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  1. 10 points
    Sunfire

    Equilibrium tourney IV

    The tournament has finished, be prepared to greet your new champion! but let us begin with the beginning, the fight for bronze: Ledah vs No one No one was so impressed with Ledah's path through the tournament he kindly bowed out to maintian his honor. (Or the other world kept him from completing his fight is in a reasonable timeframe). Leaving the MD truest fossil as bronze medalist, proving that age is just a number! And now, the main event, the legendary fight between a (former) king and a god! Jubaris vs Chewett! this much anticipated battle more than delivered, these two oldtimers exchanged jabs without a second thought. when the bell ran and the fight was over only one was left standing... the one and only... well done, well done. and as his armor showed not an easy win. a 3-1 result however giving a clear image that his victory was hardfought. of course our losing finalist deserves praisings too, a tournament regular that always ends up in the top is certainly a sign of skill. from the discussion during and after the brawl we have gathered some interesting information, here are some reactions from our finalists: Jubaris has shown his skill in battle throughout many times over, this is a key example of his wisdom: as for our finalist, only a mastermind strategy could be used to earn this crown, this is what he had to say on the matter: Clear signs these gentlemen are at the top of the foodchain! And for now the most important part the rewards: 1) Chewett: the honor of carrying the title of Equilibrium Champion 1 WP 1 anniv creature Golden wreath 2) Jubaris: 4 gold coins 1 anniv creature 3) Ledah 2 gold coins 1 anniv creature This concludes this Equilibrium tournament. I would like to thank all contestans for making this tourney a truely challenging experience. I'd also like to thank the treasury for their generous donations towards our victors. I hope to see you all again next edition. And who knows you could be the next Champion!
  2. 10 points
    As I am told the Adventure Log doth lie at an indefinite hiatus, I did think to continue of its progress. I hope that mine narration, in the common-tongue, were enjoyable to read; if it were not so, I should like of constructive feedback. It doth continue where the Adventure Log has paused, upon page 572. __________________________________________ Memories in the Wind, Ch.1. _____ Samon wiped the sweat from his brow as he walked inside from the rain. It had been a while since he had been called upon for a burial. Such a violent death, he thought; the image of the priestess's lifeless body flashing before his eyes once more. Such was the job of a Caretaker; at least it was something to break up the repetition of dusting the gravestones, trimming the poppies, and tormenting the Tormented Souls. A tap on the door, then, muffled murmurs. Samon rose hastily, but the messenger was gone; in her place a woven wreath of white flowers, and a small envelope with a waxen seal. Samon examined the seal briefly before breaking it; this was unmistakenly the Lorerootian royal seal. How odd, thought Samon; Lintara certainly preferred to communicate with enchanted butterflies. Ah, of course, thought Samon, as he read the flowing script-hand. He gently lifted the wreath and stepped out to place it upon the freshly filled grave. _______ Lintara set out towards the Drywater Temple; her small entourage in tow, carrying all sorts of heat stones and erolin-spheres. A risk, perhaps; she briefly recalled the butterfly that had whispered advice from a far-away mentor. A risk worth taking. She directed her entourage to place the stones in the receptacle, and ignited them with the heat from the erolin-spheres, careful not to burn her fingers in the process. Before long, a roaring fire lit up the receptacle, and Lintara and her entourage stood and watched in solemn silence; broken only by the crackling flames, and then, by whispers... faint whispers; but present, unmistakable whispers, in the old language. Lintara breathed a sigh of relief. "Aia! I thought we had lost you for good." The priestess's form materialised within the inner chamber of the Drywater Temple, and many curtsies and hugs were exchanged. ______ Aia sat by the water's edge. The faint reflection of the moon on the pond at Raven's Peace always brought her solace; why was it so different now, she thought, as she racked her mind for her favourite memories. Mnemnosis was not kind to one's mind; she thought; some memories may be lost forever; but there was something important, just... gone. Maybe it would return to her, in time. Aia sighed; at least she was alive. ______ Necrovion stirred; an unusual state of matters for the once barren land. Dark beings shuffled within, agitated, for their Voice was gone; their Chaos apparent without its direction. Lashtal recalled watching a shadowy figure disappear, and a barrage of shades follow after. He could sympathise with their plight; after all, the humans of Necrovion had once had their own chaos, brought about by espionage and internal conflict; then had been exiled from their homes. Patrolling the land was much too dangerous now; death would already find those that dared enter. He stashed his assassination rope into his satchel; he would no longer need it, and it would hardly do to appear threatening against a barrage of shades. _____ Ailith awoke from her restless sleep. Again, she thought. Dreaming was hardly a luxury these days; if only they were more pleasant! Ailith paused to reflect before turning to a new page of her journal; the last two were already filled with visions from her dreams of the last few nights; dark figures; one a shadowy, humanoid; a blood-red moon; a tiny angien. She dipped her quill and began another expert sketch; this time the shadow of a little girl; illuminated by the glow of the faint embers of three newly extinguished candles. Such vibrant, familiar dreams, thought Ailith, as the final quill-strokes completed her artistry. Far too real for a dream - it was almost as if someone else had implanted this memory into her own mind. Frowning, she closed the pages of her journal. There were definitely some familiar places; maybe they would reveal the meanings of these vibrant memories. _____ An easterly wind brushed the cheeks of Ailith's stoic facade as she ventured south past the solitary Gazebo. Ah, here it was - the tiny angien stood within the broken frame of the ominous Howling Gates. Ailith sat beside it, and procured three candles from her satchel, placing them in the soft Necrovian sands. Satisfied, she struck a heat stone to light them, and sat in seiza; closing her eyes to the world. Maybe a continuous dream might make more sense. Three days did she keep her vigil, as travellers passed by the Howling Gates. Ailith awoke from her trance to find her candles extinguished, and her satchel full of delicious, smoked bacon, its aroma rudely interrupted by the caustic scent of belladonna. How long have I been here, she wondered. Putting this thought aside, she opened her journal and began sketching her visions once more, rapid, coarse brush-strokes making quick work of several pages. Leaving the pages to dry, she paused to consume the bacon before reigniting her candles. The gentle sway of the flames in the wind distracted her only momentarily before she closed her eyes and continued her motionless vigil. __________________________________________ The second chapter were forthcoming; if there do exist events which I cannot observe and yet were worthy of this journal, I should like to know - do send myself a message in private upon this Forum.
  3. 9 points
    Sushi

    A25 Quick Adventure Ideas

    I was thinking some ideas about how to make a series of scene arts more quickly & effortlessly, so players can have a quick/one time adventure or mini quest/festival event in MD for fun, or maybe even for A25 users to train/practice their tool, skill & creativity. This is how it works~ mainly I just need to draw EVERYTHING (included all items/doors/triggers etc) in a single sheet of paper and make them all clickable & glow separately. Then the A25 users can mix & match all the clickies freely in the frame and create their own scenes & puzzles, of coz we can add few more extra drawings for important scenes later so they'll look more special. Still, this method is very good to reduce workload & generate creative scenes for the fun adventure. Below are some of my concept sketches & examples(eg: Escape Room theme) only, I think you can get the basic idea~
  4. 9 points
    Ailith

    Travelling Caravan of Entertainment

    Greetings All Fuelled by the success of us all gathering in varied places throughout the realm over the birthday celebrations, I would like to introduce The Travelling Caravan of Entertainment! The idea of this is simple: I would like to keep a calendar of regular events of variety of interests, research talks, fight nights, puzzles, chill out and chat evenings and so on at a variety of appropriate places. Any who wish to host something or simply put forward an idea, please let me know. Let's keep the activity moving!
  5. 9 points
    Sushi

