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Showing content with the highest reputation since 01/17/2020 in Posts

  1. 3 points
    Perhaps rather than total crits count the scaling would be set to count of a specific crit type. For example if I have 40 Walking Trees and just 1 Chaos Archer the cost of recruiting another tree would be significantly affected while archers still remained low cost. Ofc, the % scaling could be higher in such case. That way collecting different types of creatures wouldn't be affecting recruiting, while farming would indeed be lot harder to do. Especially if the scaling referred to % of player's max Wi. Even to a point where binding another creature of a specific type could cost over 100% of one's max Wi.
  2. 3 points
    Some thoughts, although I fear mine understanding of the inner-workings of the realm were not quite as those who otherwise shape it: In regard to "worldly inertia" - I wonder if a simpler (or at least, singular) term for it were corporeality - that which makes one substantial; tethered to reality, rather than ethereal, that which were tethered to the aether. When one should recruit or upgrade of a creature, in example, or obtain of some armour, one may trade of her corporeality to bring that which she wishes into its own corporeality. Of Action-Points - mayhap, the concept may be described by Willpower (or even just Will) - one expends of this to perform of any movement or activity.
  3. 3 points
    lashtal

    Gates

    The history of mankind is a history of migrations. Be it for food, wealth, climate, wars or whatever. I think building walls, creating a 'us vs them' culture is kinda shortsighted. For sure it may have positive short-terms implications, from a strictly economic point of view. But we are expanding so rapidly, and our influence on our habitat is so dramatic, that we should start to think more in perspective, and as a "whole". OR, we could stop making children, realize we are fucked up anyway and walk hand in hand towards extinction, but that's a bit unpopular.
  4. 3 points
    Muratus del Mur

    MD Screen on big monitor

    Oh but MD needed this and quite badly. I am happy people give me feedback on the interface, i qm just not happy that i can't satisfy everyones taste with it To make it clear , without flashless interface MD would have permanently died in just a couple of months, making it impossible to migrate later. Flash support is being dropped by all browsers permanently, and is already disabled by default. Without a wider interface we would have been stuck in a pre 2000 style design, unable to add anything new and usefull to it. Without mobile friendly responsive, interface MD already paid a drastic price losing more than 70% of its audience. Without more space for tools and interface, the tools wpuld have been difficult to use, and they are md's future in what the gameplay is, and what things are being created for its players, by its players. All this made this new interface absolutely mandatory, and i am saying this for years, i just intervened now before it would have been too late. If this stagnates soon, it is already something anyone else would have taken many months of work to accomplish as it is now, and thats no overestimation. I don't afford to hire a couple designers to make a look everyone would like, and a coder to code it, and me alone this is what could do, Chew does his part as well, thats it, Period. I was hoping to get constructive observations, not the feeling that i disturbed you by creating something absolutely unavoidable, that you think its just my passing mood.
  5. 2 points
    Chewett

    A stumbling block

    I think the honour system, while attempting to do good, does more harm. Especially given the current lack of MP4's
  6. 2 points
    Muratus del Mur

    Weekly silver

    I just want to say i find it beautiful that you do this with your "weekly coin", as you called it. This is so much in the spirit of MD that you give what you earn.
  7. 2 points
    Aleph Null

    Weekly silver

    "All of us have two lifes. The other one starts when we realise we only have one."
  8. 2 points
    Azull

    Weekly silver

    “This is the awe-inspiring universe of magic: There are no atoms, only waves and motions all around. Here, you discard all belief in barriers to understanding. You put aside understanding itself. This universe cannot be seen, cannot be heard, cannot be detected in any way by fixed perceptions. It is the ultimate void where no preordained screens occur upon which forms may be projected. You have only one awareness here—the screen of the magi: Imagination! Here, you learn what it is to be human. You are a creator of order, of beautiful shapes and systems, an organizer of chaos.”
  9. 2 points
    Aleph Null

