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Ivorak

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Ivorak last won the day on August 14

Ivorak had the most liked content!

About Ivorak

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    Ocult Arts Practitioner
  • Birthday November 26

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    https://miscellaneum.wordpress.com/
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    Ivorak

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  1. @Pipstickz "Why?" Because I envision a MagicDuel with more intrigue and plotting and cooperation (that last one seems a bit odd in the set, but I believe cooperation is most meaningful in the face of difficulty/opposition). I think better defined social structures are important to achieve that, as written rules/treaties/alliances help make clear the constraints of situations and provide leverage for changing that structure. (Jo Freeman's Tyranny of Structurelessness, Donella Meadows Leverage Points, and Patricia Stokes' Creativity From Constraints might provide more insight if anyone would like to discuss further. But I'm not here to assign reading that I haven't done myself. ) I also think, given the relative dearth of active players, it could be useful to less active or newer players to be able to find out who leads a land without querying all the veterans they cannot find. It also serves as a small reminder of the power and responsibility land leaders have. @Fang Archbane From that negative rep, looks like you disagree? I'd like to hear why; perhaps there are repercussions to added clarity I haven't considered.
  2. I propose that we: List current land leaders atop "View Citizens" section of each land's "Citizen Voting Forum". Additionally, or alternatively, logs of citizenship/leadership/alliance membership changes in the Log Review Room. Special papers for land leaders (attached to their person as are Comments on Self / Alliance Leader Statement / and other papers) for land announcements and land laws/policies. Also display the contents of these land leader statements (with date of last edit) in a screen available in each land and/or together on the bulletin board.
  3. Ivorak

    LIKE

    I was thinking on this overnight and came up with this half-formed thought: voting at "shrines" as a form of "prayer". Would love for someone to expand on that idea.
  4. Ivorak

    English

    According to OED, "splitted" is an obsolete spelling, but I find that entirely appropriate. It should stay as is.
  5. Ivorak

    Do you want more email spam?

    I think monthly would be ideal. Or if they're entirely automated, maybe allow choosing an interval? I'd like to see (non-system) announcements, quests, and PMs. If greater than n announcements, show only the m most popular ones (by likes)? For PMs, just show a count of unread, or a list of senders (to encourage people to login to read them, and also so that I feel comfortable forwarding such an email). Or maybe these are better off as separate emails. One for announcements of updates/quests monthly or so, and PMs emailed as sent (maybe that's too costly), or daily/weekly digest. If separate, you could also make the latter a paid shop feature, if you wanted. Would prefer announcements were not, since that's a good way to draw people back in after they leave for a while.
  6. How do we Know Awiiya doesn't have Multiple trees, like Pando? I personally think that the Lack of Leaves at Awiiya's Way are a Ruse to prevent Us from Realizing His ambition to Become a World Tree.
  7. Ivorak

    MD anniversary plushie shop

    6 wiiya (Price: 6 plushies)
  8. Ivorak

    So how do we measure time in MD?

    I read through this quickly, so I may have missed if anyone suggested this, but as a core value of MD is in the other players, I measure time as interactions between players and other players or players and the environment. If no one is present, time might as well be standing still. There are, of course, things that happen if no one is present, but nothing too important.
  9. Ivorak

    Untended/Overgrown Resources

    I don't think the drop in resources once they become too overgrown makes much sense in many cases (from a "why" standpoint). What if overgrowth increased AP requirements (like viscosity does) instead? Maybe some other effects too (though this is far more complicated) depending on the resource: bones -> plague infection; water -> flooding and crop failure, mitigation through development of waterworks; stone -> avalanche resulting in road blockage; herbs -> all herbs in scene turn to weeds; lumber -> deadfall, small chance of dying when passing through; etcetera).
  10. Ivorak

    Day of Tranquillity

    Lately, I mostly log in and log out unless something particular is happening. I think: no point sitting around if it's going to lead to skill damage. It's silly because it means I miss out on conversations, which are probably of more value than my pitiful stats, but I guess I can't be rational all the time...
  11. Ivorak

    Tolls

    This would be unfair, especially if unannounced. If I pay a silver near the entrance to a land I wouldn't expect to pay it at the next scene as well. Especially if I had to pay to go back as well (which shouldn't be a necessary condition but could be depending on how tolls were implemented). I'd also be peeved if I was found to be in a specific location and then tolls were raised around that location to single out me in such a punitive manner. If this was implemented we'd need some basic rules on it's use (with great power comes great responsibility). And more rules could be implemented socially through treaties, threat of retaliatory action, etc. One guideline I have in mind is that tolls should be about access, not about containment. They shouldn't be used to imprison players (though this might be useful in certain cases, preferably pre-approved) but to regulate access to tools, resources, locations, transport, etc. To expand upon that last parenthetical, maybe players could sign up for a quest in a certain area and not be allowed out into they've solved the quest (murder mystery in one of the mansions in the East maybe?) and receive an item with which to pay the toll. Or a mission for new MP3s that disallows them from certain areas until they've proved their mettle. And yeah, I had forgotton about pass papers, but I think both concepts (and the interplay between them) are interesting.
  12. Ivorak

    Tolls

    I want to see both more cooperation and more conflict between lands. I'd like to propose that lands/kings should be able to implement toll roads (or bridges/gates/doors/ports/etcetera). On attempting a movement to another scene the player would be prompted to pay the toll, if they decline they are denied access and remain in the same scene. Payments should go into land treasuries. This would be a pretty powerful tool, but other lands could respond in kind or even declare war. Hopefully we'd end up with some treaties preventing certain tolls. This concept could be expanded in that "Location X" requires the possession of "Item Y" without actually requiring that item to be given up. Any thoughts?
  13. Ivorak

    Bottled emotions - personal or not ?

    Just out of curiosity, are the items tied to the player in any other way? That is, can the system distingish between the engraved rings of player No one and player No way?
  14. Ivorak

    Requesting someone else gets a wiiya tool

    By the way, just noticed this: https://magicduel.com/page/Announcement/view/4056 So perhaps not a shared item (I'd prefer that it wasn't), but it sounds like Mur had in mind some other way to obtain this resource at one point?
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