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Rendril

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  1. Like
    Rendril got a reaction from Mallos in The Real Questions Of Md   
    I think Real Life is a game by the same people who made "Sleep".
  2. Upvote
    Rendril got a reaction from Assira the Black in You know you've been on MD too much when...   
    When your watch is set to MD time but you don't live in Romania.
  3. Upvote
    Rendril got a reaction from Ackshan Bemunah in Using A Storage To Log A User's Quest Progress   
    Remember that the storage simply holds a variable.

    You could erase it with something like this, akin to initializing:
    [code]
    @vs = mds_storage("storage-name","storage-type");
    @storage[@vs] = null;
    [/code]

    Link it with a form to trigger on the click of a button and you can make a nice admin interface
  4. Upvote
    Rendril got a reaction from Ackshan Bemunah in Clickable Objects Features   
    I'm in favour of all over Cutler's suggestions.

    [quote name='cutler121']
    2) Keep track of quest progress by having MDscript send a PM when a quest leg is completed.
    [/quote]

    A mail() function would be great, perhaps limit it so that it can only mail the scripter, rather than giving the ability to mail anyone.

    [quote name='cutler121']
    3) Give and take items from within MDscript (mainly I am thinking about silver coins) to help implement a more robust MD economy. (But WP and other items would be nice as well)
    [/quote]

    I brought this up a while ago for both item and creature transfers. I would love a function that can do it.
    The question is how to prevent abuse, whether it is an intended abuse or not.
  5. Upvote
    Rendril got a reaction from Zyrxae in Scene change question   
    Carroll's work is public domain.
  6. Upvote
    Rendril got a reaction from Zyrxae in A Show Of Force - Episode 5 - The Player Strikes Back   
    Something important to note is that while yes, you can get to MP5 in no time at all, you do that because of players that have already spent months - or even years - to get there.

    Newer players will always get further at a faster rate because they have the groundwork done by the previous players. It this same principle by which humans have been able to develop so much.

    "If I have seen further it is only by standing on the shoulders of giants" - Isaac Newton
  7. Upvote
    Rendril got a reaction from John Constantine in The Core Of Necrovion's Beliefs And Values.   
    It is up to the quest maker whether they let you participate or not. Being a rebel is not without its pains.
  8. Upvote
    Rendril got a reaction from Phantom Orchid in Demotion of Phantom Orchid   
    In light of this announcement I too must question your judgment, Grido.
    By your own account another LHO received a punishment yet said punishment remains undisclosed despite inquiries
    I did not subpoena the information out of good faith, was this a mistake?

    I echo Tarquinus' statements.
  9. Upvote
    Rendril got a reaction from lashtal in A Show Of Force - Episode 5 - The Player Strikes Back   
    Something important to note is that while yes, you can get to MP5 in no time at all, you do that because of players that have already spent months - or even years - to get there.

    Newer players will always get further at a faster rate because they have the groundwork done by the previous players. It this same principle by which humans have been able to develop so much.

    "If I have seen further it is only by standing on the shoulders of giants" - Isaac Newton
  10. Upvote
    Rendril got a reaction from Liberty4life in False Inactive Clickable Reports   
    Should be fixed now.
  11. Upvote
    Rendril got a reaction from emerald arcanix in Combat System Redesign   
    Skill bonuses in combat have gone awry, they need to be redesigned but there are other elements of combat that need attention.

    This is my interpretation of how combat was envisioned:
    Battles are fought with heat.
    Principles define the rules of combat.
    Creatures are the conduits for a player's will and experiences in battle.

    With those core elements one can see where combat may be lacking.

    These are some aspect of the game that may yet - and I feel should - be included in combat:
    -Group/team combat - more than 2 players taking part in a battle (perhaps someone can find Mur's post about the next combat level from a few years ago?)
    -Species - creatures have an affinity to certain other creatures.
    -Land loyalty - the incorporation of land relations and allegiance to lands.


    Interesting discussion so far. There will be plenty of food for thought.


