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Showing content with the highest reputation since 03/06/2019 in all areas

  1. 9 points

    Travelling Caravan of Entertainment

    Greetings All Fuelled by the success of us all gathering in varied places throughout the realm over the birthday celebrations, I would like to introduce The Travelling Caravan of Entertainment! The idea of this is simple: I would like to keep a calendar of regular events of variety of interests, research talks, fight nights, puzzles, chill out and chat evenings and so on at a variety of appropriate places. Any who wish to host something or simply put forward an idea, please let me know. Let's keep the activity moving!
  2. 9 points

    Scene Redesign Challenge

    This is my first time coloring a scene, and I like to focus on small things, even it can be unnoticeable & time consuming. I don't exactly remember the first day of my journey, it was a long time ago...but I still remember the mixed feeling about it. It was like playing an escape room, so many puzzles and hidden messages around me, I can't wait to click everything and search for clues. but there was no one in the Paper Cabin, then I met the Shades and the little girl (in story mode)...well, little bit creepy but I like it very much, the unknown is beautiful. Also the Paper Cabin was like a safe room to me, I was extremely curious about the "outside world", but I always go back there when I feel lost. Although it's not the place for beginners anymore, it is still one of the meaningful place in MD.
  3. 9 points

    Alliances, Guilds, Etc

    As to alliances, their structure and importance in MD is being reworked on the backend. Its no secret I and many others in MD have agreed that the current setup, especially the loyalty requirements of the leader, is not very "MD". The initial idea of loyalty determining the leader was always thought to be good. However since loyalty was gained in a number of ways that are not representing actual "Loyalty" to the land, it became pretty moot. Many of those who read this will have been asked about their thoughts on alliances over the past month, by a number of people. I have asked a couple of people to talk to people and gets ideas for a better "alliance" structure. Its something that has been on the back burner for years because its never really sat well with it. Once I can summarise the opinions I will be posting it publicly and then people can give their final opinions before I finalise an idea and start planning the changes codewise.
  4. 8 points

    Character Design Challenge

    Time's up~ First of all, thank you for your participation & inputs! It's more than I expected and I really enjoyed reading all the submissions. It's hard to choose coz I like all of them, especially Vicious, Aia & Ailith’s stories! I think their stories are very dramatic and more engaged with the MD theme. Also it’s interesting that Ungod’s story reminds me of a Japanese horror manga “Tomie”, and Fang actually created a love story/backstory of himself, Nava was very close to the deadline but he made it. So congratulations! I changed my mind, everyone will receive a reward~ (I should find a judge next time :P) Aia - the avatar & a colored item artwork Vicious - colored item artwork Ailith - colored item artwork Ungod - b&w item artwork Fang - b&w item artwork Nava - b&w item artwork *you can sell/trade/give away the rewards whatever u like. I will contact the participants individually via forum pm. 🧙‍♀️
  5. 8 points

    A gift for Draconas

    Those of you who know me fairly well know that I sleep in the Drachorn Lair next to Bernard's left foot. Thanks to the kindness and hospitality of the Lair's inhabitants Draconas and Burns, I feel like I am welcome to stay there despite the fact that I do not seek to become a Lair Keeper. In my evenings keeping Bernard company, I have spoken to Draconas many times and I know how much he longs to go home, his love for his beloved rider and the respect he has for many who have resided in the realm. The one thing that still eludes him is a source of food that is big enough for one as great as he is. He has told me many times since I met him of his wish for a certain type of tree which bears fruit of his favourite food from his own realm. Though I have no magic or power to grant him such a tree within the realm in thanks for his friendship, I have drawn how I think such a tree would look and how I hope it would appear in MD. Draconas, I hope you enjoy this gift and accept my thanks.
  6. 7 points

    Mirrors and Reflections [Caravan Event]

    Greetings One and All. Welcome to the first event of the Travelling Caravan of Entertainment. I cordially invite you to Angien's Ferry on Day 146 of Year 14, server time 17:00. The theme of the evening will be: Mirrors and Reflections. Bring any prepared entertainment on this theme: Examples could be a poem, story, art, music, research speech etc. I will prepare some things also in case they are needed. We will feast and fight until the early hours, perhaps even blessing the combat of the evening with mirror magic if those that have it will cast. Please ensure that all the entertainment prepared is MD related and in good taste. There may be rewards if there are any outstanding contributions. (The date is Sunday 26th May, from 5pm GMT)
  7. 7 points
    fallen god

    Birthday Cooking Quest!

