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Posts posted by Glaistig


    Run, you fool.



    Most likely I won't even log on for another month or so.. but we'll see, won't we?

    It would be pretty cool to get to play MD without getting sucked in and addicted like everyone else. Right? I'd get to look at you all like little peons enslaved to the game while I'm just out here, having a good time observing and chilling. (Wow, Glai.. that was harsh. :P)


    Hey Glai. Come write some stories for me.


    What kind of stories? -.-;;

  2. I heard this game is stagnating. What would you do to revitalize it?

    Lack of long-term stuff to compete in with your peers is missing. Hopefully torch will help with that, and maybe statless tourneys, but there needs to be competitive stuff outside combat too.

    I don't think big number of quests are a solution because that's only for the moment pleasure, some continuity needs to exist like it used to be with Adventure Log (or it seemed to be that way, maybe it wasn't in truth)


    Cool, good to know..



    A solution? It's hard to generalize, can you please tell what are you interested in doing in MD? In AL you were a Necro spy, there's still room for that kind of gameplay  :))

    You mentioned you liked creative aspect of MD - there is still much room for that, albeit less fulfilling with less amount of people around?

    Anything else, writing, art, maltreating newbies, etc.?  :)


    I'm not too interested in roleplaying these days, except to observe how other people roleplay if it's a core game mechanic (which obviously it is).

    To be honest I'm not really looking to get drawn into MD, more visiting/'playing' just to find out what MD and its gameplay is these days. (Maybe it hasn't really changed all that much, aside from the superfluous aspects). More than anything else, I see myself as an observer. :P

    I'm going to head to bed now, but cool to see the responses so far!

  3. Welcome back Glaistig! I've only read about you in the forums but you seemed to be quite the character back in the day. :D

    You may also want to read Aethon's articles as he is a very active new player that has breathed some new life into MDA.  :)

    I'm surprised anyone reads about me in the forums, since whenever I played was at least a couple years ago.


    @Aethon -- how new of a player are you? Since when did you join? Did you roleplay before MD?


    Thanks both for your insight; it's interesting to think of how a new player would approach and engage with MD these days.

  4. informal observations so far:

    • are politics mostly the bulk of this game? (from reading thread about power balances)
    • players seem to mostly engage in the world by thinking philosophically about its philosphy
    • I can see why I preferred a game world based more on the cut and dry mechanics (puzzles, combat system, game story) than such an involved roleplay/political system. too much to think about, a little abstract or too involving for an outsider to feel like delving into.
    • so MD is more a simulation than a game for simple entertainment. mechanics are tailored towards simulation of political power, roleplaying than providing incentives to reach game goals/benchmarks (exp points for lvling up, accomplishments, etc.)
    • "a true roleplaying game".. blergh. :P

    keywords to investigate:

    • depletion
    • killing

    [spoiler]Glai derails in a thought exercise:

    • how would I change it? I don't know yet
    • if you removed the roleplaying from MD, what would you have left?
    • a little bit of controlled roleplaying would be fine, to add an element of gameplay above game mechanics. but, how do you control roleplaying? it spirals out of your hands and develops its own life, doesn't it?
    • what is the ultimate ambition in MD?
      (of course, in this version it's to play another life, create your own character, so there is no definite endgoal. playing the character is the endgoal. but in a ver. of MD with the roleplaying element reduced, what would be the ambition in MD? forming bonds while testing combat play (card game) while exploring the story while having limited roles? a community based on a love for puzzles and innovation and exploring, while they.. while they what? build a mini-realm? protectors/adepts. hmmm not sure yet. are quests good? what if quests were more moderated, built by select few (rather than all) for the players to have objectives?)
    • roleplaying developed naturally, wars would develop naturally, having heros/public interest figures would naturally draw interest
    • size is a limitation; in the end, I don't know if MD could go beyond being a small realm, or even if it got bigger, it would require a lot of intensive attention
    • having guilds would be interesting. creating characters (npcs) for players to interact with and build a world story would be interesting. but how would you avoid the development of active roleplaying and the consequent politicking?
    • maybe some players love and cherish the politicking, the dynamism built into it, the building and interaction of their own world
    • the magic of code / interaction with the game itself  :)
    • what is the goal in normal mmos? you fight monsters, you level up, you build alliances and guilds to fight boss monsters (potentially shaping the world?) and you do party quests to achieve an objective. sometimes some pvp for competition. classes draw some interest with specific skills assigned to each class (MD's principles underexploited here? what are creative skills mdfolk could have? gathering, spells--what spells? creating dungeons, changing maps for new areas to explore, new abilities (creating monsters/eggs, events, changing relationships)...)
    • would require constant innovation. too exhausting

    I can always rely on MD to pull me into a mind trip, get me thinking  :) even if the tracks my mind takes wouldn't be agreeable to most players/others.[/spoiler]

  5. You might see me pop in once in  a while, but I don't plan on doing much more than that. I'm quite busy these days!

    After six years, I'm mostly curious to see where the game has gone, where it is now, and what its fate is.. not necessarily to be an active player.

