Jump to content

Zyrxae

Member
  • Content Count

    299
  • Joined

  • Last visited

  • Days Won

    7

Reputation Activity

  1. Upvote
    Zyrxae reacted to Aquellia in Land Cleanser effect   
    Hi,

    I'm Aquellia and I am new to the forums.

    I've read through this thread which has deviated from the land cleansers topic it began with. To my understanding, Nadrolski is requesting that the land cleansers be more effective at removing unwanted people from a land. I would assume that the land in particular is Marind Bell. It has already been stated that the land cleansers original purpose was to fulfill what he is asking, although some torch related event with is not currently active was relivent to how it accomplished this.

    I take note of the land in which the change is targeted for because of two reasons. Firstly is that unlike the other lands it has significant ease in which to travel through. Also unlike the other lands the land cleansers effect (due to the low ap cost) is minimal to negligible on it's land. Secondly is how Marind Bell along with the story mode have given me the impression that the land is intended to be open. In particular the only hostility I've seen or noticed from Marind Bell is that from Nadrolski. The (presumably automated) messages in chat are cold and distasteful and of what I've seen on the forums and in game his general attitude is also cold and distasteful. (Keep in mind this is how you've presented yourself and is simply my impression of you. As I've had little to no interaction with you I cannot say how you really are beyond such appearances.)

    It has been hinted at that the rational in altering the land cleansers is to prevent non land members from harvesting resources within the land. To me this would suggest that the matter be moved to a thread regarding the availability of these resources. Perhaps a personal cool down when collecting to prevent someone from exhausting a resource. (weather it be daily, weekly, monthly or even all of them allowing someone to gather say 100 in a week but only 50 on any given day etc.) Such decisions should be discussed and agreed upon.

    Why jump over hurdles when you can just fix the source?

    In regards to the state of the land cleansers and weather they should change; Do they suit their purpose in other lands beside Marind Bell? (i.e.If i used one in GG, NC etc will it be significant enough to push people away?) If so then they need not change.

    To Nadrolski,

    I have been given the impression that Marind Bell is a welcoming place to be freely traversed. If I am incorrect please say so. I have also been given the impression that you are not a welcoming person. Again if I am incorrect please correct me. I understand that being a different temperament to your land can be a good thing and quite useful at times. Although It appears more as though your opposing ways are clashing. (Of course if either of the two above statements are wrong, then this does not matter and you can/should disregard it.) As such I kindly suggest that you look upon how you are and what you want Marind Bell to be. Think about weather you do it's image justice and weather it is a location that suits you. Being rather new I am unaware of how anything such as changing lands works but it is just something to consider. (Take note that I am not saying you should change lands of anything of the sort, I would in fact prefer that you simply work of your image and create an affinity with your land rather than what appears to be a collision of natures.)
     
     
    I hope that this post was not too offtopic. It is intended to resolve the matter of the land cleansers and to bring light to the conlift of resources. I also hope that at least one person takes note of what I've said and puts it to even the slightest of good uses.

    Aquellia.
  2. Upvote
    Zyrxae reacted to Syrian in Have an idea to make MD grow?   
    whether you agree with spoilers or not, the reason i kept to this game wasnt because of the gameplay itself, it was the constant novelty of learning something, i always wanted to know something more, and i was told stuff, it kept me interested enough to make friends, and find my way, i know some people may disagree with this approach and may argue that it can lead to overloading people on info, but the point im trying to make is, not telling anyone anything at all will eventually take away from the experience, and could potentially make them think there is nothing deeper in the game. the things i was told at mp3 werent things that anyone would even consider to be too important, and tbh i dont even remember the majority of them, but it kept me here long enough to realise MD wasnt just the game i came here to play (and if the game is defined with its fighting i barely play this game at all anymore), MD about its secrets and the relationships you build (at least for me) but its possible people dont stay around enough to realise, or that they rely on the gameplay to be stimulating enough to stay around. i know a lot of things in MD act as a sort of filter, but maybe these filters are filtering too many people and turning too many people away because they dont/cant learn what MD is about. of course MD is different, but if they dont realise this, they will be dissapointed. knowledge is a big part of MD, but keeping even the small things from new players isnt helping them stay around, telling them to do everything themselves when they have no idea what to do will just make them frustrated and leave. of course most of this is from my personal experience as a new player, so what i say may not be entirely true for all the people that try and play MD,but maybe my thoughts will be appreciated by some.
     
