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  2. IMHO it should be an important part of the game. But it hides too deep (at least for me). Even in the forum my search returned just a few topics on it. Considering the population of the realm, we don't see other players very often. So the clues in some scenes actually could play a role of ... ( I don't know how to describe it precisely, hope you could tell from my below thoughts) But all the thoughts are rough , many details have to be polished. 1. fist thing first, I think it's better to be more obvious. (some kind of hint or appear something on the screen when there is a clue). I know this might conflict with the original idea. But frankly speaking, this wonderful game is not that user friendly. Research should be the first thing we want every players learn at the very beginning. But some time, we couldn't find the right people, the right place, we were stuck some place, some point. It decrease one's willing to continue. but the clues could help give them hope little by little. 2. the research is better to be a user generated system. otherwise the administrators won't have enough energy to maintain it. And as we encourage that everyone should have his/her own view of the world, the clue may not be unique. Currently players could submit their own clues. But it's too strict and not that convenient. So, here are my scattered ideas about it. players have to pay 1 research point to submit a clue. (to prevent clues not that confirmative or valuable) the clue has a price of research point (decimal value accepted). other players also have to pay that price for the clue, and it becomes the income of the submitter. the clue is open (or half open to some group of people) for a period (depending on the population of the realm) after the submission. But the secret part should be hidden before other players buy it. Every purchase would increase the price until it reach the upper limit. (to encourage players explore more often to find the cheaper clues. and encourage them pay for the clue as early as possible. stimulating the trading could stimulate the circulation of the research point to make it like an ecosystem. ) the buyers of the clue have to vote it after reveal the whole part. it decides whether a user submitted clue could go into the formal higher level. And positive vote will give the submitter some kind of reputation. negative vote will prevent the player's further submission or lower the price of his submission. based on the reputation, there is a rank decides which level of clues the player could submit. (it's not carefully thought just a remind) some valuable rewords for high research points. I may not explain it very well in details. But I was very excited when I unlocked the research level and expecting to see some clues. But it's...limited.
  3. Today
  4. "The true horror of religion is that it allows perfectly sane, intelligent people to believe by the billions what only lunatics or imbeciles could believe in their own. If you wake up tomorrow morning thinking that saying a few Latin words over your pancakes is going to turn them into the body of Elvis Presley, you have lost your mind. But if you think more or less the same thing about a cracker and the body of Jesus, you're just a Catholic." - Sam Harris
  5. Yesterday
  6. "A man who is doing his true Will has the inertia of the Universe to assist him." (I'm pretty sure it goes for women too, but Aleyster Crowley phrased it as above)
  7. is there an altar on Gateway Island? alternatively you can gift a creature to someone else via CTC code. perhaps someone who has access to a sacrificial altar.
  8. No way to delete. You could only sacrifice the creatures to be part of you.
  9. Hello, I am new to the game and made the mistake of taking too many creature because I was unaware of an important point, to refresh my browser window after clicking. Is there a way to delete some of the creatures that are not needed?
  10. Last week
  11. It appears that up to ten wishpoints do appear within the interface as intended, but despite the appearance of empty spaces for a further five, any further wishpoints do not appear to fill them. Edit: Mur has resolved of this issue.
  12. I think one problem is that the cube is white. But the main problem is there was a flash showing a page with a continue button then disappeared, which made me think it malfunctioned. It might be a small bug but I don't have the chance to test again.
  13. Whenever attempting to play on Android (chrome) or iOS(safari) there are several issues that seem to stem from one larger, more basic issue. When starting a fight, or any dialogue box appears over the main page, the size of that box cannot be altered or scrolled within, unless a scroll bar has been programmed within it. This is normally not an issue, as the player can zoom out of the entire page to make the text unreadable but able to click outside of the box thereby making it go away. this is true for any knowledge page, item page, creature page, fight page, mood page, Or active player page. It is reproducible several times(at least by me). I have not left gateway island on either my main or alt, so I’m unaware of that impacts the issue. However, I noticed that even on the desktop versions you can’t change the size of the in-game pop-up, which seems to be the issue. If you try to scroll, or change the size it only impacts the main page( now the background). Though this only works to an extent. i have tried using the desktop mode of both safari and chrome on mobile and this seems to resolve the issue for 95% of the occurrences. However larger pop-ups, such as fights create such a large dialogue box that you cannot click out of them to change pages because it requires you to click the “x” button at the top. perhaps telling players that telling their mobile browser to open the game in desktop mode, or adding the game script that when you click outside of the combat box it disappears, especially considering you can always view the fight information again later. Thanks, sorry it’s long. Just wanted to be as detailed as possible.
  14. maybe we just add (Click the cube) at the bottom of the story text just incase nomeone eles has the same problem
  15. I have an outstanding request that would improve this. As is there is a msg to click the cube on key removal. But it may not always be in view long enough.