    I never really thought I would, but I'm pursuing software development now. As I told someone, one of the things I liked about MD aside from the community was how it demonstrated the creative magic (world-building) that can be made through code. So maybe thinking of software development reminded me of this game.


    So, I have a couple questions for you, current players.

    • I heard this game is stagnating. What would you do to revitalize it?
    • Say I'm a player who hasn't played for six years. I have no creatures, and little idea of how the game is played now. What are your suggestions for getting back into the game and learning more about the current MD world?
    • What are the things I should pay attention to in this game world? This can be based on your gameplay style.

    This is what I see myself doing, the few times I may be around:

    • reading dst's blog
    • catching up with chewett
    • reading the occasional MD forum post
    • building up my creatures again
    • following people's suggestions to observe current events
    • ideally, gathering opinions, thoughts and impressions about where the game is going
    • maybe doing a quest or two
    • maybe make informal observations here

    In the past I was a heated player because I was so wrapped up and invested in the game. Now it's mostly curiosity that drives me, and I have the necessary aesthetic distance and detachment to enjoy myself on MD casually. So, I look forward to poking around MD to kill my boredom once in a rare while.


    Well, so now you know. If you see me, say hello :) edit: it's probably more like 5 years but the # doesn't really matter, does it? :shrug:

  6. lolcat sorry to revive a topic that's been inactive for quite some time...

    I've not been around for years so my perspective is definitely outdated, irrelevant and of little utility. And I haven't really even bothered to poke around in MD to get a sense of how it's departed from when I last played. Things have changed so much it takes far too much commitment to begin to make sense of what the game is about now. That said, Mur/Manu was a figure I spent a great deal of mental energies on at a certain point in time so reading this thread prompted some sentiments I wanted to express. I always got the most satisfaction out of expressing myself on the forums after all..


    Manu is CHAOS... no balance to be found there except for the random equilibrium (natural balance) that emerges from chaos.

    But while it's true natural equilibrium can emerge from chaos, Manu is such a destabilizing force that no balance may be maintained in his virtual world/creation. Instead just a vortex that keeps spinning and accruing debris until it can no longer be maintained because it has grown too unwieldy. There is some merit to chaos because that's the source of creation and evolution, but without balance and equilibrium things will not progress into a higher order form (organization) but rather just always be in a state of change, which is its own form of stasis. Wow, am I just stroking his ego or what.


    Mur is a mad genius, as many people have said, someone who will be endlessly inventing and never to finish a single feature. Now that I've let go of my attachments to MD, this doesn't harm me nearly as much as it did. When I played the game I loved it for the world I was able to discover when first playing it. It's a crushing disappointment when you realize those features you were so excited and inspired by would never be fully actualized. I was so invested, I insisted many times with pleas and tantrums that the way Mur manages his world be changed to suit my own vision (but felt powerless because he was indifferent). He was indifferent because it would not be possible for him to change his development style. Now that I've let go, I can see he will never change: being an inventor, a free agent and unable to commit is who he is. I can't imagine him changing from my own mind. If you are going to play MD, you must be resigned that nothing you see will be completed--you must prefer a world that is always changing rather than one that is developed sanely.

    That said. Magicduel is really magical because it is creative, and that creativity comes from Manu's mystifying mind (I mean.. principles? Marion or whatever the girl's name was? Cubes and dark fantasy drawings?). It wouldn't be the world it is without him. That is, no one else could even create Magicduel.. so it's not my place to criticize that it couldn't be what I wanted it to be. I wouldn't even have the basis for my vision for a game like MD without him having created what Magicduel is.


    I don't begrudge Manu any more, having let go of my attachments; in fact I rather respect him. Well I always did, but scared, craving his attention and approval in the past while disapproving of his blatant 'mismanagement' and wishing he would change the way he did things. Now I've accepted who he is.