    /Sy
  3. Upvote
    Zyrxae reacted to Chewett in Have an idea to make MD grow?   
    We should make an "advertise MD" page ingame, with all of the banners we have.
  4. Upvote
    Zyrxae got a reaction from Menhir in Land Cleanser effect   
    It always seemed strange to me that those with a strong affinity to a land wouldn't be able to use that link to force out those lacking those ties. It seems fitting that through a sufficient exertion of will, people very rooted in a land could push around outsiders drifting/tumbling through.
     
    Concept- and balance-wise, I'd suggest that if a single person cleanse-wins against an outlander, the outlander would be movelocked relatively briefly, and that if X players win vs outlander, that outlander would be pushed back X-1 scenes (two defenders—>pushed back one scene, etc) and movelocked for a length of time corresponding to the number of players fighting the outlander...but also that the outlanders, once attempted to be cleansed, could use fight causes (advancelr? entergg?) to gain ground against defenders in much the same way, but movelocking the defenders instead of pushing them backwards. (It just doesn't seem plausible for the outlanders to be able to push others around on their homeland.)
     
    @Miq
    [log="Land Cleanser"]An enchanted device capable of pushing marked individuals outside of a land, along designated pathways (known as heat veins). If the cause is won, the target can be pushed towards the land exit one scene. If the fight is lost, the target gets movelocked in place for 60sec per fight. This item is ideal when you need to defend a land from invaders.

    Action code: fightcause#Fightfor=landguard;Effect_won=pushout;Effect_lost=movelock;Power_won=1;Power_lost=60;Minpeople=2;Maxpeople=10;Duration=2000;Amplif=1;
    Max Uses: 30
    Recharge rate: ~0sec
    When consumed: returntogroup
    Transferable: Yes
    Group: [land]
    Land Loyalty Required:
    [land]: 170
    Skills Required:
    No Other Skills Required[/log]
     
    No one, I don't mean this as an offense against you or anyone else in particular. It's your choice whether or not to use cleansers against those who walk your turf. Yes, we all have personal interests that can be almost impossible to set aside, but luckily nobody needs to/should set those aside entirely.
    This suggestion's based off my perception of what fits with preexisting concepts, and the idea that some inter-land scuffles might liven things up in interesting and MD-wise realistic directions.
  5. Upvote
    Zyrxae got a reaction from Plix Plox in Forum Reputation System Poll   
    Someone somewhere had time..
    Reputation Time addon: "With this simple hook you can check when reputation point was given ( in topic view )."
     
     
    Possible extra bonus: reason "Hook give you the ability to attach a short message when you give a reputation point."
  6. Upvote
    Zyrxae got a reaction from Menhir in Forum Reputation System Poll   
    Someone somewhere had time..
    Reputation Time addon: "With this simple hook you can check when reputation point was given ( in topic view )."
     
     
    Possible extra bonus: reason "Hook give you the ability to attach a short message when you give a reputation point."
  7. Upvote
    Zyrxae got a reaction from No one in Forum Reputation System Poll   
    Someone somewhere had time..
    Reputation Time addon: "With this simple hook you can check when reputation point was given ( in topic view )."
     
     
    Possible extra bonus: reason "Hook give you the ability to attach a short message when you give a reputation point."
  8. Upvote
    Zyrxae got a reaction from AmberRune in Land Cleanser effect   
    I like that nadrolski is seeking an in-game solution to his problems rather than just calling people bullies, which doesn't help anything but does piss off/alienate people.
     
    Land cleansers were originally made in the era of torch competitions, during which every movement on enemy land while holding a torch would sap all a player's AP, functionally movelocking them until the regen. Adding a movelock effect to the land cleanser now would bring it more into line with its earlier intended effect.
     