    Scene Redesign Challenge

    This is my first time coloring a scene, and I like to focus on small things, even it can be unnoticeable & time consuming. I don't exactly remember the first day of my journey, it was a long time ago...but I still remember the mixed feeling about it. It was like playing an escape room, so many puzzles and hidden messages around me, I can't wait to click everything and search for clues. but there was no one in the Paper Cabin, then I met the Shades and the little girl (in story mode)...well, little bit creepy but I like it very much, the unknown is beautiful. Also the Paper Cabin was like a safe room to me, I was extremely curious about the "outside world", but I always go back there when I feel lost. Although it's not the place for beginners anymore, it is still one of the meaningful place in MD.
  6. 9 points
    Chewett

    Alliances, Guilds, Etc

    As to alliances, their structure and importance in MD is being reworked on the backend. Its no secret I and many others in MD have agreed that the current setup, especially the loyalty requirements of the leader, is not very "MD". The initial idea of loyalty determining the leader was always thought to be good. However since loyalty was gained in a number of ways that are not representing actual "Loyalty" to the land, it became pretty moot. Many of those who read this will have been asked about their thoughts on alliances over the past month, by a number of people. I have asked a couple of people to talk to people and gets ideas for a better "alliance" structure. Its something that has been on the back burner for years because its never really sat well with it. Once I can summarise the opinions I will be posting it publicly and then people can give their final opinions before I finalise an idea and start planning the changes codewise.
  7. 8 points
    Sushi

    Character Design Challenge

    Time's up~ First of all, thank you for your participation & inputs! It's more than I expected and I really enjoyed reading all the submissions. It's hard to choose coz I like all of them, especially Vicious, Aia & Ailith’s stories! I think their stories are very dramatic and more engaged with the MD theme. Also it’s interesting that Ungod’s story reminds me of a Japanese horror manga “Tomie”, and Fang actually created a love story/backstory of himself, Nava was very close to the deadline but he made it. So congratulations! I changed my mind, everyone will receive a reward~ (I should find a judge next time :P) Aia - the avatar & a colored item artwork Vicious - colored item artwork Ailith - colored item artwork Ungod - b&w item artwork Fang - b&w item artwork Nava - b&w item artwork *you can sell/trade/give away the rewards whatever u like. I will contact the participants individually via forum pm. 🧙‍♀️
  8. 8 points
    Ailith

    A gift for Draconas

    Those of you who know me fairly well know that I sleep in the Drachorn Lair next to Bernard's left foot. Thanks to the kindness and hospitality of the Lair's inhabitants Draconas and Burns, I feel like I am welcome to stay there despite the fact that I do not seek to become a Lair Keeper. In my evenings keeping Bernard company, I have spoken to Draconas many times and I know how much he longs to go home, his love for his beloved rider and the respect he has for many who have resided in the realm. The one thing that still eludes him is a source of food that is big enough for one as great as he is. He has told me many times since I met him of his wish for a certain type of tree which bears fruit of his favourite food from his own realm. Though I have no magic or power to grant him such a tree within the realm in thanks for his friendship, I have drawn how I think such a tree would look and how I hope it would appear in MD. Draconas, I hope you enjoy this gift and accept my thanks.
  9. 8 points
    Chewett

    Bye bye MD

    Please note that, when Nava says MD will not exist, they mean for them. Mur, myself and everyone that work with us are very committed to MD! Best wishes Nava
  10. 7 points
    [07/06/19 07:36] :Aia steps into Deathmarrow, taking a moment to gaze at the full-moon peering through the spires [07/06/19 07:36] :Aia turns to Lazarus and curtsies in greeting [07/06/19 07:37] Aia:Ah, Lazarus; this were quite the change in scenery from our usual sacred grounds; and yet, I sense of auspicious omens. [07/06/19 07:38] :Aia glances at the Shade in the corner [07/06/19 07:39] Aia:Wer't safe to commence of sacrament in its presence? [07/06/19 07:40] Lazarus:We are [07/06/19 07:40] :Lazarus appears from the dark cave behind him [07/06/19 07:42] Lazarus:With the blessings of the Shades, we can commence the ritual [07/06/19 07:42] :Lazarus thrusts his walking stick on the ground and chants, motions Aia to bow down [07/06/19 07:43] :Aia bows deep and low [07/06/19 07:44] :Aia joins Lazarus in chant [07/06/19 07:44] :Lazarus looks up to the sky and chants to the Moon [07/06/19 07:45] Aia: *chants* Through death and darkness life arise [07/06/19 07:45] Aia:Thy glimmers do ignite the skies [07/06/19 07:45] Aia:Cast shadows upon Necrovion's palace [07/06/19 07:45] Aia:And from within, restore the balance. [07/06/19 07:46] Lazarus:Luna, I ask you to bless your Daughter, Aia, with strength and perseverance so that she may traverse these lands safely [07/06/19 07:47] :Lazarus turns to Aia [07/06/19 07:48] :Aia nods to Lazarus and produces an intricately carved silver chalice [07/06/19 07:48] :Aia places the chalice in the moonbeam on the ground and fills it with elemental rainwater [07/06/19 07:48] Lazarus:In the name of Necrovion and of the will of the Shades, I bless you, Lady Aia of the Eclipse [07/06/19 07:49] Lazarus:A rebirth of Tainting. May you be exalted and held high by your peers and enemies alike [07/06/19 07:49] :Aia solemnly nods [07/06/19 07:50] :[Spell] Arise Aia [07/06/19 07:50] Aia: *lifts the glowing chalice* Solemnly do I receive; [07/06/19 07:51] Aia:Fervently do I believe [07/06/19 07:51] Aia:Mine vessel ever thine to shape [07/06/19 07:51] Aia:Thy blessing ever mine to take. [07/06/19 07:52] Lazarus:Rise and show the realm who you truly are. Rise, Aia, Daughter of the Moon: Priestess of the Moon's light [07/06/19 07:52] :Lazarus bows to Aia [07/06/19 07:52] Lazarus:My lady [07/06/19 07:53] :Aia drinks the tainted waters from the chalice and rises, her new form unfolding before Lazarus [07/06/19 07:54] :Aia spreads her new wings [07/06/19 07:54] :Lazarus stands up [07/06/19 07:55] Aia:Blessed Lazarus; what a wondrous gift. [07/06/19 07:55] Lazarus:You look divine, my lady [07/06/19 07:56] Lazarus:Such a being is worthy of a corpse Knight, I feel honored to be yours [07/06/19 07:56] Aia: *blushes* I am ever changed, of thy blessing. [07/06/19 07:57] :Lazarus nods [07/06/19 07:57] Aia: *beams* And ever blessed to have thee in mine service. [07/06/19 07:57] Lazarus:I hope that you adore the taint [07/06/19 07:58] Lazarus:For it is the most beautiful thing [07/06/19 07:58] Aia:I accept the taint as mine own. [07/06/19 07:59] :Lazarus takes his walking stick and distances himself from Aia\'s magnificence [07/06/19 07:59] Lazarus:I'm afraid I have to part ways, my lady, if you will [07/06/19 08:00] :Aia nods [07/06/19 08:00] Lazarus:I shall see you soon [07/06/19 08:00] Aia:I shall remain; I believe Necrovion may need of our service. [07/06/19 08:01] Lazarus:I see, I am glad [07/06/19 08:01] :Aia draws up the many folds of her dress and curtsies low to Lazarus [07/06/19 08:01] Aia:May the taint ever remain as witness to Necrovian blessing. [07/06/19 08:02] :Lazarus bows to Aia and walks backwards until he disappears into the darkness [07/06/19 08:04] :Aia spreads her wings again and flutters them a little [07/06/19 08:05] :Aia used the Acousticremains stone to temporarily learn the Acousticremains spell [07/06/19 08:07] :Aia audite [07/06/19 08:08] :Aia audite [07/06/19 08:08] :Aia frowns [07/06/19 08:09] :Aia audite [07/06/19 08:09] Lazarus: (Lol change casting words maybe?) [07/06/19 08:10] :Aia audite reliquiis [07/06/19 08:11] Aia: (maybe it seems to hate that word) [07/06/19 08:11] :Aia reliquiis [07/06/19 08:11] Aia: (nope... okay) [07/06/19 08:11] Lazarus: (Does it have asterisks?) [07/06/19 08:12] Aia: (yes... two on either side like the other spells) [07/06/19 08:12] Aia: (what...) [07/06/19 08:12] Lazarus: (Try getting rid of it perhaps) [07/06/19 08:13] :Aia murmure [07/06/19 08:13] Aia: (argh) [07/06/19 08:14] :Lazarus failed to cast a spell [07/06/19 08:15] :[Spell] **audite murmure** Aia
  11. 7 points
    Ailith

