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Showing content with the highest reputation on 08/11/2019 in Posts

  1. 2 points
    Chewett

    Refactoring Progress

    Let me make it clear to everyone. I haven't spent months reworking MD to just "give up certain scenes". Fuck that. Today I have spent most of the day on MD and I feel with the new cache we are making miles of progress. Its faster and easier to share code across the Javascript Layer which will have major benefits coding it. Worst case scenario, we rebuild specific scenes from the ground up. And thats literally the worst case.
  2. 1 point
  3. 1 point
    Chewett

    Refactoring Progress

    Never!
  4. 1 point
    Chewett

    Refactoring Progress

    Started work on converting the right bar over so its easier to work with. Once this all works I will begin the flash elements on the sub pages. Fixed undefined index problems 2 files changed, 14 insertions(+), 6 deletions(-) Moved achievements page to the new system 12 files changed, 106 insertions(+), 35 deletions(-) Final tweaks for lho tools 3 files changed, 7 insertions(+), 14 deletions(-) Added new system to active top list 4 files changed, 100 insertions(+), 32 deletions(-)
  5. 1 point
    Chewett

    Refactoring Progress

    Disabled battle logging code for various players no longer under investigation * Cleaned up a lot of old code * All PHP5 mysql functions removed for PHP7 56 files changed, 146 insertions(+), 1043 deletions(-) Begun work on caching system needed for Flashless MD. 4 files changed, 93 insertions(+), 40 deletions(-) Work with creature page and new caching system begun 6 files changed, 32 insertions(+), 11 deletions(-)
  6. 1 point
    You're right about the old part. I never played it either, but I accidentally saw it's Let's play on YT. The story being what it is, I thought it's interesting how the game actually manages being memorable.
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