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Showing content with the highest reputation since 01/18/2020 in Posts

  1. 3 points
    Perhaps rather than total crits count the scaling would be set to count of a specific crit type. For example if I have 40 Walking Trees and just 1 Chaos Archer the cost of recruiting another tree would be significantly affected while archers still remained low cost. Ofc, the % scaling could be higher in such case. That way collecting different types of creatures wouldn't be affecting recruiting, while farming would indeed be lot harder to do. Especially if the scaling referred to % of player's max Wi. Even to a point where binding another creature of a specific type could cost over 100% of one's max Wi.
  2. 3 points
    Some thoughts, although I fear mine understanding of the inner-workings of the realm were not quite as those who otherwise shape it: In regard to "worldly inertia" - I wonder if a simpler (or at least, singular) term for it were corporeality - that which makes one substantial; tethered to reality, rather than ethereal, that which were tethered to the aether. When one should recruit or upgrade of a creature, in example, or obtain of some armour, one may trade of her corporeality to bring that which she wishes into its own corporeality. Of Action-Points - mayhap, the concept may be described by Willpower (or even just Will) - one expends of this to perform of any movement or activity.
  3. 3 points
    lashtal

    Gates

    The history of mankind is a history of migrations. Be it for food, wealth, climate, wars or whatever. I think building walls, creating a 'us vs them' culture is kinda shortsighted. For sure it may have positive short-terms implications, from a strictly economic point of view. But we are expanding so rapidly, and our influence on our habitat is so dramatic, that we should start to think more in perspective, and as a "whole". OR, we could stop making children, realize we are fucked up anyway and walk hand in hand towards extinction, but that's a bit unpopular.
  4. 3 points
    Muratus del Mur

    MD Screen on big monitor

    Oh but MD needed this and quite badly. I am happy people give me feedback on the interface, i qm just not happy that i can't satisfy everyones taste with it To make it clear , without flashless interface MD would have permanently died in just a couple of months, making it impossible to migrate later. Flash support is being dropped by all browsers permanently, and is already disabled by default. Without a wider interface we would have been stuck in a pre 2000 style design, unable to add anything new and usefull to it. Without mobile friendly responsive, interface MD already paid a drastic price losing more than 70% of its audience. Without more space for tools and interface, the tools wpuld have been difficult to use, and they are md's future in what the gameplay is, and what things are being created for its players, by its players. All this made this new interface absolutely mandatory, and i am saying this for years, i just intervened now before it would have been too late. If this stagnates soon, it is already something anyone else would have taken many months of work to accomplish as it is now, and thats no overestimation. I don't afford to hire a couple designers to make a look everyone would like, and a coder to code it, and me alone this is what could do, Chew does his part as well, thats it, Period. I was hoping to get constructive observations, not the feeling that i disturbed you by creating something absolutely unavoidable, that you think its just my passing mood.
  5. 2 points
    I feel that the portal as it doth exist for most doth contain of much horizontal space, but find it rather odd that despite this, one needst scroll to access of chat-features. Furthermore, it seems that the scene artwork could be enlarged to take advantage of this for greater immersion within the scene, and also to allow for smaller, and therefore a greater number, of clickies within each scene. Attached were a mock-up of how I believe this may be improved; note that the scene artwork is scaled to 150% of its initial value, and the resolution were 1920x1080.
  6. 2 points
    i think a % can work if you making it a scaling percentage. so as you increase your max WI you can recruit a higher number of creatures. maybe that 30% would go down to 25, then 20, then 15, then 10, so it still rewards stat progression. if you have millions of WI to start with, making it a flat 30% is just going to feel punishing for having put in all that effort to get there and remove all sense of acheivement for putting in the grind. if it's 30% plus a flat number, then you can only ever recruit 3 creatures , however, if you have mililons of WI, it's going to take you MUCH longer to regenerate that 30% to be able to recruit another, than say a newbie with barely any. the solution to that would be to make WI regerenate as a % , but then again, then tha tjust removes the point of farming WI to begin with, and it might as well be the same fixed value for everyone
  7. 2 points
    Muratus del Mur

    MD Screen on big monitor

    Whatever solution i will find for this, needs to be something that works nice on any screen size. Having the bar on the right slide up and down when its already sliding left right, is not an option. I'll think of something, keep sending suggestions , i might see things from new perspectives
  8. 1 point
    this is it for now: the menu thing ges too complicated, and the heat orbs i dont want to, maybe later if i find something better but for now no. The layout is available under the second layout option, i will teak it some more probably
  9. 1 point
    Ungod

    The absence of snow

    My avi looks really sad in this...funny, I never would've imagined it being like that. Awesome. Dhyone, can you confirm the scene, please? Tomorrow I'll end the quest.
  10. 1 point
    Chewett

