Sure thing Chewett I am only suggesting an idea, and so I understand both yours and No One's view. I wish to speak out for others that share my view as well based on the number of votes wanting this wishpoint item. And so against your reason I have refutation. Not that I am challenging you or anyone else. I simply want to voice that others have share with me.
I didn't start out wanting an unbalanced profile. Many MP5 was already unbalance when I first got into MP5 (when there wasn't any penalty in place). It seems acceptable for me to set easy defence rituals and idle in public area to be attacked in order to be on the same level as others, because there wasn't any penalty back then and because that was the only way I can start attacking again. I too have met the frustration of having negative honor and was only able to attack players who gives positive honors. For some the honor problem still exist, but for me that is dealt with. But now lost comes too fast and wins (later turn to victory) comes to slow. Player who doesn't want to be unbalance went unbalance anyway. From times to times in game I encourage new MP5 players to hang along and wait for other MP to advance rather than listening to the advice of idling in places with weak rituals to gain more lost in order to get out of the honor frustration. I am guilty of encouraging some MP5 to idle to gain lost in the past but my view have change now. I simply want to make a reform so that the current MP5 isn't incline to go unbalance since it seems that some MP5 continues to encourage the new ones to do so. And then the extra bonus encourages players to remain unbalance as well. Then Lord behold the penalty for being unbalance sets in and I have little way of getting out unless I consistently attack other MP5 players or alliance players with stealife. And now I am having my stealife attacks MP5 or alliance players, majority of which now packs strong tokened creatures as defence. Lost comes more than victory still.
Also regarding GGG. It doesn't offer an easy way out as much as I first thought it would. If I count the total amount of win I have gotten there, it probably goes to more than thousands already. Actually achieved more than 100 Burst already. But only once in a while when a player or two offer a burst do I get a victory battle. I average about 3 to 5 victories a day. Then again there is a wish point option for max experience right? and we all know that that limitation is the easiest setback to overcome just by asking a friendly player to set a stealife ritual. Reducing personal experience back to zero is possible in just one day. That is an easy way out and probably the easier way compare to getting out off being unbalance which takes me about 3 months just to reduce my win/loss difference from 2000 to 1500. Prospectively speaking, it will take me approximately more than a year at the rate I am going. Possibly slower now that I am slowly starting to leave the boyish high school version of me behind and embarking the next step in real life.
Given a chance that I were a new MP5, I will try my best to maintain a balance now that I know the negative effects of getting unbalance. But that is because I have experience the negative side effect already. But to those that have only heard from players about the negative stats, they sure won't be waiting any longer than half a year to start training with other unbalance MP5. And temptation starts takes its role and unbalance starts to set in. MP4 now advances to MP5 only to find that some have gone unbalance. The cycle renews.
I am one player replying and encouraging new MP5 players to maintain their balance profile. Against others out their that views differently from myself, I lost. Possibly earning myself a title of crazy MP5. I still maintain the trust of those I have helped. But to have some of the MP5 players that I hadhelped wait on what now appears to be an empty promise. I do not want them to feel any sense of betrayal; and thus, I am voicing out for a possible quick solution. After all I believe MD is still in development. Mur has increased and decrease the personal experience from time to time in the past. And even though reducing personal experience was possible, he was very kind to accomodate for the experience limit setback by including a wishpoint item that lets player reset their personal experience back to zero. And so again I voice.
Again I wish not to offend anyone. Just wanting to promote this idea and to bring more viewers. By doing so (whether or not the wishpoint item is implemented) a cause have been presented. Hopefully more players will encourage new MP5 players to remain balance rather than going imbalance although it is a faster way start training with more players and get out of honor problem at the same time. (Just extra tips here: Players may get out of honor problem by successful joining an alliance).
Again Chewett and No One. I thank you thee for the opinions. Thoughts are meant to be express not suppress nor left unrest.