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Zyrxae

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  1. Upvote
    Zyrxae reacted to Maebius in Beyond rainwater..   
    Like this?
    http://www.sciencedaily.com/releases/2011/04/110421141638.htm
    A fog-harvesting device consists of a fence-like mesh panel, which attracts droplets, connected to receptacles into which water drips
  2. Upvote
    Zyrxae got a reaction from nadrolski in Beyond rainwater..   
    These were inspired by a comment of an acquaintance:
     
    - Cloud-catching net, to be used on cloudy days.
    What could cloud-bits do? Up to you.

    - Sunlight-catching jar, can catch moonbeams at night.

    - Expanding snow globe, with many days' worth of snow you can make a snowperson.
  3. Upvote
    Zyrxae got a reaction from lashtal in Where is the punishment for Murder?   
    A huge difference between MD and reality is that the authorities in MD aren't so much concerned with enforcing social rules (like RL police) as tasked with keeping the reality of the realm intact. 'Killing' (although really it's more like 'being dishonored to the point of such shame and dejection that a friend must seek help to restore your spirits') does nothing to violate the boundary between MD and RL, whereas actions that violate the official rules (bug/alt abuse..) generally do.

    MD authorities are more the equivalent of gods than regular police in terms of both their powers and their duties.
    Because we have the freedom to choose to do so. I've heard a lot of disgruntled chatter about killings, and yet have heard of no trade or even physical embargoes between unhappy parties' lands or alliances.

    To punish someone, either subject them to a situation they dislike or prevent them from getting what they want.

    What is it that the killers want? What would they hate most?
  4. Upvote
    Zyrxae got a reaction from Maebius in Beyond rainwater..   
    These were inspired by a comment of an acquaintance:
     
    - Cloud-catching net, to be used on cloudy days.
    What could cloud-bits do? Up to you.

    - Sunlight-catching jar, can catch moonbeams at night.

    - Expanding snow globe, with many days' worth of snow you can make a snowperson.
  5. Upvote
    Zyrxae reacted to Chewett in Public Council FAQ   
    It won't eve forum vote, explained intake to above people but forgot to copy

    In essence, pick one person in each category. if votes are close, restart voting with highest x people. Will be explained more when I'm at home when voting starts. Discussed full plan with Mur and council and they are happy with its fairness.
  6. Upvote
    Zyrxae got a reaction from rikstar in Public Council FAQ   
    Feel free to read whatever political motivations into this, but "The forum voting system will be used to vote" is a bit vague, so..
     
    Should we be able to vote for, say, first through sixth place, or our main four candidates plus three alternates?
    The more slots, the more consensus candidates are favored over highly polar ones.
  7. Upvote
    Zyrxae got a reaction from nadrolski in Public Council   
    Zyrxae / 183229 / 818
     
    I've long hoped to play a more active role in MD's development, and this seems to be a good way to do so. While I'm not crazy about competing against people I'll vote for, there's no guaranteeing they'll be elected, so here goes..
     
    - I'm not the best at snap decisions, but with a day to think something over I can usually either come up with or come around to an understanding/result that everyone finds at least agreeable.
    - I feel I have a fair (but by no means complete) grasp of many of MD's core concepts and I would try to do them justice.
    - I like to believe I'm good at considering multiple viewpoints and balancing different groups' and individuals' personal interests with each other and with realism MD-wise.
    - I really don't care much about power, though I do have opinions about what's good for the realm as a whole.
    - My opinions respond pretty readily to sound reasoning.
    - I really want to see MD become more of what it could be, and I'm prepared to work within a group to help bring it closer to this.
  8. Upvote
    Zyrxae got a reaction from Jubaris in Public Council   
    Zyrxae / 183229 / 818
     
    I've long hoped to play a more active role in MD's development, and this seems to be a good way to do so. While I'm not crazy about competing against people I'll vote for, there's no guaranteeing they'll be elected, so here goes..
     
    - I'm not the best at snap decisions, but with a day to think something over I can usually either come up with or come around to an understanding/result that everyone finds at least agreeable.
    - I feel I have a fair (but by no means complete) grasp of many of MD's core concepts and I would try to do them justice.
    - I like to believe I'm good at considering multiple viewpoints and balancing different groups' and individuals' personal interests with each other and with realism MD-wise.
    - I really don't care much about power, though I do have opinions about what's good for the realm as a whole.
    - My opinions respond pretty readily to sound reasoning.
    - I really want to see MD become more of what it could be, and I'm prepared to work within a group to help bring it closer to this.
  9. Upvote
    Zyrxae got a reaction from DARK DEMON in Public Council   
    Zyrxae / 183229 / 818
     
    I've long hoped to play a more active role in MD's development, and this seems to be a good way to do so. While I'm not crazy about competing against people I'll vote for, there's no guaranteeing they'll be elected, so here goes..
     
