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Dan

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Everything posted by Dan

  1. Dan Planewalker - 245973 - 398 (at the date of this post) - between 21:00 ST and 0:00 ST
  2. how's about post them right here?
  3. [log='How the boss could have been killed in turn 53'] Syrian moves to Zyrxae's scene in phase 0, and guard Zyrxae in phase 1, so Zyrxae wont be paralyzed, and can shoot at the boss. Jester ambushes the Boss's scene in phase 0. He will be paralyzed by one of the 2 webs, but technically he wont lose hidden. Amber destroys the web holding Jester in phase 1. Jester will be free (still hidden) , and Amber will be pazalyzed by the remaining web. Then Jester can attack the boss: 6*2=12 magical damage. The boss wont be able to move due to damage. Zyrxae attack the boss 5times: 21*5=105. wearine
  4. [log='Turn 53'] 35: [acronym='8att, 28def, 2mvt, 4agi, 10hp_regen']Eaxryz[/acronym] [200/200] Phase 1: Paralyzing Jet{Zyrxae:33} Phase 2: Spin cobweb Phase 3: Spin cobweb Phase 4: Spin cobweb   35: Web [1/1] 35: Web [1/1]   35:[acronym='Thick skinned, Iron skin, Action-Reaction, Chivalry, Angelic Sword, 8+2att, 8def, 1mvt, 1agi, 0rg, 1hp_regen']Amber[/acronym][100/100] acid{+1} -1def Phase 1: hit web 2 on scene 35. Web is destroyed. Stuck in the other web (pazalyzed)   34:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, Angelic Sword, 8+2att,
  5. Dan Planewalker (ID:245973; Days:178)
  6. [log='Turn 52'] 37: [acronym='8att, 28def, 2mvt, 4agi, 10hp_regen']Eaxryz[/acronym] [200/200] turn1: move to 36>35. Amber loses enchantements turn2: acid jet{33} (acid will affect all players in 34, 33, 32, 12) turn3: Spin cobweb turn4: Spin cobweb   37: Web [1/1]   34:[acronym='Thick skinned, Iron skin, Action-Reaction, Chivalry, Angelic Sword, 8+2att, 8def, 1mvt, 1agi, 0rg, 1hp_regen']Amber[/acronym][100/100] +4mvt +2agi acid{+1} -1def Phase 1: Move 34 > 35   12:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, Angelic Sword, 8+2att, 3d
  7. [log='Turn 51'] 37: ??? [???/???][???/???] Phase1: do something . Amber get acid{+1} (at the end of each turn,lose 1 def, if there is no def, they lose 1 hp instead, stackable) Phase2: do something . Web(1/1hp) appear at 37. (The next non-spider character that moves into or out of the scene, or does any action, will be paralyzed (unable to do any actions) until the web is destroyed. Each web can only hold 1 character)   04:[acronym='Thick skinned, Iron skin, Action-Reaction, Chivalry, Angelic Sword, 8+2att, 8def, 1mvt, 1agi, 0rg, 1hp_regen']Amber[/acronym][100/100] +4mvt +2agi Phase
  8. [log='Turn 50'] 04:[acronym='Thick skinned, Iron skin, Action-Reaction, Chivalry, Angelic Sword, 8+2att, 8def, 1mvt, 1agi, 0rg, 1hp_regen']Amber[/acronym][89/100] +4mvt +2agi   04:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, Angelic Sword, 8+2att, 3def, 1mvt, 2agi, 0rg, 1hp_regen']Change[/acronym][150/150][5/5] -3def +2mvt +1agi Heal Amber 2 times then, just in case.And inspire the same four again.   34:Demonic Sword   66:[acronym='Time Stand Still, Agile, Athletic,Precision, Demonic Sword, Angelic Sword, 120hp, 0mp, 11+6+3+2att, 3def, 3mvt, 4
  9. [log='Turn 49'] 04:[acronym='Thick skinned, Iron skin, Action-Reaction, Chivalry, Angelic Sword, 8+2att, 8def, 1mvt, 1agi, 0rg, 1hp_regen']Amber[/acronym][88/100] +4mvt +2agi   04:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, Angelic Sword, 8+2att, 3def, 1mvt, 2agi, 0rg, 1hp_regen']Change[/acronym][150/150][5/5] -3def +2mvt +1agi Heal Zyrxae 2 times and inspire the usual   34:Demonic Sword   66:[acronym='Time Stand Still, Agile, Athletic,Precision, Demonic Sword, Angelic Sword, 120hp, 0mp, 11+6+3+2att, 3def, 3mvt, 4agi, 0rg,4hp_degen']Jester[/a