    Weekly silver

    "There is nothing permanent except change."
  10. 2 points
    Muratus del Mur

    Sounds of MD

    sounds as they are cool they can become annoying. If someone keeps md in a background window, just to hear if anyone sais something in that scene (the chat sound), it will be frustrating to have to listen to whatever song there is there, or to stop it each time they visit a scene with sound. I intend to keep just very few scenes with sound, as a reminder that there is a use of the voice spell that could speak onto someones computer without them clicking anything, great for spooky interaction for some quests over the years sound proved to be a major element in keeping player in a scene, or away from it. Having this in all scenes will make all players either decide to stay or to leave, and eventually what is too much is not good, so they will at least keep md on silent, missing important sounds such as trigger activation, pm, or why not, chat.
  11. 2 points
    Muratus del Mur

    Heat Veins Mapping

    studying heat veins should reveal this concept that liquid dust is a transformed version of heat, like a reversed polarity heat. The veins cross entire realm and reach Deathmarrow (that visually represents the emergence of liquid dust). You could set the veins towards Deathmarrow and forget about reversing them in nc, if this helps, because it still makes sense to consider the transformation to happen at the Deathmarrow and not over entire Necrovion territory. I am not even sure if liquid dust is available s a resource yet ..but i know the plan for it very well, it should be something obtainable from Deathmarrow only, with one exception in NML via a side quest. As a resource, this should be very rare, maybe with expiry date or other special properties , usable to taint creatures ...and..players. Tainting creatures is something initially tested on angiens, but could be extended to any (if we ever get the artworks done), and tainting players is something that becomes more and more possible, considering the Darvin experiment and nightmode. The are plans scattered over 15years of changes, apparently i am much better at such things than knowing what i did yesterday update: there are only 4 items with a name related to liquid dust so its not implemented yet, we can go on with the plan
  12. 2 points
    Muratus del Mur

    Heat Veins Mapping

    Things we need to discuss: - How will be heat veins distributed, there are two ways. Initially i wanted them in a way that combines these two ways, but very fast i realized its not possible. Since then i set them up in a mix of these two ways, we need to discuss what is better and reset all of them accordingly. - Aelis needs to play with the tools and learn what to do and what he should do. For this he needs the tools (Azull, you will do the honors) but not before we talk with him about that. He will do Loreroot, a the veins there are easier to plan than the rest of the land. - Chew if you have any unclarities about the tools or the new thigbs thet support, let me know - Shem, Aia, i find you the most online and "friendly" so you will help Aelis with his first steps. You will also be the ones double testing if the veins where placed correctly once someone is done with an area. - We need to discuss who takes what area, i want deeper, less circulated areas taken by the most experienced of you, and the lands by their former kings (where the case) - Syrian, you have the tools for a very long time and you need to prove you haven't become a fossil with them..tool-fossil I am sure its no problem with that, but it still means you have to put some effort into it. More details in the throne hall meeting.
  13. 2 points
    I feel that the portal as it doth exist for most doth contain of much horizontal space, but find it rather odd that despite this, one needst scroll to access of chat-features. Furthermore, it seems that the scene artwork could be enlarged to take advantage of this for greater immersion within the scene, and also to allow for smaller, and therefore a greater number, of clickies within each scene. Attached were a mock-up of how I believe this may be improved; note that the scene artwork is scaled to 150% of its initial value, and the resolution were 1920x1080.
  14. 2 points
    A simple mathematical method of scaling would be to make the WInertia required simply scale with the power of the number of creatures of that species already possessed. If one should set the modifier such that WInertia required = 1.2^x, where X were the pre-existing number already possessed by that player, this should allow for very significant scaling, and diminishing returns on larger values of WInertia. For example, if a creature were to cost 2000 base points, the second would cost 2400 - a slight increase; but the tenth would cost almost 12400 points, and the twentieth a little over 76000 points. Thus, increasing of these points were still of benefit, and more were always desirable, but one thinkst that she must vary of her ensemble.
  15. 2 points
    i think a % can work if you making it a scaling percentage. so as you increase your max WI you can recruit a higher number of creatures. maybe that 30% would go down to 25, then 20, then 15, then 10, so it still rewards stat progression. if you have millions of WI to start with, making it a flat 30% is just going to feel punishing for having put in all that effort to get there and remove all sense of acheivement for putting in the grind. if it's 30% plus a flat number, then you can only ever recruit 3 creatures , however, if you have mililons of WI, it's going to take you MUCH longer to regenerate that 30% to be able to recruit another, than say a newbie with barely any. the solution to that would be to make WI regerenate as a % , but then again, then tha tjust removes the point of farming WI to begin with, and it might as well be the same fixed value for everyone
  16. 2 points
    Muratus del Mur