    - I'm not the best at snap decisions, but with a day to think something over I can usually either come up with or come around to an understanding/result that everyone finds at least agreeable.
    - I feel I have a fair (but by no means complete) grasp of many of MD's core concepts and I would try to do them justice.
    - I like to believe I'm good at considering multiple viewpoints and balancing different groups' and individuals' personal interests with each other and with realism MD-wise.
    - I really don't care much about power, though I do have opinions about what's good for the realm as a whole.
    - My opinions respond pretty readily to sound reasoning.
    - I really want to see MD become more of what it could be, and I'm prepared to work within a group to help bring it closer to this.
  10. Upvote
    Zyrxae got a reaction from lashtal in Public Council   
    Zyrxae / 183229 / 818
     
    I've long hoped to play a more active role in MD's development, and this seems to be a good way to do so. While I'm not crazy about competing against people I'll vote for, there's no guaranteeing they'll be elected, so here goes..
     
    - I'm not the best at snap decisions, but with a day to think something over I can usually either come up with or come around to an understanding/result that everyone finds at least agreeable.
    - I feel I have a fair (but by no means complete) grasp of many of MD's core concepts and I would try to do them justice.
    - I like to believe I'm good at considering multiple viewpoints and balancing different groups' and individuals' personal interests with each other and with realism MD-wise.
    - I really don't care much about power, though I do have opinions about what's good for the realm as a whole.
    - My opinions respond pretty readily to sound reasoning.
    - I really want to see MD become more of what it could be, and I'm prepared to work within a group to help bring it closer to this.
  11. Upvote
    Zyrxae got a reaction from DarkRaptor in Public Council   
    Zyrxae / 183229 / 818
     
    I've long hoped to play a more active role in MD's development, and this seems to be a good way to do so. While I'm not crazy about competing against people I'll vote for, there's no guaranteeing they'll be elected, so here goes..
     
    - I'm not the best at snap decisions, but with a day to think something over I can usually either come up with or come around to an understanding/result that everyone finds at least agreeable.
    - I feel I have a fair (but by no means complete) grasp of many of MD's core concepts and I would try to do them justice.
    - I like to believe I'm good at considering multiple viewpoints and balancing different groups' and individuals' personal interests with each other and with realism MD-wise.
    - I really don't care much about power, though I do have opinions about what's good for the realm as a whole.
    - My opinions respond pretty readily to sound reasoning.
    - I really want to see MD become more of what it could be, and I'm prepared to work within a group to help bring it closer to this.
  12. Upvote
    Zyrxae got a reaction from Pipstickz in Public Council   
    Zyrxae / 183229 / 818
     
    I've long hoped to play a more active role in MD's development, and this seems to be a good way to do so. While I'm not crazy about competing against people I'll vote for, there's no guaranteeing they'll be elected, so here goes..
     
    - I'm not the best at snap decisions, but with a day to think something over I can usually either come up with or come around to an understanding/result that everyone finds at least agreeable.
    - I feel I have a fair (but by no means complete) grasp of many of MD's core concepts and I would try to do them justice.
    - I like to believe I'm good at considering multiple viewpoints and balancing different groups' and individuals' personal interests with each other and with realism MD-wise.
    - I really don't care much about power, though I do have opinions about what's good for the realm as a whole.
    - My opinions respond pretty readily to sound reasoning.
    - I really want to see MD become more of what it could be, and I'm prepared to work within a group to help bring it closer to this.
  13. Upvote
    Zyrxae got a reaction from Aelis in Public Council   
    Zyrxae / 183229 / 818
     
    I've long hoped to play a more active role in MD's development, and this seems to be a good way to do so. While I'm not crazy about competing against people I'll vote for, there's no guaranteeing they'll be elected, so here goes..
     
