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Showing content with the highest reputation on 11/04/2011 in all areas

  1. 1 point
    VonUngernSternberg

    The Grasan Replacement!

    Yeo. Thank you to all those who appreciated my work and thanks to Mur for the opportunity. In case you need to re-edit the picture, I can provide a version in a higher resolution by e-mail. It won't be a problem.
  2. 1 point
    xrieg

    Selling Rusty

    well, everybody has preferences. I believe current rate for fresh Rusty is about 4gc = 60sc..... Manda's asking 4gc 10sc is not extraorbitant; it's 15 credits that appear low considering it takes much more to get it from MD Store, if we want to compare
  3. 1 point
    phantasm

    A Better Understanding of a situation.

    most thought out predefined RPs are known by all parties involved. Not all great RP events happen off the cuff, many of them are finely tuned and discussed/invented over weeks or months.
  4. 1 point
    Seigheart

    [Lands of the East] Seigheart

    I appreciate your input Amoran, but if you noticed, most of the actions (some may have been neglected out of forgetfulness) were given the chance to be modified, changed or what ever by the other party. My items Cursed Gauntlet, Cursed Diadem, Elemental Amulet, Fishing Net, Flamberge all have a certain purpose in mind. The Elemental amulet contains the essence of each element. With the combination of Wind, and Fire, it produces a Fire Tornado. I think that is fitting, no? Cursed Gauntlet expressed its purpose today. Diadem has yet to be shown what it does.
  5. 1 point
    VonUngernSternberg

    The Grasan Replacement!

    [attachment=3289:IMG_1.jpg] "Mmh, finally. What a pleasure..."
  6. 1 point
    Eon

    WTS coins

    I would like to sell 10 gold worth in coins for 30 credits. It would be 6 gold coins and 65 silver coins. My pm's in game will be unblocked until I sell them.
  7. 0 points
    I'm having trouble understanding what Xrieg wrote, but here are my thoughts. Administrative spells are given for administrative uses. If these spells are cast into stones and given to others, they are no longer available for their administrative purposes. Therefore I do not think spells granted for administrative reasons should be allowed to be traded without restriction. I am willing to trust that those granted such authority can regulate themselves, but then again, I haven't yet been affected by the more widespread availability of such spells. I believe administrative spells should be used for administration. If I am mistaken and the purpose of granting administrative spells is to reward those given authority, why not substitute silver and gold? Certainly our community leaders should be rewarded; but we must determine if they have been rewarded sufficiently already, and rather or not these rewards benefit the greater community.
  8. 0 points
    No offense Xrieg, but when you have people giving away spells, especially the ones that probably were never ment to be given away, then there is an issue, and being able to idle without having to log completely out is and should be part of the game, though I suppose others will just say that you should know the risks if you idle, I still believe at the very least teleportation spells should have some sort of restriction or chance to fail.
  9. -1 points
    Amoran Kalamanira Kol

    The Grasan Replacement!

    [img]http://img.photobucket.com/albums/v681/JadeShade/grassytoes2.jpg[/img] [size=2]Edit: I think my scanner ate his toes. I'll have to fix that. Edit #2: Fixed! The image is now affectionately named 'grassytoes'.[/size]
  10. -1 points
    Manda

    Selling Rusty

    cois or tokened creatures must be the same amount that credits
  11. -1 points
    Manda

    Selling Rusty

    [quote name='asad' timestamp='1320339671' post='95224'] i dont know how many sc will make 15 credits [/quote] 70 sc
  12. -1 points
    phantasm

    WTS branches

    ill give ya 5 silver
  13. -1 points
    darkfire

    Selling Rusty

    Edit: Offer withdrawed
  14. -1 points
    Manda

    Selling Rusty

    [quote name='Grido' timestamp='1320361029' post='95244'] Last I checked, presuming you actually mean the same value of coins as creds (you might want creds more, so have changed the conversion), it's not 4/5sc per cred, it's around 2ish? [/quote] [quote name='darkfire' timestamp='1320380732' post='95251'] given grido's "2ish" conversion rate, I will bid 3gc (45 sc) valued at (22.5 credits) If you dont like this offer, I can withdraw it. [/quote] [url="http://magicduel.invisionzone.com/topic/10682-wts-coins/page__p__92995#entry92995"]http://magicduel.invisionzone.com/topic/10682-wts-coins/page__p__92995#entry92995[/url] Ahem 10 GC = 30 Credits so 5 GC = 15 credits 1GC = to 15 silvers so 5 GC = to 75 SIlvers and i ask for 70 silvers o yes i already said i have a ofer of 15 credits
  15. -1 points
    Shadowseeker

    Selling Rusty

    The ratio usually tends to be 2sc per credit by now, however given the count, people might pay 3- which I personally regard as a high price. So going by that 15 creds would be about 45 silver, AT MOST, usually being less.
  16. -1 points
    Shadowseeker

    Research!