    Mirrors and Reflections [Caravan Event]

    Greetings One and All. Welcome to the first event of the Travelling Caravan of Entertainment. I cordially invite you to Angien's Ferry on Day 152 of Year 14, server time 17:00. The theme of the evening will be: Mirrors and Reflections. Bring any prepared entertainment on this theme: Examples could be a poem, story, art, music, research speech etc. I will prepare some things also in case they are needed. We will feast and fight until the early hours, perhaps even blessing the combat of the evening with mirror magic if those that have it will cast. Please ensure that all the entertainment prepared is MD related and in good taste. There may be rewards if there are any outstanding contributions. (The date is Saturday 1st June, from 5pm GMT)
  12. 7 points
    fallen god

    Birthday Cooking Quest!

    Ah, one of my original recipe, discovered by accident as I terribly messed up another recipe. I present, tender roasted Grasan ribs, coated in BBQ sauce. The recipe is as follow: Ingredients: A rack of Grasan ribs, butchered into pairs A bottle of soy sauce, sold inside the Wind Sanctuary Thin foils, made out of a certain food-safe metals mined inside Golemus, manufactured into thin sheets by the little mans A fine bottle of malted goodness (I remembered of a player whose role was a pub keeper, can't recall exactly, sorry) Various herbs that you may find suitable for a rack of ribs, procured from the depths of Loreroot A big Loreroot onion Wild garlic and pepper, found outside the gate of Marind Bell A fine bottle of sauce, suitable for your taste Honey, in the forest surrounding Wasp's altar Recipe: Optional: Marinade Coat the ribs in soy sauce and add a few crushed garlic cloves. You may add any other seasonings and spices that you deem fitting Leave, covered with a thin piece of paper, so that the meat is completely sealed from outside air Steaming First, finely chop the onion and crush a few garlic cloves. Dice any additional herbs you may wish to add. Lay your ribs down the thin metal sheet, one pair of ribs per sheet. Rub them with pepper and any other herbs as you deem fitting Add onion and garlic, three cloves and half-a-handful of onion per pair Shape your foil into a small curve, then pour the fine, golden malted liquid, not so much that it spills, but not so little that it couldn't coat the meat Wrap up the meat, so that the liquid can surround the meat inside the metal sheet. Using a large pot, pour in enough water to be ankle-deep, then place a small steamer base down, so that it create a nice, dry surface, away from the water Place your ribs inside the pot, and shimmer for 1.5 - 2 hours, depending on how tender you wish your ribs to be Close the lid and wait, take caution as the water may fully vaporize, in such case, simply add more (hot) water. Coating and roasting First, remove the ribs from the foil, gently tap with a piece of water absorbent paper, or left to dry on a rack. This is to ensure the coating can stick to the meat properly, and the meat can caramelize properly. This is important. Place it in an oven tray, and roast over high heat for 10-15 minutes, to achieve caramelization. Alternatively, wrap again, in a new, clean piece of metal sheet, then grill over open flame to taste. Cover the ribs with your preferred sauce and honey, with herbs that you deem fitting. The final rib should have a nice, caramelized surface, while retaining its inner moisture and tenderness. A well-cooked rib should be tender enough that you can directly pull the bone off. Serve with roasted/mashed potatoes, salad and a good mug of golden malted liquid. A few notes on debugging your ribs: If it's not bone-pulling tender, you did not steam it long enough. If it's mushy, vice versa If it's too dry, you grilled/roasted it for too long. For the caramelization process to take place, you need to have high heat in a relatively short period of time. Or that your rib is of garbage quality.
  13. 7 points
    Herewith find a log of the recent occurrence at Wasp's Totem, which did find occasion to be bathed in nightfall.
  14. 7 points
    This quest had originally been written some years hence, but Aelis hath recently solved it, and did advise me that he enjoyed it immensely. I presently reward all who successfully complete this quest from mine own inventory, although I should like for sponsorship, or a Spell-Document, to reward those worthy; in time past, Tarquinus did grant his Spell-Document to those that solved this quest. Currently, for those that solve it, I offer a 13th Anniversary Hollow Warrior (only a single one doth remain), or a choice of a Root Warrior, Imperial Aramor, or Sharptear. If these do not suit, I am willing to grant a prize of credits commensurate on the quality, and elegance, of the solution. It seems that the demon of the realm, Mur, hath declared the Realm of MagicDuel to be, as it were, a cube. I imagine, then, that had such a realm originated in different orientation, that Night may be a more common occurrence. Likewise, the cube in which all may come to this realm may resemble, or echo thus, this formation. I wonder then, if I were to model such an orientation, would a different orientation, and thus, outcome, be possible? If I were to mark one surface of a cube with an arrow, pointing to the north, with the marked surface facing skyward, such that it were opposite to the surface that doth contact the flat surface, and place such cube on the flat surface, such that it does not, and cannot slide, but roll, and flip over its edges when gently pushed in any of four directions, would it be possible to return the cube, in any number of the aforementioned moves, to the original space that it had occupied, with the difference that this cube must be oriented with the marked surface facing upwards, and the arrow pointing to the East; toward the Tribunal Lands, and Dominion of Mur? While the answer may be yea or nay, such a solution must come with impeccable logic, and reason, rather than endless tirade. If the answer were yea, a solution, or sequence of moves, shall satisfy, while if the answer were nay, provide impeccable reasoning, or proof, wherefore it were so. I accept proofs or solutions only via private message, either upon the Forum, or within the realm. A transcription of the Common-Tongue, for the purposes of readability: "Imagine a cube, marked with an north-pointing arrow on the upper surface, on an infinitely large flat surface. You can roll the cube over any of its edges as many times as you like, but you can't slide it and you can't turn it in place. Is it possible to return the cube to its starting location, except that the arrow is on the upper surface and pointing to the east instead? Either provide a sequence of moves which allows this, or prove why it is not possible."
  15. 7 points
    Vicious

    Where have the years gone?

