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Showing content with the highest reputation since 08/01/2020 in Posts

  1. 4 points

    Testimonials and teasing presentation

    A game about stories. Stories that you choose not only what happens, but where it goes, how it impacts you, and even what that story is. I've learned that in MagicDuel one often has their character go and explore options, or routes, that they(or I) would never take as a person. My character might find fulfillment in doing something that I never would in my real life. Then the realization hits that my character and I are not so different after all. In that moment, the friends, the choices, the decisions, the stories become more than just part of a game and a character, they become real, they become part of you. All of those times when your character did something that forced you out of your comfort zone, you've realized that your comfort zone has now grown. I have been pushed, pulled, and gravitated to many things in MagicDuel, all of these have made me do two things: learn and grow.
  2. 3 points

    Torch contest for control over NML

    Bring back torch contest and modify it so the land winner of the torch contest would have their land expand one scene into No Man's Land towards GoE, and subsequently further towards the other lands. Losing the contest would decrease your influence by one scene. The influence would never pass the opposing land's gates. The Path of Loneliness would be skipped over, always a part of Established Housings. The goal would be to gain as much influence over NML as possible in order for your citizens to have easier effort moving in the area, and particularly to be able to enter your land with the land loyalty afforded through controlling your gate, and even to control other lands gates! Any more thoughts/ideas?
  3. 3 points

    Testimonials and teasing presentation

    At first I was hooked by the detailed hand-made artworks, the possibility to write your own story, and the all-pervading symbolism. Then I discovered how easily (and selectively!) this "game" creates networks of kindred spirits. I suppose this is its main feature. I traded pieces of my true self with my character, with other characters and with the people behind them. Most of the times, it was a valuable and teaching experience. So yeah, a game?
  4. 1 point

    The Guillotine Merchant

    So, here's the idea: a guillotine. The guillotine is a huge market exchange when you code it, but on the outside is just a regular guillotine. Anyone can sell and buy from the guillotine. You can sell your resources and get silver or gold; items like gold bars or gems would yield more gold, for example. You can also buy resources, but only the ones left there before, and in fixed amounts (e.g. someone has sold 500 timber before you, so you can buy 100 timber). And here's the catch: apart from calculating your due cash, it also calculates your chance to survive the trade. Hey, you're trading, you have to face a risk. When buying, the risk is lower (but it also depends on what you're buying), say, 30-40% lower. Selling, though, means a bigger risk, but you can also get a huge amount of money this way. Plus some skill (trading skill is already taken, so something else) that would work for a nice tag. The guillotine merchant...sounds so nice...😈
  5. 1 point

    A creature Machine

    I've actually joked around with this idea from folks, but I'll add it here. Basically what my Idea is a small vending machine that runs on silver coins and gold coins. It can be twice a day but the creature it gives you is completely random. You however have the option to reject what was offered to collect "points". The higher the amount of points you have, the higher chance you have for the creature obtained via vending machine to be rarer than usual. Points attained also may have higher values depending on the rarity of what was given back. Points are consumed when you finally grab one but it is in varying degrees depending on how rare the creature you obtained was. When using gold coins you get a multiplier bonus for the points you have plus a higher chance to gain a rare creature, but but all points would be consumed if you grab the creature. There is also a machine next to the vendor next to the machine that exchanges the "paper money" for its coin derivative.
  6. 1 point

    MD Word puzzle

    458... shouldn't have been tabbing out
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