    Skeletons Skeletons are one archtype of the typical monsters we encounter in nightmares, dungeons and graveyards etc. They are nothing but bones. Often even showing cracks or signs of age, however still moving- which is pretty much impossible without muscles, but they are animated somehow. The typical skeleton that we come across in dungeons (here named Skeletonis Dungeonus) is usually equipped with a shield and a scimitar or a sword of some sorts. A subtype exists which uses a bow and arrows and some reports even claim there are mage type skeletons, which albeit existing, is not seen often. I shall not dismiss it as a myth, too many reports speak of it, but I shall account for it as a rare type. Dangerous, even more than the other types however when one comes across. [img]http://4.bp.blogspot.com/_egME-wKAc1g/TH-uWwgj5qI/AAAAAAAAAqc/1xvbqkYR09s/s1600/skeletons3.jpg[/img] In nightmares, the skeletons tend to be still having pieces of rotten meat or the likes, increasing the horror effect. (Skeletonis Nightmarus) There is not much to say, they scare the people more, could even be classified as a rotten zombie subtype. The pale bone still partially covered by flesh and such would be indeed a scary sight- they also especially like to stay in the dark, popping out from nowhere. Since they rarely use weapons aside from their own limbs (especially if torn away from them), they are not as dangerous. The third one and most scary one IS a zombie subtype. The Skeletonis Graveyardus is the most dangerous, considering the bite will infect other people. Usually appearing first by sticking a bony hand out of the graveyard; we can speculate the Tormented Soul is indeed one of these, but luckily it does not bite us directly, but our creatures, which seem immune. Not fully, for the aura does steal stats, but no transformations happen. Note how we can find an example of this specimen on the Berserkers Charge. Usually the flesh is still halfway existing, but still bits of dirt and insects like worms will be crawling around inside. Since it is in fact a skeleton, it will only feel the damage to the bones, not the flesh. These skeletons can all be transformed into a Skeletonis Flammatus, thereupon losing all previous attribute and just turning into a flaming, burning skeleton. Dangerous touch, they at times wield weapons or just their flame. The flame is extinguishable by crushing the skull. Otherwise, it may be reduced, but will light up again. [img]http://4iphonewallpapers.com/iphone-4-wallpapers/main/2011_02/flaming-skeleton.jpg[/img] To fight against skeletons, one needs to dismantle their bones- by hand, weapon or whatever. However one risks them forming back again, which has happened far too often in tales for me to disregard. The first recommendation as weapon is a mace, to smash the bones apart. Blunt damage, not cuts, inflict much more damage. Fire only works so far, but also risks the transformations into the Skeletonis Flammatus. However, it removes all the flesh and then can be put out and by an expert macewielder trained in the arts crushed apart. The other best weapon you could use against skeletons is holy water- note however that it does no permanent damage, it will only slow and paralyse them, depending on their strength.
  17. -1 points
    Manda

    Selling Rusty

    well all know in MD shop silvers dont come alone come with a permanent boost and you need to pay to find those SC this is a sale where players post they bids if they want to pay more... it´s a free action [quote name='Chewett' timestamp='1320393789' post='95259'] that conversion rate is hideous and no one except eon has ever paid that rate. No point picking the higest ever price reached and wanting everyone to pay that. [/quote] glad to see that so............... The real price / price of sale Eon don´t pay. Eon sold (someone more pay to Eon) Maybe all players need to recosider a lot of offers when they buy and sell and no take the last higest bid for sell they resoursens, creats, items or things but well this won´t happen easily Ahem some players, bought in the past rare creatures and other things so cheap ...................... now. *errrrrrr* [i][b]O[/b] [/i] yes: [b] NO[/b]
  18. -1 points
    Manda

    Selling Rusty

    well the rusty is fresh so star the bid with 15 credits ------------------------ i have one bid annonymus 5 days till now 11/03/2011 (Col time)
  19. -2 points
    Chewett

    Selling Rusty

    that conversion rate is hideous and no one except eon has ever paid that rate. No point picking the higest ever price reached and wanting everyone to pay that.
  20. -3 points
    'Spell' is a 'spell'. No 'administration spells' - only those easy to get permanently - and those more difficult. If a very powerful spell was given to somebody it would be a sign of trust - and there comes responsibility. If the party in question appear to abuse it it would be taken away. If the spell is administrative special cases 3-4 casts should suffice and that does not allow to be imbued on a stone anyway. So far it was initial period for stones, so mistakes are bound to happen. They were few - and I believe now at least some ppl trade special/ powerful spells with additional provisions or very unwillingly. I do not think there is an issue here now. ... and in general: I never or almost never idle anymore. Simple and effective
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