    The absence of snow

    I havent had as much time on it as I wanted but I spent a load of time setting up my Wacom again, happy days. Its pretty terrible but I enjoyed making it so I am very happy with the result I coloured the flowers in red as I liked the idea that poppies were flowering and there was a late snow. If I had more time I would embellish the snow on the ground with more flourishes and probably colour in the road a different colour.
  11. 1 point
    A simple mathematical method of scaling would be to make the WInertia required simply scale with the power of the number of creatures of that species already possessed. If one should set the modifier such that WInertia required = 1.2^x, where X were the pre-existing number already possessed by that player, this should allow for very significant scaling, and diminishing returns on larger values of WInertia. For example, if a creature were to cost 2000 base points, the second would cost 2400 - a slight increase; but the tenth would cost almost 12400 points, and the twentieth a little over 76000 points. Thus, increasing of these points were still of benefit, and more were always desirable, but one thinkst that she must vary of her ensemble.
  12. 1 point
    You have some very valid points, i might change my mind about the change. However i would still like to fix the original issue that made me want this change, maybe you have ideas how to. The creature prices for old players are meaningless, this allows absurdly easy farming of crits. Filling your creature slots should be increasingly difficult, not easier. The advantage given by Wi and more creature slots should mean you can grow more crits, but not faster or at basically zero cost. The way it is now, it takes away the challenge, and creates exponentially faster growing creature farms, so to speak.
  13. 1 point
    If you want to do a % value, which I think is a bad idea, add a hard cap like some of the shop items give. So either 1000 + 50% or 25,000 total. I don't think it is a good idea though, balancing on percentages is impossible, check out any looter shooter....
  14. 1 point
    The way it (still) is, the player had to do some efforts to get to some bare minimum values in order to progress. With percentage costs, that effort disappears, so keeping a fixed value apart from percentage would be a way to maintain it - if we consider this approach for new players useful. 'Farming' would be a bit harder with percentage values instead of fixed ones, but vitality is not that hard to regenerate. The (ex) value points were always the problem, though. You could get to -1mil VP from a fight with someone and it would take weeks to get it back to 0. If we had some way to regenerate WI easier, the percentage wouldn't bother us much. Then again, how do you increase world inertia?
  15. 1 point
    Ungod

    The absence of snow

    Wait, that's 1 month from when the quest started (Dec 24th)! So it means there are only 4 days left 😱
  16. 1 point
  17. 1 point
    Syrian

    VE/VP isnt visible in new interface

    i think it's going to get registered as win-ertia in many people's minds, which might imply it's about winnin or victory
  18. 1 point
    as i was preparing work for this i named that file Winertia ... what do you think, is it a usable "original" word?
  19. 1 point
    Ungod

    Gates

    Yea, a bit unpopular, I'd agree. I think that seeing the larger picture is something only some have the ability, luxury and desire to do, so I doubt pushing this burden onto the common folk is going to achieve anything. China, for example, did something great when implementing the one-child policy; of course there were major downsides to that, but I think it was the right choice for China (and the world as well). The irony of a 'us vs them' culture is that sometimes it manages to create healthier communities than the 'no barrier' culture; the downside is that sometimes it ends up all life. You're the first to take a 'pro' gate stance. Your arguments sound like those of a Roman governor. Too bad they left those Germanic tribes bribe them over the decades. Edit:
  20. 1 point
    Chewett

    VE/VP isnt visible in new interface

    I can do that once the Mur Madness has abated. Once we decide on a name.
  21. 1 point
    Chewett

    VE/VP isnt visible in new interface

    Do it
  22. 1 point
    worldly inertia or profane fluidity? like this negative vp makes more sense, because its not a form of debt, or anything monetary related, but more like when you get entangled in everyday financial concerns, its the feeling, not the value, you get my point? creatures you dont "pay" to recruit, as they are not mercenaries, they get bound to your soul as avatars to represent parts of who you are in a fight.
  23. 1 point
    I have a wild thought...vp (value points) is clearly at a concept at conflict with other things refering to trade/monetary value , such as coins. Vp is not really behaving like monetary value at all, you can't use it for trading, and it doesn't have a rarity based value...it is more like vitality but more static, nothing like a resource. How about renaming it and giving it a different perspective to better reflect its behaviour? We have heat, thats obvious, vitality, that is decision influenced (think of why i say that), and..vp..that is a sort of anchor into the material, .a ...."worldly inertia" or .."profane fluidity" ..i like both but the first better. Does it make sense what i mean? Like this i could integrate with new game sections and give better use for vp..and i could put ve and "vp" at same level of display importance in the interface. Or is it a change too difficult to accept after so many years and acustomed concepts?
  24. 1 point
    Chewett