    - I'm not the best at snap decisions, but with a day to think something over I can usually either come up with or come around to an understanding/result that everyone finds at least agreeable.
    - I feel I have a fair (but by no means complete) grasp of many of MD's core concepts and I would try to do them justice.
    - I like to believe I'm good at considering multiple viewpoints and balancing different groups' and individuals' personal interests with each other and with realism MD-wise.
    - I really don't care much about power, though I do have opinions about what's good for the realm as a whole.
    - My opinions respond pretty readily to sound reasoning.
    - I really want to see MD become more of what it could be, and I'm prepared to work within a group to help bring it closer to this.
  14. Upvote
    Zyrxae got a reaction from Menhir in Public Council   
    Zyrxae / 183229 / 818
     
    I've long hoped to play a more active role in MD's development, and this seems to be a good way to do so. While I'm not crazy about competing against people I'll vote for, there's no guaranteeing they'll be elected, so here goes..
     
    - I'm not the best at snap decisions, but with a day to think something over I can usually either come up with or come around to an understanding/result that everyone finds at least agreeable.
    - I feel I have a fair (but by no means complete) grasp of many of MD's core concepts and I would try to do them justice.
    - I like to believe I'm good at considering multiple viewpoints and balancing different groups' and individuals' personal interests with each other and with realism MD-wise.
    - I really don't care much about power, though I do have opinions about what's good for the realm as a whole.
    - My opinions respond pretty readily to sound reasoning.
    - I really want to see MD become more of what it could be, and I'm prepared to work within a group to help bring it closer to this.
  15. Upvote
    Zyrxae got a reaction from Hedge Munos in Public Council   
    Zyrxae / 183229 / 818
     
    I've long hoped to play a more active role in MD's development, and this seems to be a good way to do so. While I'm not crazy about competing against people I'll vote for, there's no guaranteeing they'll be elected, so here goes..
     
    - I'm not the best at snap decisions, but with a day to think something over I can usually either come up with or come around to an understanding/result that everyone finds at least agreeable.
    - I feel I have a fair (but by no means complete) grasp of many of MD's core concepts and I would try to do them justice.
    - I like to believe I'm good at considering multiple viewpoints and balancing different groups' and individuals' personal interests with each other and with realism MD-wise.
    - I really don't care much about power, though I do have opinions about what's good for the realm as a whole.
    - My opinions respond pretty readily to sound reasoning.
    - I really want to see MD become more of what it could be, and I'm prepared to work within a group to help bring it closer to this.
  16. Upvote
    Zyrxae got a reaction from Mallos in Public Council   
    Zyrxae / 183229 / 818
     
    I've long hoped to play a more active role in MD's development, and this seems to be a good way to do so. While I'm not crazy about competing against people I'll vote for, there's no guaranteeing they'll be elected, so here goes..
     
    - I'm not the best at snap decisions, but with a day to think something over I can usually either come up with or come around to an understanding/result that everyone finds at least agreeable.
    - I feel I have a fair (but by no means complete) grasp of many of MD's core concepts and I would try to do them justice.
    - I like to believe I'm good at considering multiple viewpoints and balancing different groups' and individuals' personal interests with each other and with realism MD-wise.
    - I really don't care much about power, though I do have opinions about what's good for the realm as a whole.
    - My opinions respond pretty readily to sound reasoning.
    - I really want to see MD become more of what it could be, and I'm prepared to work within a group to help bring it closer to this.
  17. Upvote
    Zyrxae got a reaction from Ackshan Bemunah in The absence   
    He wants the reason he comes to be (or at least feel) genuine, as though he's not coming because of this 'quest' but as though it never existed.
     
     
    Hint, hint: don't put your attempts on this topic if you want to win, because that will remind him...but if you somehow did win by putting them here...gosh, cows would fly.
  18. Upvote
    Zyrxae reacted to Maebius in Scene tags more "fluid" based on player Interaction   
    An idea I had recently, inspired slightly by how "RP reality requirement"  can change based on players in a scene:
     
    What if certain key Scenes could have their Tags toggled by player interaction somehow.
    Many options for "how" it might work.   I'm merely suggestion the Possibility of something Working to alter Scene-tags.
     
     
    The first thing I thought is using "Heat vote" style clickable to donate Heat, and if it is above a certain arbitrary level  (50k?) the scene's "Sanctuary" tag (for example) is in effect.
    Lacking the appropriate "Heat" in the scene would drop the shield, for the Sanctuary example.
    Other options would be NoJump, or ItemCollecting, perhaps
     
    Not ALL scenes would be impacted, obviously, and some might be permanent Sanctuary and simply not contain the "heat Clickie"  or whatever is used as the UI.
     
