Shem, Aia, i find you the most online and "friendly" so you will help Aelis with his first steps. You will also be the ones double testing if the veins where placed correctly once someone is done with an area.
    - We need to discuss who takes what area, i want deeper, less circulated areas taken by the most experienced of you, and the lands by their former kings (where the case)
    - Syrian, you have the tools for a very long time and you need to prove you haven't become a fossil with them..tool-fossil  I am sure its no problem with that, but it still means you have to put some effort into it. 
     
     
    More details in the throne hall meeting. 
  21. Upvote
    Muratus del Mur got a reaction from Aia del Mana in Heat Veins Mapping   
    About the veins and how they could be set
    There are two conflicting ways of setting them up. Depending on what we decide about this, they will be useful for one or the other thing later. 
    First i want to make it clear what they veins are, and i want you to follow their concept when placing them, completely disregarding any potential use. Any potential use will have to confront the way they are setup, and not the other way around, so forget about Darvin traveling them, or the needles or whatever.
    The first way - most practical
    Veins lead to a lands capitol when traveled inwards and to the lands exit when traveled outwards. 
    Problems: This leaves some lands in confusion, as they have no capitol or a place that could be considered one. Also they might not all have an exit/entrance, mainly i am talking about NML. 
     
    The second way - most beautiful
    This is the original concept, one i still like very much, even if not the most practical one. Veins originate at the edges of the world, and follow a path towards the Death Marrow in necrovion. On their way, heat veins transport fresh heat across the realm, and as these veins touch the realm inhabitants, they get dirty, like polluted water. In necrovion, as they reach Death Marrow, heat already has converted into liquid dust.
    Problems: this could mix well with the first way, if we consider them to originate in each lands capitol, and consider necrovion reversed polarity. This is probably the way i want it done, if you could plan a way to make sense. Having it done like this, also means there will be a disproportionate balance of forces between necrovion and the rest of the lands, but i am not sure what this means, if its an advantage or a disadvantage. Necrovion is closed and rule-less, so that would not be a problem, but it must make sense.
     
    You should consider veins as rivers. Some areas can only take you to the main stream and more streams would collide to take you towards the exit, or deathmarrow, or both (depending on what we decide).
    Again, never setup veins to support the functionality of a location from the perspective of vein aware tools, instead, they need to make sens from a concept point of view. Someone that will understand the concept first, should be able to find the right tools and "abuse" it if the concept allows, but the concept itself should be flawless.
    Also there are underground tunnels and very remote areas such as the prison. Consider _ALL_ places in the realm need to follow same heatvein concept...in some cases just mapping the veisn should reveal important secrets about the placement of those locations.
    I am glad i have all of you in this team, as you all seem fully capable people to come with good ideas.
     
  22. Upvote
    Muratus del Mur got a reaction from Aia del Mana in Heat Veins Mapping   
    Things we need to discuss:
    - How will be heat veins distributed, there are two ways. Initially i wanted them in a way that combines these two ways, but very fast i realized its not possible. Since then i set them up in a mix of these two ways, we need to discuss what is better and reset all of them accordingly. 
    - Aelis needs to play with the tools and learn what to do and what he should do. For this he needs the tools (Azull, you will do the honors) but not before we talk with him about that. He will do Loreroot, a the veins there are easier to plan than the rest of the land.
    - Chew if you have any unclarities about the tools or the new thigbs thet support, let me know
    - Shem, Aia, i find you the most online and "friendly" so you will help Aelis with his first steps. You will also be the ones double testing if the veins where placed correctly once someone is done with an area.
    - We need to discuss who takes what area, i want deeper, less circulated areas taken by the most experienced of you, and the lands by their former kings (where the case)
    - Syrian, you have the tools for a very long time and you need to prove you haven't become a fossil with them..tool-fossil  I am sure its no problem with that, but it still means you have to put some effort into it. 
     
     
    More details in the throne hall meeting. 
  23. Upvote
    Muratus del Mur reacted to Aia del Mana in fat reply - Change regarding the creature recruiting cost   
    A simple mathematical method of scaling would be to make the WInertia required simply scale with the power of the number of creatures of that species already possessed.
     
    If one should set the modifier such that WInertia required = 1.2^x, where X were the pre-existing number already possessed by that player, this should allow for very significant scaling, and diminishing returns on larger values of WInertia.
    For example, if a creature were to cost 2000 base points, the second would cost 2400 - a slight increase; but the tenth would cost almost 12400 points, and the twentieth a little over 76000 points. Thus, increasing of these points were still of benefit, and more were always desirable, but one thinkst that she must vary of her ensemble.
  24. Like
    Muratus del Mur got a reaction from Aia del Mana in Of mockups for alterations in the interface   
    this is it for now:
    the menu thing ges too complicated, and the heat orbs i dont want to, maybe later if i find something better but for now no.
    The layout is available under the second layout option, i will teak it some more probably

  25. Upvote
    Muratus del Mur got a reaction from Mallos in Shop changes and new items   
    I would like some feedback on some things i want to add or change in the shop, to know if they are ok to be added to the shop, how deep, how many, etc.
    Please understand that my account is messed up with all sort of tests and changes and i might not accurately know what some items do or how they really influence you , thats why i need your feedback on this.
    stock changes are already in effect
     
    (id9) Bronze Avatar - removed for now, the interface no longer supports this
    (id20) Raw energy - loads 1500 heat, i want to change this to 1 heat stone
    (id21) Overcharged energy - gives 2500 heat, changed stock from 10 to 50, planning to make it give 4400 heat (max the erolin can hold active at one time right now), or load all heat orbs.
    (id30) Mechanical Movement Aid - change stock from 4 to 20  , planning to increase ap boost from 50 to 500
    (id33) Goblet of energy - change stock from 2 to 5 additional heat slots 
     
    (id25) Sack of Gold (gives value points) - change to give more vp but also 1 silver.
    (id24) Map Activity Overview - not sure what it does now after flash change, but i am thinking to make it show the online playerlist that is now scrolling under the map
    (id48) Map location of online players - does this work?
    (id54 - mp2) Mass Heal Creatures - heals 16 crits now -  i plan to make it heal 40  
    (id53 - mp2) Illusion points -  increased from 10 to 20
    (id36) Sacred Goblet of Energy - gives heat slots, increased stock from 2 to 6 
    (id91) +50% AP Boost - increased stoc from 12 to 20
    (id95) Token Removal Gel - increased stock from 20 to 50
    (id8) Great Concoction of True Self - increased stock from 8 to 16
    (id1) Vitality Elixir I - increased stock from 4 to 16
    (id31) Gold Bottle of Learning - increasess skills by 3 permanent , stoc increased from 1 to 20
    (id32) Bottle of Alchemic Gold - gives 800 max vitality pernament, increased stoc from 1 to 10
    Regeneration Ritual of Youth , Regeneration Ritual of Vengeance - regenerates 8/16 crits and gives a modest boost, i want to make this percentage boost not fixed, for example instead of 60 attack, to give you plus 60% attack, its temporary aftrall
     
    increase tokens stock - changed to 20 
     
    I want to put enchanted stones in shop, i am waiting for suggestions, what would be ok (not to powerful but not to little) to have in shop?
     
    An other things i am planning to change, is the number of shop items you can see at one time. Right now the "slots" where designed to match 1 stoc items more, but over the years i added more and more items with multiple stoc, so i will increase the shop slots of items you can pick from , by at least 1 slot. (opinions?)
     
    Let me know what you think
    thanks
     
     
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