    MD Screen on big monitor

    Whatever solution i will find for this, needs to be something that works nice on any screen size. Having the bar on the right slide up and down when its already sliding left right, is not an option. I'll think of something, keep sending suggestions , i might see things from new perspectives
  17. 1 point
    Lazarus

    A stumbling block

    Though joining an alliance is the optimal choice when it comes to universal combat, fighting an MP7 at your stage is your best option for now, as alliances are not formed for that purpose alone. The realm is mostly composed of MP3's and MP5's, perhaps it's time to also make some changes/revisions in the MP concept.
  18. 1 point
    Sunfire

    A stumbling block

    If you want to join an alliance you will need to find out which land you want to join. Joining a lands alliance makes you an inhabitant of the land. Some lands have more than 1 alliance too so inform about what each alliance stands for too. Us veterans can point you to the right people if you have questions.
  19. 1 point
    Sunfire

    Weekly silver

    In Flanders fields In Flanders fields the poppies blow Between the crosses, row on row, That mark our place; and in the sky The larks, still bravely singing, fly Scarce heard amid the guns below. We are the Dead. Short days ago We lived, felt dawn, saw sunset glow, Loved, and were loved, and now we lie In Flanders fields. Take up our quarrel with the foe: To you from failing hands we throw The torch; be yours to hold it high. If ye break faith with us who die We shall not sleep, though poppies grow In Flanders fields. Major John McCrae – 1915
  20. 1 point
    Chewett

    Weekly silver

    Desiderata GO PLACIDLY amid the noise and the haste, and remember what peace there may be in silence. As far as possible, without surrender, be on good terms with all persons. Speak your truth quietly and clearly; and listen to others, even to the dull and the ignorant; they too have their story. Avoid loud and aggressive persons; they are vexatious to the spirit. If you compare yourself with others, you may become vain or bitter, for always there will be greater and lesser persons than yourself. Enjoy your achievements as well as your plans. Keep interested in your own career, however humble; it is a real possession in the changing fortunes of time. Exercise caution in your business affairs, for the world is full of trickery. But let this not blind you to what virtue there is; many persons strive for high ideals, and everywhere life is full of heroism. Be yourself. Especially do not feign affection. Neither be cynical about love; for in the face of all aridity and disenchantment, it is as perennial as the grass. Take kindly the counsel of the years, gracefully surrendering the things of youth. Nurture strength of spirit to shield you in sudden misfortune. But do not distress yourself with dark imaginings. Many fears are born of fatigue and loneliness. Beyond a wholesome discipline, be gentle with yourself. You are a child of the universe no less than the trees and the stars; you have a right to be here. And whether or not it is clear to you, no doubt the universe is unfolding as it should. Therefore be at peace with God, whatever you conceive Him to be. And whatever your labors and aspirations, in the noisy confusion of life, keep peace in your soul. With all its sham, drudgery and broken dreams, it is still a beautiful world. Be cheerful. Strive to be happy. By Max Ehrmann © 1927 Original text
  21. 1 point
    Miq

    Weekly silver

    --T. Pratchett
  22. 1 point
    Lazarus

    Weekly silver

    "waka waka waka waka wak... awaka waka..." - Pac-Man
  23. 1 point
    Muratus del Mur

    New front site layout

    Ok, now that you voted, i can tell you this Its done by the same person that drew most of the md scenes , he is a webdesigner now..a good one actually ...how times change
  24. 1 point
    Muratus del Mur

