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Ivorak

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Ivorak last won the day on April 5

Ivorak had the most liked content!

About Ivorak

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    Ocult Arts Practitioner
  • Birthday November 26

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    https://miscellaneum.wordpress.com/
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    Male
  • Playername
    Ivorak

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  1. I'm very inactive (and even less so as an Archivist), but I suppose that still means I'm far more active than my fellow Archivists. That said, I'd like to see the Archivists live on in some form. If anyone would like to join the Archivists or has requests / suggestions for the work I should be doing, always feel free to send me a forum PM.
  2. Ivorak

    Seasons

    Pffft! 3, or 4, or even 5 seasons isn't nearly enough. You'd probably find ancient Japan's system of 72 microseasons interesting. You can search elsewhere for specific names. I think farmer's almanacs are really cool too, even if they don't explicitly name the subdivision of seasons.
  3. "I dream of a military-industrial complex" In which resources are consumed by the machines1 of war2. Competition driving cooperation and innovation.3 Notes Metaphorical and also physical, e.g. siege weapons. Or other forms of land vs. land competition. Building the largest tower to be the first to reach the heavens, interregnum arms races, exploration expeditions (sailing or mining), alchemical research, hunting the snark, slaying the jabberwocky, building the largest botanical collection, breeding a better elucabration, ritual sacrifice of cake as a summoning ritual, competing to host the biggest tea party, an international legislative body (known as The Absurd Assembly) playing nomic4, etc. A long time ago I wrote a little bit about how competition makes things more fun (in an essay that is equally about rules as a leverage point). Or at least I tried to. You can read that essay here. "Nomic is a game created in 1982 by the otherwordly philosopher Peter Suber in which the rules of the game include mechanisms for the players to change those rules, usually beginning through a system of democratic voting. Nomic is a game in which changing the rules is a move." P.S. Of course, we need a more general economy as well. But I think competition can be a driver for that, as well as something that consumes resources in large amounts.
  4. I'll help with documentation. And I propose we use GitHub (accounts are free for public projects), so that anyone can contribute but with all changes being reviewed first. MkDocs (https://www.mkdocs.org/) with the Material theme (https://squidfunk.github.io/mkdocs-material/) could be used to make everything look nice once all the text is revised. (I believe this is what https://uber.github.io/react-map-gl/#/Documentation/getting-started/get-started is using if you want an example).
  5. Alas, I have a Mac. But I finally found a free program to extract the archives, so all's good. Ungod, I like the banners idea. Would love to see more banners, heraldry, signage, etc., for the various alliances, lands, and other factions in MD. And events too.
  6. Just finished reading this, and wanted to say that I am very happy to hear all this.
  7. Hey @Ungod, any chance you could upload these somewhere? Having trouble finding a free program to unzip .rar files.
  8. I want to hear more about how this tool works (i.e., how it's accessed, reliability, skills required, limitations on use, etcetera). Also, can someone refresh my memory on the difference between fillable clickables / combiners. And are all combiners "forked combiners" or is that a subset? Looks like the latter, because I just found a reference to "progressive combiners"? Also, which of these are shared between players and which are for individuals? Or is this a setting per clickable/combiner? I would also be interested in seeing a third option in the middle: not individual, not global, but team (or alliance, or land, or tag, or...).
  9. @Pipstickz "Why?" Because I envision a MagicDuel with more intrigue and plotting and cooperation (that last one seems a bit odd in the set, but I believe cooperation is most meaningful in the face of difficulty/opposition). I think better defined social structures are important to achieve that, as written rules/treaties/alliances help make clear the constraints of situations and provide leverage for changing that structure. (Jo Freeman's Tyranny of Structurelessness, Donella Meadows Leverage Points, and Patricia Stokes' Creativity From Constraints might provide more insight if anyone would like to discuss further. But I'm not here to assign reading that I haven't done myself. ) I also think, given the relative dearth of active players, it could be useful to less active or newer players to be able to find out who leads a land without querying all the veterans they cannot find. It also serves as a small reminder of the power and responsibility land leaders have. @Fang Archbane From that negative rep, looks like you disagree? I'd like to hear why; perhaps there are repercussions to added clarity I haven't considered.
  10. I propose that we: List current land leaders atop "View Citizens" section of each land's "Citizen Voting Forum". Additionally, or alternatively, logs of citizenship/leadership/alliance membership changes in the Log Review Room. Special papers for land leaders (attached to their person as are Comments on Self / Alliance Leader Statement / and other papers) for land announcements and land laws/policies. Also display the contents of these land leader statements (with date of last edit) in a screen available in each land and/or together on the bulletin board.
  11. Ivorak

    LIKE

    I was thinking on this overnight and came up with this half-formed thought: voting at "shrines" as a form of "prayer". Would love for someone to expand on that idea.
  12. Ivorak

    English

    According to OED, "splitted" is an obsolete spelling, but I find that entirely appropriate. It should stay as is.
  13. I think monthly would be ideal. Or if they're entirely automated, maybe allow choosing an interval? I'd like to see (non-system) announcements, quests, and PMs. If greater than n announcements, show only the m most popular ones (by likes)? For PMs, just show a count of unread, or a list of senders (to encourage people to login to read them, and also so that I feel comfortable forwarding such an email). Or maybe these are better off as separate emails. One for announcements of updates/quests monthly or so, and PMs emailed as sent (maybe that's too costly), or daily/weekly digest. If separate, you could also make the latter a paid shop feature, if you wanted. Would prefer announcements were not, since that's a good way to draw people back in after they leave for a while.
  14. How do we Know Awiiya doesn't have Multiple trees, like Pando? I personally think that the Lack of Leaves at Awiiya's Way are a Ruse to prevent Us from Realizing His ambition to Become a World Tree.
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