    Virtual worlds will always come to an eventual demise. I'm also resigned to that. It's a testament to Manu's drive and endless creativity that MD has lasted as long as it has. When I quit, I predicted it would die within 2-3 years--4-5 years at the most. I think it's been longer than that, maybe six years, and still has a pulse to it. But even if it were to die within another year or so--current players may be heartbroken, but I still think MD was fascinating and worthy just for its existence.


    Nevertheless, I am really curious what Magicduel could be like if someone were to duplicate the game--steal all of the ideas that Manu came up with, and decided to fully develop them in a sane, orderly fashion. If it were possible, I would wish that it would be done if only to satisfy my curiosity. a MD v. 2 while the current MD continues to aggregrate change, sprawling towards its eventual demise.

    Also... stagnation of the community is when the world will really die. But that happens when the world can no longer maintain a crucial mass of players invested in it. Maybe MD will last for many more decades in this way, we will see...

  7. I didn't read all of it but it certainly seems interesting. A little more interesting than MD was in the prior days I visited it. I wish I had more time to check it out but I probably, most highly likely don't.
    I guess some things have gone on in recent times.

    Well, the LHO part is interesting. I think it's a bit high-commitment as was brought up, and has opportunities to fall through on some occasions, but MD has a way of maintaining high commitment in players while they last. The other issue is the amount of LHOs that will be needed so the attempt doesn't completely fall apart. You should get recruiting.. you can always scale back once you see that you have enough quality LHOs. But if you have too little, you risk the chance of entropy wreaking havoc on everything. However, overall, I think it's a good idea. It's a change, and something to try if you want to reel in more players.

    The real-life challenges is also a change that you can try, and I wouldn't be entirely against introducing it. However, I don't know if I personally would pin so much hope on it. It's novel and has merit, and can change the game, but I wouldn't make it the pinwheel of the game, even if you integrate it with the game and motivational system. As a new player, I don't know if I would be so keen to be spending time in real life doing these things as part of the game. Is it as fun as a fully-fleshed ingame system? Is it entertaining? The magic lies in fantasy.. not that there isn't merit in introducing real life into the game, but I would consider it another aspect. Not the salvaging remedy, as was the rpc system years ago.

    My personal opinion is to work on the ingame system. Fix the story mode, fix in-game puzzles and tests of wit and logic, fix principles or whatever they were called and battle fights and the combat system. Work on something that can truly work with all of those, community-wise or merit-rewarding, some final spin I can't visualize. Adding features, such as the irl one suggested above.. may only exacerbate the existing mismatched wonky systems that remain uncomplete by adding one more feature to the hodgepodge. However.. I haven't been here all this time, so I'm being pretty egotistic by offering my opinion. I'm sure Mur has heard this countless times.

    MagicDuel may never reach perfection, or completion, but it's good to see it's still kicking a couple years down the line. If one thing never changes, it's that MD keeps on changing, and it is a little interesting to see how it evolves and how the game takes shape and continues to live despite all my misgivings (once I've given up on my attachments, it's not so horrible to witness). Mur must have some drive. It will be fun to watch how the extended liberties to lho-figures kicks out. Not that I'll be watching.

  8. Haha, I really liked reading all of this. Well, I didn't read all of it, but yeah.

    Reading my own response made me realize an interesting point, which pertains more to the nitpicky issue about roleplayers, in that I disliked them for exemplifying aspects of my own playing style in MD--the whole spin and drum of roleplaying in that desire for social acknowledgement, for the feeling of acceptance in a community you esteem. Seeing how this subordinated the other aspects of the game, literally, in fact, in terms of game development, and otherwise in the attitude of players toward the game, allowed me to see how it was shallow. Though I did not explicitly relate it to myself, it did lead to a sense of dissatisfaction and searching. Why was I playing MD, after all? It took a bit of internalizing to process the changes in the game, but it eventually led me to quit.

    There is certainly some legitimacy to roleplaying in a game. It added another dimension to MD, and it doesn't mean that players necessarily don't appreciate the more traditional aspects of its novel gameplay, battle mechanics, story, and player structure. Technically, roleplaying can be a creative exercise, and Mur's attempt to integrate it into part of the game system was another nod to MD's tradition of innovation. Isn't it natural to enjoy social interaction?--why not make a part of gameplay? I can see why other players can and will defend MD as it is now. But--it's not my thing. It requires too much suspension of disbelief for a shallow product, and I value more intellectual concepts in games than the social and dynamic alone. Yes, I enjoyed being a part of MD's community, but only while I liked that community for what it was. It's also not true that every community has its bickering and politics and drama, as some new players like to say; old MD's culture was very different from what it is now. I miss it.