    Could make certain scenes like a GGG, or Lab, or such be a bit more Dynamic, and might open the possibility of temporary Events using the feature, with minimal "cleanup" when it's over by allowing the 'Heat' to dissipate.
     
    Also, of course, I'd suggest a way to counter the Heat collection. 
    Either a "Heat for NO!" option, or something, for proper Balance.
     
     
    Alternately, tie it into a Viscosity-like effect, where people in the scene often (not idle) keep it 'refreshed' rather than Heat.    
    Thoughts?
     
     
     
     
  19. Upvote
    Zyrxae reacted to Maebius in Resource Balancing   
    Entomologist Tools (Magnifying Glass, tweezers, pins,  mothballs) for hunting/collecting  Bugs of course!   :)
  20. Upvote
    Zyrxae reacted to Burns in Resource Balancing   
    I think all shared tools should work in the same way. Currently, buckets and saws need mb/lr loyalty to be grabbed and used, necro and gg tools need loyalty to be grabbed, but can be used by anybody, and herb baskets and tea sets can be grabbed and used by anybody.
     
    I think it would promote tool trade and cooperation if all tools were set to be grabbed with a value of land loyalty, and used by anybody. On the other hand, if all tools are set to be used with their land's loyalty, it would promote the trade of resources. Both concepts have their pros and cons, i guess it's a matter of taste which one you like more.
     
    I'm against the scattered system, though, where some lands have a monopoly for the use of some tools, and others not. I think that it'd be a sensible system to trade a bucket for a saw for a week, for example, and both parties can see how well they can use their time. Currently, the bucket guys are running around to get water week after week, and the saw guys run for wood week after week, and everybody gets bored on their routines.
  21. Upvote
    Zyrxae reacted to DarkRaptor in Small Improvement of the current User Quest Mechanism   
    The goal it would be to:
     1. Allow users idependently know about active/upcomming quests and their status
     2. Allow questmakers to keep permanent quests active and still work and run other quests
     3. Allow questmakers give feedback directly by mdscript to the player
     4. Extend the concept to Events
     5. Interact with the current quest surveil/eval system by suppling the number of participants and their scores (everything unlinked ofc to keep anon)


    What would possibily be needed:
    1. Add a way to questmaker submit a quest init request that will return a QuestID associated with a player (only this player will be able to use/code this quest)
    2. Add a internal way to store per each player quest related information
        started(date),ended(date),status('notplaying''playing','completed',etc),dismissed(bool),percentcompleted(1..100),comment(text),score(num),rank(num)
    2. On the QDoc allow to have multiple quests
    3. On each quest add to current fields:
        type (Quest/Event), startdate, enddate, maxapplicationdate
    4. On MDScript Edit place a dropdown here player could choose with quest script he is editing (blank would be non associated script as today)
    5. Add to MDScript a function that would allow interact with quest participant player
        mdscript_UpdatePlayerQuestStatus(<QuestID>,<PlayerID>,<PercentCompleted>,<Comment>,<Score>,<Rank>)
        where: <PercentCompleted> =   0 would reset the startdate and status
               <PercentCompleted> = 100 would set the enddate,status and if defined the rank and score
    6. Add a player independed "Breaking News" (or whatever term is better for this) after the login screen and acessible by a link on the daily progress.

    [url=http://s1285.photobucket.com/user/darkraptormd/media/PosLogonInfo_project_zps7915485a.jpg.html][/URL]
     

    I open the topic in hope that with your help opinions this sugestion becomes more consistent and usefull. Also i realize it would deal a good programming effort that maybe at this time is not feasible, nevertheless one day.. it may become usefull.
    So, if possible, give your opinnions and sugestions to improve the idea or state why the idea is not suited for MD.
     
    Thank you
     
    darkraptor

    ps: probably/hopefully some of this is already contemplated by the ultra secret 2050..and what i'm sugesting is surpassed.
     
     
  22. Upvote
    Zyrxae reacted to dst in Resource Balancing   
    How about you get a different byproduct when you collect from certain areas.
    For example: you collect memory stones from GG, you get something (mountain related). You collect from Necro you got something else (something that you'd get by collecting in a plain's mine).
  23. Upvote
    Zyrxae reacted to biermann in Have an idea to make MD grow?   
    So, I am a fairly new player. And I read the article on massively just now. A lot of it resembles some of my initial feelings.
    Having a game being hard is not bad. But there's one of those sayings, easy to learn, hard to master. That first step might be a bit lacking. The tutorial in progress should help (volunteering to try and remember my initial game experience for test runs when it comes that far).
     