    Ah, one of my original recipe, discovered by accident as I terribly messed up another recipe. I present, tender roasted Grasan ribs, coated in BBQ sauce. The recipe is as follow: Ingredients: A rack of Grasan ribs, butchered into pairs A bottle of soy sauce, sold inside the Wind Sanctuary Thin foils, made out of a certain food-safe metals mined inside Golemus, manufactured into thin sheets by the little mans A fine bottle of malted goodness (I remembered of a player whose role was a pub keeper, can't recall exactly, sorry) Various herbs that you may find suitable for a rack of ribs, procured from the depths of Loreroot A big Loreroot onion Wild garlic and pepper, found outside the gate of Marind Bell A fine bottle of sauce, suitable for your taste Honey, in the forest surrounding Wasp's altar Recipe: Optional: Marinade Coat the ribs in soy sauce and add a few crushed garlic cloves. You may add any other seasonings and spices that you deem fitting Leave, covered with a thin piece of paper, so that the meat is completely sealed from outside air Steaming First, finely chop the onion and crush a few garlic cloves. Dice any additional herbs you may wish to add. Lay your ribs down the thin metal sheet, one pair of ribs per sheet. Rub them with pepper and any other herbs as you deem fitting Add onion and garlic, three cloves and half-a-handful of onion per pair Shape your foil into a small curve, then pour the fine, golden malted liquid, not so much that it spills, but not so little that it couldn't coat the meat Wrap up the meat, so that the liquid can surround the meat inside the metal sheet. Using a large pot, pour in enough water to be ankle-deep, then place a small steamer base down, so that it create a nice, dry surface, away from the water Place your ribs inside the pot, and shimmer for 1.5 - 2 hours, depending on how tender you wish your ribs to be Close the lid and wait, take caution as the water may fully vaporize, in such case, simply add more (hot) water. Coating and roasting First, remove the ribs from the foil, gently tap with a piece of water absorbent paper, or left to dry on a rack. This is to ensure the coating can stick to the meat properly, and the meat can caramelize properly. This is important. Place it in an oven tray, and roast over high heat for 10-15 minutes, to achieve caramelization. Alternatively, wrap again, in a new, clean piece of metal sheet, then grill over open flame to taste. Cover the ribs with your preferred sauce and honey, with herbs that you deem fitting. The final rib should have a nice, caramelized surface, while retaining its inner moisture and tenderness. A well-cooked rib should be tender enough that you can directly pull the bone off. Serve with roasted/mashed potatoes, salad and a good mug of golden malted liquid. A few notes on debugging your ribs: If it's not bone-pulling tender, you did not steam it long enough. If it's mushy, vice versa If it's too dry, you grilled/roasted it for too long. For the caramelization process to take place, you need to have high heat in a relatively short period of time. Or that your rib is of garbage quality.
  8. 7 points
    Herewith find a log of the recent occurrence at Wasp's Totem, which did find occasion to be bathed in nightfall.
  9. 7 points
    This quest had originally been written some years hence, but Aelis hath recently solved it, and did advise me that he enjoyed it immensely. I presently reward all who successfully complete this quest from mine own inventory, although I should like for sponsorship, or a Spell-Document, to reward those worthy; in time past, Tarquinus did grant his Spell-Document to those that solved this quest. Currently, for those that solve it, I offer a 13th Anniversary Hollow Warrior (only a single one doth remain), or a choice of a Root Warrior, Imperial Aramor, or Sharptear. If these do not suit, I am willing to grant a prize of credits commensurate on the quality, and elegance, of the solution. It seems that the demon of the realm, Mur, hath declared the Realm of MagicDuel to be, as it were, a cube. I imagine, then, that had such a realm originated in different orientation, that Night may be a more common occurrence. Likewise, the cube in which all may come to this realm may resemble, or echo thus, this formation. I wonder then, if I were to model such an orientation, would a different orientation, and thus, outcome, be possible? If I were to mark one surface of a cube with an arrow, pointing to the north, with the marked surface facing skyward, such that it were opposite to the surface that doth contact the flat surface, and place such cube on the flat surface, such that it does not, and cannot slide, but roll, and flip over its edges when gently pushed in any of four directions, would it be possible to return the cube, in any number of the aforementioned moves, to the original space that it had occupied, with the difference that this cube must be oriented with the marked surface facing upwards, and the arrow pointing to the East; toward the Tribunal Lands, and Dominion of Mur? While the answer may be yea or nay, such a solution must come with impeccable logic, and reason, rather than endless tirade. If the answer were yea, a solution, or sequence of moves, shall satisfy, while if the answer were nay, provide impeccable reasoning, or proof, wherefore it were so. I accept proofs or solutions only via private message, either upon the Forum, or within the realm. A transcription of the Common-Tongue, for the purposes of readability: "Imagine a cube, marked with an north-pointing arrow on the upper surface, on an infinitely large flat surface. You can roll the cube over any of its edges as many times as you like, but you can't slide it and you can't turn it in place. Is it possible to return the cube to its starting location, except that the arrow is on the upper surface and pointing to the east instead? Either provide a sequence of moves which allows this, or prove why it is not possible."
  10. 7 points

    Where have the years gone?

    Gosh, it's been quite a while since I've spoken to anyone here. Even the odd person I kept in touch with, I have the last messages sent... A year ago. I'm reading over stuff, thinking about the past and the people in it. It's weird to think that other people have been getting on with their own lives. I kind of imagine the people that "lived" here as not ever really ageing or changing in the least. Obviously, I watched people change in front of my eyes and just didn't really ever notice it. I wish I could hear everyone's stories since the last time I spoke to them, to see if everyone else has changed as much as I imagine they have. I'd be surprised if they hadn't to be honest. I'm don't know how things are going at the minute. I haven't asked, I don't really want to. In my mind, this is the place it always used to be back when I used to frequent it. There's honestly a special place in my heart for the people and places here, and it makes me tear up a little to type that, feeling silly as all heck as I do. I don't know whether this is a Hello, or a Goodbye, or what else it really could be. Something I can't put into words. That's a bit unlike me, these days. I like to think that I'm just a tad more articulate, flowery, expressive, whatever. I've had a lot of issues with expression in the past. Perhaps I wanted people to notice when I radically changed? I don't think they did, or they were kind enough to not point it out in a rude way. Maybe that's why I chose this sort of shapeshifter persona, despite how outright irritating that must have been back in the day. I loved to play characters and switch things up, and I think a lot of that was finding myself, as sappy as it reads to my own eyes. I guess my real point here is just in a way that I probably gave off a lot of wrong impressions. I don't mean that in a fake way. I'm not really planning on re/kindling up a bunch of friendships. I didn't know how to get across what I wanted sometimes. Fake hostility probably came out a lot as real hostility. This applies to EVERYONE I ever spoke to at any point. I can't say I've ever... Really, truly, actually despised anyone here, or even remotely disliked anyone for longer than a minute. No, not even you. It's bittersweet to read over things. Surprisingly, more sweet than bitter. I can't put my finger on it. I feel detached from who I used to be, though as a few people have alluded to in the past, I'm a different person entirely publicly and privately, normally. Maybe some of you haven't had a break (and I type that assuming this is going to be read by anyone, I'm fairly sure it isn't.) Maybe you're thinking about what a random little thing this is. I sure am! I've been gone for years though, I think, and think I needed to say something, though I know I've said things along these lines before, but perhaps not as heartfelt as it is now, with all the experience and knowledge I've gotten under my belt since those times. Anti-climax. Apologies. Sorry for being an annoying little s- sugarcube. I appreciate beyond what I can express in words all the things that you did for me though, intentionally or not, well-intentioned or not. I love you all, best of luck in whatever you've moved onto since we last spoke, and I hope you're all as young-at-heart as you were back then too. Here's to... I guess... Seven years ago? ~VC
  11. 7 points
    New here! just making my presence known to all.
  12. 7 points