    @apophys: Indeed it's a much better scaling version. I don't know what possessed me to exclude logarithms
  12. Upvote
    Rendril got a reaction from The Warrior in new shop offers   
    Everything in MD is connected. You will find that everything counts.

    How do you propose the MDShop gets changed?
  13. Upvote
    Rendril got a reaction from J-D in Influence Page Bug   
    Fixed.
  14. Upvote
    Rendril got a reaction from Seigheart in Influence Page Bug   
    Fixed.
  15. Upvote
    Rendril got a reaction from Tarquinus in Combat System Redesign   
    Skill bonuses in combat have gone awry, they need to be redesigned but there are other elements of combat that need attention.

    This is my interpretation of how combat was envisioned:
    Battles are fought with heat.
    Principles define the rules of combat.
    Creatures are the conduits for a player's will and experiences in battle.

    With those core elements one can see where combat may be lacking.

    These are some aspect of the game that may yet - and I feel should - be included in combat:
    -Group/team combat - more than 2 players taking part in a battle (perhaps someone can find Mur's post about the next combat level from a few years ago?)
    -Species - creatures have an affinity to certain other creatures.
    -Land loyalty - the incorporation of land relations and allegiance to lands.


    Interesting discussion so far. There will be plenty of food for thought.


    @apophys: Indeed it's a much better scaling version. I don't know what possessed me to exclude logarithms
  16. Upvote
    Rendril got a reaction from lashtal in Combat System Redesign   
    Skill bonuses in combat have gone awry, they need to be redesigned but there are other elements of combat that need attention.

    This is my interpretation of how combat was envisioned:
    Battles are fought with heat.
    Principles define the rules of combat.
    Creatures are the conduits for a player's will and experiences in battle.

    With those core elements one can see where combat may be lacking.

    These are some aspect of the game that may yet - and I feel should - be included in combat:
    -Group/team combat - more than 2 players taking part in a battle (perhaps someone can find Mur's post about the next combat level from a few years ago?)
    -Species - creatures have an affinity to certain other creatures.
    -Land loyalty - the incorporation of land relations and allegiance to lands.


    Interesting discussion so far. There will be plenty of food for thought.


    @apophys: Indeed it's a much better scaling version. I don't know what possessed me to exclude logarithms
  17. Upvote
    Rendril got a reaction from Guillak in Combat System Redesign   
    Skill bonuses in combat have gone awry, they need to be redesigned but there are other elements of combat that need attention.

    This is my interpretation of how combat was envisioned:
    Battles are fought with heat.
    Principles define the rules of combat.
    Creatures are the conduits for a player's will and experiences in battle.

    With those core elements one can see where combat may be lacking.

    These are some aspect of the game that may yet - and I feel should - be included in combat:
    -Group/team combat - more than 2 players taking part in a battle (perhaps someone can find Mur's post about the next combat level from a few years ago?)
    -Species - creatures have an affinity to certain other creatures.
    -Land loyalty - the incorporation of land relations and allegiance to lands.


    Interesting discussion so far. There will be plenty of food for thought.


    @apophys: Indeed it's a much better scaling version. I don't know what possessed me to exclude logarithms
  18. Upvote
    Rendril got a reaction from apophys in Combat System Redesign   
    Skill bonuses in combat have gone awry, they need to be redesigned but there are other elements of combat that need attention.

    This is my interpretation of how combat was envisioned:
    Battles are fought with heat.
    Principles define the rules of combat.
    Creatures are the conduits for a player's will and experiences in battle.

    With those core elements one can see where combat may be lacking.

    These are some aspect of the game that may yet - and I feel should - be included in combat:
    -Group/team combat - more than 2 players taking part in a battle (perhaps someone can find Mur's post about the next combat level from a few years ago?)
    -Species - creatures have an affinity to certain other creatures.
    -Land loyalty - the incorporation of land relations and allegiance to lands.


    Interesting discussion so far. There will be plenty of food for thought.


