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Muratus del Mur

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Muratus del Mur last won the day on January 23

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About Muratus del Mur

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    The Mur
  • Birthday 03/06/1982

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    Bucharest Romania
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    Photography, oil painting, writing, understanding minds, programming, sculpting, building stuff, experimenting, rain and fire, Paganini, smart sexy girls, near death experiences, driving fast while drunk, nothing and everything
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    .Muratus del Mur.

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  1. You have some very valid points, i might change my mind about the change. However i would still like to fix the original issue that made me want this change, maybe you have ideas how to. The creature prices for old players are meaningless, this allows absurdly easy farming of crits. Filling your creature slots should be increasingly difficult, not easier. The advantage given by Wi and more creature slots should mean you can grow more crits, but not faster or at basically zero cost. The way it is now, it takes away the challenge, and creates exponentially faster growing creature farms, so to speak.
  2. I was refering to percentage from your MAX Wi/Ve (not talking about exploring points yet, i will get to those eventually) I think the solution would be then, to keep current prices as they are , PLUS a percentage of your total . The percentage can be 30% default to all, so you could recruit just 3 assuming you are at full stats when you start. If you have stats in the range of 7 digits, the crit cost makes no sense anymore, but percentage will. so lets say crit x costs now 1000Wi and 2000Ve If you have WiMax 3000 and VeMax 5000, you could recruit 2 creatures before needing to do something about restoring those stats. If you have millions, it no longer matter anyway. The change is supposed to make it less trivial to do this, but still fully possible and relatively easy. If crit x would cost 1000Wi+30% , it would cost someone with 3000WiMax (1000+3000*0.3)=2000, and this value would keep its challenging factor for much higher max stats, while remaining still easy to achieve. What do you say?
  3. I am plannign a change regarding the creature recruiting cost. I intend to make cost as a percentage of your total Wi/Ve , not as fixed value. The first one to change is Wi, it will cost like 10 to 70% of your max Wi, like this recruiting costs differently based on player, and is more adapted to how this resource works (it regenerated over time). If you have anything to say about this, write here and i will consider it, and delay or change this as needed, otherwise i will do the change as soon as i have some time for it.
  4. @Chewett if you don't want to write something youself, Ungod wrote a press release you could use. I am still waiting to have the front site changed before i push with the article placements, but if you link directly to the registration page, it should be fine.
  5. @Aia del Mana about 400 to 700 words article, You can write whatever you want about MD, for example Ungod wrote a personal review kind of article. Articles like this will be posted on blogs and sites with imilar content where people could check it out if interested, but most of all Google will consider the link back to use (backlink) when indexing the site. @Chewett Of course i want!!
  6. Maybe so..its hard to assume, i like to think its not so, but there is a point in what you say. It will depend on their first impression on that and how it will be first brought to their attention ..maybe the glow thing will its job Maybe write it as wInertia
  7. as i was preparing work for this i named that file Winertia ... what do you think, is it a usable "original" word?
  8. Whatever solution i will find for this, needs to be something that works nice on any screen size. Having the bar on the right slide up and down when its already sliding left right, is not an option. I'll think of something, keep sending suggestions , i might see things from new perspectives
  9. the part you don't see about this new layout is that there are basically 7 (seven!) page layouts combined with 4 inner page layouts, and each time i add something, or change something, i need to be sure its working on all of them. I am not complaining, i am just saying.. The great part about it is that now i have total freedom to do stuff i never dared to image before
  10. I like the word inertia better because it also relates in a way with the viscosity you experience when moving around (action that gives you vp as well). I agree it will be hard to refer to it as WI instead of VP, not sure how bad that is. Naming it corporeality makes me think that it could play any role in illusions mode, and it doesn't. If otheres think corporeality is a good altrnate to worldly inertia, and makes things more clear, i can start a poll about it. Just say. Avtionpoints could use a rename indeed.. and Will or willpower sounds good. Is it not interfering with anything else right now named similar? I don't remember In case of vp i wanted to change it because value points where not reflecting what that score did and how it behaved, but in case of action points, its clear what it does, so if we change its name it must be for a good reason. I want other opinions on this pls.
  11. I put the announcement, maybe others have interesting ideas on how to display them, but the name remains this, and if nothing amazing comes up about their placement, i have a decent ideea of how and where to display it in the interface. Maybe we find a nice name for vitality, i dont want the word inertia to be used as vp and ve are not oposites, and using same working would make them sound unnaturally related.
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