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Showing content with the highest reputation since 07/19/2019 in all areas

  1. 5 points
    Chewett

    Refactoring Progress

    Tuesday and Wednesday 7th, 8th AUG - 254 files changed, 1008 insertions(+), 2456 deletions(-) Work done today has been mostly to move towards PHP7
  2. 5 points
    Sushi

    Mirrors and Reflections [Caravan Event]

    I prepared & recorded a little performance for this event a while ago, but Iā€™m not sure if this event will continue in the near future so just want to share with you guys here before I completely forget/delete it~ I hope you enjoy~
  3. 4 points
    Chewett

    Refactoring Progress

    Let me make it clear to everyone. I haven't spent months reworking MD to just "give up certain scenes". Fuck that. Today I have spent most of the day on MD and I feel with the new cache we are making miles of progress. Its faster and easier to share code across the Javascript Layer which will have major benefits coding it. Worst case scenario, we rebuild specific scenes from the ground up. And thats literally the worst case.
  4. 4 points
    Chewett

    Refactoring Progress

    Never!
  5. 4 points
    Chewett

    Refactoring Progress

    Disabled battle logging code for various players no longer under investigation * Cleaned up a lot of old code * All PHP5 mysql functions removed for PHP7 56 files changed, 146 insertions(+), 1043 deletions(-) Begun work on caching system needed for Flashless MD. 4 files changed, 93 insertions(+), 40 deletions(-) Work with creature page and new caching system begun 6 files changed, 32 insertions(+), 11 deletions(-)
  6. 4 points
    Chewett

    Scene Redesign Challenge

    A late one, but I finally have collated all the opinions: First - Aelis - The judges admired the large collection of people and the story to go with it Rewards: 2 Anni creatures! 3 gold coins, Second - Aia - An amazing job with modifying the scene in ways we didnt expect Rewards: 1 anni creature, 2 gold coins Third - Sushi - A wonderfully coloured scene! Rewards: 1 anni creature, 1 gold coin Everyone else: Nimrodel, Ungod, NathanBlake 1 gold coin for participation The rewards should be sent out by end of day today (UK day).
  7. 3 points
    Chewett

    Refactoring Progress

    MD Player Dummy + Armour converted to HTML5 This is my example testing page now added to MD. It needs minor tweaks to handle some bad armour but that will be Wednesday and possibly deployment Wednesday or Thursday depending how long that takes. Added the new player model code 9 files changed, 384 insertions(+), 1 deletion(-) Tweaked how we handle the code when there is no css on the page 1 file changed, 7 insertions(+), 1 deletion(-) Big progress!
  8. 3 points
    Ungod

    An odd fear

    When I was practicing Aikido (for a very short period of time) a very long time ago, what we did was a little meditation after the warm-up before going into techniques (I think it's called zazen?). It was there to clear the mind of any thoughts and I think it worked. I sometimes did it at home and I always found that my voice was comparably weaker after doing it. During meditation, you don't do much - you just stare, if your eyes are open. It was because of it that a very original fear/thought occurred to me. It's about language. Only after reading a bit on language did I realize speaking is hard. I mean, you just learn it in infancy, so you never really understand how hard it actually is. The other day, while I was waiting on something, I saw a little girl chasing a dog, trying to feed it some crackers or something. She kept calling it 'Am'. What she was trying to say was 'Ham', but I suppose that's slightly harder to pronounce. In the absence of the word, she just imitated the sound it makes. Personally, I would have called it 'hau' - and I guess most people would. You have 'howl' in English, don't you? Dogs howl. It takes a long time, if you are educated, to accept the idea that language and words evolved from the sounds that we imitated. All around us, animals and plants make sounds, and the wind, and water, and rocks as well. We didn't come up with nouns in a fancy way, we simply tried to imitate the sound a thing does to 'name' it. Some people on this big planet still have issues with language - and you can see how hard it is for them to speak. They speak from the abdomen, and they probably feel pain in the guts trying to get out sounds. It is so unnatural to them. You see, sounds travelled from the gut to the throat and later to the mouth - but that was a long journey. So what is my fear? I thought 'If you meditate long enough, could you forget to speak?' The thing about speaking is that not only it is hard (which I always felt it to be, even if I am eloquent and if you get me started on a topic I like, say goodbye to your evening), but it's often so...pointless. Speaking of which - as far as I know, the guy who came up with Aikido didn't explain the techniques to his students, he just showed them. I feel so comfortable in my silence I'm afraid I might actually go like 'forget it, they'll get it if I use gestures'. Hey, I could pretend to be a mute! I know of a writer who pretended to be crazy and had - in his words - 'a wonderful time' in the facility, among loonies (well, he also tried to fake his suicide to get rid of his wife, so he was slightly eccentric - or not?)ā€¦ but then I'd have to learn sign language, which I really don't wanna. If I have to speak coherently, why bother learn *another* language, when I already know a few? This is my fear. That one day, I'll just wave goodbye to eloquence and growl when I really have to. I think that'll be the day I learn German.
  9. 3 points
    Chewett

    Refactoring Progress

    Started work on converting the right bar over so its easier to work with. Once this all works I will begin the flash elements on the sub pages. Fixed undefined index problems 2 files changed, 14 insertions(+), 6 deletions(-) Moved achievements page to the new system 12 files changed, 106 insertions(+), 35 deletions(-) Final tweaks for lho tools 3 files changed, 7 insertions(+), 14 deletions(-) Added new system to active top list 4 files changed, 100 insertions(+), 32 deletions(-)
  10. 3 points
    Wish points have been rewarded
  11. 2 points
    Muratus del Mur

