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Ivorak

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Ivorak last won the day on August 14

Ivorak had the most liked content!

About Ivorak

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    Ocult Arts Practitioner
  • Birthday November 26

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    https://miscellaneum.wordpress.com/
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    Male
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    Ivorak

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  1. I'll help with documentation. And I propose we use GitHub (accounts are free for public projects), so that anyone can contribute but with all changes being reviewed first. MkDocs (https://www.mkdocs.org/) with the Material theme (https://squidfunk.github.io/mkdocs-material/) could be used to make everything look nice once all the text is revised. (I believe this is what https://uber.github.io/react-map-gl/#/Documentation/getting-started/get-started is using if you want an example).
  2. Ivorak

    Rikstar's artwork

    Alas, I have a Mac. But I finally found a free program to extract the archives, so all's good. Ungod, I like the banners idea. Would love to see more banners, heraldry, signage, etc., for the various alliances, lands, and other factions in MD. And events too.
  3. Just finished reading this, and wanted to say that I am very happy to hear all this.
  4. Ivorak

    Rikstar's artwork

    Hey @Ungod, any chance you could upload these somewhere? Having trouble finding a free program to unzip .rar files.
  5. Ivorak

    Combiners and the like

    I want to hear more about how this tool works (i.e., how it's accessed, reliability, skills required, limitations on use, etcetera). Also, can someone refresh my memory on the difference between fillable clickables / combiners. And are all combiners "forked combiners" or is that a subset? Looks like the latter, because I just found a reference to "progressive combiners"? Also, which of these are shared between players and which are for individuals? Or is this a setting per clickable/combiner? I would also be interested in seeing a third option in the middle: not individual, not global, but team (or alliance, or land, or tag, or...).
  6. @Pipstickz "Why?" Because I envision a MagicDuel with more intrigue and plotting and cooperation (that last one seems a bit odd in the set, but I believe cooperation is most meaningful in the face of difficulty/opposition). I think better defined social structures are important to achieve that, as written rules/treaties/alliances help make clear the constraints of situations and provide leverage for changing that structure. (Jo Freeman's Tyranny of Structurelessness, Donella Meadows Leverage Points, and Patricia Stokes' Creativity From Constraints might provide more insight if anyone would like to discuss further. But I'm not here to assign reading that I haven't done myself. ) I also think, given the relative dearth of active players, it could be useful to less active or newer players to be able to find out who leads a land without querying all the veterans they cannot find. It also serves as a small reminder of the power and responsibility land leaders have. @Fang Archbane From that negative rep, looks like you disagree? I'd like to hear why; perhaps there are repercussions to added clarity I haven't considered.
  7. I propose that we: List current land leaders atop "View Citizens" section of each land's "Citizen Voting Forum". Additionally, or alternatively, logs of citizenship/leadership/alliance membership changes in the Log Review Room. Special papers for land leaders (attached to their person as are Comments on Self / Alliance Leader Statement / and other papers) for land announcements and land laws/policies. Also display the contents of these land leader statements (with date of last edit) in a screen available in each land and/or together on the bulletin board.
  8. Ivorak

    LIKE

    I was thinking on this overnight and came up with this half-formed thought: voting at "shrines" as a form of "prayer". Would love for someone to expand on that idea.
  9. Ivorak

    English

    According to OED, "splitted" is an obsolete spelling, but I find that entirely appropriate. It should stay as is.
  10. Ivorak

    Do you want more email spam?

    I think monthly would be ideal. Or if they're entirely automated, maybe allow choosing an interval? I'd like to see (non-system) announcements, quests, and PMs. If greater than n announcements, show only the m most popular ones (by likes)? For PMs, just show a count of unread, or a list of senders (to encourage people to login to read them, and also so that I feel comfortable forwarding such an email). Or maybe these are better off as separate emails. One for announcements of updates/quests monthly or so, and PMs emailed as sent (maybe that's too costly), or daily/weekly digest. If separate, you could also make the latter a paid shop feature, if you wanted. Would prefer announcements were not, since that's a good way to draw people back in after they leave for a while.
  11. How do we Know Awiiya doesn't have Multiple trees, like Pando? I personally think that the Lack of Leaves at Awiiya's Way are a Ruse to prevent Us from Realizing His ambition to Become a World Tree.
  12. Ivorak

    MD anniversary plushie shop

    6 wiiya (Price: 6 plushies)
  13. Ivorak

    So how do we measure time in MD?

    I read through this quickly, so I may have missed if anyone suggested this, but as a core value of MD is in the other players, I measure time as interactions between players and other players or players and the environment. If no one is present, time might as well be standing still. There are, of course, things that happen if no one is present, but nothing too important.
  14. Ivorak

    Untended/Overgrown Resources

    I don't think the drop in resources once they become too overgrown makes much sense in many cases (from a "why" standpoint). What if overgrowth increased AP requirements (like viscosity does) instead? Maybe some other effects too (though this is far more complicated) depending on the resource: bones -> plague infection; water -> flooding and crop failure, mitigation through development of waterworks; stone -> avalanche resulting in road blockage; herbs -> all herbs in scene turn to weeds; lumber -> deadfall, small chance of dying when passing through; etcetera).
  15. Ivorak

    Day of Tranquillity

    Lately, I mostly log in and log out unless something particular is happening. I think: no point sitting around if it's going to lead to skill damage. It's silly because it means I miss out on conversations, which are probably of more value than my pitiful stats, but I guess I can't be rational all the time...
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