    For further comment on the deal of roleplaying in games and MD's development, I would like to add that there is a [b]balance[/b] (eh, eh? principles!) between chaos/imagination and rote/order. MD is so innovative by part because of Mur's inclination to experiment. But as he is adding in all these elements and trying all these things, the game becomes more complex, unmanageable, and gnarly--kind of a bit like reality, eh? There is a value to that. A mini-society, how interesting, how cool. But it wears down after a while--how interesting is it when that's what you're acquainted with in real life, anyway?

    You can roleplay without going as far as asterisks, hence the normal sense communicated by "roleplaying games." Games by principle provide something different through rules, limits and simplification [b]in addition[/b] to fantasy and imagination: an alternate reality. I no longer see MD as an alternate reality (and I would rather see the aspect of roleplay and social play in MD executed in a more formal way). Mur has managed a bit by making his vision executable thus far. MD is a significant achievement. But I view it as unbalanced (in the end, though, since I'm disengaged from MD, I find that OK in a way--it's a compensation for MD's nature).

    Finally, even ignoring personal preferences in gameplay, whenever significant change occurs and a new culture takes place, it's natural that older players miss what they are familiar with and feel displaced by newer players. In addition, some changes are bound to dissatisfy any one player. It depends on a host of factors, but I guess this is what Mur would call the inevitable loss of players.

    Anyway, this is just a personal observation, provided to supplement my more mundane response. It looks like I've returned to my rambling habits. ;) From this you might get a better sense of what kind of person I represented in the previous MD community on the threshold of change, when it was dealing with the new roleplaying issue and game development. I used to be an incendiary anti-RP rabbler in the "stubborn old vet" school. As for why I still have some attachment to MD and bother replying to threads like this and visiting, it's the memories of good times that keep me going. :) Not MD as it is now; it's not mine any more.

  9. @Glai: Yeah, I was about to say, "...Glai, you're being a bit of a hypocrite, aren't you? I think you should stop soon. Otherwise, it's off to the 8th Level, Round 6 of Hell for you, and it's not a pretty place....or so Dante says..."

    Hypocritical? Me? I demand something to back up your claims!

    The suggestions of late are getting more and more improbable.. but they're funny. :D

    Or are they actually not improbable? Am I not as addicted as I thought? People don't actually do these things, right? Right?? ...

  10. Well, I didn't think too much about calling Lu "Lu" in real life, but yesterday I reached a revelation.

    I think of myself as Glai.

    i__i Such a horrid name... And think about it! That's abnormal, right? Thinking of yourself as "Glai" instead of your real name. It's creepier than calling trees "Bob" after the lonely tree in MD. It is!

    So here's another to my list of things I've done which signal an excess of time spent on MD:

    -You start identifying yourself primarily by your ingame name.

  11. i just sat here laughing at all of these things. every time i read them i just laugh and laugh

    im starting to worry that some of these people are playing a bit too much.

    soon there will have to be a warning "caution game may cause addiction, play at your own risk"

    WARNING: This game can become a very enjoyable adventure for those who are worthy of its secrets or turn into an addictive nightmare for those who aren't

    --MagicDuel homepage :D

    As for you, Minory, you.. no excuses!

  12. ... Well, you know--hnn. It's just that I'm awesome enough to be able to ward off Lu and play MD for about the whole day. I did end up doing two assignments.

    "We aren't going to watch Code Geass today. Quit that. No! You're not even doing your homework and you're lecturing Yami? No! Exit! Don't you have any shame? It's 11:40 and you've done oh, your study questions for English and you're now on your writing assignment, although it seems like that document's been open for how long?"

    And so she drags me away when I was trying to make you return to reading. Ironic, isn't it? If I'd been able to stay just a bit longer. . ~ Yes! Yami would've been convinced by my convincing arguments! She would've been able to finish her homework for psychology, calculus, and French class. And finish reading The Inferno. And Paradise on Something.

    But now you, Yami, you should feel my pain and guilt vicariously. Or something like that. Atone and read Paradise on Something!

    --You start calling your sister by her ingame name, or a shortened form of it: "Lu-I mean, ****!"

  13. Saki-bum; I present to you:


    I tend to neglect my duty as well. But I have Lu to get me on track. It goes like this~ she starts off by making ugly faces at me and shouting. When I ignore her, she pinches my arm repeatedly. "Why don't you work? Why don't you work?" Then she grabs my ears and pulls outward and up several times. She will release them, and then start pulling again. "Work! Work, why don't you?"