    Design your own animated Golem

    Behold my creation: I call it the Sleepy Wind Golem! xD Core components: Hope you enjoy it! haha
  13. 7 points

    Logs of kills and revivals

    I would like to request a log of both kills and revivals be made available for all to see so that the entire population has access to data on who gets killed, how often and by whom. and examples for headers might be: Player Killed, Killer, Date, Time, Kill Method / item used and Player revived, Reviver, Date, Time, Kill Method / item used I believe that this information belongs to the entire population, and I can see no viable or arguable reason why such logs may not exist. They could be placed in MDA with the logs of item transfers etc.
  14. 7 points
    Muratus del Mur

    Bye bye MD

    I am always sorry when a player of such presence leaves, but i am also not sorry for not changing my decisions just to make someone stay. I think now i understand your request better. It is a behaviour pattern i kept seeing in md, when someone is about to leave anyway, they make the most absurd requests knowing they have nothing to lose. Anyway, you are always welcome back! And even if you think that me or MD, won't exist, i think MD still hold secrests to fuel your thoughts, and you are welcome to check back from time to time to see what i mean. As long as i physically exist and can still type, md will be my main creation..and even if one day it will be empty, i will still continue to develop it and bribg valuable things into it. And when i won't be around, you still have chew to 'worry' about...so don't count on md's end too soon 😛
  15. 6 points
    Aia del Mana

    Character Design Challenge

    Many thanks to Sushi for creation of this contest, and also for such generous provision of reward, each of which I note requires of significant time and effort from thine own tireless being. I certainly did not expect to win this avatar, but I promise it shall go to a character worthy of its beauty; I vow that it should not stay locked within a vault, but be displayed by one who shall provide of further depth to her being.
  16. 6 points
    Upon recent events I did find myself within the Dead, with little company, save for the Death Guards, a very kind wookie, and, in curiosity, a shade. This shade did say naught, but did pass to myself a small stone tablet, that which I do exhibit herewith. With time, I believe I did realise of its meaning, and did reveal it to the shade; who then finally did speak, in gratefulness, that it should finally understand of what its sibling did write. Those who message myself the solution upon the Forum shall be in contention for rewards that I have petitioned of Chewett and Ailith - a Wishpoint and anniversary creature for the first to provide its solution, and a second anniversary creature to the second to do so. Entries are now open, and shall close upon the close of the anniversary celebrations, fourteen days hence. I shall accept only of solutions in private-message upon the forum - entries posted elsewhere shall not be accepted.
  17. 6 points

    Golem's Reflection

    Golem’s Reflection Ailith kneels before the fires at Mount Kelle’tha and speaks the following words: “Truth. Balance. Reason” Before her an image of a broken antique hand mirror frame appears, with only shards and dust of the mirror remaining. Ailith nods and utters: “Truth. Transposition. Light” The shards and dust leave the frame and approach her, whirling around her for a few moments as though she had millions of stars surrounding her. “Truth. Entropy. Time.” They then coalesce to create three larger shards and move to hover in front of her eyeline, reflective surfaces facing her. Each holds a different image. To begin the quest, please find Ailith awake in game and during a conversation with her, ask “What did you see in the first shard?” ----------------------------------------------------------------------------------------------------------------------------- This is the first part of a longer quest that I intend to run in game from my papers. I am launching the first part only for the duration of MD's 14th birthday. This quest involves some writing, so success and rewards will come from the following criteria: Effort: Outstanding / Average / Minimal Content: Outstanding / Average / Minimal Relevance: Outstanding / Average / Minimal Effort means the amount of time and thought you spend on your response, Content means the consideration you have given to actually writing the response and relevance means how closely your response is connected to what I am asking of you. Please note: I will NOT be judging your grammar, spelling or level of written English if it is not your native language. What matters to me is your own personal style and expression. For the time period of the MD birthday, I will give the First and Second place entries an anni creature. (All contestants who pass the bar on the first section of this quest will be allowed to continue with the second part which will be published in one or two months)
  18. 6 points
    Aia del Mana

    Birthday Cooking Quest!

    Herewith, mine submission - Cow-Tree Phở - simplified from a family recipe of mine inhabitor. Instructions are included for those who wish to create of it in the other-realm, also. Requirements were as follows: Five units of pure elemental rain-water - enough to fill a large recipient Two units of Bones, obtained of a cow that doth grow within Ailith's mythical Cow-Tree. Bones excavated from Necrovion will not suffice. One unit of thinly sliced cow, also from the Cow-Tree Three seedling-bulbs (preferably of the onion-kind) One unit of rice-noodles; a rarity within this realm A handful of ground aromatic herbs; a handful of whole aromatic herbs One handful of Golemian Rock-Salt A handful of leaves from the basil-plant A sprinkling of ground pepper-corn Twelve full erolin-spheres; alternatively, a full heat-storing jar (twelve thousand points shall suffice). Fill of a large cooking-pot with elemental water. Source of some bones - a kilogram and a half thereof (I would hope, from the Cows in the Cow-tree, rather than that excavated within Necrovion) - that with much marrow were ideal for this recipe. Sprinkle some ground aromatic herbs, and some that were not ground. (Those within the other-realm may use of some Five-Spice, and some whole star anise) - a generous handful shall suffice. Place within two large seedling-bulbs (those of the other-realm may know of these as onions; the brown or the red equally suffice). Do not slice of these into smaller portions; some incomplete cuts shall suffice, such that the water may permeate of them, yet not cause of disintegration. Add of some erolin-heat, and simmer for two to three hours, then, set aside to cool overnight (one of the other-realm may use a refrigerator to aid of this process). Once cooled, one shall note of a coalescence atop the broth. Carefully remove of this and discard it. To complete of the broth, add of some Golemian Mineral Salts to taste; one of the other-realm may, in preference, use of fish-sauce. Prepare of some rice-noodles; these are indeed quite rare within the realm; one must find a place to grow of rice, and reap of it, and cast them into flat sheets; one blessed of the other-realm may find it easier to purchase of these, and mine inhabitor doth quite recommend of that which were fresh, and not dried. If one may obtain of the fresh kind, soak in boiling water for two minutes, and strain of the water. Add of sliced onion-bulb, and of raw, thin slices of cow, from the mythical cow-tree. Finally, ladle of the broth (ideally, it were close to the boil at this time) over the dish, and sprinkle of some ground pepper-corns and basil-leaves. One so inclined may add of bean-shoots, or of further heat-spices, but this were not mine own preference. Serve hot; stir to cook the beef until it were cooked to thine own taste.
  19. 6 points