    Gosh, it's been quite a while since I've spoken to anyone here. Even the odd person I kept in touch with, I have the last messages sent... A year ago. I'm reading over stuff, thinking about the past and the people in it. It's weird to think that other people have been getting on with their own lives. I kind of imagine the people that "lived" here as not ever really ageing or changing in the least. Obviously, I watched people change in front of my eyes and just didn't really ever notice it. I wish I could hear everyone's stories since the last time I spoke to them, to see if everyone else has changed as much as I imagine they have. I'd be surprised if they hadn't to be honest. I'm don't know how things are going at the minute. I haven't asked, I don't really want to. In my mind, this is the place it always used to be back when I used to frequent it. There's honestly a special place in my heart for the people and places here, and it makes me tear up a little to type that, feeling silly as all heck as I do. I don't know whether this is a Hello, or a Goodbye, or what else it really could be. Something I can't put into words. That's a bit unlike me, these days. I like to think that I'm just a tad more articulate, flowery, expressive, whatever. I've had a lot of issues with expression in the past. Perhaps I wanted people to notice when I radically changed? I don't think they did, or they were kind enough to not point it out in a rude way. Maybe that's why I chose this sort of shapeshifter persona, despite how outright irritating that must have been back in the day. I loved to play characters and switch things up, and I think a lot of that was finding myself, as sappy as it reads to my own eyes. I guess my real point here is just in a way that I probably gave off a lot of wrong impressions. I don't mean that in a fake way. I'm not really planning on re/kindling up a bunch of friendships. I didn't know how to get across what I wanted sometimes. Fake hostility probably came out a lot as real hostility. This applies to EVERYONE I ever spoke to at any point. I can't say I've ever... Really, truly, actually despised anyone here, or even remotely disliked anyone for longer than a minute. No, not even you. It's bittersweet to read over things. Surprisingly, more sweet than bitter. I can't put my finger on it. I feel detached from who I used to be, though as a few people have alluded to in the past, I'm a different person entirely publicly and privately, normally. Maybe some of you haven't had a break (and I type that assuming this is going to be read by anyone, I'm fairly sure it isn't.) Maybe you're thinking about what a random little thing this is. I sure am! I've been gone for years though, I think, and think I needed to say something, though I know I've said things along these lines before, but perhaps not as heartfelt as it is now, with all the experience and knowledge I've gotten under my belt since those times. Anti-climax. Apologies. Sorry for being an annoying little s- sugarcube. I appreciate beyond what I can express in words all the things that you did for me though, intentionally or not, well-intentioned or not. I love you all, best of luck in whatever you've moved onto since we last spoke, and I hope you're all as young-at-heart as you were back then too. Here's to... I guess... Seven years ago? ~VC
  16. 7 points
    Aia del Mana

    A New Aramor Assembler

    A vision of the Aramor Assembler upon the Island of the Gateway; at suggestion of Azull. This doth consist of a Crystal, which doth catalyse of the Fenth to assemble of an Aramor, both from existing parts and missing ones, which the Fenth readily doth form. Again - this were merely a sketch, and I am no Sushi.
  17. 7 points
    New here! just making my presence known to all.
  18. 7 points
    Aelis

    Design your own animated Golem

    Behold my creation: I call it the Sleepy Wind Golem! xD Core components: Hope you enjoy it! haha
  19. 7 points
    Ailith

    Logs of kills and revivals

    I would like to request a log of both kills and revivals be made available for all to see so that the entire population has access to data on who gets killed, how often and by whom. and examples for headers might be: Player Killed, Killer, Date, Time, Kill Method / item used and Player revived, Reviver, Date, Time, Kill Method / item used I believe that this information belongs to the entire population, and I can see no viable or arguable reason why such logs may not exist. They could be placed in MDA with the logs of item transfers etc.
  20. 7 points
    Muratus del Mur

    Bye bye MD

    I am always sorry when a player of such presence leaves, but i am also not sorry for not changing my decisions just to make someone stay. I think now i understand your request better. It is a behaviour pattern i kept seeing in md, when someone is about to leave anyway, they make the most absurd requests knowing they have nothing to lose. Anyway, you are always welcome back! And even if you think that me or MD, won't exist, i think MD still hold secrests to fuel your thoughts, and you are welcome to check back from time to time to see what i mean. As long as i physically exist and can still type, md will be my main creation..and even if one day it will be empty, i will still continue to develop it and bribg valuable things into it. And when i won't be around, you still have chew to 'worry' about...so don't count on md's end too soon 😛
  21. 6 points
    Aia del Mana

    Character Design Challenge

    Many thanks to Sushi for creation of this contest, and also for such generous provision of reward, each of which I note requires of significant time and effort from thine own tireless being. I certainly did not expect to win this avatar, but I promise it shall go to a character worthy of its beauty; I vow that it should not stay locked within a vault, but be displayed by one who shall provide of further depth to her being.
  22. 6 points
    Upon recent events I did find myself within the Dead, with little company, save for the Death Guards, a very kind wookie, and, in curiosity, a shade. This shade did say naught, but did pass to myself a small stone tablet, that which I do exhibit herewith. With time, I believe I did realise of its meaning, and did reveal it to the shade; who then finally did speak, in gratefulness, that it should finally understand of what its sibling did write. Those who message myself the solution upon the Forum shall be in contention for rewards that I have petitioned of Chewett and Ailith - a Wishpoint and anniversary creature for the first to provide its solution, and a second anniversary creature to the second to do so. Entries are now open, and shall close upon the close of the anniversary celebrations, fourteen days hence. I shall accept only of solutions in private-message upon the forum - entries posted elsewhere shall not be accepted.
  23. 6 points
    Ailith

    Golem's Reflection

    Golem’s Reflection Ailith kneels before the fires at Mount Kelle’tha and speaks the following words: “Truth. Balance. Reason” Before her an image of a broken antique hand mirror frame appears, with only shards and dust of the mirror remaining. Ailith nods and utters: “Truth. Transposition. Light” The shards and dust leave the frame and approach her, whirling around her for a few moments as though she had millions of stars surrounding her. “Truth. Entropy. Time.” They then coalesce to create three larger shards and move to hover in front of her eyeline, reflective surfaces facing her. Each holds a different image. To begin the quest, please find Ailith awake in game and during a conversation with her, ask “What did you see in the first shard?” ----------------------------------------------------------------------------------------------------------------------------- This is the first part of a longer quest that I intend to run in game from my papers. I am launching the first part only for the duration of MD's 14th birthday. This quest involves some writing, so success and rewards will come from the following criteria: Effort: Outstanding / Average / Minimal Content: Outstanding / Average / Minimal Relevance: Outstanding / Average / Minimal Effort means the amount of time and thought you spend on your response, Content means the consideration you have given to actually writing the response and relevance means how closely your response is connected to what I am asking of you. Please note: I will NOT be judging your grammar, spelling or level of written English if it is not your native language. What matters to me is your own personal style and expression. For the time period of the MD birthday, I will give the First and Second place entries an anni creature. (All contestants who pass the bar on the first section of this quest will be allowed to continue with the second part which will be published in one or two months)
  24. 6 points
    Ailith

    Design your own animated Golem

    Design your own animated Golem Following on from my recent research topic, I offer the following challenge: I would like you to design and create a Golem of your own. Use your imagination and skills to show the realm your wizardry by animating that which would not normally naturally move. Rules: 1) The golem must have a recognizable human shape 2) The size, materials used and method of energy is entirely at your discretion 3) The golem must have some manner of animation of its own volition for at least 10 seconds 4) The evidence for the animation must be in the form of a video clip 5) Please provide a picture of the core components as evidence 6) Somewhere in both pieces of evidence must be your MD name and the date Participants will be rewarded appropriately to reflect the time and effort it takes to complete their entry. As this quest has no end date, I would like to request this quest be pinned in some way to give participants plenty of time to think of, and create their entries.
  25. 6 points
    Aia del Mana

    Birthday Cooking Quest!