    @apophys: Indeed it's a much better scaling version. I don't know what possessed me to exclude logarithms
  19. Upvote
    Rendril got a reaction from apophys in Creature Stat Modifiers   
    I think the stat modifiers are a great idea.

    The reason for the imballance is that the increases are not proportional.
    Giving a static increase to the stat causes this imballance, for example if 2 students have a test and frist student scores 100% while the other scores 50%, and the teacher decides to give and increase onto the mark by 20, first student gets 120% and second has 70% but the proportional increase for student 2 was higher and he benefited more.


    I would like a proportional stat modifier but rather than implementing new modifiers for the creatures, just use the given stats as the modifier.
    This is what I propose:
    [b]Creature's stat in the battle = creature's stat * (your personal stat / 100)[/b]

    This is how it would work:
    You assign a %-slider before the battle as always, this determineswhat part of your stats are given to the ritual.
    Let us say you have 600 of some personal stat, call it [i]stat S[/i].
    You use 2 creatures, creature A and creature B.
    [i]Creature A[/i] has stat S of 200.
    [i]Creature B[/i] has stat S of 100.

    Lets say you set the slider to 100%, you give to each creature [i]300 stat S[/i] (600 * 100 / 100 / 2).
    Now each creature gets their stat S modified as given in the formula.
    [b]Creature A's stat S = 200 * (300 / 100) = 600.
    Creature B's stat S = 100 * (300 / 100) = 300.[/b]

    Ritual's total stat S = 900.

    The difference however is that the individual creatures will get stronger proportionally, and thus it would not simply be a matter of what it can target.



    I am aware that having less than 100 of a stat (or settign slider to 0%) would mean a decrease to the creature's performance.
    It can be solved by either: using a multiplier of 1 (thereby not affecting the creature's stat) or applying a different forumla such as [b]creature's stat in the battle = creature's stat * (your personal stat / 100 [u]+ 1[/u])[/b]


    It can be applied to any creature stat, including the VE increase, and used for the increase from tokens.


    This means no new fields needed for the creatures by using the creatures' existing strengths and weaknesses, performing only a simple pre-battle calculation.
  20. Downvote
    Rendril reacted to Eon in Place(s) without Skill DMG?   
    "Thats a hell of a lot of Mur says Eon..."

    "You want an area where people can mindlessly combo grind their brains out while in near absolute safety. Yeah, I don't see that happening. Mur gave skilldamage as a reward for a reason. [b]Mur also thinks what I do with my skilldamage is a good thing.[/b] If you want to train without fear of my skilldamage, do what another group is currently doing. Hide from me in the labyrinth. What? You miss out on social interaction with other members of MD? Too bad, hide and train, or be social, it's your decision.

    Yet again, another thread that will give false hope to the weak, lazy and stupid population of MD."


    If you say so.
  21. Upvote
    Rendril got a reaction from Amoran Kalamanira Kol in Using Random To Simulate Dice Rolls   
    A game of roll the dice against a gambler

    Content:
    [code]
    <br/>Roll the dice, winning is nice
    <!-- content separator -->
    [[name]] rolled<br />[[di1]] and [[di2]]<br />Total: [[sum]]
    [/code]

    [code]
    @vp = array(rand(1, 6), rand(1, 6));//create player's dice rolls
    @vg = array(rand(3, 6), rand(2, 6));//create gambler's dice rolls and give him a slight advantage
    @vs[0] = @vp[0] + @vp[1];//sum of player's rolls
    @vs[1] = @vg[0] + @vg[1];//sum of gamberl's rolls

    @vk = 0;//intialize player counter, could support more players in the game
    @tpl = array();//amke sure @tpl is clear
    //assign values to @tpl
    @tpl[@vk]['di1'] = @vp[0];
    @tpl[@vk]['di2'] = @vp[1];
    @tpl[@vk]['name'] = uv('name');
    @tpl[@vk]['sum'] = @vs[@vk];

