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Ivorak

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Ivorak last won the day on May 30

Ivorak had the most liked content!

About Ivorak

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    Ocult Arts Practitioner
  • Birthday November 26

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    https://miscellaneum.wordpress.com/
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    Male
  • Playername
    Ivorak

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  1. Do you want more email spam?

    I think monthly would be ideal. Or if they're entirely automated, maybe allow choosing an interval? I'd like to see (non-system) announcements, quests, and PMs. If greater than n announcements, show only the m most popular ones (by likes)? For PMs, just show a count of unread, or a list of senders (to encourage people to login to read them, and also so that I feel comfortable forwarding such an email). Or maybe these are better off as separate emails. One for announcements of updates/quests monthly or so, and PMs emailed as sent (maybe that's too costly), or daily/weekly digest. If separate, you could also make the latter a paid shop feature, if you wanted. Would prefer announcements were not, since that's a good way to draw people back in after they leave for a while.
  2. How do we Know Awiiya doesn't have Multiple trees, like Pando? I personally think that the Lack of Leaves at Awiiya's Way are a Ruse to prevent Us from Realizing His ambition to Become a World Tree.
  3. MD anniversary plushie shop

    6 wiiya (Price: 6 plushies)
  4. So how do we measure time in MD?

    I read through this quickly, so I may have missed if anyone suggested this, but as a core value of MD is in the other players, I measure time as interactions between players and other players or players and the environment. If no one is present, time might as well be standing still. There are, of course, things that happen if no one is present, but nothing too important.
  5. Untended/Overgrown Resources

    I don't think the drop in resources once they become too overgrown makes much sense in many cases (from a "why" standpoint). What if overgrowth increased AP requirements (like viscosity does) instead? Maybe some other effects too (though this is far more complicated) depending on the resource: bones -> plague infection; water -> flooding and crop failure, mitigation through development of waterworks; stone -> avalanche resulting in road blockage; herbs -> all herbs in scene turn to weeds; lumber -> deadfall, small chance of dying when passing through; etcetera).
  6. Day of Tranquillity

    Lately, I mostly log in and log out unless something particular is happening. I think: no point sitting around if it's going to lead to skill damage. It's silly because it means I miss out on conversations, which are probably of more value than my pitiful stats, but I guess I can't be rational all the time...
  7. Tolls

    This would be unfair, especially if unannounced. If I pay a silver near the entrance to a land I wouldn't expect to pay it at the next scene as well. Especially if I had to pay to go back as well (which shouldn't be a necessary condition but could be depending on how tolls were implemented). I'd also be peeved if I was found to be in a specific location and then tolls were raised around that location to single out me in such a punitive manner. If this was implemented we'd need some basic rules on it's use (with great power comes great responsibility). And more rules could be implemented socially through treaties, threat of retaliatory action, etc. One guideline I have in mind is that tolls should be about access, not about containment. They shouldn't be used to imprison players (though this might be useful in certain cases, preferably pre-approved) but to regulate access to tools, resources, locations, transport, etc. To expand upon that last parenthetical, maybe players could sign up for a quest in a certain area and not be allowed out into they've solved the quest (murder mystery in one of the mansions in the East maybe?) and receive an item with which to pay the toll. Or a mission for new MP3s that disallows them from certain areas until they've proved their mettle. And yeah, I had forgotton about pass papers, but I think both concepts (and the interplay between them) are interesting.
  8. Tolls

    I want to see both more cooperation and more conflict between lands. I'd like to propose that lands/kings should be able to implement toll roads (or bridges/gates/doors/ports/etcetera). On attempting a movement to another scene the player would be prompted to pay the toll, if they decline they are denied access and remain in the same scene. Payments should go into land treasuries. This would be a pretty powerful tool, but other lands could respond in kind or even declare war. Hopefully we'd end up with some treaties preventing certain tolls. This concept could be expanded in that "Location X" requires the possession of "Item Y" without actually requiring that item to be given up. Any thoughts?
  9. Bottled emotions - personal or not ?

    Just out of curiosity, are the items tied to the player in any other way? That is, can the system distingish between the engraved rings of player No one and player No way?
  10. Requesting someone else gets a wiiya tool

    By the way, just noticed this: https://magicduel.com/page/Announcement/view/4056 So perhaps not a shared item (I'd prefer that it wasn't), but it sounds like Mur had in mind some other way to obtain this resource at one point?
  11. Requesting someone else gets a wiiya tool

    Oh, sorry for the confusion, I meant the wiiya itself, not the collector. I was wondering what it was needed for; sounds like it's a necessary component for creating some creature from your post?
  12. Requesting someone else gets a wiiya tool

    @Fang Archbane, may I ask what you need Wiiya for? Or are you "asking for a friend"? I have some in my possession and can get some more if needed. I'm pretty sure there are others. You might have more luck with your request if you could show you've exhausted other avenues first.
  13. Social media manager

    I do plan to help out with this, but Chewett's request allowed for multiple helpers ("For the person that gathers the most amount pieces of information found here 1 gold coin. Please post all the information and links you can find here in this post.") for this task, so please don't assume that I plan to do it all myself.
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