    Herewith, mine submission - Cow-Tree Phở - simplified from a family recipe of mine inhabitor. Instructions are included for those who wish to create of it in the other-realm, also. Requirements were as follows: Five units of pure elemental rain-water - enough to fill a large recipient Two units of Bones, obtained of a cow that doth grow within Ailith's mythical Cow-Tree. Bones excavated from Necrovion will not suffice. One unit of thinly sliced cow, also from the Cow-Tree Three seedling-bulbs (preferably of the onion-kind) One unit of rice-noodles; a rarity within this realm A handful of ground aromatic herbs; a handful of whole aromatic herbs One handful of Golemian Rock-Salt A handful of leaves from the basil-plant A sprinkling of ground pepper-corn Twelve full erolin-spheres; alternatively, a full heat-storing jar (twelve thousand points shall suffice). Fill of a large cooking-pot with elemental water. Source of some bones - a kilogram and a half thereof (I would hope, from the Cows in the Cow-tree, rather than that excavated within Necrovion) - that with much marrow were ideal for this recipe. Sprinkle some ground aromatic herbs, and some that were not ground. (Those within the other-realm may use of some Five-Spice, and some whole star anise) - a generous handful shall suffice. Place within two large seedling-bulbs (those of the other-realm may know of these as onions; the brown or the red equally suffice). Do not slice of these into smaller portions; some incomplete cuts shall suffice, such that the water may permeate of them, yet not cause of disintegration. Add of some erolin-heat, and simmer for two to three hours, then, set aside to cool overnight (one of the other-realm may use a refrigerator to aid of this process). Once cooled, one shall note of a coalescence atop the broth. Carefully remove of this and discard it. To complete of the broth, add of some Golemian Mineral Salts to taste; one of the other-realm may, in preference, use of fish-sauce. Prepare of some rice-noodles; these are indeed quite rare within the realm; one must find a place to grow of rice, and reap of it, and cast them into flat sheets; one blessed of the other-realm may find it easier to purchase of these, and mine inhabitor doth quite recommend of that which were fresh, and not dried. If one may obtain of the fresh kind, soak in boiling water for two minutes, and strain of the water. Add of sliced onion-bulb, and of raw, thin slices of cow, from the mythical cow-tree. Finally, ladle of the broth (ideally, it were close to the boil at this time) over the dish, and sprinkle of some ground pepper-corns and basil-leaves. One so inclined may add of bean-shoots, or of further heat-spices, but this were not mine own preference. Serve hot; stir to cook the beef until it were cooked to thine own taste.
  26. 6 points
    Nimrodel

    Scene Redesign Challenge

    I do not have time to conduct a quest or design a new scene. But I still want to participate in at least one quest, for old times sake. This picture is years old, designed by me for a Christmas scene decoration quest, one of the five or six scenes I designed for that quest. I liked another picture and therefore chose that one for submission. However, nothing in the world can match the strong feeling of nostalgia I get when I see this pic, the hours of labour it took me to create this one tiny frame, paint, erase and repeat, paint, erase and repeat, I even used to get headaches due to spending hours in front of my laptop... The sole purpose of it being wanting to win the best questor award at the end of the year. Beating dst at what she was incredible at, seemed like a badge of pride to wear during those days. Still is. All of it began in this paper cabin as Esmerelda. The funny part is, after I finally understood what I wanted to do in this game, I created a new character named Nimrodel, as you know me now, and I didn't start the game in Paper cabin at all! Mp2 testing was going on, and I started the game in golemus, at wraith's wreck if I remember correctly, ate Grido's brains asking too many questions, stumbled upon some super secret golemus meeting which I remember nothing about (all I remember is they kicked me out respectfully asap). And after that began my journey as Nim to the person you know me as on today. I may not have been there for all the 14 years of MD, but every single day that I get to experience this... Phenomenon, is a new lesson, a new experience in its own. Here's hoping to be able to spare more time in the near future, Happy Birthday MagicDuel. Wish you many many more to come...
  27. 5 points
    fallen god

    Guilds - A Discussion

    Just a few two cents but, as of now, resources is a mess most without any practical application, and guilds do not have any significant impact whatsoever. It'd be great for the guilds to have some impact, such as the ability to maintain and provide better tools, and a way to protect the resources. The fact that resources are scattered throughout the lands, naught of caretakers, and there's almost nothing someone could do to fix resource regeneration nor punish those who crippled the environment. At the same time, the types of resources are too vastly different, yet governed under the same engine, essentially making them re-skin and re-name from one another (minerals regeneration? a lake having... 20 buckets of water in it?) A quick fix won't last forever, and a full fix requires re-thinking on how resources should be implemented from the ground up, in my honest opinion. It seems that it's all tossed up together with no sense of direction of how they'd impact gameplay. Hard to play make-believe with things that have no intrinsic values, which can't even be split and used for proper trading.
  28. 5 points
    Ailith

    Character Design Challenge

    And now for the story:
  29. 5 points
    I believe this shall be the most daring quest that I ever do create upon these Forums; it may end in utter failure, but it were my hope that it were not so. Among the most mysterious and poorly understood parts of the realm is Inner-Magic - that deemed such by Mur. In time past, there had been many who did possess a fragment of Inner-Magic to share with others of the realm, in reward for quests. I do believe Mur hath further fragments to grant, but this is not a quest that doth arise out of necessity; merely that I have been overly impressed of recent of the realm's brilliance. Thus do I offer this quest this anniversary: Create an Inner-Magic spell document, including all of its levels. The first were a description, and each level shall increase in depth; each level should be brief. An example of one in near-entirety may be found of the Timeless Shot spell - https://magicduel.com/index.php?pag=samplespell - do note of the complexity of thought required to conceive of such magic. Aelis hath offered to judge of this quest, as one of the coveted Soldiers of the Inner Sun. I shall provide them as anonymous entries, so that he may judge them based on their quality. The quest entries shall be judged upon the close of the Anniversary such that the prizes may be awarded, but it may be that this quest shall persist, if there were sufficient interest and exceptional submissions. Rewards for this quest were as petitioned from Ailith and Chewett - A wishpoint to the submission best judged, and anniversary creatures to those placed second, and third. Do note that I shall ask further for anniversary creatures in reward if there were an excess of submissions that Aelis should deem deserving thereof. Submissions, as with mine other quests of the Anniversary, shall remain upon the Forum only. If all the submissions are deemed insufficient in quality, I do reserve the right to change the rewards accordingly, but this too I shall defer to Aelis. There is no guarantee that these will be deemed even remotely sufficient to even attract a passing glance from Mur for consideration of implementation; yet, the realm's brilliance has not failed me thus far. Murspeed.
  30. 5 points
    This cipher was more difficult than usual, I assume archaic English was largely to blame (even though I'm sure most of us expected it will be archaic because it's Aia's quest), but I had some success with MD's ciphers so far so I managed to pass it after a few stepping stones. But the riddle was a killer for me No hints were really of substantial help, it was just a whole week of guessing after guessing. Actually the hints seemed like a quest for themselves What I want to say about Aia's questmaking... I think it's a proper MD style of a quest, and I would like her to continue to create such puzzles (and riddles), because they are proving to be a temporary brick wall, which can make players appreciate the adventure of solving it rather than steam roll. I would just suggest to remove the competition part, because it's a lot of stress trying to be first in something you're obviously having issues with If there would be a clickie quest with a permanent static reward, that would be perfect for this kind of quest difficulty. You leave it be for a while and then return to it with fresh mind and no time pressure. Thank you all for your kind words!
  31. 5 points
    Ailith

    Funtime Festival of the Fourteenth

    Funtime Festival of the Fourteenth So the birthday festival is coming to an end, and the last full night of the celebrations need... celebrating! I invite you to the Great Hall of the Sun on April 27th, Server Time 7pm until close for an evening of fun, frolics and fabulousness. It is an evening of contributions, and I humbly request offerings of entertainment and positive thoughts! Please bring with you something to entertain your fellow MDers, this could be: A story A comedy performance A poem Drawings that you have done of aspects of the realm A speech on something that interests you in the realm A song you created, as a link or as a roleplayed lyric A joke A puzzle for others to perform on the night An anecdote of a funny or entertaining moment you had in MD ANYTHING that you can do to perform that is relatively brief and entertains the rest of us! Prizes will be awarded to under the following titles: Most entertaining, Most thought provoking, Most prolific, Champion of the Celebration. There may be other rewards at my discretion depending on number and involvement. Don't be shy about contributing anything, all I want to see is a part of you in the celebration.. Even if it's a short joke or two line anecdote. So let's get ready for Saturday and HAVE SOME FUN!
  32. 5 points
    Vicious