  10. [log='Turn 48'] 04:[acronym='Thick skinned, Iron skin, Action-Reaction, Chivalry, Angelic Sword, 8+2att, 8def, 1mvt, 1agi, 0rg, 1hp_regen']Amber[/acronym][87/100] +4mvt +2agi   04:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, Angelic Sword, 8+2att, 3def, 1mvt, 2agi, 0rg, 1hp_regen']Change[/acronym][150/150][5/5] -3def +2mvt +1agi Inspire{Jester,  AmberRune, Zyrxae, Syrian}   34:Demonic Sword   66:[acronym='Time Stand Still, Agile, Athletic,Precision, Demonic Sword, Angelic Sword, 120hp, 0mp, 11+6+3+2att, 3def, 3mvt, 4agi, 0rg,4hp
  11. Dan Planewalker (ID:245973; Days:172)
  12. [log='Turn 47'] 24:[acronym='Thick skinned, Iron skin, Action-Reaction, Chivalry, Angelic Sword, 8+2att, 8def, 1mvt, 1agi, 0rg, 1hp_regen']Amber[/acronym][86/100] +4mvt +2agi Phase 1: Move 24 > 21 > 14 > 13 > 10 > 9 > 4   04:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, Angelic Sword, 8+2att, 3def, 1mvt, 2agi, 0rg, 1hp_regen']Change[/acronym][150/150][5/5] -3def +2mvt +1agi Inspire{Jester,  AmberRune, Zyrxae, Syrian}   34:Demonic Sword   66:[acronym='Time Stand Still, Agile, Athletic,Precision, Demonic Sword, A
  13. [log='Turn 46'] 04:[acronym='Thick skinned, Iron skin, Action-Reaction, Chivalry, 8att, 8def, 1mvt, 1agi, 0rg']Amber[/acronym][85/100] +2mvt +1agi Phase 1: Move 4 > 9 > 10 > 13 > 14 > 21 > 24 Phase 2: Retrieve Angelic sword   04:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, Angelic Sword, 8+2att, 3def, 1mvt, 2agi, 0rg, 1hp_regen']Change[/acronym][150/150][5/5] -3def +2mvt +1agi Inspire{Jester,  AmberRune, Zyrxae, Syrian}   34:Demonic Sword   74:[acronym='Agile, Athletic,Precision, Demonic Sword, Angelic Sword,
  14. [log='Turn 45'] 74:[acronym='Thick skinned, Iron skin, Action-Reaction, Chivalry, 8att, 8def, 1mvt, 1agi, 0rg']Amber[/acronym][85/100] +2mvt +1agi Phase 1: Move 74 > 72 > 71 > 66 >4   04:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, Angelic Sword, 8+2att, 3def, 1mvt, 2agi, 0rg, 1hp_regen']Change[/acronym] [150/150][5/5] -3def +2mvt +1agi Inspire{Jester,  AmberRune, Zyrxae, Syrian} Phase 1: first-aid {Zyrxae} Phase 2: first-aid {Zyrxae}   34:Demonic Sword   74:[acronym='Agile, Athletic,Precision, Demonic S
  15. [log='Turn 44'] 74:[acronym='Thick skinned, Iron skin, Action-Reaction, Chivalry, 8att, 8def, 1mvt, 1agi, 0rg']Amber[/acronym][85/100] +2mvt +1agi   04:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, Angelic Sword, 8+2att, 3def, 1mvt, 2agi, 0rg, 1hp_regen']Change[/acronym][150/150][5/5] -3def +2mvt +1agi Inspire{Jester,  AmberRune, Zyrxae, Syrian}   34:Demonic Sword   74:[acronym='Ethereal Being, Creative, Innovative, 50hp, 60mp, 8att, 3def, 1mvt, 1agi, 0rg, 3mp_regen']DarkRaptor[/acronym][14/50][59/60]   74:[acronym='Agile,
  16. [log='Turn 43'] 74:[acronym='Thick skinned, Iron skin, Action-Reaction, Chivalry, 8att, 8def, 1mvt, 1agi, 0rg']Amber[/acronym][85/100] +2mvt +1agi +3def   10:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, Angelic Sword, 8+2att, 3def, 1mvt, 2agi, 0rg, 1hp_regen']Change[/acronym][150/150][5/5] -3def +2mvt +1agi Inspire{Jester,  AmberRune, Zyrxae, Syrian} Move {10-4} First-aid {Jester}. miss First-aid {Jester}. miss   34:Demonic Sword   74:[acronym='Ethereal Being, Creative, Innovative, 50hp, 60mp, 8att, 3def, 1mvt, 1agi, 0rg, 3mp