    Heat Veins Mapping

    Maybe it helps to picture them in terms of up and down on terrain. Water will always flow down, leaving whatever is in the opposite direction as up. Of course there could be multiple ups and downs, but in reality it can at most be equal, lower, higher. One even older thing in md, was that i always put action id 1 on items taking you deeper in a land.. not 1,2,or 3, just one. I want to keep same qay of thinking when setting heat veins, one way matters the other is just the opposite. This influence of ap cost, or if a path is closed by a gate, makes no sense for me when thinking of heatveins. You can put a dam on a river to stop the water, (water=heat analogy), and the river bed is the heat VEIN. Dont mistaken veins for the flow, what flows on the veins is sonething else than the veins itself, and here we are setting up the veins. Thats wverything i have to say on the subject unless specifically asked. Maybe its enough time to reach a decision by this weekend? I don't rush anywhere, i just need to know a plan, and if it requires voting (if you cant reach a decision) or unanimous decision (would be awesone) If you need a month to debate, also fine, just lets set a deadline to avoid stretching infinitely, i have other interesting activities for you after
  25. 1 point
    Chewett

    art not loading/bestiary

    Flash is dead, so regardless its a bug
  26. 1 point
    Ungod

    Heat Veins Mapping

  27. 1 point
    Aelis

    Heat Veins Mapping

    The second way (flowing towards Deathmarrow) might make things easier when it comes to disambiguation of out paths, since we can figure out a way towards Necrovion (and therefore Deathmarrow) from most locations in the realm. As for the in paths, we'd make them point to heat vein sources at each land (should there be multiple sources for some lands?), is that correct? That way, in the GoE case, it should point out towards the Path of Loneliness (towards Howling Gates) and point inwards to itself (considering it as NML's heat vein source)?
  28. 1 point
    Chewett

    Heat Veins Mapping

    Doing that would create an interesting area which could then have the next "stage" of MD take place in. The balance between NC and the rest of the world, staying away yet being drawn to it.
  29. 1 point
    lashtal

    Heat Veins Mapping

    Very interesting concept, thanks for sharing it with us all! I can see an analogy between heat veins and the circulatory system: all lands except Necrovion behaving like "systemic circulation", while Necrovion can be seen like "pulmonary circulation".
  30. 1 point
    Muratus del Mur

    Heat Veins Mapping

    About the veins and how they could be set There are two conflicting ways of setting them up. Depending on what we decide about this, they will be useful for one or the other thing later. First i want to make it clear what they veins are, and i want you to follow their concept when placing them, completely disregarding any potential use. Any potential use will have to confront the way they are setup, and not the other way around, so forget about Darvin traveling them, or the needles or whatever. The first way - most practical Veins lead to a lands capitol when traveled inwards and to the lands exit when traveled outwards. Problems: This leaves some lands in confusion, as they have no capitol or a place that could be considered one. Also they might not all have an exit/entrance, mainly i am talking about NML. The second way - most beautiful This is the original concept, one i still like very much, even if not the most practical one. Veins originate at the edges of the world, and follow a path towards the Death Marrow in necrovion. On their way, heat veins transport fresh heat across the realm, and as these veins touch the realm inhabitants, they get dirty, like polluted water. In necrovion, as they reach Death Marrow, heat already has converted into liquid dust. Problems: this could mix well with the first way, if we consider them to originate in each lands capitol, and consider necrovion reversed polarity. This is probably the way i want it done, if you could plan a way to make sense. Having it done like this, also means there will be a disproportionate balance of forces between necrovion and the rest of the lands, but i am not sure what this means, if its an advantage or a disadvantage. Necrovion is closed and rule-less, so that would not be a problem, but it must make sense. You should consider veins as rivers. Some areas can only take you to the main stream and more streams would collide to take you towards the exit, or deathmarrow, or both (depending on what we decide). Again, never setup veins to support the functionality of a location from the perspective of vein aware tools, instead, they need to make sens from a concept point of view. Someone that will understand the concept first, should be able to find the right tools and "abuse" it if the concept allows, but the concept itself should be flawless. Also there are underground tunnels and very remote areas such as the prison. Consider _ALL_ places in the realm need to follow same heatvein concept...in some cases just mapping the veisn should reveal important secrets about the placement of those locations. I am glad i have all of you in this team, as you all seem fully capable people to come with good ideas.
  31. 1 point
    Chewett