    Typo and Grammar Fixes

    Decided to just throw this up. It's not vital to anything but there is some other stuff I plan on sending to Chewett privately. I didn't write this intending to be snobby or to criticise, and it's the curse of those correcting grammar to screw things up. Please note that I was educated in British English and learnt from British English style models, yet am trying to conform to an American English style. Pinch of salt, etc. [More Info] Tab Above Chat: Online UsersPlayers that were online in the last 60 minutes, or if they've just passed the location can be seen in grey, or will show in orange if they are at the location at that exact moment. (Correction) Players that were online in the last 60 minutes, or if they've just passed that location can be seen in grey, or will show in orange if they are in that location at that exact moment. I suppose you could use either, but this is arguably a more accurate determiner in this particular circumstance. The same goes for the preposition. You could say that you are "in" a location but it is more accurate to say that you are "at" a location. RP Reality RequirementThis is an indicator to/which remind/s you that some things are more real than others, even in a fantasy world, depending on how many observe the same "reality." How firmly you are anchored in MagicDuel's reality, or how careless you are about your role-play (RP), will probably determine your future in the realm, but for now it's just an indicator. This is an indicator that reminds you that some things are more real than others, even in a fantasy world, depending on how many observe the same "reality". How well you are anchored in MagicDuel's reality, or how careless you are about your role-play(RP), will probably determine your future in the realm, but for now it's just an indicator. Again, awkward determiner use, and then there's a full stop outside the parenthesised "reality," which American English style models would most likely disagree with. The adverb firmly is more accurate than well. Having Roleplay(RP) is acceptable but it's easier to read if split up. Below is a description of each Reality Requirement: - Intimate: 2 or less people. RP is unrestricted, reality is irrelevant between two people if both accept the fantasy. - Loose: 3 to 5 people. RP can go wild, but common sense is required. As long as the other few accept it, most things are fine. - Moderate: 6 to 10 people. RP is considered real only if it is based on proof or good logic. Your avatar may give you elements to support that logic as well as your inventory items, a very well established role in a clear and distinct activity, things in the current location/scene, or abilities you posses.- Strict: 11 to 30 people. Only real things, irrefutable to anyone present. These are the things you can do based on your actual abilities such as spells or special interfaces, actions supported by your inventory items, fights, and other interface supported actions. Simple logic without a real base to support it is not enough to form reality under this level. - Real Only: 31 or more people. In large groups, only what you can do in such way that is undeniable to anyone observing it, can pass as reality. What you do under this level should be stricter than the strict level and as real as it can get, so that nobody can say or think "no you couldn't possibly do that" or "you are making things up." Below is a list of what each Reality Requirement means. - Intimate: 2 or less people. RP is unrestricted, reality is irrelevant between two people if both accept the fantasy. - Loose: 3 to 5 people. RP can go wild, but common sense is required. As long as the other few accept it, most things are fine. - Moderate: 6 to 10 people. RP is considered real only if it is based on proof or good logic. Your avatar may give you elements to support that logic, your inventory items, a very well established role in a clear and distinct activity, things in the current location/scene, or abilities you posses. - Strict: 11 to 30 people. Only real things, irrefutable to anyone present. These are the things you can do based on your actual abilities such as spells or special interfaces, actions supported by your inventory items, fights, and other interface supported actions. Simple logic without a real base to support it is not enough to form reality under this level. - Real Only: 31 or more. In large groups, only what you can do in such way that is undeniable to anyone observing it, can pass as reality. What you do under this level should be stricter than the strict level and as real as it can get, so that nobody can say or think "no you couldn't possibly do that" or "you are making things up". You could write: Below is a list of Reality Requirements and what they entail. This is less pretentious? Also, there should be a colon before a list ideally. Instead of overusing colons, I decided to use As Well As to begin a list. There's also a stutter in consistency when the last listed Reality Requirement doesn't have people on it. It's obvious, and people know, but it just helps. Again, I've moved full stops to inside the quotation marks. Fantasy is not chaos, sometimes it's more real than you think. Understanding what "real" means, or should mean, is a big step forward in understanding what "fantasy" really is. Fantasy is not chaos, sometimes it's more real than you think. Understanding what "real" means, or should mean, is a big step ahead to understand what "fantasy" really is. Ahead is a bit out of place here. Not an incredibly major issue really. Looks wonky is all. Typing * [asterisks] around your text will turn the text contained blue *like this.*Typing ( ) [brackets/parenthesis] round your text will turn the text contained greyish. (Like this.)Typing links to people's public profiles, forum topics, youtube or wikia pages into chat will generate a link to them, looking like this: [Grido's profile], [Forum link], [Video link] or [MD Wiki: Chat]. Typing * [asterisks] around your text will turn the text contained blue *like this*.Typing ( ) [brackets/parenthesis] round your text will turn the text contained greyish. (like this).Typing links to people's public profiles, forum topics, youtube or wikia pages into chat will generate a link to them, looking like this; [Grido's profile], [Forum link], [Video link] or [MD Wiki: Chat]. Just moving full stops to the inside of things. Also, the semicolon is being used here instead of a normal, full colon. Location ViscosityViscosity of a location determines the increase or drop in action point(AP) cost for moving or using clickables in that location. It is determined by how often the place is visited by yourself or others. Visited more recently, the location memory becomes more fluid and fresh, thus the AP cost is less. Viscosity builds up over time and makes long forgotten places even harder to access. It is possible that the viscosity will render certain deserted places fully off limits if nobody visits them for a long period of time, or make other locations that have a naturally high AP cost easily accessible when when more people go through them. The value and its influence is shared by everyone in the same location. Location ViscosityViscosity of a location determines the increase or drop in action points(Ap) cost for moving, or using clickables in that location. It is determined by how often this place is visited by yourself or others. Visited more recently, the location memory becomes more fluid and fresh, thus the Ap cost is less. Viscosity builds up over time and makes long forgotten places even harder to access. It is possible that the viscosity will render certain deserted places fully off limits if nobody visits them for a long period of time, or make other locations that have a natively high Ap cost easily accessible when when more people go through them. This value and influence is shared by everyone in the same location. Action Point cost rings better than Action Points Cost. The comma used simply breaks up the sentence and makes it less flowing. This place as opposed to that place feels strange. AP only capitalises the A in a few places for some reason. The use of "This Room" feels very specific? Gosh, this is a draining and arduous way to do things! I'll consider different ways of doing things, but I'm taking a short rest for now. I hope I'm excused for posting in this thread multiple times? Chewett, expect a few PMs your way on some spoilery corrections.
  33. 5 points
    Ungod

    Let's design... a radar?