    Scene Redesign Challenge

    I do not have time to conduct a quest or design a new scene. But I still want to participate in at least one quest, for old times sake. This picture is years old, designed by me for a Christmas scene decoration quest, one of the five or six scenes I designed for that quest. I liked another picture and therefore chose that one for submission. However, nothing in the world can match the strong feeling of nostalgia I get when I see this pic, the hours of labour it took me to create this one tiny frame, paint, erase and repeat, paint, erase and repeat, I even used to get headaches due to spending hours in front of my laptop... The sole purpose of it being wanting to win the best questor award at the end of the year. Beating dst at what she was incredible at, seemed like a badge of pride to wear during those days. Still is. All of it began in this paper cabin as Esmerelda. The funny part is, after I finally understood what I wanted to do in this game, I created a new character named Nimrodel, as you know me now, and I didn't start the game in Paper cabin at all! Mp2 testing was going on, and I started the game in golemus, at wraith's wreck if I remember correctly, ate Grido's brains asking too many questions, stumbled upon some super secret golemus meeting which I remember nothing about (all I remember is they kicked me out respectfully asap). And after that began my journey as Nim to the person you know me as on today. I may not have been there for all the 14 years of MD, but every single day that I get to experience this... Phenomenon, is a new lesson, a new experience in its own. Here's hoping to be able to spare more time in the near future, Happy Birthday MagicDuel. Wish you many many more to come...
  20. 5 points
    fallen god

    Guilds - A Discussion

    Just a few two cents but, as of now, resources is a mess most without any practical application, and guilds do not have any significant impact whatsoever. It'd be great for the guilds to have some impact, such as the ability to maintain and provide better tools, and a way to protect the resources. The fact that resources are scattered throughout the lands, naught of caretakers, and there's almost nothing someone could do to fix resource regeneration nor punish those who crippled the environment. At the same time, the types of resources are too vastly different, yet governed under the same engine, essentially making them re-skin and re-name from one another (minerals regeneration? a lake having... 20 buckets of water in it?) A quick fix won't last forever, and a full fix requires re-thinking on how resources should be implemented from the ground up, in my honest opinion. It seems that it's all tossed up together with no sense of direction of how they'd impact gameplay. Hard to play make-believe with things that have no intrinsic values, which can't even be split and used for proper trading.
  21. 5 points

    Character Design Challenge

    And now for the story:
  22. 5 points
    I believe this shall be the most daring quest that I ever do create upon these Forums; it may end in utter failure, but it were my hope that it were not so. Among the most mysterious and poorly understood parts of the realm is Inner-Magic - that deemed such by Mur. In time past, there had been many who did possess a fragment of Inner-Magic to share with others of the realm, in reward for quests. I do believe Mur hath further fragments to grant, but this is not a quest that doth arise out of necessity; merely that I have been overly impressed of recent of the realm's brilliance. Thus do I offer this quest this anniversary: Create an Inner-Magic spell document, including all of its levels. The first were a description, and each level shall increase in depth; each level should be brief. An example of one in near-entirety may be found of the Timeless Shot spell - https://magicduel.com/index.php?pag=samplespell - do note of the complexity of thought required to conceive of such magic. Aelis hath offered to judge of this quest, as one of the coveted Soldiers of the Inner Sun. I shall provide them as anonymous entries, so that he may judge them based on their quality. The quest entries shall be judged upon the close of the Anniversary such that the prizes may be awarded, but it may be that this quest shall persist, if there were sufficient interest and exceptional submissions. Rewards for this quest were as petitioned from Ailith and Chewett - A wishpoint to the submission best judged, and anniversary creatures to those placed second, and third. Do note that I shall ask further for anniversary creatures in reward if there were an excess of submissions that Aelis should deem deserving thereof. Submissions, as with mine other quests of the Anniversary, shall remain upon the Forum only. If all the submissions are deemed insufficient in quality, I do reserve the right to change the rewards accordingly, but this too I shall defer to Aelis. There is no guarantee that these will be deemed even remotely sufficient to even attract a passing glance from Mur for consideration of implementation; yet, the realm's brilliance has not failed me thus far. Murspeed.
  23. 5 points
    This cipher was more difficult than usual, I assume archaic English was largely to blame (even though I'm sure most of us expected it will be archaic because it's Aia's quest), but I had some success with MD's ciphers so far so I managed to pass it after a few stepping stones. But the riddle was a killer for me No hints were really of substantial help, it was just a whole week of guessing after guessing. Actually the hints seemed like a quest for themselves What I want to say about Aia's questmaking... I think it's a proper MD style of a quest, and I would like her to continue to create such puzzles (and riddles), because they are proving to be a temporary brick wall, which can make players appreciate the adventure of solving it rather than steam roll. I would just suggest to remove the competition part, because it's a lot of stress trying to be first in something you're obviously having issues with If there would be a clickie quest with a permanent static reward, that would be perfect for this kind of quest difficulty. You leave it be for a while and then return to it with fresh mind and no time pressure. Thank you all for your kind words!
  24. 5 points

    Funtime Festival of the Fourteenth

    Funtime Festival of the Fourteenth So the birthday festival is coming to an end, and the last full night of the celebrations need... celebrating! I invite you to the Great Hall of the Sun on April 27th, Server Time 7pm until close for an evening of fun, frolics and fabulousness. It is an evening of contributions, and I humbly request offerings of entertainment and positive thoughts! Please bring with you something to entertain your fellow MDers, this could be: A story A comedy performance A poem Drawings that you have done of aspects of the realm A speech on something that interests you in the realm A song you created, as a link or as a roleplayed lyric A joke A puzzle for others to perform on the night An anecdote of a funny or entertaining moment you had in MD ANYTHING that you can do to perform that is relatively brief and entertains the rest of us! Prizes will be awarded to under the following titles: Most entertaining, Most thought provoking, Most prolific, Champion of the Celebration. There may be other rewards at my discretion depending on number and involvement. Don't be shy about contributing anything, all I want to see is a part of you in the celebration.. Even if it's a short joke or two line anecdote. So let's get ready for Saturday and HAVE SOME FUN!
  25. 5 points