    Heat Veins Mapping

    As previous King of Marind Bell, Alliance leader of Soldiers of the Inner Sun, Defacto King of Lands of the East, and Tyrant of the Gateway Island I offer my assistance and wish to learn how to use the interface.
  32. 1 point
  33. 1 point
    this is it for now: the menu thing ges too complicated, and the heat orbs i dont want to, maybe later if i find something better but for now no. The layout is available under the second layout option, i will teak it some more probably
  34. 1 point
    Ungod

    The absence of snow

    My avi looks really sad in this...funny, I never would've imagined it being like that. Awesome. Dhyone, can you confirm the scene, please? Tomorrow I'll end the quest.
  35. 1 point
    If you want to do a % value, which I think is a bad idea, add a hard cap like some of the shop items give. So either 1000 + 50% or 25,000 total. I don't think it is a good idea though, balancing on percentages is impossible, check out any looter shooter....
  36. 1 point
    Ungod

    The absence of snow

    Wait, that's 1 month from when the quest started (Dec 24th)! So it means there are only 4 days left 😱
  37. 1 point
    Syrian

    VE/VP isnt visible in new interface

    i think it's going to get registered as win-ertia in many people's minds, which might imply it's about winnin or victory
  38. 1 point
    as i was preparing work for this i named that file Winertia ... what do you think, is it a usable "original" word?
  39. 1 point
    Ungod

    Gates

    Yea, a bit unpopular, I'd agree. I think that seeing the larger picture is something only some have the ability, luxury and desire to do, so I doubt pushing this burden onto the common folk is going to achieve anything. China, for example, did something great when implementing the one-child policy; of course there were major downsides to that, but I think it was the right choice for China (and the world as well). The irony of a 'us vs them' culture is that sometimes it manages to create healthier communities than the 'no barrier' culture; the downside is that sometimes it ends up all life. You're the first to take a 'pro' gate stance. Your arguments sound like those of a Roman governor. Too bad they left those Germanic tribes bribe them over the decades. Edit:
  40. 1 point
    Chewett

    VE/VP isnt visible in new interface

    I can do that once the Mur Madness has abated. Once we decide on a name.
  41. 1 point
    Chewett

    VE/VP isnt visible in new interface

    Do it
  42. 1 point
    worldly inertia or profane fluidity? like this negative vp makes more sense, because its not a form of debt, or anything monetary related, but more like when you get entangled in everyday financial concerns, its the feeling, not the value, you get my point? creatures you dont "pay" to recruit, as they are not mercenaries, they get bound to your soul as avatars to represent parts of who you are in a fight.
  43. 1 point
    I have a wild thought...vp (value points) is clearly at a concept at conflict with other things refering to trade/monetary value , such as coins. Vp is not really behaving like monetary value at all, you can't use it for trading, and it doesn't have a rarity based value...it is more like vitality but more static, nothing like a resource. How about renaming it and giving it a different perspective to better reflect its behaviour? We have heat, thats obvious, vitality, that is decision influenced (think of why i say that), and..vp..that is a sort of anchor into the material, .a ...."worldly inertia" or .."profane fluidity" ..i like both but the first better. Does it make sense what i mean? Like this i could integrate with new game sections and give better use for vp..and i could put ve and "vp" at same level of display importance in the interface. Or is it a change too difficult to accept after so many years and acustomed concepts?
  44. 1 point
    If this is the new one: I like it!
  45. 1 point
    MRAlyon

    MD Screen on big monitor

    Because I prefer this type of format... Scene and chat just under it
  46. 1 point
    Muratus del Mur