    I'll quote from ann. 4626: There is a feature that i wanted to add for many years, but i waited for artworks and never managed to get/do some that i liked. The weirdest things bug me - and that glowing thing with letters in it that stays between 'boxes' does. Let's design something that Mur will (hopefully) like and put in the interface. There are no rewards for this, I have not been asked to do this and chances are we'll fail. However, it's your chance to design an interface thingie. Here's my idea:
  34. 5 points
    Ungod

    Blessings

    I will post this half-finished project because I cannot get the results I want, the way I want them. My goal was to discuss the subject with all who are awake and willing, but while doing that, I realized I cannot reach my goal this way. I have heard different opinions from everyone, there were no two alike, and while I enjoyed it, it's making things soo difficult. What follows are my own thoughts, although some were created only by talking to others. 'To bless'' or ''to curse'' are terms associated with religion, magic rituals and other esoteric. Yet to bless is nothing more than wishing someone well and to curse is nothing but wishing someone ill. Words are not even needed; it is intention that puts things in motion. What we do, what life does in general, needs no explanations, no definitions, no descriptions. Yet we come up with categories, definitions, rules, because that is a path we create in the sea of chaos. So I try to describe this concept of wishing someone well, although it needs no descriptions. A blessing is the act of wishing someone well. A blessing can be silent; words only augment the reality of a blessing. A silent blessing is an intention that came into existence - this is not something passive. A blessing is usually born in extraordinary circumstances. It can accompany great deeds or it can be humble, but it always carries comfort. Another way to augment the reality of a blessing is by an additional act - the gifting of a helpful item. Intention puts things in motion and is carried by material means, and the lack of a tangible aid either means the lack of such means or a deceiving act. A blessing reveals the bond between two beings. Because of this, blessing were and are employed in many 'businesses'. Living, you create and undo bonds, but the desire for bonding and the fear of severing makes blessings profitable, when they can be faked. A blessing can be seen as a symbol - a symbol of a union between two selves into an imperfect/unstable ''greater self''. This greater self can expand to family, tribe, nation, although with every level of expansion the blessing is losing reality. Since I like playing in Photoshop, those of you who wish to, can message me and I will add their blessing to the album I will be creating in a minute (that was another failed idea). As for discussing the ''paper'' I made, I'm available, but not in this thread.
  35. 5 points
    Chewett

    The current state of Stage 14

    This post summarizes the current state of stage 14 as I see it. I had a preliminary discussion with some Discord users and now I open it up fully to the forum. Please note that some, if not many, of the problems outlined here wont be solved in Stage 14. However these outline our current problems as I see them, so we can discuss them. I am mainly going to be focussing on the Server upgrades, as they have a hard deadline of flash going away, but the others I am opening up to discussion and I might interleave the upgrades with other work. Server upgrades (flash, php7) - These are making good progress and are my primary coding focus given the short deadline and large amount of work. The Job system - A new type of tag, building on what we half implemented Death - Is it working? Is it fair? Maybe we can make it more interesting. Alliances - What should they be? Guilds - What should we do with them? Resources - What are we going to do here then? Principles - How do you want them to be used? MP6 - What shall we do with the MP6? MP7 - What should it become? Torch Contest - Do people want the torch contest? HC/BHC - Another contest, should it run more regularly? LHO - Maybe more? Maybe remove it?
  36. 5 points
    Aia del Mana

    GWI Aramor Assembler - base

    A base for the Aramor Assembler, as Azull did suggest it were required in addition to the previous rendition - this were its second portion, as I did require of further paper. The base had once been a device to process of stone; but a Fenth did arrive upon it. Instead of becoming as the processor, it did take of the stone and increase in volume as a Fenth. It doth rise toward the Crystal catalyst of the Aramor Fenth; thus may one turn of Stone into an Aramor.
  37. 4 points
    Chewett

    What is Wiiya to you?

    Wiiya is something that is important in MD and in time will become more important. The question is, why is it important? This quest, which will run for a month or until an undetermined number of submissions have been received, In this post you should reply with a submission of up to 1000 words which explain what you think Wiiya is both to you and MD. Expanding on its importance and how it fits within MD's lore. The answers can reference other knowledge, other answers or be exceptionally personal to you. Please post all answers on this thread. Others are welcome to ask questions of your reply, which you are also allowed to answer. Any answers to questions put to you will not count in the 1000 words but will be judged as an appendix to your post. Rewards The winner of this quest, Judged by myself and Mur (if time allows), will be given 1 Wishpoint and 5 gold coins. In addition to spend the time working with me on the new Wiiya related plans. Other good points, replies and others will receive various rewards at my discretion. In addition those asking good questions of each other will also little somethings. (maybe even Wiiya itself!)
  38. 4 points
    Sunfire

    Equilibrium tourney IV

    The final round, this is it guys, the battle for the title... We have the Wookie on the left side, champion of the Lands of the East! And on the right side we have an experienced challenger, i present you Jubaris representing Marind bell! And in our battle for the third place we have an East matchup, SoS against CT. History coming to life again in this fantastic contest. I present you No one and Ledah, may the best Eastener win!
  39. 4 points
    MaGoHi

    Birthday Cooking Quest!

    Ok we are done with this and the winners are 1.Demonic God 2.Aia 3.Rophs thanks for cooking the all dishes looked very good
  40. 4 points
    Sushi

    Character Design Challenge

    Here is my new drawing~ lets play a little game with it! Use your imagination to write a dramatic backstory for this character/creature in the comment below. It must be related to MD, and connected to at least one player/place/alliance...etc. Try not to repeat ideas that others used, I'll pick the one I like most (after one week) and give you this avatar as reward, or a piece of custom artwork for your in-game item.(optional)
  41. 4 points
    Hey everyone, First of all, I’d like to thank Aia for inviting me to judge this quest 😊 The entries were evaluated on 2 main aspects: ‘Spell-docity’: The resemblance of its content to a real spell document (both in content and spell choice) Progression: How each level gradually evolves in complexity and the cohesion between levels While I really enjoyed reading your submissions, I have decided not to award a wishpoint to the winner. That being said, here is the final ranking: 1st: Malediction (lashtal) 2nd: Flight (Aia) 3rd: Explosions (Nepgear) Congrulations to the winning authors! PS: The entries were made anonymous beforehand so as to remove any bias. The authors were only revealed to me after I sent Aia my final decision.
  42. 4 points
    Sculpting Tools - Allows you to create figurines out of wood or other materials for players (Alternatively, Tiny Men or Aramors). (Could be used with Pure Gold, Iron Ingots, Crystals, Gems, Cut Diamond etc.) (Could allow for long-range spellcasting on a target, but have it be used up? Different materials could have multiple uses?) Requires materials and perhaps some heat. I second Ailith, an item that creates a jumplink would be great for when the celebration is over and the meeting casts run out. I was under the assumption that some scenes were already protected from jumping? Feathery Quill - Allows you to write on paper to create notes that you can pass around, or potentially even write on books with multiple pages as a physical item. Sun Orb - Turns the scene from Night into Day for a short time. Training Dummy - Creates an unkillable monster (Empty Aramor type thing) with a low attack reset time (or none) to train rituals on. No losses or wins can come from it. Sketching Pencil - Used with paper, allows the user to capture a player's avatar or a scene in their inventory. This can be viewed at any time. Requires heat. Incense Holder - Allows the user to burn herbs using heat, providing various effects, more random for unidentified herbs. Fungal Transposer - Converts 10 flowers into an edible mushroom which gives a small boost or restores missing vitality/AP/EP. Fungal Transposer - Converts 10 flowers into an edible mushroom which makes the user hallucinate. (Could be used for fun stuff like the Nightshade or to see things like the carnival or defeated monsters again?) Cold Mold - Coverts water into Ice, which reduces personal heat or the heat of a creature. Dueling Sword - Allows you to duel with another, rock paper scissors style. Players pick the consequences of losing out of 3 options, and the number of rounds up to ten. Both must agree to duel. Erolin Shard - Sacrifices VP and fills with heat, which can be transferred to items, but not yourself. Cleansing Brew - New tea recipe or something, cures debilitating effects. Uses minerals or crystals, water and heat. Flower Identifier - Converts the Flowers resource into a type of flower, or turns multiple into a bouquet of flowers. Treasure Hunt Shovel - Allows you to bury items and dig for them. Warm Cloak - Prevents Erolin loss. Viscosity Torch - Channelling Erolin heat reduces the room's viscosity over time. Each regeneration has an impact. Viscous Oil - Increases Viscosity in an area. Made from a mixture of herbs. Heat Pebble - Reheats cold tea for more heat. I have many more, though don't wish to take up the whole thread. Edit: A particularly evil idea came to me once I'd finished and posted this... Frying Pan - Converts baby creatures into yummy meals. Eggs become omelettes. Elemental eggs become elemental omelettes. Young Knators become Fried Knator Steak, and you can get some Grasan Rump too if you want. Requires heat, maybe some oil too. Just an idea
  43. 4 points
    Thank you for this quest Aia, it was very challenging and rather difficult to find a solution for, I'm not a 'quester' myself, but upon reading this one it had inhabited me for a couple of days that I felt like I just had to give it a go, or else the universe will implode. It was very well done and absolutely deserves a sponsorship and/or a reward far more valuable than what is currently on the table. I enjoyed every second of frustration it gave me. 😊
  44. 4 points
    Chewett