  16. Is it worth customising it so that its slightly clearer you should "take" the cube?
  17. It happened on my laptop. Then I logged in with my mobile to find the same issue.
  18. After getting out of the island. I clicked the continue button at the beginning of story mode section 2. Just saw the content of page 2 flashed and it redirected back to page 1, but the continue button disappeared. I couldn't continue without the continue button.😵
  19. Sorry for bothering, but this one gets me invalid link, retry0 https://magicduel.com/ui/advertlinks/redir.php?r=-QLe4SBlhjONH-8ITLrtiw,,
  20. Posting here as requested by @Muratus del Mur: The original action on the clickie is: Currently, artefactkeys is undocumented, so I I tested all parameters and deleting removekey seemed to 'fix' the pop-up issue. It shows up like this: However, this would pop up at every click. Since everything newbie related is happening at GWI right now, I temporarily replaced the action with the following message:
  21. I seem to recall, in the beginning, that honor was a highly efficient manner of managing how people attacked. However, there is a large disparity in MP level, many, like myself, are trapped on gateway island, waiting for resources to respawn and have been doing so for a fair bit of time. Instead of making vast-sweeping changes to game structure, perhaps the prevalence of NPCs that can be attacked could be increased. Therefore, changes to the system could be minutely adapted=such as how strong or number of NPCs, instead of changing systems that may impact players directly.
  22. Steno

    Weekly silver

    It's really long. Sorry. The Pain of Inspiration's Joy by me What is it about pain? That it seems necessary for the realization of true expression. Is it just the epitome of the saying: “All good things come with a price”? With pain, or suffering, the price and beautiful words and moving pieces the things? Is it that pain is the key to a door deep within our beings; a door, which behind, is that very essence of human nature which we all have, the essence, which, for a price we can glimpse? Or is it that pain is really just a mode of self-deception? We feel great feelings that are inexplicable through words. That pain unleashes unusually poignant thoughts, then words. Because especially deep pain is really just too great, so the mind, in an attempt to conceive of the enormity of it, pours out its expression in phrases more beautiful than what is otherwise impossible? Is it out of self-recognized necessity, that it unlocks a myriad plethora of ideas that, connected, merely drip with emotion and feeling. Pointing such a vivid portrait that we can feel almost the exact same feelings as the time when the feelings were transcribed. So its exquisiteness can be replicated. As, being human beings, we tend to forget the bounty we all have available to us. So, in vivid and deep records, in times of ungratefulness, we can look back, and read. Thus, remembering that which has come before that we have conquered. To remember that life is good. To help remind each of us, that, while remembering the pain, that we do not want others to feel what we have felt. As no one deserves any pain. That our objective, first and foremost, is to help others. That the human race and those whom we love and care for and those unknown multitude. That pain is really just an obstacle. One that can be overcome, conquered. In the recognition itself, its true fragility is revealed. That pain is inevitable. But that pain is also simple, easy to understand. Pain comes, yes, but only in one form. Like beauty, coming in the forms of love, nature, kindness, physical beauty, wonderful thought, simplicity and yet complexity, the exquisiteness of the senses, or in the marvel of a world that we live in, yet, do not understand. Like beauty, happiness comes in many different forms. The magic is when it is found and recognized. It is always present. It shares many of the forms that beauty does, it even is a type of beauty in and of itself. So what is pain, in comparison to its foes: happiness and love? Very little. The way we look at life, matters much. Yet is still malleable. We even have easily two eyes to view through. Not to mention the eyes of the collective society, these artists of pen, brush, or bow who really speak to us. Also through the eyes of those whose hearts are tied to our own. We have merely to change our perspective. To look with both eyes. Looking, looking, looking, but never quite grasping that little candle flame right in front of us. The happiness and love that illuminates and warms our world eludes all of us. The pain releases our expression and imagination. Yet we do not have to use that key to open that door to view our shared being. The staircase with an open archway at the top begs, beseeches, and yearns for us to climb it. Looking through at the greater chamber of not only who and what we are. But on to who and what we choose to be. This expression, when experience is not really replicated, as it is truly incomprehensible. Not understandable on any level.
  23. Attached you can see small view with and without the player list, and one wider view as normal. The only difference is the window size of the internet program (chrome here) as in I am not using the buttons to make the view smaller or larger, I am just resizing my internet windows. When resizing the player list slides left and right slightly, and sometimes the playerlist will show as normal, I suspect that the playerlist slides offscreen and is unable to be seen. There are no slider bars or way that I can scroll to where it can be seen again.
  24. no its actually still there i think, i see scrollbars there, if you go to the right corner and try to scroll there you might find them
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