    Typo and Grammar Fixes

    Decided to just throw this up. It's not vital to anything but there is some other stuff I plan on sending to Chewett privately. I didn't write this intending to be snobby or to criticise, and it's the curse of those correcting grammar to screw things up. Please note that I was educated in British English and learnt from British English style models, yet am trying to conform to an American English style. Pinch of salt, etc. [More Info] Tab Above Chat: Online UsersPlayers that were online in the last 60 minutes, or if they've just passed the location can be seen in grey, or will show in orange if they are at the location at that exact moment. (Correction) Players that were online in the last 60 minutes, or if they've just passed that location can be seen in grey, or will show in orange if they are in that location at that exact moment. I suppose you could use either, but this is arguably a more accurate determiner in this particular circumstance. The same goes for the preposition. You could say that you are "in" a location but it is more accurate to say that you are "at" a location. RP Reality RequirementThis is an indicator to/which remind/s you that some things are more real than others, even in a fantasy world, depending on how many observe the same "reality." How firmly you are anchored in MagicDuel's reality, or how careless you are about your role-play (RP), will probably determine your future in the realm, but for now it's just an indicator. This is an indicator that reminds you that some things are more real than others, even in a fantasy world, depending on how many observe the same "reality". How well you are anchored in MagicDuel's reality, or how careless you are about your role-play(RP), will probably determine your future in the realm, but for now it's just an indicator. Again, awkward determiner use, and then there's a full stop outside the parenthesised "reality," which American English style models would most likely disagree with. The adverb firmly is more accurate than well. Having Roleplay(RP) is acceptable but it's easier to read if split up. Below is a description of each Reality Requirement: - Intimate: 2 or less people. RP is unrestricted, reality is irrelevant between two people if both accept the fantasy. - Loose: 3 to 5 people. RP can go wild, but common sense is required. As long as the other few accept it, most things are fine. - Moderate: 6 to 10 people. RP is considered real only if it is based on proof or good logic. Your avatar may give you elements to support that logic as well as your inventory items, a very well established role in a clear and distinct activity, things in the current location/scene, or abilities you posses.- Strict: 11 to 30 people. Only real things, irrefutable to anyone present. These are the things you can do based on your actual abilities such as spells or special interfaces, actions supported by your inventory items, fights, and other interface supported actions. Simple logic without a real base to support it is not enough to form reality under this level. - Real Only: 31 or more people. In large groups, only what you can do in such way that is undeniable to anyone observing it, can pass as reality. What you do under this level should be stricter than the strict level and as real as it can get, so that nobody can say or think "no you couldn't possibly do that" or "you are making things up." Below is a list of what each Reality Requirement means. - Intimate: 2 or less people. RP is unrestricted, reality is irrelevant between two people if both accept the fantasy. - Loose: 3 to 5 people. RP can go wild, but common sense is required. As long as the other few accept it, most things are fine. - Moderate: 6 to 10 people. RP is considered real only if it is based on proof or good logic. Your avatar may give you elements to support that logic, your inventory items, a very well established role in a clear and distinct activity, things in the current location/scene, or abilities you posses. - Strict: 11 to 30 people. Only real things, irrefutable to anyone present. These are the things you can do based on your actual abilities such as spells or special interfaces, actions supported by your inventory items, fights, and other interface supported actions. Simple logic without a real base to support it is not enough to form reality under this level. - Real Only: 31 or more. In large groups, only what you can do in such way that is undeniable to anyone observing it, can pass as reality. What you do under this level should be stricter than the strict level and as real as it can get, so that nobody can say or think "no you couldn't possibly do that" or "you are making things up". You could write: Below is a list of Reality Requirements and what they entail. This is less pretentious? Also, there should be a colon before a list ideally. Instead of overusing colons, I decided to use As Well As to begin a list. There's also a stutter in consistency when the last listed Reality Requirement doesn't have people on it. It's obvious, and people know, but it just helps. Again, I've moved full stops to inside the quotation marks. Fantasy is not chaos, sometimes it's more real than you think. Understanding what "real" means, or should mean, is a big step forward in understanding what "fantasy" really is. Fantasy is not chaos, sometimes it's more real than you think. Understanding what "real" means, or should mean, is a big step ahead to understand what "fantasy" really is. Ahead is a bit out of place here. Not an incredibly major issue really. Looks wonky is all. Typing * [asterisks] around your text will turn the text contained blue *like this.*Typing ( ) [brackets/parenthesis] round your text will turn the text contained greyish. (Like this.)Typing links to people's public profiles, forum topics, youtube or wikia pages into chat will generate a link to them, looking like this: [Grido's profile], [Forum link], [Video link] or [MD Wiki: Chat]. Typing * [asterisks] around your text will turn the text contained blue *like this*.Typing ( ) [brackets/parenthesis] round your text will turn the text contained greyish. (like this).Typing links to people's public profiles, forum topics, youtube or wikia pages into chat will generate a link to them, looking like this; [Grido's profile], [Forum link], [Video link] or [MD Wiki: Chat]. Just moving full stops to the inside of things. Also, the semicolon is being used here instead of a normal, full colon. Location ViscosityViscosity of a location determines the increase or drop in action point(AP) cost for moving or using clickables in that location. It is determined by how often the place is visited by yourself or others. Visited more recently, the location memory becomes more fluid and fresh, thus the AP cost is less. Viscosity builds up over time and makes long forgotten places even harder to access. It is possible that the viscosity will render certain deserted places fully off limits if nobody visits them for a long period of time, or make other locations that have a naturally high AP cost easily accessible when when more people go through them. The value and its influence is shared by everyone in the same location. Location ViscosityViscosity of a location determines the increase or drop in action points(Ap) cost for moving, or using clickables in that location. It is determined by how often this place is visited by yourself or others. Visited more recently, the location memory becomes more fluid and fresh, thus the Ap cost is less. Viscosity builds up over time and makes long forgotten places even harder to access. It is possible that the viscosity will render certain deserted places fully off limits if nobody visits them for a long period of time, or make other locations that have a natively high Ap cost easily accessible when when more people go through them. This value and influence is shared by everyone in the same location. Action Point cost rings better than Action Points Cost. The comma used simply breaks up the sentence and makes it less flowing. This place as opposed to that place feels strange. AP only capitalises the A in a few places for some reason. The use of "This Room" feels very specific? Gosh, this is a draining and arduous way to do things! I'll consider different ways of doing things, but I'm taking a short rest for now. I hope I'm excused for posting in this thread multiple times? Chewett, expect a few PMs your way on some spoilery corrections.
  26. 5 points

    Let's design... a radar?

