Jump to content

Ratsplat

Member
  • Content Count

    41
  • Joined

  • Last visited

About Ratsplat

  • Rank
    Apprentice
  • Birthday 01/07/1990

Profile Information

  • Gender
    Male
  • Location
    USA, Washington
  • Playername
    Ratsplat
  1. Actually, after looking at it for a little longer, seems like the only thing that this type of creature would acomplish would make battles more noob friendly, especially if they are wanting to kill stronger people. mp3 and mp4 are pretty much already noob friendly, battles are simple and everything, and if you ever got to mp5 (where this creature would actually do something), everyone would already have good battle knowledge, and a gambling creature would just make everyone just rely on rng (random number generator), than actually coming up with good rituals.
  2. I havent had any trouble with captchas yes, and dont black and white ones exist as well? if colorblindness is the issue here, then that might be a good idea to look into.
  3. If it sounds too strong, make it so you can only have one?
  4. Describing how a creature is different from all creatures is a little more important than listing a large list of numbers, so im going to skip all of that. This creature is basically a monkey-like creature, that lives in the trees of loreroot. Hopefully this isnt too hard to add in MD, but basically, the trickster just does a lot of random things, either to your own army, or theirs. When you choose targets for the creature, you can either choose "Random-friendly" or "Random-enemy", or just have it be completely random and happen to either army. This is because the only attack that it does is called "Random effect", which is different from random damage. Basically, it will choose a random attack style "steal life, heal, protect, random damage, etc" and apply it to whichever target it decides to apply it to. Two examples: It could target an enemy creature and cast protect or steal life on it, and steal life would give one of your own creatures the stolen life. He could also target one of your own creatures with random damage or rejuvenate. Each time it upgrades, the amount random effects that it can do increases. At level one it can only do random dmg on a random crit, while maxed level itll be able to do all/most abilities that currently exist. It could have special influences that can affect either yours, or theirs. An example would be +5% attack, or -5% defense, and the effect would apply to one side decided at beginning of battle. If special influences cant work this way, it could just give your army a positive and negative effect all the time, example would be both of the 2 previous effects i mentioned. The biggest thing that makes this creature unique compared to others is that its a gambling creature. An entire army of them could wipe out the strongest army, or they might all just kill themselves. I'm not sure if gambling is a good idea for fights, but if it is, this creature would be a great start.
  5. [spoiler]I am often traveled, Whether it be around, in, or on me. Even after my raging moments, People still continue to use me.[/spoiler] Im not exactly the best poetry person, but i can come up with things thatll cause you to think.
  6. You have probably been seeing me talking about getting murdered all the time since i've gotten back, and there should be a way to get back into the fighting scene without having to constantly rely on tree rits set up for you. There should be a place where the weaker MP5s can gather and do battles at their own level, which would make fights more fun and skill related, instead of just getting murdered in one hit by the stronger MP5s, or hacking at trees all day long. It wouldnt necessarily have to be weak people only, any Mp5 can come if they use weaker creatures so they can be upgraded or something. I'm not sure exactly what the definition of "weak" is, but if youre someone who is going around trying to find someone to fight, and all of your creatures die in 10 seconds from other people's attacks, you would probably qualify. It's probably not worth it to talk about a location until everything else is talked about more. Some rules that could apply?: 1. You cant go there and wipe all the weaker people out with rapid attacks and gain wins fast. 2. Non-maxed creatures only, maxed only allowed if its not too strong and its truely needed, like if you have a bunch of level I's that need upgrading. 3. Put whether you need wins or losses in your papers if youre VERY unbalanced, like 250 wins 350 losses. 4. Common sense? I know that fighting isnt what MD is all about, but it should be something that is enjoyable for everyone. Gaining 50 losses everyday and never being able to heal your creatures isn't exactly the most fun way to spend your day roleplaying.
  7. There are sections in the forum that go along with the 4 main lands of magic duel, and you can share your role there, but where would i put mine if i don't belong to any of them? It takes place in the underground caverns, which is closest to marind bell, so i guess i can just put it in there? It probably doesnt really matter where anyways, its just the forums.
  8. If non fighting guilds are given too much defense, or just not being able to get attacked, then resource gathering would be too easy. Two ideas i have might be somewhat good: 1: If you are collecting resources in your own territory, such as cutting a tree in MB, you will have higher defense, but you wont gather as much resources. Then, if you want to be able to gather more resources at one time, you will have to travel to other/enemy territory, where your defense bonus wont be as high, but youll get more resources. Just because youre in a non fighting guild doesnt mean you should have to sit in your own territory all the time collecting easy resources without worrying about dying. 2. Make it so that people not in your non fighting guild cant attack you, but you will have to fight with NPCs to reach your resources. An example: you just joined a mining guild, and you have to go down into some tunnels. you encounter an elemental or something that is blocking that nice shiny gold looking rock, and in order to get to it you have to kill it. Stronger enemies will guard better resources. I would like this option since i want to be able to do some kind of combat while gathering resources, instead of just being safely protected by being in my own land.
  9. I think being anti-social irl makes it harder to roleplay than having a role where you cant talk, since thats part of my problem... i just want to talk normally.
  10. Ratsplat

    Mining Guild

    I kind of figured it would get implemented even if i didnt say anything, but its always nice to talk about stuff that hasnt been implemented yet.
  11. Ratsplat

    Typos

    I've noticed that pretty much any place in MD that has a few sentences describing the area or a creature or something else, there seems to always be typos or improper uses of english. Is there a way I could possibly fix them? An example: Elemental version V: [b]<Removed Description>[/b] I'm not sure if someone else already has this job, but if not, i wouldnt mind taking the time to go through everything and fix the typos.
  12. Ratsplat

    Mining Guild

    There should be a mining guild, or some way to mine, to go along with the recently added woodcutting guild and woodcutting/resource gathering. Forest like areas wouldnt be very good to mine in, though places like golemus, necrovion, and hopefully the underground tunnels under MB (since my role puts me in that area). You would be able to mine different types of ore of course, maybe fossils, lost equipment... anything youd think you can find in a chunk of rock. This stuff would be used to make equipment, enhance your creatures, stat boosts, etc...
  13. I think my main problem is that im not social enough. i dont think ive ever written anything into the live chat box before. Asking people if i can fight them and stuff is probably what im going to have to do.
  14. I had played the game for about 99 active days and got to mp5, then i stopped playing for some reason. Now, i return and there seems to be so much new stuff i dont even know where to begin. Before i had stopped playing, i kind of started making my role, but i never really got into it. I seem to just wander around randomly, attacking people who i think i can beat (my fights are balanced too). Before I left, there seemed to be more mp5s that were at my level, but now it seems like im the weakest mp5 out there and there isnt anyone i can win against, especially when my VP is at 0 all the time trying to revive my creatures. I guess my questions are, how can i develope my role better and get involved in the game, and how to be better at battles when everyone has 100m+ more exp than me.
  15. When i said [spoiler]"More to a cave system that only berserkers have access to"[/spoiler] I meant stuff will be added to [spoiler]"the caves under marind bell that only people have done a puzzle have access to"[/spoiler], not an area down below in the caves that only certain people can enter. Im also not talking about an alliance of rodent people, mainly just people who stay underground. The underground areas could also be expanded so it is under loreroot,no man's land, etc. There would be one entrance to the underground in each area. People in this alliance would obviously get bonuses for being underground.
×
×
  • Create New...