    But there's still a few points that occurred to me. Some thoughts I remember of having.
     
    thought 1: There's nothing to do!
     
    The tutorial was fun enough in keeping me occupied, but once over .... well, now what. What the heck is there to do?
    In the end, some person pointed me to the forums.
     
    There's player created quest...oh that's nice! These should be found in game. Some welcoming drawn figure that tells you about them. A nice sign post to check out with acceptable quests posted there. Forums tend to serve as background information, they are not the initial source when entering a game you go look for gameplay for.
     
    Above someone mentioned Mya's quest. I know I enjoyed Maebius' one. There have been other nice ones, darkraptors cookie quest comes to mind as a simple but clever one.  These coded quests that don't need too much human interference (like judging drawings and such), can we maybe seek for a way to keep this alive permanently? Add some automated reward (an ap boost, a creature, maybe some candy), maybe write some season atmosphere out them to make them apply-able all year long. I'm sure I missed many of these quests. It's a shame. Maybe keeping them alive for a long time will also add incentive to make more of them.
    Maybe the quest vote system can be used to decide every 6 months/year which quests get to be permanently added. Because it seems a waste to let all the effort just go to waste after running for 2 weeks.
     
    Also ensure it can be finished at mp3. Or break it in two parts and offer some reward after the first part. Was it Rhaegar's one? I forgot, I enjoyed it...but then you get send to loreroot. That's pretty much thus the end of the quest for most mp3's unless you get special help. And a heat requirement. All fair, but thus a blockade for mp3.
     
    And then you check out the fighting, because you advised to go to mp4...which you really shouldn't but eh. but there are some folks who do know what they are doing and attack you. And again. It feels like you're getting clobbered from every side. Pummelled. And while you try to make sense of the fights, all it means is you keep losing, keep running out of ve, keep hiding in some sanctuary.
    But this could probably be solved by the tutorial. Other solutions would include a better combat tutorial or perhaps some mutual consent to attack. 'X wishes to attack you, do you accept?' in the park or such. And that's sounds a bit like too much enforcing rules..and well, annoying to make.
     
    thought 2: Ehm, I am not quite sure how to do x
     
    Part of the charm is figuring things out. But the no spoilers policy is also incredibly daunting. Some people will explain a few things, this was part of my salvation that kept me around. Asking for help can already feel like well, defeat. Idle players without answers, stuck. And a fair chance your first 5 questions will be answered with 'this is a spoiler'. So now you feel clueless, ignored and dumb. The next 5 questions you have you will not even bother asking. (I still have this to a certain degree, a fear of asking, above this post someone mentioned cauldrons...never heard of it, never asked, assumed it was spoilers). So perhaps a bit more accommodating to new players. No need to literally guide them step by step but a few more hints here and there (which you might end up hearing anyways, I know I learned stuff from other people). And the less people there are, the less likely you will encounter someone...and thus the less likely new players will stick around.
     
    And I know the LHO are there to help with these things, but there's a wee bit of an issue. That button, Live help. I might just be alone in this, I never polled it, but I never press it on any site. Not on my mobile providers website, not on any software site. It feels daunting, like calling a help desk. You only do so when something goes wrong. Often you want to figure things out in game. a helpdesk sort of feels like stepping to the admins. Maybe an approach that is more reaching towards new players then them reaching towards us. Some sort of mentoring.
    Yes that sounds a bit like adepts...but the one issue I have with that, is that the dual purpose works counter productive. You need more adepts to become mp6...but more adepts means less time for them. I'd be more inclined to have 1 or 2 at best and maybe get a little reward for that as tutor (aside from the satisfaction of watching your pupils grow).
     
    Thought 3 So I need to go to this MDA land, cool!
     