    ++@vk;//increment player counter
    @tpl[@vk]['di1'] = @vg[0];
    @tpl[@vk]['di2'] = @vg[1];
    @tpl[@vk]['name'] = "Gambler";
    @tpl[@vk]['sum'] = @vs[@vk];

    mds_template(@content[1],@tpl,false,2,'style="width:180;border:1px solid"');//call template function
    retrieve(@vd);//get the player's scorign array
    if(@vd == null)//check if the score were initialized yet, if not, initiliaze them
    @vd = array(0, 0, 0);
    //check for wins, losses or draws and increment appropriate counter
    if(@vs[0] > @vs[1])
    {
    echo "You have won!";
    @vd[0]++;
    }
    else if(@vs[0] < @vs[1])
    {
    echo "You lost =(";
    @vd[1]++;
    }
    else
    {
    echo "It was a tie";
    @vd[2]++;
    }
    store(@vd);//save the player's progress
    //output the score
    echo "<br/><br/>Your progress against the gambler<br/>";
    echo "Wins: " . @vd[0] . "<br/>Losses: " . @vd[1] . "<br/>Draws: " . @vd[2];
    [/code]
  22. Upvote
    Rendril got a reaction from Liberty4life in A Show Of Force - Episode 5 - The Player Strikes Back   
    Something important to note is that while yes, you can get to MP5 in no time at all, you do that because of players that have already spent months - or even years - to get there.

    Newer players will always get further at a faster rate because they have the groundwork done by the previous players. It this same principle by which humans have been able to develop so much.

    "If I have seen further it is only by standing on the shoulders of giants" - Isaac Newton
  23. Upvote
    Rendril reacted to Prince Marvolo in Shattered Illusions takeover - reasoning   
    [quote]It took me a looong time to decide weather or not this thread deserves an answer. It doesn't but on the other hand maybe it's time to clear some things and enlighten you a bit once and for all.

    Let's start with a bit of history: Shattered was created for me. I didn't "work/plan/etc" to have it. To me it was "perfectly perpendicular" (as we say in RO aka it didn't matter) if I had an ally or not. My goals were different by the time I got SI. So, because Si was created for me I became Role Leader. I guess you all know what that means. If not then maybe you should check the announcements (hint: look for DS and simplyzero). --fail no 1 for former CoE members[/quote]

    I know what a Role Leader is.

    [quote]SI is a bug testers/game mechanics alliance. I know things that few know and I dare to say I am very good at doing my job. You underestimated my intelligence and my potential. --fail no 2 for former CoE members[/quote]

    Indeed, I underestimated you.

    [quote]You are willing to trade SI for CoE. And you were "kind" enough to give me a hint on how to achieve that. The answer to this needs to be elaborated a bit.
    First: you underestimated my friendship and loyalty. I would have NEVER EVER asked Eon to give SoS back to pipstickz so I can get SI back and you can trade for CoE. I would have simply moved to SoS and waited for your next move about SI. When I would have gotten bored by SoS see my first paragraph and you will understand what I would have done.
    Second: I would never ever help Loreroot even if that means that I will lose some things especially if it comes in the form of a blackmail. NEVER EVER try to blackmail me because it will never work. NEVER EVER try to squeeze my hand like that. --fail no. 3 for former CoE members[/quote]


    Concerning CoE: I see it as a crossroad, with a couple of paths I could have taken. And all paths are covered in mist.
    I chose one, it was a grab in the dark, and I knew it was a risky thing to do.
    Sitting idly though, wouldn’t have helped more.


    [quote]I showed you what I am made of. I am not a whiner and a beggar. I took the matter into my own hands and ALONE I handled it (ok, not completely alone since Eon morally supported me all the way and I have to thank him for that). I got my ally back through my own powers. I didn't make forum posts complaining about the issue. I never came to any of you asking/demanding/begging for my ally back.
    And with all the above, you all screamed bug abuse and other **** like that. You should be ashamed. You're like the young dog that barks at the passing cars showing how brave it is but when it gets hit by one it starts crying[/quote]

    .
    Yes, you indeed showed me what you are made of.
    I never started shouting ‘bug abuse’ and other *** like that.
    Of course it popped up in my mind, and I discussed it with some people. But this was because we had no idea how this all was happening. We were only trying to find out what happened, for one can not know everything.
    Others may have called you names, but I was merely trying to find out what happened.

