Jump to content

Muratus del Mur

Root Admin
  • Content Count

  • Joined

  • Last visited

  • Days Won


Muratus del Mur last won the day on August 13

Muratus del Mur had the most liked content!


About Muratus del Mur

  • Rank
    The Mur
  • Birthday 03/06/1982

Contact Methods

  • Website URL

Profile Information

  • Gender
  • Location
    Bucharest Romania
  • Interests
    Photography, oil painting, writing, understanding minds, programming, sculpting, building stuff, experimenting, rain and fire, Paganini, smart sexy girls, near death experiences, driving fast while drunk, nothing and everything
  • Playername
    .Muratus del Mur.

Recent Profile Visitors

18,918 profile views
  1. Wow, you are on a coding marathon i see nice nice What i meant about "giving up certain scenes" was that i am happy even with that compromise as long as the rest is usable. I was thinking of the puzzle scenes. Of course if you have any sort of solution to that i would be more than happy, i just don't want you to hit a wall when it comes to flash to html conversion. Now that i am thinking, actionscript is pretty similar to javascript, and everything done in those scenes can be ported to js ..maybe i will try to do that or at least extract all the actionscript code from the old fla sources. Just imagine md in html, would fully work on mobile/tablet ..the most important step towards a better layout very few still look for browsergames from a pc , and in the upcomming years we will remain one of those few games that target just a small minority. Having it work on mobile (flashless) browsers could mean enormous boost, not just survival. p.s the recent developments in my life (little baby girl) made me have a lot more time away from the pc and this makes me much more creative, i can't wait to share all my recent ideas for md with you
  2. very happy to see you are alive (unlike myself:)) , just a note, i installed Chrome fresh now and flash comes disabled by default , and also is "harder" to enable back. I think flashless md is big priority ..but also a nightmare i know. Most of whats needed is there ..and we might have to give up certain scenes..
  3. There is a link to get avatars without background , you know it?
  4. I love this quest, sponsorship will come your way shortly.
  5. torch mechanism hold a huge potential, should not be abandoned, so thanks for bringing this up. I don't think they can be made "fair" however. Maybe they can be balanced with a25 designed tools accessible just in torch (land weapons).
  6. I just want to say that the future of principles in MD is entirely in your hands. How they will be used will be decided by Chew based on your (all) feedback. I want to resume my role in writing things about this subject only
  7. When asking public opinion about how people like to lose their stuff, consider what part of this mechanism is designed to bring tension/challenge and what is actually broken. You are a softer, less cruel ruler and i am/was , so maybe its good to "fix" this...on the other hand, i should remind you that the sort of tension ally system presents due to the loyalty mechanism, is an important factor that puts things in motion. One way to fix this would be to have a custom paramter/skill to define ally leadership, and keep leadership just for war-only alliances. For example a guild could determine its leader based on a skill that is obtained only from activity that involves that guild. In such a case, if you would want to do that, i should add that this mechanism based on a custom skill , should also allow anyone to revive a guild using that skill. alliances will remain subject to treason and takeovers, while guilds would be merit and involvement only. makes sense? ps. i could start implementing this if you agree, i have sort of a plan on how to achieve it... but its your decision
  8. sounds like the huge operation is going well let me know how i can help
  9. I am always sorry when a player of such presence leaves, but i am also not sorry for not changing my decisions just to make someone stay. I think now i understand your request better. It is a behaviour pattern i kept seeing in md, when someone is about to leave anyway, they make the most absurd requests knowing they have nothing to lose. Anyway, you are always welcome back! And even if you think that me or MD, won't exist, i think MD still hold secrests to fuel your thoughts, and you are welcome to check back from time to time to see what i mean. As long as i physically exist and can still type, md will be my main creation..and even if one day it will be empty, i will still continue to develop it and bribg valuable things into it. And when i won't be around, you still have chew to 'worry' about...so don't count on md's end too soon 😛
  10. Rewards are: Bashaw Steel - based on score Nepgear - based on how much headache yur answer gave me (in a good sense). Thank you everyone for participating. wp awarded to the winners
  11. access sent to all interested, please lets continue discussions there, or at least in the other post, and keep this one for those that want to request access later.
  12. i sent access to all that asked, if i missed any please let me know. Also if i included anyone that i wasn;t supposed to, also tell me
  13. @Sushi you proved to be a great artist, its good to know that we can count on your support for futures things. @Eagle Eye ok @Fire Starter thanks for being honest about it @DARK DEMON any bit of experience with these tools is more than welcome, so, sure everybody interested in participating should have access to the docs. After the docs step, some of you will move on with testing, some with implementing things they like, but some will remain as quest make 'consultant' without tools access. If i give everyone full access to everything is a certainty that things will become chaotic. We will think of a way how to do this better, maybe you take turns, i don't know yet. What i know is that from all the people offering to get involved with this, just a couple will use these tools right. For example, i have nothing to complain about how Azull uses them in the (secret) project he is doing now..and combined with his long time reputation i think i can trust him with permanent access. Others on the list however, need to prove they grew up first, before i will stop checking their every move. DD you know very well how things turned out for you due to incredibly stupid yet simple mistakes...but i will alwyas support passion and motivation. I will probably work on a sandbox somehow , a training ground for these tools to limit damage while you learn what to do with them, but till then, only docs. I will start sending access to the Questmakers Backpack forum section to all interested, but remember i want activity in return. Just requesting access to look arround and not participating in organizing and better structuring of those docs and examples, will get you kicked out from this
  14. the syntax is the one in green, what to other docs hold are details on how to use each parameter and how to use the interface . so current people interested in organizing the documentation are Aelis, Nava , Fang ? who else? i need you to explicitly request access to that forum section because you will be required to work as a team to organize those docs. So even if more of you said all this is interesting, i need ot know who 'dares' to get involved with it
  15. For all of you, state your intention and willingness to participate in the organizing, exemple creation and later on counceling regarding a25 tools. From those of you that offer, i will select those that i consider capable (lots of subjectiveness here, i know) and grant them access to the rest of the docs. From there on, when we have the docs organized, we test them. These are the steps to get to play with the tools. So let me know who is interested.
  • Create New...