    New Titles - Job titles and RP titles

    Here I outline a plan which has existed since the titles were changed to having two at once. The reason this hasnt been fully implemented is that I have no desire to half implement something in MD, leaving it in a limbo state. I see this title change very important, leading onto both changes in the resource economy and alliance/guild system. The premise is this, instead of randomly picking two titles which you wear upon your character you have two titles. Roleplay Titles and job titles. Currently the majority of titles fall into category 1, Roleplay titles. These relate to you as a character and who you are. An example is the tag "Bringers of Light". This would be the main tag that is shown first on your character page. These are designed to be customized to you and slowly gained from your king, or similar. The second, and new title would is called the job title. If you have no roleplay title it will be shown as your main title however those that have a roleplay title it would be shown below that. The job title is something that would have an active and passive effect in what you do day to day. Examples of job progression Amateur thing doer -> Apprentice thing doer -> experienced thing doer -> Master thing doer -> chief thing doer Here while working on "thing doing" you will slowly progress in the ranks. Each "level up" in rank will require certain tasks to be performed, and in addition they will confer certain bonuses. You may need to learn from a master, you may just need to practice hard, or you may need consensus from a secret community of thing doers. The basic idea is that with job titles you can slowly progress them to a level wherin you become the best at doing the thing. At higher levels, you will gain access to better tooling, and potentially even access to the guilds themselves attributed to those skills. This may be one of the ways we start allowing other guilds into the game. Obviously consideration would be given to those currently in the guilds, as we wouldnt want to just say "You no longer have an alliance" What jobs could I do? Any! The idea with jobs is that like tags, you would be able to change them as you wish however there would be a cost. At the higher level of tags there would require a continual effort to maintain the skill. If you didnt continue to maintain it the tag itself would degrade to a specific level (e.g. to experienced). This base level wouldn't be able to be lost, but would show that while you may have reached a higher level, you havent practised the skills recently. Depending on the decay rate, you might be able to keep two or so skills at the highest level however the others would degrade. This then means you cant have one person who is the best at everything and encourages working with others who are able to get the higher level tools/ingredients that you need. Another facet to this, is that I wouldnt want to necessarily limit a players pick of jobs. While mechanically there will only be a certain set of jobs in the game initially I would welcome any player to put forward their idea of a job if they want to play it. Within reason if it makes sense we would look at implementing that job with its own progression tree. For example a water dowser may focus on a subtree where he works with woodcrafting to repair his buckets. Skilling both woodcutting and water dowsing at the same time. However since it is a duel skill, neither would be able to reach the higher levels. -- Opinions are welcome, but first we need to fix the economy.
  45. 4 points
    Chewett

    Death - A discussion

    Purely from a technical point of view, the death system is actually stolen from the Torch Contest system. When dead you are put into a state of being in the torch contest and this has some unfortunate consequences. Once we rework the death system and work out what we want it to mean by being "dead" we will certainly change this. However some of the big questions are death presents are: How limiting do we think death should be? Currently its actually quite a nice system in terms of allowing you to do some things, but not all. However this does need a bit of effort. I would be interested to hear opinions from others about how "far" the death system should go. Is it currently working well for those who died? I know in the past people have left from being killed, which is a great shame. By limiting the players freedom it can seem as if they are stuck. We need to ensure that this sytem cannot be abused to permanently keep someone out of MD. While this may seem as a good RP situation for some, for others it will involve them just not being in MD at all. Which is something we will want to avoid. Does this mean that killing someone is too hard, or maybe too easy? Opinions here are welcome. I know a number of you raised concern that death is only available to the elite, with a large amount of coin in purse to purchase a use of a tool, or the tool itself. Maybe a certain about of losses in a period of time would "Kill" a character temporarily? One such discussion point raised was that some people felt that potentially you should be left in your alliance when dead. The reasoning was that this would then allow people something to do during their death. This has some technical questions as while you can be a member of a land different from your alliance, I would need to check how well this works. Revival is always an interesting point of view, Either you require a friend or tool yourself, or currently I believe there is the grave wreath. There was some concern in discord that 1000 flowers is a large number to require, and certainly wouldnt be sustainable over a number of deaths. Potentially we need easier ways to revive for the loner type characters. Say after 2 months they are back? But even two months is a long period... Opinions here are welcome, this is a post discussing my and others viewpoints, I wont necessarily be solving these problems immediately.
  46. 4 points
    When asking public opinion about how people like to lose their stuff, consider what part of this mechanism is designed to bring tension/challenge and what is actually broken. You are a softer, less cruel ruler and i am/was , so maybe its good to "fix" this...on the other hand, i should remind you that the sort of tension ally system presents due to the loyalty mechanism, is an important factor that puts things in motion. One way to fix this would be to have a custom paramter/skill to define ally leadership, and keep leadership just for war-only alliances. For example a guild could determine its leader based on a skill that is obtained only from activity that involves that guild. In such a case, if you would want to do that, i should add that this mechanism based on a custom skill , should also allow anyone to revive a guild using that skill. alliances will remain subject to treason and takeovers, while guilds would be merit and involvement only. makes sense? ps. i could start implementing this if you agree, i have sort of a plan on how to achieve it... but its your decision
  47. 4 points
    Ailith

    Research and Connections clues

    I think higher level clues should be unlocked by achievements awarded from your own research and ideas expanding on existing research or introducing new aspects of it. To me, as someone who is interested in research, this must be an interactively rewarded part of MD. I don't want to just mindlessly unlock research by wishpoints I get from logging on a certain amount of days. I want to unlock it because I have worked to achieve it.
  48. 4 points
    samon

    Extreme Magicduel

    A few days ago I hit 666 land loyalty in one of the less common lands:
  49. 4 points
    Jubaris

    Land Voting (The Town Crier) upgrades

    I'm not sure how many times was land voting successful in MD, but it was rare for sure. It needs to change to make sense. The 'vote' power of those that didn't vote in combination with the lack of initiative of the land applicants is the essential problem. Originally I wanted to suggest for the vote power formula to change, but Ungod talked me over in another direction What I suggest is: 1) Citizen Voting Forum interface should be changed to introduce a welcoming and descriptive message of the land, containing helpful instructions (such as whom to contact for more information). 2) Applicant should have a text box to enter a message why he wants to join upon applying 3) Each citizen should get an inbox notification about a new applicant with their message from point 2. This should galvanize activity in the land voting matter. If it proves to be not enough, I'll continue with formula changing suggestions More thoughts from anyone?
  50. 4 points
    Ailith

    Golemus Totius [New Creature]

    To make the first level. At a special creation spot atop Mount Kelle'tha, combine the following: 50 Clay 50 Water 1000 Heat 1 liquid fire* * Recommended new resource. Meant to be VERY rare. Special aura, symbolising the epiphany or inspiration that comes from self knowledge: First level: [Inspiration] the glob oozes heat and energy, which boosts the power and initiative of the holder by 10% Second level: [Inspiration] the emerging figure emanates further energy, which boosts the power and initiative of the holder by 25% Third level: [Inspiration] now complete, Golemus boosts the power and initiative of the holder by 50%
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