    When I relent to the point of wandering away from the computer and laying on the public bed in our common room, she piles on top of me and starts punching my arm, inserting between those punches--when she's drawing her arm back again--"TWO ASSIGNMENTS! DON'T YOU WANT TO WATCH CODE GEASS?! JUSTFINISHTWOASSIGNMENTS--" another punch.

    So, when I go to lie on the carpet, she continues punching me for a bit. After a few punches, she realizes the transition warrants another form of coercion. She elegantly places her foot on my face and starts squashing. Press, relieve pressure, then press again. HARD pressure. "No! You don't want to do work? You don't want to watch Code Geass? Why can't you get up and work?!" At which point I finally get up and come here to post this fine example.

    I claim abuse! I was trying to negotiate with her the whole time, but she's like a machine. She won't listen.

    Lu can train Minory if you want.

    EDIT: I sincerely apologize for making this fine topic go offtopic a bit, but you know, I just have that useless emotion called "obligation." I know, I'm too good for my own good. :(

  14. Yamisaru... thou art Saki-bum hithermore.

    For what purpose doth Minory serve if not to constantly nag thee to do thy massive load of work as Lu nagged me to finish my summer homework? She neglecteth her work and duty!

    Marry! I can do what Minory would hath done proper for thy sake! Thou errant, clay-brained mammet! Thou hast thy duty to do thy work, and work as thy duty!

    O' thy dark, unlucky days to come! if thou continuest to ignore thy work and duty. Nay, it is my very obligation! to keep thou from thy foul fate as a bumbling bum even by posting such posts in such a topic as this. Thy immoral lack of guilt, thy initiative to create a topic of such a nature, harketh to me!

    So, for thy sake, be inspired by my words, for thrice do I now remind you: THOU HAST THY DUTY TO DO THY WORK, AND WORK AS THY DUTY!

  15. Nooonono, I still don't get it. I wasn't referring to his .'s or *'s in the first place. Why does it have to be capitalized? It completely changes the character of the name, and thus the identity of the namebearer. Observe:



    If it was originally phrog, I petition it to stay so if there isn't a need to change it. It doesn't look better at all to me by capitilizing it; it hurts my head. Same with alche. Now, if they want a name change, that's something else. You can make the story reflect their wishes then.

    I like phrog's branch so far, maybe slightly more than the others, though I think the impact of those little details were lost on me a bit because I wasn't paying much attention to it once I realized the "p" in "phrog" was capitalized. And I don't know if I like how those quotes are set up. But otherwise, I like it.

  16. You suck at this, Ren.

    Just kidding--of course. Ahm, the updates seem to come in spurts. We should get one each day! :) As for the writing.. I think it's fine, although there is also some room for improvement. They're not really engrossing to me, but they give me a sense of what's going on. I'd think they could be both, you know, satirical and serious at the same time? I like the report style, but even those reports can contain humor while having unbiased words. So, work on the creativity and interactivity, you lot! Also, some more proofreading. Like, does no one think about how "phrog" has been punctuated incorrectly several times in those entries? It hurts my head. >D

    I've been missing a while, so what is that new alliance about Legend Telling? Is it related to the AL or is it just like those legends Yami writes and posts?

  17. - You tell your friends so many MD stories that they already know who all the people are before they even join. (See how awesome I am, Bunny? I found you a minion even though she didn't join yet! No worries, Glai. She know who you are too. ;) )

    Huh. What do you say about me behind my back, Yami? Tell!

    *snickers* Haha, I bet you didn't think that Lu and I might talk about you in real life. We can match thy uncomfortable freakiness 8D

    You know you spend too much time when you start "You know you've been on MD too much when..." topics. ;)

    ...and for me: You know you've been on the MD forums too much when you spend more time on the forums than the game. n_n;

    Last--for the both of us--you know you spend too time much on MD when you're supposed to be doing homework instead. :') Yami~ For what was that good-bye characterized by the silent, mournful weeping on both sides? Are we both fated to placidly ignore our own forum signatures telling us we shouldn't be on MD? How is your homework now?

    EDIT: Just so we all know, I was here and in the process of writing this post before Pi got here, although I happened to get disrupted by a loose power cord falling out of place. >_> So, you know, my part about creating "You know you've been on MD too much" topics is more legit than his.

    ... You know you spend too much time on MD when you spend the time to debate whether or not what you write is more legitimate than another player's words in a "You know you've been on MD too much..." topic.

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