    Rophs, to go along with your zany metaphor—if the person attempting to bump back the crazed shopper can beat them in a fight, why shouldn't the runner-amok get knocked out?
     
    Teamwork is a nice idea, but shouldn't be necessary—one willful citizen should be able to make an effective stand. How about increasing the duration of the movelock the more citizens join the fight?
     
    You're thinking about your own good, certainly, but not only.
     
    And there's nothing particularly wrong about advocating for something that will benefit yourself and your friends (but other players, too) at cost to your 'enemies'. Everyone's free to disagree for whatever reasons they choose.
  9. Upvote
    Zyrxae got a reaction from Hedge Munos in Land Cleanser effect   
    I like that nadrolski is seeking an in-game solution to his problems rather than just calling people bullies, which doesn't help anything but does piss off/alienate people.
     
    Land cleansers were originally made in the era of torch competitions, during which every movement on enemy land while holding a torch would sap all a player's AP, functionally movelocking them until the regen. Adding a movelock effect to the land cleanser now would bring it more into line with its earlier intended effect.
     
    Rophs, to go along with your zany metaphor—if the person attempting to bump back the crazed shopper can beat them in a fight, why shouldn't the runner-amok get knocked out?
     
    Teamwork is a nice idea, but shouldn't be necessary—one willful citizen should be able to make an effective stand. How about increasing the duration of the movelock the more citizens join the fight?
     
    You're thinking about your own good, certainly, but not only.
     
    And there's nothing particularly wrong about advocating for something that will benefit yourself and your friends (but other players, too) at cost to your 'enemies'. Everyone's free to disagree for whatever reasons they choose.
  10. Upvote
    Zyrxae got a reaction from Rophs in Land Cleanser effect   
    I like that nadrolski is seeking an in-game solution to his problems rather than just calling people bullies, which doesn't help anything but does piss off/alienate people.
     
    Land cleansers were originally made in the era of torch competitions, during which every movement on enemy land while holding a torch would sap all a player's AP, functionally movelocking them until the regen. Adding a movelock effect to the land cleanser now would bring it more into line with its earlier intended effect.
     
    Rophs, to go along with your zany metaphor—if the person attempting to bump back the crazed shopper can beat them in a fight, why shouldn't the runner-amok get knocked out?
     
    Teamwork is a nice idea, but shouldn't be necessary—one willful citizen should be able to make an effective stand. How about increasing the duration of the movelock the more citizens join the fight?
     
    You're thinking about your own good, certainly, but not only.
     
    And there's nothing particularly wrong about advocating for something that will benefit yourself and your friends (but other players, too) at cost to your 'enemies'. Everyone's free to disagree for whatever reasons they choose.
  11. Upvote
    Zyrxae got a reaction from Menhir in Land Cleanser effect   
    I like that nadrolski is seeking an in-game solution to his problems rather than just calling people bullies, which doesn't help anything but does piss off/alienate people.
     
    Land cleansers were originally made in the era of torch competitions, during which every movement on enemy land while holding a torch would sap all a player's AP, functionally movelocking them until the regen. Adding a movelock effect to the land cleanser now would bring it more into line with its earlier intended effect.
     
    Rophs, to go along with your zany metaphor—if the person attempting to bump back the crazed shopper can beat them in a fight, why shouldn't the runner-amok get knocked out?
     
    Teamwork is a nice idea, but shouldn't be necessary—one willful citizen should be able to make an effective stand. How about increasing the duration of the movelock the more citizens join the fight?
     
    You're thinking about your own good, certainly, but not only.
     
    And there's nothing particularly wrong about advocating for something that will benefit yourself and your friends (but other players, too) at cost to your 'enemies'. Everyone's free to disagree for whatever reasons they choose.
  12. Upvote
    Zyrxae got a reaction from lashtal in Land Cleanser effect   
    I like that nadrolski is seeking an in-game solution to his problems rather than just calling people bullies, which doesn't help anything but does piss off/alienate people.
     
    Land cleansers were originally made in the era of torch competitions, during which every movement on enemy land while holding a torch would sap all a player's AP, functionally movelocking them until the regen. Adding a movelock effect to the land cleanser now would bring it more into line with its earlier intended effect.
     