    Or not cool. I think we all know the problem with the MDA. People send you there for quests, for your papers, fun things. And then you set off from the well travelled and thus low viscos roads for Marind Bell. Not knowing that at the gates you can turn around again and go back disappointed. And when someone spoils you with the concept of pickles, back you go and get through the gate, unknowing that this will take hours with your low AP. Each room ties you down for another 10 or 20 minutes. One wrong turn in the MDA..ha, that's nearly an hour. You're effectively punishing people who want to explore or just get their papers by 'jailing' them for a hour because they took 1 wrong turn. (I haven't been in the mda for a while so maybe it has changed (I don't want to waste my only pickle to get past the gate)). It's the MDA but it feels like Hotel California.
    So either lower the viscosity or stop sending people to MDA.
    (and here too, the less people there are, the more viscos remains high, the less folks will stay)
     
    Thought 4 Oh..I can draw avatars here?!
    That was what kept me here. Drawing. It also opened doors for me, drew me into the community. Thus I stayed. So perhaps that too should be displayed more in ads. Player created artwork! And quests!
    And I missed the whole quest to add something to the scenery, I was busy for 6 months with work, and I am quite sad that I did. You help create the looks, that is among one of the unique features of this game. Warcraft players reach heaven when their name appears in game. here your artwork is in the game!
    So I would suggest continuing with adding things, perhaps even working on adding some new scene? (I have no clue how hard this is....but at a guess I'm thinking very hard, or a lot of work)
     
    Summary:
    A quest board in game.
    More player quests kept active.
    A more lenient spoiler policy
    More approaching then approachable help
    Mentors maybe
    MDA is an issue
    More outward display of the art
    Perhaps more inward contribution of art
     
    And my final note:
    This all is written with myself in my mind. Foggy memories of a year ago even. It is also written without trying to lay blame to anyone. But it's long enough as it is without me trying to nuance everything. They are just simply things I noticed and now have written down with me being an interaction designer/software developer.
  24. Upvote
    Zyrxae reacted to DarkRaptor in Add Damage By Usage to Every Tool   
    Thank you all for comments

    First, i'm NOT against depletion or overcollect, people have tools and should be able to use them as they want! (I usually don't overcollect but that is just my choice)
    I really like the current system where people have the freedom to do their choices and that choices affects the others.

    The only issue i (personally) found is that the current system is too unbalanced because is infinitly more easy to keep a resource depleted than the oposite.

    Problems pointed so far:
    1. Abusable exploit
      Depletion would be possible and that's perfectly ok from my point of view.

    2. Places with 1 item and similar
      My complete failure because i've not though of that in the formula, but may be easilly fixable by using the maxpossibleregen value instead of the max on the formula.
     
    3. players that have a "better TZ"
      They currently already have advantage.. one possible easy solution would be to randomize the resource regeneration, something like base_regen_hour + Random(12hour). I would avoid for now other more complicated regen schemes.
     
    4. depletion, a social thing
      I completly agree, so a possible solution to the formula would be the ToolEfectiveness have a lower cap of 20%?40%?

    5. independent tools vs fairness
      I agree that like i've presented the independent tools would be penalized, my bad again because when i thought of the system the regroup would NOT fix the tools :-P
      So.. keeping the tool fix at regroug and complicating even a bit more..
      maybe the Tools could have a Resistance Factor? This factor would be applied to the ToolEfectiveness along with the resulting gathering damage effect.
      A shared tool ResitanceFactor = 1; Independent Tool Resistance Factor = 5 (or more)
      ToolEfectiveness = ToolEfectiveness - ( (ToolEfectiveness * ToolDamage) / ResistanceFactor )

    6. repair the items
        Guilds or players with specific personal skills would open a good branch of RP characters
        I dislike monopolies and think that anyone of us, giving the enough effort, is able to accomplish a task so for me the Tool Repairing should be a skill that we all could get and try to increase.
        Example: A shovel gets damaged to 30% (ToolEfectiveness), the owner goes to the anvil lights the forge(lots of heat needed..) and then based on his Blacksmith skill he will try do a repairment with a percentage of sucess. Everytime he attemps he gains a little bit more of the skill.
    IF in a smith's guild the player would receive +XX of the Blacksmith skill...

    7. Remove "depletion" from the formulae as a factor for ToolDamage
       This would simplify the formulas :-)
       I would be ok with it also, but why to ease sooo much some roles? (being depleter a role)
       
       
       
    Okay.. i must admit that this is getting more and more complex.. and at the same time much more far from ever be implemented :-D
     
    ps: i call overcollect when the max possible regeneration of a location is compromised.
     
     
  25. Upvote
    Zyrxae got a reaction from Jubaris in Item suggestion - Wizard's Book   
    This is the most interesting part here to me: new spells >> new ways to cast existing ones. A book of 'novelty magic' sounds flavorful.
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