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Showing content with the highest reputation on 08/02/2020 in all areas

  1. Bring back torch contest and modify it so the land winner of the torch contest would have their land expand one scene into No Man's Land towards GoE, and subsequently further towards the other lands. Losing the contest would decrease your influence by one scene. The influence would never pass the opposing land's gates. The Path of Loneliness would be skipped over, always a part of Established Housings. The goal would be to gain as much influence over NML as possible in order for your citizens to have easier effort moving in the area, and particularly to be able to enter your land with the
    3 points
  2. At first I was hooked by the detailed hand-made artworks, the possibility to write your own story, and the all-pervading symbolism. Then I discovered how easily (and selectively!) this "game" creates networks of kindred spirits. I suppose this is its main feature. I traded pieces of my true self with my character, with other characters and with the people behind them. Most of the times, it was a valuable and teaching experience. So yeah, a game?
    3 points
  3. A game about stories. Stories that you choose not only what happens, but where it goes, how it impacts you, and even what that story is. I've learned that in MagicDuel one often has their character go and explore options, or routes, that they(or I) would never take as a person. My character might find fulfillment in doing something that I never would in my real life. Then the realization hits that my character and I are not so different after all. In that moment, the friends, the choices, the decisions, the stories become more than just part of a game and a character, they become real, they be
    2 points
  4. Ungod

    The Guillotine Merchant

    So, here's the idea: a guillotine. The guillotine is a huge market exchange when you code it, but on the outside is just a regular guillotine. Anyone can sell and buy from the guillotine. You can sell your resources and get silver or gold; items like gold bars or gems would yield more gold, for example. You can also buy resources, but only the ones left there before, and in fixed amounts (e.g. someone has sold 500 timber before you, so you can buy 100 timber). And here's the catch: apart from calculating your due cash, it also calculates your chance to survive the trade. Hey, you're trading, y
    1 point
  5. Zetsuei

    A creature Machine

    I've actually joked around with this idea from folks, but I'll add it here. Basically what my Idea is a small vending machine that runs on silver coins and gold coins. It can be twice a day but the creature it gives you is completely random. You however have the option to reject what was offered to collect "points". The higher the amount of points you have, the higher chance you have for the creature obtained via vending machine to be rarer than usual. Points attained also may have higher values depending on the rarity of what was given back. Points are consumed when you finally grab one but i
    1 point
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