    I'll quote from ann. 4626: There is a feature that i wanted to add for many years, but i waited for artworks and never managed to get/do some that i liked. The weirdest things bug me - and that glowing thing with letters in it that stays between 'boxes' does. Let's design something that Mur will (hopefully) like and put in the interface. There are no rewards for this, I have not been asked to do this and chances are we'll fail. However, it's your chance to design an interface thingie. Here's my idea:
  27. 5 points


    I will post this half-finished project because I cannot get the results I want, the way I want them. My goal was to discuss the subject with all who are awake and willing, but while doing that, I realized I cannot reach my goal this way. I have heard different opinions from everyone, there were no two alike, and while I enjoyed it, it's making things soo difficult. What follows are my own thoughts, although some were created only by talking to others. 'To bless'' or ''to curse'' are terms associated with religion, magic rituals and other esoteric. Yet to bless is nothing more than wishing someone well and to curse is nothing but wishing someone ill. Words are not even needed; it is intention that puts things in motion. What we do, what life does in general, needs no explanations, no definitions, no descriptions. Yet we come up with categories, definitions, rules, because that is a path we create in the sea of chaos. So I try to describe this concept of wishing someone well, although it needs no descriptions. A blessing is the act of wishing someone well. A blessing can be silent; words only augment the reality of a blessing. A silent blessing is an intention that came into existence - this is not something passive. A blessing is usually born in extraordinary circumstances. It can accompany great deeds or it can be humble, but it always carries comfort. Another way to augment the reality of a blessing is by an additional act - the gifting of a helpful item. Intention puts things in motion and is carried by material means, and the lack of a tangible aid either means the lack of such means or a deceiving act. A blessing reveals the bond between two beings. Because of this, blessing were and are employed in many 'businesses'. Living, you create and undo bonds, but the desire for bonding and the fear of severing makes blessings profitable, when they can be faked. A blessing can be seen as a symbol - a symbol of a union between two selves into an imperfect/unstable ''greater self''. This greater self can expand to family, tribe, nation, although with every level of expansion the blessing is losing reality. Since I like playing in Photoshop, those of you who wish to, can message me and I will add their blessing to the album I will be creating in a minute (that was another failed idea). As for discussing the ''paper'' I made, I'm available, but not in this thread.
  28. 5 points

    The current state of Stage 14

    This post summarizes the current state of stage 14 as I see it. I had a preliminary discussion with some Discord users and now I open it up fully to the forum. Please note that some, if not many, of the problems outlined here wont be solved in Stage 14. However these outline our current problems as I see them, so we can discuss them. I am mainly going to be focussing on the Server upgrades, as they have a hard deadline of flash going away, but the others I am opening up to discussion and I might interleave the upgrades with other work. Server upgrades (flash, php7) - These are making good progress and are my primary coding focus given the short deadline and large amount of work. The Job system - A new type of tag, building on what we half implemented Death - Is it working? Is it fair? Maybe we can make it more interesting. Alliances - What should they be? Guilds - What should we do with them? Resources - What are we going to do here then? Principles - How do you want them to be used? MP6 - What shall we do with the MP6? MP7 - What should it become? Torch Contest - Do people want the torch contest? HC/BHC - Another contest, should it run more regularly? LHO - Maybe more? Maybe remove it?
  29. 5 points
    Aia del Mana

    GWI Aramor Assembler - base

    A base for the Aramor Assembler, as Azull did suggest it were required in addition to the previous rendition - this were its second portion, as I did require of further paper. The base had once been a device to process of stone; but a Fenth did arrive upon it. Instead of becoming as the processor, it did take of the stone and increase in volume as a Fenth. It doth rise toward the Crystal catalyst of the Aramor Fenth; thus may one turn of Stone into an Aramor.
  30. 4 points

    Birthday Cooking Quest!

    Ok we are done with this and the winners are 1.Demonic God 2.Aia 3.Rophs thanks for cooking the all dishes looked very good
  31. 4 points

    Character Design Challenge

    Here is my new drawing~ lets play a little game with it! Use your imagination to write a dramatic backstory for this character/creature in the comment below. It must be related to MD, and connected to at least one player/place/alliance...etc. Try not to repeat ideas that others used, I'll pick the one I like most (after one week) and give you this avatar as reward, or a piece of custom artwork for your in-game item.(optional)
  32. 4 points
    Hey everyone, First of all, I’d like to thank Aia for inviting me to judge this quest 😊 The entries were evaluated on 2 main aspects: ‘Spell-docity’: The resemblance of its content to a real spell document (both in content and spell choice) Progression: How each level gradually evolves in complexity and the cohesion between levels While I really enjoyed reading your submissions, I have decided not to award a wishpoint to the winner. That being said, here is the final ranking: 1st: Malediction (lashtal) 2nd: Flight (Aia) 3rd: Explosions (Nepgear) Congrulations to the winning authors! PS: The entries were made anonymous beforehand so as to remove any bias. The authors were only revealed to me after I sent Aia my final decision.
  33. 4 points
  34. 4 points

