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Muratus del Mur

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Everything posted by Muratus del Mur

  1. I could rename heads to toilet paper and change their icon, would be the perfect system for this..and i am sure the joke stands valid also in times when there is no pandemic
  2. Awesome! I love it
  3. would it be to cruel or disrespectful to add a resource or a heads-like thing called "toilet paper"? ... Maybe make enough toilet paper make you immune from death ? .... :)))
  4. Thanks Ailith for digging up that topic, i totally forgot about it I would like to add that consuming resources in stacks is something i still support and the only thing i am willing to do is to better integrate it in the interface or explain it if needed. A more intuitive view of this could be to understand it in stages like this: 1) 1 to few = you have discovered that resource 2) few to many = this is where it still matters if you have enough or not for whatever the resources are used for 3) enough to insane amounts = you simply "have" that resource, any use of it s
  5. Woaahaa awesome dude!
  6. The problem is that i can't find anyone to read a 800 words text, ...could you write one around 100 or max 250 words? I think with a well written text i could get a voice to read it nicely and put over any video we do after. Of course it wouldn't be the sort of review i was dreaming for, but it will come out nice too. A real review done by someone here and not by a "professional" voice, is much more effective than one that will sound as a TV advertising, but as i said this could be a good backup plan. Thanks
  7. This is actually could be very helpful too. I can find someone to read the script and put over a screen capture! I am not sure what will come out...but if nothing else works this is a backup solution. My spoken english and accent are terrible so i can't do it, but maybe i can find someone to read/record it. I wonder if i do that, how difficult it would be to sync it with a screen capture video...
  8. Have you considered the fact that longer timers means longer time you can keep stats over max?
  9. Considering the actual change was not by far proportionate with your "enthusiasm" against this...i think the isaue must be somewhere else and not with the announced change. I would understand this repky to the 6 hour regen proposal, but not to what i announce. Maybe i am wrong, idk, but for now i stand to my decision. If anyone has better arguments why to make ap back to being virtually unlimited (because with the old regen they never actually got to zero in a normal exploring session) Let me know
  10. you can reply here or forum pm, as you prefer
  11. I am not sure how this should come out, i never did such things, so i guess anything you consider good, is good. Basically it should be a screen video capture of how the gameplay flows, or what things md has to offer, with a voice overlay describing goods and bads (obviously made in a favorable way mostly, as we need it to convince other games to try it, but not give them false expectations either) I would underline the fact that it is a "open world adventure", or "sandbox adventure" ..i think thats what should come out very clear. Thank you so much ps
  12. depends on player. If curiosity to see what else is there is not a main driving factor, probably not...but i am counting on this because without this curiosity, the players are not the type of people i am looking for. I never intended to make md a casual candycrush game. There are things to return for daily, what we are missing are constant activities, but again, i am counting on the npc fights to fill this game. The plan is to have npc fights fill this gap when there are not enough people, and revive the heads and torch to make real events. I am also preparing seo and advertising, a
  13. Is there anyone out there that can help with a video game review? This is not a task i could give to an outsider, as MD is too complex to explain to someone new, and even if i provide a test account with access to stuff, someone that is not part of this community would not understand what do say about it. I thought to ask...maybe there is someone of you that could do it? I need it for sending to game review sites and for advertising, so we can get some more players Thanks P.s rewards as usual, obviously
  14. i don't have stats yet, its a lot of work to get them done right, but i intend to work on this Please keep in mind that unlike mobile games, AP in here are restricting just a small part of activities, such as exploring. Solving puzzles for example is not affected by this at all, or fighting...plus a lot of activity evolves around player interactions that has nothing to do with ap also
  15. I find that actually a good thing, let me explain why Lets anayze the extremes...If you offer too much freedom, lets say unlimited AP.. you get a burst of activity, that could last even a couple of days, but then as this takes up too much of your time, you will leave for longer period anyway. If the AP limitations are set right, you will return on set intervals and turn it into a routine. I am not talking about you ancient players that stay around for other reasons than actually spending your AP, i am talking about the average new player here. Instead of having new
  16. changing the AP proportional to the maxap, as percentages for example, is bad ideea. Someone with 1000 will regen 100 and someone with 100 will regen 1, while the costs are still the same for all. the max ap should mean how much can you store overall. The current solution i am planning to implement is to increase regen timers by 5min and decrease regenerated ap by half, for all houses. opinions on this? pls keep it very short, thanks
  17. sorry, i meant NPC. yes, and if we "fix" anything else right now, it might be a chaos after npc release. With the new tools to implement npc fights, and new art on the way, i think it will be a big event that will influence this a lot..so better think if this is still an issue after this event.
  18. i am sorry its too much text for my eyes and i lost track of this discussion, tried several times to read Aia post without success. @Chewett the 150-250 estimation was based on real values in the db for recently logged in players. You see this the wrong direction...the shop items are not put having a purpose in mind, they are the purpose, everything else has to change around that. Giving players shop bonuses, consecutive days bonuses and bounty boxes, all have as purpose to keep them more involved, and if something needs to change is how those values will influence their activity.
  19. this is a problem caused by the current situation, not by an overall unbalance. Given enough people, this wouldn;t be a problem, so whatever we could do to "fix" this, must consider also what would happen with enough players. I think the npc fighting i am planning next could solve a bit of this problem..i might be wrong, we shall see. We could allow just mp4 to be able to repeat noc chained fights at some interval maybe?
  20. @Zetsuei Having x000 ap is not a purpose, its more of a backdoor to ap locked places. Before you have x000 ap to enter a place you should find boots that give you x0000 and plan how to use those within the timer. Steno had an idea that i like, how about changing just the ap regeneration and make it slower? I still think the timers are too fast as they are, but maybe increase them just to 15 or 30min? Based on your votes but most of all on your comments, i consider this poll as a NO. This poll also convinced me that i need to do some internal use statistics to see
  21. i am more than willing to NOT do that and learn from your experience. So far nobody complained so i can;t get an accurate picture of the situation. Please pm me your exact concernes, and i will see what changes i added make it harder for new players. I am not aware of anything that should do that at this point, but i am sure your info will help me see things i currently don;t
  22. many things do not require AP at all, so consider all the implications, good or bad
  23. maybe billions in negative VP require some other sort of "fix", i don;t see it as a norma situation to consider when reasoning all other behaviour. might bring the behaviour of "really really" active more close to that of those "less active". If you think it, the ap needed for just being around is not affected, as you don;t need hundreds or thousands of ap to walk around. You need it just when you plan to do something that involves something special, like entering a place with high AP, or high viscosity. What i am trying to achive here, is to make the total ap loaded, an
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