    Rophs, to go along with your zany metaphor—if the person attempting to bump back the crazed shopper can beat them in a fight, why shouldn't the runner-amok get knocked out?
     
    Teamwork is a nice idea, but shouldn't be necessary—one willful citizen should be able to make an effective stand. How about increasing the duration of the movelock the more citizens join the fight?
     
    You're thinking about your own good, certainly, but not only.
     
    And there's nothing particularly wrong about advocating for something that will benefit yourself and your friends (but other players, too) at cost to your 'enemies'. Everyone's free to disagree for whatever reasons they choose.
  13. Upvote
    Zyrxae got a reaction from dst in Forum Reputation System Poll   
    Someone somewhere had time..
    Reputation Time addon: "With this simple hook you can check when reputation point was given ( in topic view )."
     
     
    Possible extra bonus: reason "Hook give you the ability to attach a short message when you give a reputation point."
  14. Upvote
    Zyrxae got a reaction from Chewett in Forum Reputation System Poll   
    Someone somewhere had time..
    Reputation Time addon: "With this simple hook you can check when reputation point was given ( in topic view )."
     
     
    Possible extra bonus: reason "Hook give you the ability to attach a short message when you give a reputation point."
  15. Upvote
    Zyrxae got a reaction from Mallos in Forum Reputation System Poll   
    Someone somewhere had time..
    Reputation Time addon: "With this simple hook you can check when reputation point was given ( in topic view )."
     
     
    Possible extra bonus: reason "Hook give you the ability to attach a short message when you give a reputation point."
  16. Upvote
    Zyrxae got a reaction from Rophs in Forum Reputation System Poll   
    Someone somewhere had time..
    Reputation Time addon: "With this simple hook you can check when reputation point was given ( in topic view )."
     
     
    Possible extra bonus: reason "Hook give you the ability to attach a short message when you give a reputation point."
  17. Upvote
    Zyrxae reacted to Chewett in User Variables   
    i will look at doing this tonight also :D
  18. Upvote
    Zyrxae got a reaction from Jubaris in User Variables   
    Might it be possible to get uv('land_loyalty')?
    Hopefully it could be an array (rather than just the loyalty value with your current land), able to output something like
     
    land 1: 210
    land 2: 0
    land 3: 46
     
    etc
  19. Upvote
    Zyrxae got a reaction from DARK DEMON in Small gui enhancment   
    Maybe an "are you sure you want to discard?" warning if you have text typed in the open pop-up and/or some sort of auto-save for half-written messages like in email/forum?
  20. Upvote
    Zyrxae reacted to Maebius in Index of basic MDScript functions & links   
    Petition to Pin this index, pls? 
    (or move to Script Manual catagory and pin, wherever it seems best)    :) 
  21. Upvote
    Zyrxae reacted to Pipstickz in X missing when attacking too soon   
    The announcements have never had an x. At least...not that I know of?
  22. Upvote
    Zyrxae got a reaction from Menhir in Goals   
    What are some specific in-realm goals of yours, things you'd like to make happen but for whatever reason haven't taken shape yet in-game?
     
    Big or small, personal or alliance/land-centered or cubal. Preferably more concrete (not necessarily this concrete, though they certainly could be) than abstract—things you could see rather than just feel.
     
    The question is meant as akin to a cross between this topic and this one: MD-based like Chew's, but—unlike that topic, which ended up with mostly whole-game suggestions that will take significant time and effort to balance—things here are meant to be at least loosely based on a specific person or group ("based on" ≠ "limited to"; AL events were based around certain people but preferably not limited to only involving a set group) and closer to being partially (but by no means necessarily completely) feasible by a dedicated person or group of non-coders.
     