  17. [log='Turn 42'] 72:[acronym='Thick skinned, Iron skin, Action-Reaction, Chivalry, 8att, 8def, 1mvt, 1agi, 0rg']Amber[/acronym][85/100] +2mvt +1agi +3def Phase 1: Move 72 > 74. Ambushed bu MA13, MA14, MA15, MA16, MA17, MA18, MA19, MA20, MA21   34:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, Angelic Sword, 8+2att, 3def, 1mvt, 2agi, 0rg, 1hp_regen']Change[/acronym][150/150][5/5] -3def +2mvt +1agi Inspire{Jester,  AmberRune, Zyrxae, Syrian} Phase 1: move {10}   34:Demonic Sword   74:[acronym='Ethereal Being, Creative, Innovativ
  18. [log='Turn 41'] 71:[acronym='Thick skinned, Iron skin, Action-Reaction, Chivalry, 8att, 8def, 1mvt, 1agi, 0rg']Amber[/acronym][85/100] +2mvt +1agi +3def Phase 1: Move 71 > 72. Ambushed by MA4, MA5, MA6, MA7, MA8, MA9, MA10, MA11, MA12   34:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, Angelic Sword, 8+2att, 3def, 1mvt, 2agi, 0rg, 1hp_regen']Change[/acronym][150/150][5/5] -3def +2mvt +1agi   34:Demonic Sword   74:[acronym='Ethereal Being, Creative, Innovative, 50hp, 60mp, 8att, 3def, 1mvt, 1agi, 0rg, 3mp_regen']DarkRaptor[/acronym][50/50][50/60]
  19. [log='Turn 40'] 66:[acronym='Thick skinned, Iron skin, Action-Reaction, Chivalry, 8att, 8def, 1mvt, 1agi, 0rg']Amber[/acronym][85/100] +2mvt +1agi +3def Phase 1: Move 66 > 71 > 72. Ambushed by MA3 at 71. Stop at 71   37:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, Angelic Sword, 8+2att, 3def, 1mvt, 2agi, 0rg, 1hp_regen']Change[/acronym][150/150][5/5] -3def +2mvt +1agi Inspire{Jester,  AmberRune, rikstar, Zyrxae, Koshu, Syrian} Phase 1: move {34}   34:Demonic Sword   74:[acronym='Ethereal Being, Creative, I
  20. [log='Turn 39'] 66:[acronym='Thick skinned, Iron skin, Action-Reaction, Chivalry, 8att, 8def, 1mvt, 1agi, 0rg']Amber[/acronym][85/100] +2mvt +1agi   37:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, 8att, 3def, 1mvt, 2agi, 0rg']Change[/acronym][150/150][5/5] -3def +2mvt +1agi Inspire{Jester,  AmberRune, rikstar, Zyrxae, Koshu, Syrian} Phase 1: Retrieve Angelic Sword   34:Demonic Sword   74:[acronym='Ethereal Being, Creative, Innovative, 50hp, 60mp, 8att, 3def, 1mvt, 1agi, 0rg, 3mp_regen']DarkRaptor[/acronym][50/50]
  21. [log='Turn 38'] 10:[acronym='Thick skinned, Iron skin, Action-Reaction, Chivalry, 8att, 8def, 1mvt, 1agi, 0rg']Amber[/acronym][85/100] +2mvt +1agi Phase 1: Move (10 > 9 > 4 > 66). Ambushed by Moving-Armour#2   34:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, 8att, 3def, 1mvt, 2agi, 0rg']Change[/acronym][150/150][5/5] -3def +2mvt +1agi Inspire{Jester,  AmberRune, rikstar, Zyrxae, Koshu, Syrian} Phase 1: move {37} Phase 2: wonder what to do   34:Demonic Sword   74:[acronym='Ethereal Being, Creative, Innov
  22. [log='Turn 37'] 10:[acronym='Thick skinned, Iron skin, Action-Reaction, Chivalry, 8att, 8def, 1mvt, 1agi, 0rg']Amber[/acronym][85/100] +2mvt +1agi Phase 1: Ambush Rophs at 10 Phase 2: Strike Rophs   34:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, 8att, 3def, 1mvt, 2agi, 0rg']Change[/acronym][150/150][5/5] -3def +2mvt +1agi Inspire{Jester,  AmberRune, rikstar, Zyrxae, Koshu, Syrian, Rophs} Phase 1: first-aid {Koshu}. Koshu +10hp Phase 2: first-aid {Koshu}. Koshu +10hp Phase 3: first-aid {Koshu}. Koshu +10hp
  23. i am going to be away for a day.   So turn 37 will last one extra day. Sorry for the inconvenience.
  24. [log='Turn 36'] 10:[acronym='Thick skinned, Iron skin, Action-Reaction, Chivalry, 8att, 8def, 1mvt, 1agi, 0rg']Amber[/acronym][85/100] +2mvt +1agi Phase 1: Ambush Rophs at 10 Phase 2: Strike Rophs   34:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, 8att, 3def, 1mvt, 2agi, 0rg']Change[/acronym][142/150][5/5] -3def +2mvt +1agi Inspire{Jester,  AmberRune, rikstar, Zyrxae, Koshu, Syrian, Rophs} Phase 1: first-aid {Change}. Change+10hp Phase 2: first-aid {Koshu}. Koshu +10hp Phase 3: first-aid {Koshu}. Koshu +10hp
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