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  1. Yesterday
  2. Last week
  3. So this bug was apparently fixed by ren when he fixed the battle system but I have seen it a couple times since then. was the creature with the bad attack frozen before battle (because of the bad attack) and then unfrozen?
  4. In other words: my Chaos Archer (661437) is a real Chaos Archer which was in this ritual since lower levels thus "random" for target. After updating the Archer to Chaos this "random" was replaced by "All". So, my Chaos Archer ... is ... remembering some skills ... meaning that the current battle system is not validating current skills & targets of the creatures vs skills & targets of the ritual. The ritual is quite old so ... I don't know when this change occured.
  5. Or he decided not to sell. He did say if the price is right he would sell them. Maybe the price was not right so he decided not to sell maybe. He does hold the right to do so if he did. No deal was made it appears.
  6. I do believe bloodprince went back to being inactive
  7. Thank you! Please keep the shmsh for future quests. And if you come by me I will give you some additional stuff to sponsor your quests.
  8. and that tomorrow has arrived...dst gets a WP and a shmsh fenth; I will attach the submission In any case, congratulations to dst. I am now thinking if a second place should be allowed...probably not. Chimera_quest.pdf
  9. Earlier
  10. I've just noticed that the icons in the left bar don't light up anymore. Tested with fight log, ally chat and PM, none of them send a notification (turn yellow or ping). Running on Opera: Version information Version: 46.0.2597.57 (PGO) - Downloading update 100% Update stream: Stable System: Windows 7 64-bit Browser identification Mozilla/5.0 (Windows NT 6.1; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/59.0.3071.115 Safari/537.36 OPR/46.0.2597.57
  11. Hmm...missed this one...
  12. Has current VE / VP - that allows you to make quests where people can actually help or hinder one another through combat features Has achievement - specifically thinking about research depth here, but i could think of newbie quests to require burst burner or high end quests to require full glow Has ally / specific ally - what ivorak said, but with allies. You could create nice little gang wars, for example
  13. Ah yes I have found it, lets debug
  14. You are using firefox right? I still havent managed to "break" it yet
  15. She should have died hereafter;There would have been a time for such a word.— To-morrow, and to-morrow, and to-morrow,Creeps in this petty pace from day to day,To the last syllable of recorded time;And all our yesterdays have lighted foolsThe way to dusty death. Out, out, brief candle!Life's but a walking shadow, a poor playerThat struts and frets his hour upon the stageAnd then is heard no more. It is a taleTold by an idiot, full of sound and furySignifying nothing.— Macbeth (Act 5, Scene 5, lines 17-28) (per wikipedia)
  16. Tomorrow is tomorrow (havent forgotten)
  17. This should be fixed as of today
  18. Thanks for bumping it no one. I have been trying to accurately reproduce this so far but its on my "next to fix" list
  19. As requested to be pointed out, this fits really good on : "looks really bad, or its annoying"
  20. That was the main idea of the creative type, either artistic or creating something physically. research sounds good, thanks azull
  21. That falls under creative.
  22. i'd add soemthing like art/artistic
  23. Has certain age - a new player might not be able to perform the same way as a veteran Has X as friend - should be an interesting addon - there have been quests where you were encouraged to find and talk to some players. This feature might be proof of at least "searching" of the search Has Creature or X amount of Creatures - for example you could have a quest where the number of crits of a certain species can give you a class: you have 5 dragons -> dragonslayer/dragonbreeder etc; you have 10 barren souls -> healer; you have 10 Imps -> Paladin etc etc
  24. Has item - for multi stage quests, distributed to those who pass preceding quest Has tag - certain quests could be designed for those with special tags (particularly the ones from tag dispensers), a building quest with enrollment limited to carpenters for example. On list - ability to "whitelist"/"blacklist" players from a quest, the latter is particularly useful when a player has cheated at a previous quest, or failed at a quest where failure has repercussions. Citizen of - would encourage land leaders to create quests for their people/vassals.
  25. Research
  26. For that list of quest types perhaps add research related quests. Among other things possible specific requirements for that could be; Having unlocked specific clues. Having unlocked a certain total number of clues / clues per category. Having submitted a new clue and having it implemented. (advanced)
  27. If you were given an interface to set your quest to have certain requirements. What requirements would you want to set? An example, Has creature X, has stats Y, has XP Z, has Mindpower α, has wins β Please give specific examples, rather than just "just give me all of that". Something either you would use in the future as a requirement, or something you have used. Thanks again!
  28. If you were going to classify every single MD quest, ever, into a small number of types, what would it be? Current suggestions are: Puzzle Story Combat Race Creative
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