    Birthday song

    Not sure if it's good enough but oh well, here it goes. Happy Birthday MagicDuel Place where normal is unusual Happy Birthday MagicDuel Feast on this imagination gruel Happy Birthday MagicDuel Overwhelming heat accrual Happy Birthday MagicDuel In the chaos, shines the jewel Happy Birthday MagicDuel Play with shades, the nightmare fuel Happy Birthday MagicDuel Another year, the spark's renewal Happy Birthday MagicDuel
  35. 4 points
    Sculpting Tools - Allows you to create figurines out of wood or other materials for players (Alternatively, Tiny Men or Aramors). (Could be used with Pure Gold, Iron Ingots, Crystals, Gems, Cut Diamond etc.) (Could allow for long-range spellcasting on a target, but have it be used up? Different materials could have multiple uses?) Requires materials and perhaps some heat. I second Ailith, an item that creates a jumplink would be great for when the celebration is over and the meeting casts run out. I was under the assumption that some scenes were already protected from jumping? Feathery Quill - Allows you to write on paper to create notes that you can pass around, or potentially even write on books with multiple pages as a physical item. Sun Orb - Turns the scene from Night into Day for a short time. Training Dummy - Creates an unkillable monster (Empty Aramor type thing) with a low attack reset time (or none) to train rituals on. No losses or wins can come from it. Sketching Pencil - Used with paper, allows the user to capture a player's avatar or a scene in their inventory. This can be viewed at any time. Requires heat. Incense Holder - Allows the user to burn herbs using heat, providing various effects, more random for unidentified herbs. Fungal Transposer - Converts 10 flowers into an edible mushroom which gives a small boost or restores missing vitality/AP/EP. Fungal Transposer - Converts 10 flowers into an edible mushroom which makes the user hallucinate. (Could be used for fun stuff like the Nightshade or to see things like the carnival or defeated monsters again?) Cold Mold - Coverts water into Ice, which reduces personal heat or the heat of a creature. Dueling Sword - Allows you to duel with another, rock paper scissors style. Players pick the consequences of losing out of 3 options, and the number of rounds up to ten. Both must agree to duel. Erolin Shard - Sacrifices VP and fills with heat, which can be transferred to items, but not yourself. Cleansing Brew - New tea recipe or something, cures debilitating effects. Uses minerals or crystals, water and heat. Flower Identifier - Converts the Flowers resource into a type of flower, or turns multiple into a bouquet of flowers. Treasure Hunt Shovel - Allows you to bury items and dig for them. Warm Cloak - Prevents Erolin loss. Viscosity Torch - Channelling Erolin heat reduces the room's viscosity over time. Each regeneration has an impact. Viscous Oil - Increases Viscosity in an area. Made from a mixture of herbs. Heat Pebble - Reheats cold tea for more heat. I have many more, though don't wish to take up the whole thread. Edit: A particularly evil idea came to me once I'd finished and posted this... Frying Pan - Converts baby creatures into yummy meals. Eggs become omelettes. Elemental eggs become elemental omelettes. Young Knators become Fried Knator Steak, and you can get some Grasan Rump too if you want. Requires heat, maybe some oil too. Just an idea
  36. 4 points

    MD Birthday Playlists!

    Hey everyone! This is not really a contest, but I imagine it will please most. Here's what you have to do: Create a playlist with at least 5 songs that, in your opinion, better describe your country's music! You can try picking one from each genre, or simply your favorite ones. Totally up to you! Since we have multiple players from a few countries, it'll be interesting to see the different choices! I'll start (damn this was harder than I thought... I ended up choosing 20 songs ): This here is a bit of the rich Brazilian musical identity. I tried to cover a lot, but I couldn't focus too much on more recent stuff... too many masterpieces to choose from Looking forward to hearing your songs!
  37. 4 points

    Scene Redesign Challenge

    Ok, lets give it a shot First I want to say that I tried to incorporate both my arrival upon Island and Main Land into one picture. Even though my scene may suggest otherwise I was very warmly greeted upon arrival at the island, still the first thing that comes to mind when I think about that time is the feeling that everything is shrouded in a mystery, that many things are not what they seem to be, hunger for adventure and discoveries. It was a new experience, I felt like a baby trying to learn how to walk. The bloody part comes mostly from my memories of encountering shades for the first time when I arrived upon No man's land, I wanted to present my uneasiness that I felt back then. Anyway MD still reamins a mystery for me, a one that I want to dive into and let it swallow me whole.
  38. 4 points
    Thank you for this quest Aia, it was very challenging and rather difficult to find a solution for, I'm not a 'quester' myself, but upon reading this one it had inhabited me for a couple of days that I felt like I just had to give it a go, or else the universe will implode. It was very well done and absolutely deserves a sponsorship and/or a reward far more valuable than what is currently on the table. I enjoyed every second of frustration it gave me. 😊
  39. 4 points

    New Titles - Job titles and RP titles

    Here I outline a plan which has existed since the titles were changed to having two at once. The reason this hasnt been fully implemented is that I have no desire to half implement something in MD, leaving it in a limbo state. I see this title change very important, leading onto both changes in the resource economy and alliance/guild system. The premise is this, instead of randomly picking two titles which you wear upon your character you have two titles. Roleplay Titles and job titles. Currently the majority of titles fall into category 1, Roleplay titles. These relate to you as a character and who you are. An example is the tag "Bringers of Light". This would be the main tag that is shown first on your character page. These are designed to be customized to you and slowly gained from your king, or similar. The second, and new title would is called the job title. If you have no roleplay title it will be shown as your main title however those that have a roleplay title it would be shown below that. The job title is something that would have an active and passive effect in what you do day to day. Examples of job progression Amateur thing doer -> Apprentice thing doer -> experienced thing doer -> Master thing doer -> chief thing doer Here while working on "thing doing" you will slowly progress in the ranks. Each "level up" in rank will require certain tasks to be performed, and in addition they will confer certain bonuses. You may need to learn from a master, you may just need to practice hard, or you may need consensus from a secret community of thing doers. The basic idea is that with job titles you can slowly progress them to a level wherin you become the best at doing the thing. At higher levels, you will gain access to better tooling, and potentially even access to the guilds themselves attributed to those skills. This may be one of the ways we start allowing other guilds into the game. Obviously consideration would be given to those currently in the guilds, as we wouldnt want to just say "You no longer have an alliance" What jobs could I do? Any! The idea with jobs is that like tags, you would be able to change them as you wish however there would be a cost. At the higher level of tags there would require a continual effort to maintain the skill. If you didnt continue to maintain it the tag itself would degrade to a specific level (e.g. to experienced). This base level wouldn't be able to be lost, but would show that while you may have reached a higher level, you havent practised the skills recently. Depending on the decay rate, you might be able to keep two or so skills at the highest level however the others would degrade. This then means you cant have one person who is the best at everything and encourages working with others who are able to get the higher level tools/ingredients that you need. Another facet to this, is that I wouldnt want to necessarily limit a players pick of jobs. While mechanically there will only be a certain set of jobs in the game initially I would welcome any player to put forward their idea of a job if they want to play it. Within reason if it makes sense we would look at implementing that job with its own progression tree. For example a water dowser may focus on a subtree where he works with woodcrafting to repair his buckets. Skilling both woodcutting and water dowsing at the same time. However since it is a duel skill, neither would be able to reach the higher levels. -- Opinions are welcome, but first we need to fix the economy.
  40. 4 points