    Another way to put it: where would you like to take your part of MD?
  23. Upvote
    Zyrxae got a reaction from Menhir in Goals   
    Nothing wrong with the posts above, but for clarification's sake, examples of things people have done/attempted to work towards in the past, in no particular order:
     
    Zleiphneir & co. guarding Bob
    The dojo/the sparring grounds
    The creation and 3(+?) attempts at return of the Children of the Eclipse
    Fire Starter's Cloud & chawan
    MD University
    A bit broad, but still fitting
    The GGG, whatever you think of it
    Many people's independent or interdependent research efforts (Bootes, Shadowseeker, Rendril..too many to name)
    Rumi and now Menhir: Community Garden
    Innocence: MD-Archives leadership
    tankfans/The Warrior seeking to fix the Oak Fort
    Cryxus' pirate crew
    Eon's rise to power
    Samon seeking to become an alchemist
    Various incarnations of Story Night
    No one's resource mastery
    Grido/Akasha/other Golemians having wanted to fix the Ivory lighthouse
    Those who would become the Seekers of Enlightenment contacting the angiens
    and certainly the Adventure Log.
     
    Some of these fell short of what their originators had hoped for them, but others have left a lasting legacy. Who out there is standing in the wings?
     
    Maybe a forum topic feels like the wrong place for this, but then maybe not. If this topic ends up as a rhetorical question to you all, I suppose that's okay, too.
     
    --
    Edit because apparently this isn't coming across:
     
    This isn't some out-of-the-blue Question of the Day!! thing; it's very relevant to the recent discussions of fairness and favoritism. We should be able to prove ourselves in the eyes of enough of the community to lessen accusations of unfair privileges granted. (Personally, I've rarely disagreed with Mur's recent selection of so-called favorites whose names I know, but since transparency seems to be such a sticking point for others, it's another why-not-post reason here.) People get selected for things
     
    Mur/Council base their decisions of who gets what on the potential people show/what people have done already, respectively, somewhat. Each method has flaws: rewarding people for their potential rather than their achievements to date does not necessarily encourage follow-through on those people's part, but only rewarding people who meet certain inscrutable criteria leaves the less than highly motivated among us feeling like our actions don't really affect the world.
     
    Whatever happened to enjoying the process of working with others toward a common goal with lasting effects on the whole realm?
  24. Upvote
    Zyrxae got a reaction from Menhir in Goals   
    Tom, you raise valid points.
    Neither; it's for encouraging people to a) realize that they do care about things and b) get others to care about those same things enough to effect non-stagnation in MD.
     
    Both; people with personal goals often need help to reach those goals, making community projects.
     
    This a big part of why I asked about this. Fyrd—no offense meant to him—has tried for a while to organize the community to various ends, but most of these projects fell short of his and others' hopes.
    Several people here have mentioned efforts they've made that haven't succeeded. But failure's educational: the better we understand why past efforts didn't succeed, the better we can plan for future successes.
     
    I'd like to see some protectors with targeted agendas. People who wield as much (literal) heat as they do should have more influence on the realm than most protectors seem to exert currently.
     
     
    This is what this topic is for.
     
    Something I heard once: "It doesn't matter what direction a fish swims so much as that it swims away from where it is right now."
     
    For us, it doesn't matter exactly what our goals are so much as that we work towards something/some things that we find meaningful and believe will enrich someone's (maybe just their own; that's fine, too) experience here. There's no shortage of possible goals that would make MD better if people chose to chase them. Apathy—going through your day without heading anywhere in particular—is our greatest enemy.
     
     
    Many people don't seem to see this as a problem. To these people I would ask:
    What do you think is the problem, if not apathy?
  25. Downvote
    Zyrxae got a reaction from dst in Goals   
    What are some specific in-realm goals of yours, things you'd like to make happen but for whatever reason haven't taken shape yet in-game?
     
    Big or small, personal or alliance/land-centered or cubal. Preferably more concrete (not necessarily this concrete, though they certainly could be) than abstract—things you could see rather than just feel.
     
    The question is meant as akin to a cross between this topic and this one: MD-based like Chew's, but—unlike that topic, which ended up with mostly whole-game suggestions that will take significant time and effort to balance—things here are meant to be at least loosely based on a specific person or group ("based on" ≠ "limited to"; AL events were based around certain people but preferably not limited to only involving a set group) and closer to being partially (but by no means necessarily completely) feasible by a dedicated person or group of non-coders.
     
    Another way to put it: where would you like to take your part of MD?
×
×
  • Create New...