    Shop changes and new items

    I would like some feedback on some things i want to add or change in the shop, to know if they are ok to be added to the shop, how deep, how many, etc. Please understand that my account is messed up with all sort of tests and changes and i might not accurately know what some items do or how they really influence you , thats why i need your feedback on this. stock changes are already in effect (id9) Bronze Avatar - removed for now, the interface no longer supports this (id20) Raw energy - loads 1500 heat, i want to change this to 1 heat stone (id21) Overcharged energy - gives 2500 heat, changed stock from 10 to 50, planning to make it give 4400 heat (max the erolin can hold active at one time right now), or load all heat orbs. (id30) Mechanical Movement Aid - change stock from 4 to 20 , planning to increase ap boost from 50 to 500 (id33) Goblet of energy - change stock from 2 to 5 additional heat slots (id25) Sack of Gold (gives value points) - change to give more vp but also 1 silver. (id24) Map Activity Overview - not sure what it does now after flash change, but i am thinking to make it show the online playerlist that is now scrolling under the map (id48) Map location of online players - does this work? (id54 - mp2) Mass Heal Creatures - heals 16 crits now - i plan to make it heal 40 (id53 - mp2) Illusion points - increased from 10 to 20 (id36) Sacred Goblet of Energy - gives heat slots, increased stock from 2 to 6 (id91) +50% AP Boost - increased stoc from 12 to 20 (id95) Token Removal Gel - increased stock from 20 to 50 (id8) Great Concoction of True Self - increased stock from 8 to 16 (id1) Vitality Elixir I - increased stock from 4 to 16 (id31) Gold Bottle of Learning - increasess skills by 3 permanent , stoc increased from 1 to 20 (id32) Bottle of Alchemic Gold - gives 800 max vitality pernament, increased stoc from 1 to 10 Regeneration Ritual of Youth , Regeneration Ritual of Vengeance - regenerates 8/16 crits and gives a modest boost, i want to make this percentage boost not fixed, for example instead of 60 attack, to give you plus 60% attack, its temporary aftrall increase tokens stock - changed to 20 I want to put enchanted stones in shop, i am waiting for suggestions, what would be ok (not to powerful but not to little) to have in shop? An other things i am planning to change, is the number of shop items you can see at one time. Right now the "slots" where designed to match 1 stoc items more, but over the years i added more and more items with multiple stoc, so i will increase the shop slots of items you can pick from , by at least 1 slot. (opinions?) Let me know what you think thanks
  47. 1 point
    Syrian

    MD Screen on big monitor

    narrow setting is the best format i also wish the side elements ddnt anchor so far away like they do
  48. 1 point
    Muratus del Mur

    Help write articles

    I just checked my messages, apparently some are shy to reply here, but i received some articles already. I wasn't expecting the articles before talking about what they should contain..but its a good start. I shall review what i received and prepare them for seo in the next days Thanks, Ungod
  49. 1 point
    Aia del Mana

    The absence of snow

    Here I do present that which I did render, aided by an artist who were not human. I entitle it "Rime's Repent" - one may recognise of the scene elsewise; the sunrise doth bring of frostbreak upon the well-trodden path.
  50. 1 point
    The Book of dried herbs was a gift from the Queen of Loreroot to help in my researches in Herbology. Then, as a token of appreciation, for the lorerootians and enthusiasts, I will present here about herbs and weeds that are subject of my research: Adder's Tongue (Erythronium americanum) is a perennial herb also called dog-tooth violet, serpent's tongue and yellow snowdrop. Adder's tongue is used internally to treat a variety of conditions ranging from vomiting to hiccups and externally in poultice for skin inflammations, and hives. However, adder's tongue may contain the alkaloid colchine. Colchine is extremely toxic, also anyone taking adder's tongue internally should be advised to use only minute amounts. Bitterroot (Apocynum androsaemifolium and A. cannabinum) is also called dogbane, milk weed, and westernwall. Bitteroot is widely used to treat numerous conditions including sore throats, colds and coughs, constipation and convulsions. It contains cymarin, a poisonous substance. It's also used in a decoction of the dried root to threat heart palpitations. Because it is poisonous, and because of it's heart-stimuling properties, bitterroot is considered too toxic to ingest. Bloodroot (Sanguinaria canadensis) is also called red puccoon, indian plant, and tetterworth. The root of this plant is used to treat respiratory problems and digestive problems. It contains the poisonous alkaloid sanguinare, as well other alkaloids. Bloodroot acts as a narcotic and an emetic, but higher doses can lead to total collapse. Henbane (Hyoscyamus niger) is also called devil's eyes and stinking nightshade. Used to treat insomnia and to induce hypnosis (as a hallucinogen). To be continued...
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