    Death - A discussion

    Purely from a technical point of view, the death system is actually stolen from the Torch Contest system. When dead you are put into a state of being in the torch contest and this has some unfortunate consequences. Once we rework the death system and work out what we want it to mean by being "dead" we will certainly change this. However some of the big questions are death presents are: How limiting do we think death should be? Currently its actually quite a nice system in terms of allowing you to do some things, but not all. However this does need a bit of effort. I would be interested to hear opinions from others about how "far" the death system should go. Is it currently working well for those who died? I know in the past people have left from being killed, which is a great shame. By limiting the players freedom it can seem as if they are stuck. We need to ensure that this sytem cannot be abused to permanently keep someone out of MD. While this may seem as a good RP situation for some, for others it will involve them just not being in MD at all. Which is something we will want to avoid. Does this mean that killing someone is too hard, or maybe too easy? Opinions here are welcome. I know a number of you raised concern that death is only available to the elite, with a large amount of coin in purse to purchase a use of a tool, or the tool itself. Maybe a certain about of losses in a period of time would "Kill" a character temporarily? One such discussion point raised was that some people felt that potentially you should be left in your alliance when dead. The reasoning was that this would then allow people something to do during their death. This has some technical questions as while you can be a member of a land different from your alliance, I would need to check how well this works. Revival is always an interesting point of view, Either you require a friend or tool yourself, or currently I believe there is the grave wreath. There was some concern in discord that 1000 flowers is a large number to require, and certainly wouldnt be sustainable over a number of deaths. Potentially we need easier ways to revive for the loner type characters. Say after 2 months they are back? But even two months is a long period... Opinions here are welcome, this is a post discussing my and others viewpoints, I wont necessarily be solving these problems immediately.
  41. 4 points
    When asking public opinion about how people like to lose their stuff, consider what part of this mechanism is designed to bring tension/challenge and what is actually broken. You are a softer, less cruel ruler and i am/was , so maybe its good to "fix" this...on the other hand, i should remind you that the sort of tension ally system presents due to the loyalty mechanism, is an important factor that puts things in motion. One way to fix this would be to have a custom paramter/skill to define ally leadership, and keep leadership just for war-only alliances. For example a guild could determine its leader based on a skill that is obtained only from activity that involves that guild. In such a case, if you would want to do that, i should add that this mechanism based on a custom skill , should also allow anyone to revive a guild using that skill. alliances will remain subject to treason and takeovers, while guilds would be merit and involvement only. makes sense? ps. i could start implementing this if you agree, i have sort of a plan on how to achieve it... but its your decision
  42. 4 points
    Progress is going well, lots more changes have been made and its looking better. I have another flash object to remove which hopefully will disappear in the next month or so. I just need to test adding it into MD. (Its coded locally but needs full MD implementation).
  43. 4 points

    Research and Connections clues

    I think higher level clues should be unlocked by achievements awarded from your own research and ideas expanding on existing research or introducing new aspects of it. To me, as someone who is interested in research, this must be an interactively rewarded part of MD. I don't want to just mindlessly unlock research by wishpoints I get from logging on a certain amount of days. I want to unlock it because I have worked to achieve it.
  44. 3 points

    Equilibrium tourney IV

    Another year, another tournament. Do you think you have what it takes to be a champion fighter? Then join the fight now and show us what you got. The rules: - Statless, tokenless, comboless, magicless, knockout tourney (offensive and defensive win) - Allowed creatures: Recruitables (NML, MB, NC, LR) + Imps, Pimps, Sharpshooters, Soulweavers, jokers, Blood pacts and anniversary creatures. - Max 2 freeze auras per ritual - Only mind power 5 this time. (if people of lower mindpowers want me to hold a tournament you can contact me and if we find enough members ill hold one for you guys too) The rewards: TBA Applying post your name below (application ends on 13/04/2019 23:59:59 ST) Contestants Fang archbane, Ledah, Lintara, Chewett, Sunfire
  45. 3 points

    Character Design Challenge

    [Updated] After some discussion with quest participants, I have decided to set the deadline for requests for item artwork for the 2nd of June this year(30 days), after which the reward will expire, as I cannot leave this in my workflow forever due to indecision. Items may be found in the MD shop or by trading with others; unique or personal items can be requested from an administrator such as Mur or Chewett, sometimes in exchange for a wishpoint, although they may choose not to implement your item. Thank you for your understanding.
  46. 3 points

    Character Design Challenge

    Thank you so much Sushi, that was good fun to do Congratulations to Aia, a well deserved win!
  47. 3 points

    Character Design Challenge

    I plan on throwing something here, in honour of the art, after some talking. The Arrival Slightly rushed, I wanted to finish this before going to sleep >.<!!!
  48. 3 points
    i wouldnt mind a way to bottle VE/VP, not for me to use as such but as a way for me to use my VE/VP in a way that would allow me to store and share it
  49. 3 points

    Bye bye MD

    Weren't you leaving?
  50. 3 points
    Aia del Mana

    The Economy - Resources

    This opinion I do hold, in terms of resources. Presently, if one should require of a certain resource, she merely obtains of the tool required, and gathers of it herself. In the other-realm, if one doth require of such resources, the preferred method were to pay a levy to another who hath profession to provide of it. In example, one who doth require of bread shall pay the baker, and receive in return. The baker shall require significant effort to create of this bread, and so to recuperate of her investment, she hath trained herself well, and purchased of large ovens, and hath made contracts with those that supply her flour. If one should require resources to have value, they must be scarce, or require of significant effort to create, or have desirable purpose. An example of this were the Memory Stone - this were sufficiently scarce, doth require of a specialised detector, and were immediately purposeful as a conduit for spell-imprinting.
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