    [quote]If you were noble and moral as you pretend, instead of whining and screaming and probably go to Mur/Council (to report me that I used bugs) you could have simply talked to me and asked me. You preferred to go to 3rd sources. I was the most reliable sources but I guess you are not brave enough to face me. Strength and Honor? I say BS. You have no idea what strength and honor are. You're weak and you are cowards. So don't come to be telling you know more about it then I do.[/quote]


    I asked Mur if he returned your alliance, because we did not know what happened, and because I know you are a role leader. Council? No. I also never said to Mur that you used bugs. I explained what happened, and I got my reply.
    I did not ask you directly, for I thought you were going to respond in a not so nice way. You would indeed be the best source to go to, but I thought you wouldn’t have liked talking to me then. A misjudge maybe, but mistakes happen.
    And when did I tell you I know more about it than you - I know that, and even more so now.



    There happened things, that I thought were not a good thing, and I started a topic to explain my thought about it, is that forbidden?
    There is a difference between voicing an opinion and whining, although it may seem like a thin line.
    I always try to understand others when facing a disagreement, and I ask others to try to understand my reasoning too.



    I’m not a wall to talk to. Nor am I perfect.
    I misjudged and I made mistakes. Afterwards, I tried to voice my opinion upon a matter that bothered me.
  24. Upvote
    Rendril reacted to dst in Shattered Illusions takeover - reasoning   
    It took me a looong time to decide weather or not this thread deserves an answer. It doesn't but on the other hand maybe it's time to clear some things and enlighten you a bit once and for all.


    Let's start with a bit of history: Shattered was created for me. I didn't "work/plan/etc" to have it. To me it was "perfectly perpendicular" (as we say in RO aka it didn't matter) if I had an ally or not. My goals were different by the time I got SI. So, because Si was created for me I became Role Leader. I guess you all know what that means. If not then maybe you should check the announcements (hint: look for DS and simplyzero). --fail no 1 for former CoE members

    SI is a bug testers/game mechanics alliance. I know things that few know and I dare to say I am very good at doing my job. You underestimated my intelligence and my potential. --fail no 2 for former CoE members

    You are willing to trade SI for CoE. And you were "kind" enough to give me a hint on how to achieve that. The answer to this needs to be elaborated a bit.
    First: you underestimated my friendship and loyalty. I would have NEVER EVER asked Eon to give SoS back to pipstickz so I can get SI back and you can trade for CoE. I would have simply moved to SoS and waited for your next move about SI. When I would have gotten bored by SoS see my first paragraph and you will understand what I would have done.
    Second: I would never ever help Loreroot even if that means that I will lose some things especially if it comes in the form of a blackmail. NEVER EVER try to blackmail me because it will never work. NEVER EVER try to squeeze my hand like that. --fail no. 3 for former CoE members


    I showed you what I am made of. I am not a whiner and a beggar. I took the matter into my own hands and ALONE I handled it (ok, not completely alone since Eon morally supported me all the way and I have to thank him for that). I got my ally back through my own powers. I didn't make forum posts complaining about the issue. I never came to any of you asking/demanding/begging for my ally back.
    And with all the above, you all screamed bug abuse and other **** like that. You should be ashamed. You're like the young dog that barks at the passing cars showing how brave it is but when it gets hit by one it starts crying.

    If you were noble and moral as you pretend, instead of whining and screaming and probably go to Mur/Council (to report me that I used bugs) you could have simply talked to me and asked me. You preferred to go to 3rd sources. I was the most reliable sources but I guess you are not brave enough to face me. Strength and Honor? I say BS. You have no idea what strength and honor are. You're weak and you are cowards. So don't come to be telling you know more about it then I do.
  25. Downvote
    Rendril got a reaction from Watcher in Illusions and Alliance status   
    No, just be creative.
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