    Gates

    You would probably grow a greater economy accepting those trying to enter your country and helping them integrate than demonising them.
  25. 1 point
    If this is the new one: I like it!
  26. 1 point
    Ungod

    MD Screen on big monitor

    Mur, take it as a sign of love for another interface you designed. Undying love, even. @peeps: two days ago I met an angry VorniC at GoE (scene still on flash); the scene didn't load for him and he was on phone. He was like 'nothing works, why isn't MD focusing on fixing these things'. I told him to come back in a week I, too, found only one viable browser that supported flash on mobile and I don't know if it's still available. It's not like Mur woke up one morning and decided to f*** up MD and upset a bunch of players...so instead of complaining, try to say something like 'This looks great, but could you perhaps...'. I, for one, think more about stuff like quests and some other things that need our attention. There's a lot of work to be done.
  27. 1 point
    Muratus del Mur

    Shop changes and new items

    I would like some feedback on some things i want to add or change in the shop, to know if they are ok to be added to the shop, how deep, how many, etc. Please understand that my account is messed up with all sort of tests and changes and i might not accurately know what some items do or how they really influence you , thats why i need your feedback on this. stock changes are already in effect (id9) Bronze Avatar - removed for now, the interface no longer supports this (id20) Raw energy - loads 1500 heat, i want to change this to 1 heat stone (id21) Overcharged energy - gives 2500 heat, changed stock from 10 to 50, planning to make it give 4400 heat (max the erolin can hold active at one time right now), or load all heat orbs. (id30) Mechanical Movement Aid - change stock from 4 to 20 , planning to increase ap boost from 50 to 500 (id33) Goblet of energy - change stock from 2 to 5 additional heat slots (id25) Sack of Gold (gives value points) - change to give more vp but also 1 silver. (id24) Map Activity Overview - not sure what it does now after flash change, but i am thinking to make it show the online playerlist that is now scrolling under the map (id48) Map location of online players - does this work? (id54 - mp2) Mass Heal Creatures - heals 16 crits now - i plan to make it heal 40 (id53 - mp2) Illusion points - increased from 10 to 20 (id36) Sacred Goblet of Energy - gives heat slots, increased stock from 2 to 6 (id91) +50% AP Boost - increased stoc from 12 to 20 (id95) Token Removal Gel - increased stock from 20 to 50 (id8) Great Concoction of True Self - increased stock from 8 to 16 (id1) Vitality Elixir I - increased stock from 4 to 16 (id31) Gold Bottle of Learning - increasess skills by 3 permanent , stoc increased from 1 to 20 (id32) Bottle of Alchemic Gold - gives 800 max vitality pernament, increased stoc from 1 to 10 Regeneration Ritual of Youth , Regeneration Ritual of Vengeance - regenerates 8/16 crits and gives a modest boost, i want to make this percentage boost not fixed, for example instead of 60 attack, to give you plus 60% attack, its temporary aftrall increase tokens stock - changed to 20 I want to put enchanted stones in shop, i am waiting for suggestions, what would be ok (not to powerful but not to little) to have in shop? An other things i am planning to change, is the number of shop items you can see at one time. Right now the "slots" where designed to match 1 stoc items more, but over the years i added more and more items with multiple stoc, so i will increase the shop slots of items you can pick from , by at least 1 slot. (opinions?) Let me know what you think thanks
  28. 1 point
    Aia del Mana

    The absence of snow

    Here I do present that which I did render, aided by an artist who were not human. I entitle it "Rime's Repent" - one may recognise of the scene elsewise; the sunrise doth bring of frostbreak upon the well-trodden path.
  29. -1 points
    Muratus del Mur

    MD Screen on big monitor

    You people complain that the elements are not centered but then complain why the edge panels are so far away when they are. Word by word what you are asking is the old interface, (that is still available under old-layout.php btw) Screens of that size are wide for a reason, otherwise they would have made them vertical not horizontal. Why would i try to fit everything central and on vertical when there is so much space horizontally? Are you sure its about not liking the new layout and not actually about not liking change in md in general? I am sorry, maybe later i will do other layouts md fully suports variable layout..but now ita just crazy to do what you ask when entire design moves in the opposite direction, i am actually sad i can't make something you all like. Ps. Fang, mallos was showing me the wings in the scene, i asked him for that scene screen..so your comment made no sense
  30. -1 points
    Lazarus

    MD Screen on big monitor

    You make changes as big as this, be prepared for complaints, I don't even think anyone here is complaining, I think they're just pointing out some issues as you instructed them to do. Nobody even asked that you change the interface, you did it on your own volition because of your one of your newfound motivation bursts. This will stagnate again soon, guaranteed. Personally, I don't like the interface change and I don't think this is the kind of change that is MD needs right now.
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