    Refactoring Progress

    Wow, you are on a coding marathon i see nice nice What i meant about "giving up certain scenes" was that i am happy even with that compromise as long as the rest is usable. I was thinking of the puzzle scenes. Of course if you have any sort of solution to that i would be more than happy, i just don't want you to hit a wall when it comes to flash to html conversion. Now that i am thinking, actionscript is pretty similar to javascript, and everything done in those scenes can be ported to js ..maybe i will try to do that or at least extract all the actionscript code from the old fla sources. Just imagine md in html, would fully work on mobile/tablet ..the most important step towards a better layout very few still look for browsergames from a pc , and in the upcomming years we will remain one of those few games that target just a small minority. Having it work on mobile (flashless) browsers could mean enormous boost, not just survival. p.s the recent developments in my life (little baby girl) made me have a lot more time away from the pc and this makes me much more creative, i can't wait to share all my recent ideas for md with you
  12. 1 point
    Chewett

    Refactoring Progress

    Thats not related but something to fix.I will do that thanks!
  13. 1 point
    Aelis

    Refactoring Progress

    I was taking a closer look at the sidebar and I noticed a couple of minor things (see red "circles"). I compared with old screenshots and it seems most of them were always like this, but the ropes used to be aligned (don't really know if it's this update's fault) -- check the other screenie. I know it's not a big deal, but I figured it wouldn't hurt reporting it here
  14. 1 point
    Chewett

    Refactoring Progress

    I have some ideas, all of the puzzles I am thinking of shouldnt pose too much of a problem. Will need a custom scene type but thats not hard.
  15. 1 point
  16. 1 point
    Chewett

    Refactoring Progress

    Found an exciting bug that made the inventory page reload every two seconds, forever! That really caused performance issues A really good set of progress today along with fixing some really bad bugs similar to the one above. Gonna go sleep now, dont feel so well atm Changelog for today: Removed file that is no longer needed 1 file changed, 16 deletions(-) Cleaned up adventure page 1 file changed, 36 deletions(-) Cleaned and moved over adventure page 1 file changed, 5 insertions(+), 5 deletions(-) Moved over another adventure page 1 file changed, 6 insertions(+), 15 deletions(-) Fixed issue with [redacted] 1 files changed, 1 insertions(+), 1 deletion(-) Moved over [redacted] for [redacted] 3 files changed, 128 insertions(+), 81 deletions(-) Cleaned up [redacted] 1 file changed, 6 insertions(+), 122 deletions(-) Fixed up [redacted] 1 file changed, 40 insertions(+), 72 deletions(-) Fixed up dev status 1 file changed, 5 insertions(+), 2 deletions(-) Tweaked the dream page 1 file changed, 4 insertions(+), 2 deletions(-) Moved over friendtop to new system 4 files changed, 59 insertions(+), 12 deletions(-) Moved over global messaging system 1 file changed, 8 insertions(+), 4 deletions(-) Fixed heads control interface for to new system 1 file changed, 123 insertions(+), 112 deletions(-) Converted inventory to new system 3 files changed, 237 insertions(+), 142 deletions(-) Fixed issue with general string function that had a long standing bug 1 file changed, 1 insertion(+), 1 deletion(-) Moved over top item page to new system 3 files changed, 72 insertions(+), 12 deletions(-) Added [redacted] to list 4 files changed, 70 insertions(+), 7 deletions(-) configured new system for smarter caching options 1 file changed, 3 insertions(+) Moved over online page 3 files changed, 53 insertions(+), 4 deletions(-) Moved over [redacted] 1 file changed, 4 insertions(+), 4 deletions(-)
  17. 1 point
    You're right about the old part. I never played it either, but I accidentally saw it's Let's play on YT. The story being what it is, I thought it's interesting how the game actually manages being memorable.
  18. 1 point
    Chewett

    MD Avatar Colouring Quest 2019

    This quest is a repeat/rerun/finish of a quest originally run on Facebook (and possibly Discord?) by @Blackshade Rider The participants have been lost to the sands of time however I will re-open it s everyone who did participate can have a chance at even better rewards! If you participated before, please do submit your requests . If you dont resubmit I will spend some time copying them over (but ideally please do to save me time !) The quest is simple, take an avatar in MD and colour it in using any medium you wish. This quest will run for a month, ending 31st of August, please bump it as needed. Rewards The following rewards will be given: 1st place - 1 gold coin 2nd place - 7 silver 3rd place - 5 silver 4th place - 1 silver, 1 Lock in chaos stone In addition, for the top three places there will be one of each of the following reward: 1 Snowman 1 Santa 1 Wiiya Bubble creator (1 year lifetime, no restrictions on its use) First place gets to pick first, second place picks from the remaining two, and third place has the final remaining item. May the most interesting image win!
  19. 1 point
    jakubhi

    Auction part 1

    sorry, forgot about that šŸ˜…
  20. -1 points
    phantasm

    WTS Creatures

    I do not wish to clutter the forums at all.  Taking that is the way you feel about it, the Day and Al are sold.  The rest will continue until bidding is over. *edit* actually noticed most creatures bids are 2 days old or more minus Timmy and Elrond.   Bidding will be considered over about 13:00 day 318 year 9.
  21. -1 points
    Chewett

    Facebook quest

    Given that this seems to be aimed at never "paying out" I have taken over this quest and am rerunning it. All those that submitted may re-submit it, or submit a new one as wanted:
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